The Black Sacrament -- A Guide To Black Mage

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The Black Sacrament -- A Guide to Black Mage
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 Phoenix.Capuchin
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By Phoenix.Capuchin 2026-02-08 02:21:14  
What does a modern Khatvanga Occult Acumen nuking set look like?
 Asura.Eiryl
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By Asura.Eiryl 2026-02-08 03:20:04  
There hasn't been any new occult omen gear, so exactly the same as it has been, no?
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By Dodik 2026-02-08 04:00:03  
Khatvanga is a very poor nuking staff compared to other options. I'd bet Mpaca's Staff out-nukes it and has refresh+2 on top as well.

Use club/shield and moonlight. Need more mp, switch to staff and AF coat, cast one impact in an OA set -> Myrkr -> back to club/shield.

AF coat won't ever give you back more MP than the cost of the spell. It cannot be used to entirely refill MP.

Most gearswaps have a setup for auto-using AF coat when MP is under some threshold, usually 40-30%. The same setup can be used to auto-swap to staff on that same threshold if you want.

Then it's just nuke as normal, when you see yourself in a staff wait for TP and use Myrkr to get back to full MP.
 Asura.Eiryl
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By Asura.Eiryl 2026-02-08 04:52:02  
Occult isn't for damage, it's for myrkr and khat is the best (2nd best... 3rd best) myrkr staff

magian staff and 119 hvr are kinda silly though
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By Dodik 2026-02-08 05:06:56  
You need to nuke to get TP to Myrkr. Which is where impact comes in, one cast and you have >1k TP with a good OA set.

How is nuking for ***dmg with one staff so you can get slightly more MP on Myrkr better than nuking for more dmg while waiting for slightly more TP with another staff.

Idk how much MP a 500 TP bonus works out to.

You don't need OA sets for staff nukes, just nuke normally if you're not doing impact. As long as the dmg is comparable to club, it won't hurt you much.
 Asura.Eiryl
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By Asura.Eiryl 2026-02-08 05:16:54  
The occult nuke is already going to be bad comparatively, in occult gear, so, yeah

The 500 tp bonus would be worth 300~350 mp or so. Extra 10% of max mp, whatever that is in your myrkr set

(Only applicable if you're not full timing staff) If youre already maining staff then it's not a thing you do.
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By Dodik 2026-02-08 05:25:56  
I'm saying you don't need to nuke in occult gear for ***dmg just so you can get TP.

You can nuke normally, in a staff, for very close to club dmg and get TP at the same time.
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 Asura.Eiryl
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By Asura.Eiryl 2026-02-08 05:51:35  
And for the people who DON'T nuke in a staff

Want the optimal set to switch for an optimal myrkr.

It's not complicated. It doesn't matter why.

"Then just use moonlight"

Which I always say.
Asura.Eiryl said: »
While Starlight isn't as good as myrkr
Asura.Eiryl said: »
They really should bump starlight moonlight mods
Asura.Eiryl said: »
While moonlight isn't great, it's some mp (250ish on a good set).
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-08 06:17:15  
Nothing says efficiency like changing weapons every 6 nukes to get your MP back, thus dropping all of the TP you gained from those 6 nukes.

If someone asks you what kind of condoms they should use to swallow razorblades, you shouldn't give them a recommendation, you should tell them not to swallow *** razorblades.

Use a GD staff, lock it, and then use Myrkr (with a proper set) when your MP gets low.
 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2026-02-08 06:45:17  
I always default to staff on blm and sch because then everything is much simpler with myrkr.

That said sometimes you can squeeze out a little more damage with clubs depending what you are doing, yes of course use what tp you have for moonlight and you need to be a lot more thoughtful about mp management because that is so much weaker than myrkr. Still if there are moments for you to pop elixirs or swap to staff with occult or you can just stack all the refresh buffs it can work out.
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By Carbuncle.Maletaru 2026-02-08 07:42:11  
Quetzalcoatl.Jakey said: »
or you can just stack all the refresh buffs it can work out.

