Ok deep question here on Aminon
How are my fellow BLM's managing gearsets between comet/death/absorb tp? I am using the guides (slightly modified) version of death macc set. My issues come into play when casting absorb tp. Im getting some no efftects etc on my absorbs but Im stacked on macc. If i switch back to normal sets to cast absorb it obviously floors my mp. I switch back to death set (which is about 2400mp vs 1600mp normal) and im low on mp for death after bursting comet and the way our sc is setup I don't have enough time to burst comet then myrkr then burst death before sc is closed.
So my question would be what are you doing for death/comet/absorbtp set management? DO you have one set or are you casting in a locked modified death set?
Out of curiosity, are you noticing that you are not 99 999ing Death consistently if you do not make these concessions? If so, what are the numbers?
The reason I ask is because when I first started doing Aminon, I made the same concessions to ensure I maximized my MP retention going into my Death cast. However, I found by doing this I was lowering my Comet damage and Absorb TP recast/accuracy. I also found that when I turned off this "Death Mode" toggle, I was still able to cap Death regardless. I find as long as you are over 1550MP or so you should be good to go for Death. This assumes a GEO is full timing BoG + Ea if Bolster is not up, which should be maintainable.
Ultimately, I just cast Comet in a standard modified MB set, which is capped at 2150MP, and I enter Death cast with about 1800MP and there are no issues. I will also say I often go into a Comet cast not sitting at 2150MP or above, but between Aspir and the post Death Myrkr, it should be pretty close to 2000MP and that is plenty. Here are my sets for reference:
sets.magic_burst.Comet = {
main={ name="Bunzi's Rod", augments={'Path: A',}},
sub="Ammurapi Shield",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Pixie Hairpin +1",
body="Wicce Coat +3", --0/5
hands={ name="Agwu's Gages", augments={'Path: A',}}, --8/5
legs={ name="Agwu's Slops", augments={'Path: A',}}, --9/0
feet={ name="Agwu's Pigaches", augments={'Path: A',}}, --6/0
neck={ name="Src. Stole +2", augments={'Path: A',}}, --10/0
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Malignance Earring",
right_ear={ name="Wicce Earring +2", augments={'System: 1 ID: 1676 Val: 0','Mag. Acc.+17','Enmity-7','INT+9 MND+9',}},
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
ring2="Archon Ring",
back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Damage taken-5%',}}, --5/0
} --2150 MP
sets.magic_burst.DeathAccuracy = {
main={ name="Hvergelmir", augments={'Path: A',}},
sub="Khonsu",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Pixie Hairpin +1",
body="Wicce Coat +3", --0/5
hands={ name="Agwu's Gages", augments={'Path: A',}}, --8/5
legs="Wicce Chausses +3", --15/0
feet={ name="Agwu's Pigaches", augments={'Path: A',}}, --6/0 --+mAcc
neck={ name="Src. Stole +2", augments={'Path: A',}}, --10/0
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Malignance Earring", --+mAcc/FC
right_ear="Barkaro. Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}}, --+mAcc
right_ring="Archon Ring",
back={ name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','Haste+10','Phys. dmg. taken-10%',}}, --5/0
} --44/12, cap of 40 MBBI, 2242 Idle / 2254 FC / 2239 No MB / 2234 or [2072] MB, 28/25 Gear Haste + 64FC
Belt will swap to Obi with later logic. A couple caveats is I go /SCH now for Aminon so that will increase MP, and give you an emergency Sublimation or two, and ML will make a difference on MP pool. This was the Absorb TP set I used to use back in the day though:
sets.midcast['Absorb-TP']={
ammo="Pemphredo Tathlum",
head={ name="Amalric Coif +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
body={ name="Agwu's Robe", augments={'Path: A',}},
hands={ name="Agwu's Gages", augments={'Path: A',}},
legs={ name="Agwu's Slops", augments={'Path: A',}},
feet={ name="Agwu's Pigaches", augments={'Path: A',}},
neck={ name="Src. Stole +2", augments={'Path: A',}},
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Malignance Earring",
right_ear={ name="Wicce Earring +2", augments={'System: 1 ID: 1676 Val: 0','Mag. Acc.+17','Enmity-7','INT+9 MND+9',}},
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Lehko's Ring", --only 20/25 Gear Haste otherwise
back={ name="Aurist's Cape +1", augments={'Path: A',}},
} --12 second cooldown, 80% reduction