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High End Sets Advice/Suggestions/Ideas/LUA
サーバ: Sylph
Game: FFXI
Posts: 230
By Sylph.Darkside 2019-01-14 11:46:46
I am not home (at work and clearly working hard). I will check them when I get home. Appreciate it.
Bahamut.Nebohh
サーバ: Bahamut
Game: FFXI
Posts: 156
By Bahamut.Nebohh 2019-01-14 12:25:27
I think if you needed more ACC, I’d go with Emicho body and hands +1 path B. You get a crapton of ACC plus the set bonus DA +4% from both pieces (ACC being your focus).
サーバ: Cerberus
Game: FFXI
Posts: 79
By Cerberus.Tacothecat 2019-01-14 12:34:40
Set bonus of AF+3 and regal ring will outweigh Emicho body/hands
4/5 AF+3, emicho feet +1 and regal ring will give
313 acc and 150 dex = 425.5 acc
2/5 AF +3 and 3/5 emicho +1 with regal ring will give
293 acc + 166 dex = 417.5 acc
Bahamut.Nebohh
サーバ: Bahamut
Game: FFXI
Posts: 156
By Bahamut.Nebohh 2019-01-14 13:02:55
Thanks Taco for the clarification. With that being said, I think the goal is to keep up enough ACC without sacrificing too multi-attack, STP etc.
I think a lot already use emicho hands +1 in their builds so adding the body won't be too much of hit from current TP builds. But if you want full on ACC, by all means go for it.
My two cents.
EDIT: Sorry still half asleep so I had edit what I said.
サーバ: Cerberus
Game: FFXI
Posts: 79
By Cerberus.Tacothecat 2019-01-14 13:21:17
There is only an 8 acc difference between the two options.
There is a lot of store tp and multi attack options and paths you can go that will only cause your acc to fluctuate about 30 acc which isn't enough to break your acc
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2019-01-14 14:50:31
The point of Emicho is body + hands make a great combo, 9 DA 7 Store TP and a crap ton of accuracy. Why on earth would we be bringing in any other pieces, the rest of the set sucks.
サーバ: Cerberus
Game: FFXI
Posts: 79
By Cerberus.Tacothecat 2019-01-14 15:50:56
Saevel, I think you missed the point of the conversation. That or you flat out ignored the point in which it was stated there was only an 8 point difference in accuracy.
Leviathan.Kingkitt
サーバ: Leviathan
Game: FFXI
Posts: 517
By Leviathan.Kingkitt 2019-01-14 16:04:54
Azagarth is always the man to trigger even more outside the box thinking and I now came out with this very niche set:
ItemSet 363725
Haste: 28% (Still on that hated Haste 10% back with -5 DT instead of occ. resist status ailments.)
Subtle Blow: 4 Pieces Sulevia's = 15 + Dignitary's = 20 Total SB.
Subtle Blow II: Remains 15, total 35, with Auspice should still be able to cap. (We only lost 5 SB from the full SB set I posted earlier.)
Damage Taken -: 43/50.
I can foresee this Hybrid being alot more useful for solo/duo content like let's say HTBF or Unity NM.
A good hybrid that will allow you to still hit with enough DPS required for these mobs, not allow it to spam TP moves as much, and can take hits with.
I suppose Dagon now has another use in a possible new hybrid set outside of the BiS one's we've had to allow cap DT on.
*EDIT*
While I understand it's becoming a little too much, the reality lies on people eventually going after or even bidding 120M+ on a body that doesn't truly have much use / explored upon.
If we start posting Niche's now, people who have had their Dagon's on MH Mannequin's may in fact have more use to it now than a lockstyle / Mannequin piece.
Few days late, but I don't think the occ. resist status alignments is all that favorable since it's reduced by half against nms. If anything meva would be more favorable.
サーバ: Sylph
Game: FFXI
Posts: 230
By Sylph.Darkside 2019-01-14 16:11:28
Cerberus.Tacothecat said: »There is only an 8 acc difference between the two options.
There is a lot of store tp and multi attack options and paths you can go that will only cause your acc to fluctuate about 30 acc which isn't enough to break your acc Thanks for the responses guys. My thought process was to use AF+3 where possible to get max acc from set bonus but chose the Emicho Body +1 for the DA and its just slightly less acc. The AF feet have no acc so the emicho feet +1 with that set bonus giving another 4% DA. I very much considered the Emicho hands +1 as well but thought that it will really depend where I end up acc wise.