I'm not sure if that's gonna work for the scenario that started this whole thing:

spicychai said: »
With parties having refresh / songs apparently MP isn't a huge issue, but for solo I do need to help myself a bit.
spicychai said: »
Hi all, I play BLM for fun (so outside Ody or Sortie), mainly to run around spamming nukes at targets.

He's solo without "all the refresh buffs". Viles are great for like...one battle where you just need to make it through a tough period, not as a viable long-term strategy to maintain MP while "spamming nukes at targets"
 Phoenix.Capuchin
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By Phoenix.Capuchin 2026-02-11 03:11:48  
I use a Wizard's Rod now and like it quite a lot for my fairly infrequent BLM purposes. I'm also just not into BLM enough to want to make a Mythic (plus, dealing with AM maintenance on BLM sounds annoying to me), so here we are.

But yeah, that leads me to generally always nuke in AF body and there is a chance I might want a MP refill from a quick staff nuke. Not exclusive to Wizard's Rod either, same issue everyone who uses Bunzi's also needs to deal with, right? Doesn't seem that unreasonable to be prepared to have the option to swap to Aeonic for a single 'weak' nuke for TP to Myrkr, and then right back to club.

One update I've made upon reviewing my current Occult Acumen/TP focused sets since I last looked at them: Null Shawl is pretty good, with STP+7 and MAcc+50. I never bothered to make a STP+10 Ambu cape for BLM for how little I used Occult sets in the past, so this is a pretty solid alternative that I plan to use now.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-11 06:12:25  
I haven't done extensive testing to prove this mathematically, so take it with a grain of salt but...

If you're doing all of your nukes in AF body (an extremely terrible nuking body) and have to regularly do an OA nuke (which is extremely terrible and loses all of your TP) to get your MP back...

At what point are you just losing damage? I would argue that the minor (if any at all) damage boost you get from wielding a club is swallowed whole by dropping 60 MAB and 5 MBB2 (say, if comparing to empy body+3). Maybe not quite, but certainly much more when you consider that the TP generated by your normal nukes is either going to Moonlight, which is trash, or being wasted when you change weapons.

The club strategy sounds like an interesting optimization when you have lots of support, or for short bursts, but if you have to make several tiers of sacrifices to make it viable, it's not viable anymore, IMO.

I'm not necessarily saying everyone has to make a mythic or a prime either. There are like...5 or 6 viable BLM staves.
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By Felgarr 2026-02-11 07:17:29  
Phoenix.Capuchin said: »
What does a modern Khatvanga Occult Acumen nuking set look like?

I did the math and made this set a few years ago. Works beautifully. Thunder 6 is effectively free because your Thunder 6 will produces 1000 TP for Myrkr. I included both waists because they both work to achieve this free Myrkr effect.

Code XML
        <!--
            This is a free Myrkr set which contains 111 Occult Acumen in gear and +50 Store TP. (BLM gets +50 Occult Acumen in Traits)
            For Thunder6 costing 437MP, the total amount of Occult Acumen needed to reach 1000 TP is:
                1000/437 = 2.28, rounding up to 229, subtract 50 from BLM traits = 179 Total Occult Acumen is needed. (No decimal points in FFXI gear stats)
            However, it's only possible to get 161 Occult in gear, so we need to add Store TP to reach 1000 TP when casting Thunder 6:
            Per BG Wiki formula:
                TP Gain = floor(Original MP Cost × Occult Acumen × (1 + (Total Store TP/100)))/100
                Therefore: 
                Total StoreTP    = −100(OccultAcumen*MP Cost) +10000000 / (OccultAcumen * MP Cost)
                                = (−100(161*437) +10000000 )/ (161*437)
                                = 42.132 
                                = +43 Store TP needed to reach 1000 TP!
                Meanwhile, the maximum store TP we can gear  with 161 Occult Acumen is +50 STP.
                So: ((437 × (161) × (1 + (50/100)))/100) = 1055 TP returned
        -->
        <set name="OccultAcumen">
            <main>Khatvanga</main>            <!-- Occult Acumen+30 -->
            <sub>Bloodrain Strap</sub>        <!-- Store TP+6 -->
            <ammo>Seraphic Ampulla</ammo>    <!-- Occult Acumen+7 -->
            <head>Mall. Chapeau +2</head>    <!-- Occult Acumen+11 -->
            <legs>Perdition Slops</legs>    <!-- Occult Acumen+30 -->
            <!-- <waist>Patentia Sash</waist>    Store TP+5 -->
            <waist>Oneiros Rope</waist>        <!-- Occult Acumen+2 percent TP/MP -->
            <neck>Combatant's Torque</neck>    <!-- Store TP+4 -->
            <ear1>Telos Earring</ear1>        <!-- Store TP+5 -->
            <ear2>Dedition Earring</ear2>    <!-- Store TP+8 -->
            <ring1>Chirich Ring +1</ring1>    <!-- Store TP+6 -->
            <ring2>Chirich Ring +1</ring2>    <!-- Store TP+6 -->
            <body augment="S3740622792717324611">Merlinic Jubbah</body>    <!-- OA+11 MND+5 M.Acc+13 MAB+19-->
            <hands augment="S19809746933795">Merlinic Dastanas</hands>    <!-- OA+11 INT+3 M.Acc+28 -->
            <feet augment="S1210274029">Merlinic Crackows</feet>        <!-- OA+11 M.Acc+ 10 -->
        </set>


FYI, you can switch to NQ chirich rings and it will work. It will bring you down to +48 Store STP, which is still more than 43 needed.

Edit: Clarified that Thunder 6 in this OA set generates 1000TP for a Myrkr use. This typically returns 800-1000MP at 1000TP for me, so the net effect is that your Thunder 6 is free + additional bonus MP return. Hope this helps/makes things clearer.

Edit #2: I'm answering the poster's question about an OA set and am not using this set to weigh in on the clubs vs staff conversation that is occurring. Personally, I prefer to lock a staff to save MP for Myrkr, and that's because Sortie has so much walking that it just so easy to benefit from Refresh/Regain (or accumulate a Sublimation charge) during the walking period. However, I do believe the DW clubs is viable in different scenarios.

Edit #3: There is no Ambuscade cape (STP+10) needed for this set, so I removed it. I had left it there initially as a reminder to make it in the future and reduce my Merlinic pieces. However, feel free to use that or Null Cape (STP+7) in place of some of the pieces I mentioned above. (Who doesn't love Inventory+ right?)
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 Carbuncle.Slib
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By Carbuncle.Slib 2026-02-11 09:39:45  
Felgarr said: »
Phoenix.Capuchin said: »
What does a modern Khatvanga Occult Acumen nuking set look like?