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サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2019-03-11 00:39:21
So I do not have anguta on my new char, I could use some help from some drks out there to test in real situations. I have updated the main post with augs, they are max stp. I would gladly recieve advice too for this set as there are many options.
ItemSet 350017
I am trying to see how this fairs against the typical calad setup dps wise. Its a ligit 3 hit build with your avg cor (dont even need perfect rolls, a crooked 7 is enough I believe, so basically always have this).
It still retains a very high multi hit rate, enough that basically half the time you ws at a 2 hit rate. You also still use the strongest WS we have on scythe and dont have to rely on AM3 like a lib would. You could also exploit it a lot more with having a Fighters roll allowing you to have a near 80% DA rate, which is 4/5 time you ws, your next hit will be full tp.
I Cant imagine this with warcry for a zerg, it would literally be back to back CR at 2500+ tp... I just cant see anything drk has access to conceptually beating that.
be respectful with comments or debate.
By volkom 2019-03-11 14:54:04
depending on how much multi attack and/or acc you want for that set you could swap out the legs for oddysean cuisses with some good stp augs and that could allow you to change out acro and/or even ginsen/chirich rings. Can give you options to use hetairoi | petrov ring
By trinironnie 2019-03-16 20:51:26
For Torcleaver what augments should odyssean helm / gautlets have?
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2019-03-16 21:38:36
perfect aug would be 15 vit, 4 wsd, and the as much acc/attack as possible. This is using Taupe. If you go the fern route max is 10 vit, 5 wsd. The latter is more multifunctional as it generally is pretty top for other ws too just due to high wsd. Seeing tha taupe is like 10% the cost of fern atm, I think its clear which way to go haha.
By trinironnie 2019-03-16 22:22:54
lol thank you!
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4454
By Cerberus.Kylos 2019-03-16 23:35:12
I just got this on Ody Helm for Torc: VIT 15 WSdmg 4 .. but only 9 acc 9 atk. I don't want to sacrifice wsdmg elsewhere, but am still at a reasonable 1175 accuracy with (Rag) no buffs. Should be enough for most things.
But in case I need it, I got my old helm with less wsdmg/more acc (39). You gotta' work with what you get, and you can't plan Oseem augments lol :)
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Asura.Jinbe
サーバ: Asura
Game: FFXI
Posts: 115
By Asura.Jinbe 2019-04-20 06:07:59
was wondering if this is a good set:
main="Caladbolg",
sub="Utu Grip",
ammo="Ginsen",
head="Flam. Zucchetto +2",
body={ name="Emicho Haubert +1", augments={'HP+65','DEX+12','Accuracy+20',}},
hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
legs={ name="Odyssean Cuisses", augments={'Accuracy+15 Attack+15','"Store TP"+7','STR+2','Accuracy+5',}},
feet="Flam. Gambieras +2",
neck="Ainia Collar",
waist="Ioskeha Belt +1",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Hetairoi Ring",
right_ring="Niqmaddu Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
when i get the neck +2 will swap Hetairoi to stp ring, 1187 acc 61 stp
By Taint 2019-04-20 07:52:36
Looks solid to me.
With high buffs any 5-6 hit works great.
I save emicho for my high acc sets but the difference is small.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2019-04-22 18:10:41
Whats everyone using for Upheaval and Steel Cyclone with the Lycurgos?
サーバ: Fenrir
Game: FFXI
Posts: 3280
By Fenrir.Skarwind 2019-04-22 18:45:20
Whats everyone using for Upheaval and Steel Cyclone with the Lycurgos?
Same as my Torcleaver set more or less. But I've been using a STR Mantle with steel cyclone.