I did the math and made this set a few years ago. Works beautifully. Thunder 6 is free and produces 1000 TP for Myrkr. I included both waists because they both work.
Code XML
```xml
        <!--
            This is a free Myrkr set which contains 111 Occult Acumen in gear and +50 Store TP. (BLM gets +50 Occult Acumen in Traits)
            For Thunder6 costing 437MP, the total amount of Occult Acument needed to reach 1000 TP is:
                1000/437 = 2.28, rounding up to 229, subtract 50 from BLM traits = 179 Total Occult Acumen is needed. (No decimal points in FFXI gear stats)
            However, it's only possible to get 161 Occult in gear, so we need to add Store TP to reach 1000 TP when casting Thunder 6:
            Per BG Wiki formula:
                TP Gain = floor(Original MP Cost × Occult Acumen × (1 + (Total Store TP/100)))/100
                Therefore: 
                Total StoreTP    = −100(OccultAcumen*MP Cost) +10000000 / (OccultAcumen * MP Cost)
                                = (−100(161*437) +10000000 )/ (161*437)
                                = 42.132 
                                = +43 Store TP needed to reach 1000 TP!
                Meanwhile, the maximum store TP we can gear  with 161 Occult Acumen is +50 STP.
                So: ((437 × (161) × (1 + (50/100)))/100) = 1055 TP returned
        -->
        <set name="OccultAcumen">
            <main>Khatvanga</main>            <!-- Occult Acumen+30 -->
            <ammo>Seraphic Ampulla</ammo>    <!-- Occult Acumen+7 -->
            <head>Mall. Chapeau +2</head>    <!-- Occult Acumen+11 -->
            <legs>Perdition Slops</legs>    <!-- Occult Acumen+30 -->
            <!-- <waist>Patentia Sash</waist>    Store TP+5 -->
            <waist>Oneiros Rope</waist>        <!-- Occult Acumen+2 percent TP/MP -->
            <sub>Bloodrain Strap</sub>        <!-- Store TP+6 -->
            <neck>Combatant's Torque</neck>    <!-- Store TP+4 -->
            <ear1>Telos Earring</ear1>        <!-- Store TP+5 -->
            <ear2>Dedition Earring</ear2>    <!-- Store TP+8 -->
            <ring1>Chirich Ring +1</ring1>    <!-- Store TP+6 -->
            <ring2>Chirich Ring +1</ring2>    <!-- Store TP+6 -->
            <back>Taranus's Cape</back>        <!-- TBD FIXME Store TP+10 -->
            <body augment="S3740622792717324611">Merlinic Jubbah</body>    <!-- OA+11 MND+5 M.Acc+13 MAB+19-->
            <hands augment="S19809746933795">Merlinic Dastanas</hands>    <!-- OA+11 INT+3 M.Acc+28 -->
            <feet augment="S1210274029">Merlinic Crackows</feet>        <!-- OA+11 M.Acc+ 10 -->
        </set>
```
FYI, you can switch to NQ chirich rings and it will work. It will bring you down to +48 Store STP, which is still more than 43 needed.

Onerios rope is 20 occult and 2 stp. Not sure if you added it as 2 or 20 there, but the comment says 2%. This was the case back when it came out and tp was 0-300 rather than 0-3000 like now.

Edit: now we need to get merlinic augments with stp and occult via dark matter. Get two of those stats at 10 and life just got insanely fun on blm. Still trying for my first piece :D
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By Carbuncle.Maletaru 2026-02-11 09:44:58  
When you say "free" Myrkr set...are you referring to free like...the Myrkr more than pays for the Thunder VI?

Because this set doesn't include AF body, so it definitely won't be free (not costing MP).

It's a very neat set and I think it will be a net-positive in terms of MP recovered by casting this spell...I would point out that it requires several pieces of Merlinic with OA, also requires you to waste your time casting this Thunder VI, and also costs you several hundred MP.

...again, I think all this memeing around swapping from club to staff to Myrkr, then back to club, wasting time, inventory space, and MP...so you can Myrkr. When you can just wear a staff, nuke like 4 times in regular gear with full potency nukes, then Myrkr with the TP you got from those 4 nukes. No need to futz around with all this nonsense.
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By Carbuncle.Slib 2026-02-11 09:48:09  
I think he means free with manawell. It’s like blms own convert in a sense.
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By Lakshmi.Buukki 2026-02-11 10:12:30  
Carbuncle.Slib said: »
I think he means free with manawell. It’s like blms own convert in a sense.

No, I think he means exactly what he says?

Felgarr said: »
Thunder 6 is free and produces 1000 TP for Myrkr.

Free in the sense that it "produces enough TP to immediately Myrkr and restore whatever MP you used". Is how I understood it
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-11 10:18:23  
Free AND produces 1000 TP for Myrkr is very different from free BECAUSE it produces 1000 TP for Myrkr.

It's fine either way, that's why I asked the question/pointed out the discrepancy. It's important to note that you need to have ~500 MP before you do this scheme, and also keep in mind that that ~500 MP will be taken out of whatever MP you get from the Myrkr.

If your Myrkr set is good enough that you can get capped MP from 0, then it might not be relevant. Not sure if that's possible from 1k TP...but if it is, then I guess the 500 MP isn't relevant.

It's still something people planning to use this plan should consider though. They may not have the same sets.
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By Asura.Eiryl 2026-02-11 10:28:53  
You do know you can just let them have the set, and not give your opinion about it, and then argue about it for 40 posts, right

If someone wants to nuke in club(s) and it's slightly less than optimal, they'll survive.
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By Carbuncle.Maletaru 2026-02-11 10:33:57  
Asura.Eiryl said: »
You do know you can just let them have the set, and not give your opinion about it, and then argue about it for 40 posts, right

Yeah, and then some dumbass will play the game like an idiot for 5 years because they read this thread and thought that Bunzi Rod will out-dps their Marin's Staff, so long as you build this OA set and swap weapons every 5 nukes.

I try to actually contribute to the conversation for the betterment of the community and for people who read this ***down the line. I understand that not everyone likes "hostility" or being questioned, but I think it's important to properly contextualize the discussions we have here, and to have a spirited debate about the "best" way to play the game.

You know, like what people would do on a forum.
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By Felgarr 2026-02-11 11:03:52  
Lakshmi.Buukki said: »
Free in the sense that it "produces enough TP to immediately Myrkr and restore whatever MP you used". Is how I understood it

Thanks. This is what I meant to convey. It's not easy to be concise on mobile.

Anyway, I updated my post to convey that. Just to reiterate, Thunder 6 in this OA set produces 1000 TP which enabled a Myrkr use, and that returns ~800-1000MP. So, yes, the next effect is free Thunder 6 (My Myrkr at 1000TP is ~850MP, so almost double MP returned from this combination).

I actually have this "OA Thunder 6 + Myrkr" combination saved as a toggle that I call "Free MP Button"
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 Phoenix.Capuchin
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By Phoenix.Capuchin 2026-02-11 14:28:42  
Carbuncle.Maletaru said: »
Asura.Eiryl said: »
You do know you can just let them have the set, and not give your opinion about it, and then argue about it for 40 posts, right

Yeah, and then some dumbass will play the game like an idiot for 5 years because they read this thread and thought that Bunzi Rod will out-dps their Marin's Staff, so long as you build this OA set and swap weapons every 5 nukes.

You're exaggerating a lot here to try to make your point. I'm certainly not finding myself in situations where I desperately need to switch to staff to Myrkr every 5 club nukes. Between sources of refresh, Manawell, Manafont, Random Deal/Wild Card, Moonlight, Aspir, AF body, Sublimation/Dark Arts (if subjob is available)... there are lots of ways to help manage MP, whether using a staff or not.

But occasionally in a longer fight, you still might want an infrequent and quick swap over to staff to rapidly get a ton of MP back. For me, that's definitely not something I find myself doing before I've done a double digit number of club nukes.

If I was in a situation where I had such poor support that club wasn't viable due to constantly running out of MP, then YEAH, considering just using Staff due to Myrkr addressing that major concern would be a totally reasonable thing to do. Most of the time that isn't the case for me, what I'm talking about are the typical situations I find myself in where like once, maybe twice in a fight, I might be low enough on MP to want to consider a Myrkr that would fix things right up.

I've nuked plenty in Marin+1, and in Bunzi's or Wizard's Rod sets. My Wizard's Rod setup consistently does better damage over time than Marin, even if I use the oh-so-gimp AF body and occasionally need to consider whether to do a Myrkr refill. I'm fine with this. I asked about a specific niche set that I am interested in using for the not terribly common occurrence of wanting to swap to staff and maximize TP gain, particularly since it has been a while since I checked on any new relevant gear.