Code sets.precast.WS['Upheaval']= {
ammo="Knobkierrie",
head={ name="Odyssean Helm", augments={'Weapon skill damage +4%','VIT+11','Accuracy+12',}},
body="Ignominy Cuirass +3",
hands={ name="Odyssean Gauntlets", augments={'VIT+3','INT+4','Weapon skill damage +4%','Accuracy+18 Attack+18','Mag. Acc.+19 "Mag.Atk.Bns."+19',}},
legs="Fallen's Flanchard +3",
feet="Sulev. Leggings +2",
neck="Abyssal Beads +2",
waist="Fotia Belt",
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Niqmaddu Ring",
right_ring="Epaminondas's Ring",
back={ name="Ankou's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}},
}
sets.precast.WS['Steel Cyclone']= {
ammo="Knobkierrie",
head={ name="Odyssean Helm", augments={'Weapon skill damage +4%','VIT+11','Accuracy+12',}},
body="Ignominy Cuirass +3",
hands={ name="Odyssean Gauntlets", augments={'VIT+3','INT+4','Weapon skill damage +4%','Accuracy+18 Attack+18','Mag. Acc.+19 "Mag.Atk.Bns."+19',}},
legs="Fallen's Flanchard +3",
feet="Sulev. Leggings +2",
neck="Abyssal Beads +2",
waist="Fotia Belt",
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Niqmaddu Ring",
right_ring="Epaminondas's Ring",
back={ name="Ankou's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}},
}
sets.precast.WS['Armor Break'] ={
ammo="Hydrocera",
head="Flam. Zucchetto +2",
body="Flamma Korazin +2",
hands="Flam. Manopolas +2",
legs="Flamma Dirs +2",
feet="Flam. Gambieras +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Digni. Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Stikini Ring",
right_ring="Flamma Ring",
back={ name="Ankou's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}},
}
サーバ: Asura
Game: FFXI
Posts: 26
By Asura.Xanders 2019-04-22 19:34:36
Whats everyone using for Upheaval and Steel Cyclone with the Lycurgos?
Is Steel Cyclone DMG worth it compared to GS / Scythe options? Just curious.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2019-04-22 19:39:53
Getting 30K or more for me with 5K+ HP.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2019-04-23 16:52:23
Same as my Torcleaver set more or less. But I've been using a STR Mantle with steel cyclone.
That's what I'm using, except for the WSD ring, don't wanna buy it and still got lots of silver vouchers to burn.
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2019-04-26 18:07:09
brutal is the best 2nd ear for cata?
also are the drk luas in the OP still functional?
サーバ: Odin
Game: FFXI
Posts: 124
By Odin.Archaide 2019-04-26 21:39:59
brutal is the best 2nd ear for cata?
also are the drk luas in the OP still functional?
https://pastebin.com/a3drEWpT
I don't know the answer to your first question because I don't use Apoc.
Here is mine if you want to try it. Most people using Selindrile's now but this one works just fine and has some nice gadgets to it. Also very simple.
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2019-04-27 07:54:36
what are people wearing for a hybrid set if you're going to be "tanking"? I only have apoc but I still feel a little vulnerable with my capped pdt set having about 2200hp
something like this?
ItemSet 366397
By Taint 2019-04-27 11:03:15
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2019-04-27 11:09:15
how much hp does that have?
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2019-04-27 11:28:00
and I guess I'm not factoring in the hp from drain into this, without MB what do typical ds/nv drain2/3 numbers look like with this set?
ItemSet 349380
By SimonSes 2019-04-27 11:55:09
I usually drain around 3.5-4k with drain III. Something like that I think.
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2019-04-27 11:56:09
and you can keep that up fulltime?
Welcome To advanced drk thread! Read spoiler if its your first time here. So I have been contemplating to start a new thread like this as it seemed redundant, but Some people have suggested/asked if I would. The drk guide is great and getting updated quickly, so this is by no means to replace or even compete with that. If your new, have fun reading this guide, but post Q's in the normal forums for beginning things. The focus here is true endgame such as Helms, etc.
The idea of this thread is for HIGH END sets only. We can theory craft about other sets too for such content. I highly suggest that if you plan to post/comment in this Thread that you also Post your sets for people to see. Less pages of crap posts is better (fighting), I hate panning through 117+ pages of dark thread to find an answer, lets not do that here.
I will personally try and keep my sets as up to date as possible, with augment remarks. I feel this wil help alot more than "Its to variable!", that helps no one asking. While augments are a pain in the butt, non-DM augments can be closely replicated between players, it does require a lot of stones/time, but if you're here its bc you have said gil/time probably. I find that between high end drks, augs start to look closely the same. Maybe DRK A got 5 acc 1 stp more on said piece, but 7 acc 1 stp less on another compared to DRK B, so in the end they are nearly identical. Don't include DM augs when making suggestions without mentioning its a DM aug.
I also have included below after my sets my lua, the gear sets will not match what I post here and what is there since one (probably lua) or the other could be out of date. However the basic format of the Lua is what matters, so use that too. Lets talk and code in some needed things and get a really good Lua built for the community too. I would love to have someone who has the know-how to make a DRK spreadsheet and I will publish it here too. Nearly every forum at least has one and I have yet to find an up to date spreadsheet for drk.
Enjoy and be nice!
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