Thank you, Felgarr - you provided helpful information!
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By Quetzalcoatl.Jakey 2026-02-11 15:11:03  
So it costs you 437 mp to return 850? So without a conserve mp proc you net 413 mp? Could do 2 nukes with af body and otherwise same set, should net you closer to 1200 mp seems more efficient.
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By Dodik 2026-02-11 15:23:23  
Club main weapon works fine. Used to run blm with club in Sortie. Between sch arts, parsimony, manawell, sublimation, the odd 3k moonlight, vile elixirs et al you only need to swap to staff very rarely. And this was in Sortie where blm is casting big nukes non stop.

Never made an OA nuke set, only swapped to af body for upstairs bosses.

If you don't need the extra macc can swap belt to the unm conserve mp+15 one, it's a big drop in mp usage.

Lots of setups can work if you use your brain for all of 5min and don't try to find reasons why it won't work before trying it.

If you're using aeonic or Marin staves for nuking on blm, for any reason.. I have nothing good to say about that.
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 Asura.Eiryl
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By Asura.Eiryl 2026-02-11 15:23:40  
Well, 850 Myrkr sounds low

1750 tp myrkr returns 35% of max mp, meaning he's only got ~2500 mp in the myrkr set

Without checking I don't know what max (with katva) myrkr is.. I'm pretty sure it should be a bit higher
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By Phoenix.Capuchin 2026-02-11 15:42:42  
And to think of things another way...

You cast Aspir sometimes, right? Isn't that also "lost" damage from using that cast on Aspir instead of a nuke?

How is that terribly different from casting Thunder VI in a staff for TP->Myrkr purposes? Oh no, I also have to hit a button to do a WS after that Thunder VI to refill MP. The horror. And hey, at least the Thunder VI did some damage, whereas Aspir doesn't.

So anyone railing against club being inefficient and bad because you might lose some damage on the occasional staff/TP nuke, well, I guess you should also be railing against Aspir and saying you should never use that because you should have been more MP efficient to begin with and not needed it.

Dodik said: »
If you're using aeonic or Marin staves for nuking on blm, for any reason.. I have nothing good to say about that.

Yeah, I was quite happy to ditch the Marin+1 for Bunzi, and then later Wizard's. Sticking to worse damage over time from a decent staff just because you're afraid of dealing with MP management on club is certainly a choice.

I get that some people will just use Opashoro or Laev, but it's not unreasonable to think you can still play BLM without a Prime or Mythic...
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By Carbuncle.Slib 2026-02-11 16:23:42  
Capuchin, since you seem to like to give the club a shot, try BLM/DNC with Wiz Rod + Bunzi. This setup I require spaekona's coat, but, even with this it will still out damage an aftermath 3 stage 5 prime staff. The raw nuke damage of a non magic burst is also very good, letting you ABC (always be casting). Not only that, but being able to do a healing waltz, divine waltz or curing waltz 3 and immediately beginning another cast without any delay is insanely better than the 3 sec delay casting gives after a cast.

That said, many argue that you can't vido a monster to give the -10 mdb debuff. This is where I save manawell for exactly what Felgar said occult wise. Use Khatvanga, full occult set, mana well, thunder 6, vido, swap to clubs get in position and go nuts. No AM3 Uptime required, lets you use vido instead of Oshala consistently and spaekona will keep you full mp unless you want to swap to another body for some extra damage while letting refresh handle your mp between bosses (Sortie).

Haters will hate this but definitely give it a shot and tell me what you think.

Edit: The only annoyance to /DNC is the fact that you do NOT get aquaveil.
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By Carbuncle.Maletaru 2026-02-11 19:14:24  
To be clear, I'm not talking about group content. In group content with shitloads of refresh buffs, nobody cares about Myrkr.

This conversation started with a guy who is soloing and spamming nukes. He was concerned about running out of MP, and was a solo BLM with clubs.

I explicitly called this out earlier, and yet here we are again, talking about party content with refresh, ballads, and 12 vile elixirs.
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