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High End Sets Advice/Suggestions/Ideas/LUA
By Taint 2020-03-05 14:37:10
Not done with Lib but this is what I'm thinking for AM3:
ItemSet 371624
By SimonSes 2020-03-05 14:45:29
Not done with Lib but this is what I'm thinking for AM3:
ItemSet 371624
More like AM3/LR/DrainIII set.
By Taint 2020-03-05 15:05:53
Not done with Lib but this is what I'm thinking for AM3:
ItemSet 371624
More like AM3/LR/DrainIII set.
Requires LR (which is obvious).
It’s a net zero for DT. I toggle acc and DT as needed.
By SimonSes 2020-03-06 05:47:32
Requires LR (which is obvious).
For you and me it is. Is it for everyone who come here with intention of building DRK? Probably not.
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Ragnarok.Odynson
サーバ: Ragnarok
Game: FFXI
Posts: 30
By Ragnarok.Odynson 2020-03-06 11:40:40
This is what I am using. Very similar to yours Taint. Curious if you guys would see any improvements. Minimized the DA so not to drag down the Aftermath. I got max STP augments with good acc. Hits 25% Haste. Got the extra TA in on the legs and still hits 87 STP clearly when /Sam, which should be enough to keep up 3 hit even when not using Insurgency if my math is right. During LR you can swap to Hjarrandi BPlate, change the waist to Windbuffet +1 and be ok I think.
ItemSet 370263
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2020-03-06 23:05:02
Noob DRK here, trying to get a good Odyssean Helm augment for Torcleaver but Oseem is being a real jerk so far.
1) What's my next best alternative until I get a strong VIT/WSD Helm? Been using Hjarrandi for the high VIT along with Acc/Atk/STP/DA - am I missing any other good choices? FWIW, I don't have the 500JP yet to equip Ratri... though the relatively low VIT and poor acc is a bummer anyway.
2) Roughly how good of an augment do I need for Odyssean to be #1?
Shiva.Dayone
サーバ: Shiva
Game: FFXI
Posts: 55
By Shiva.Dayone 2020-03-06 23:34:13
Noob DRK here, trying to get a good Odyssean Helm augment for Torcleaver but Oseem is being a real jerk so far.
1) What's my next best alternative until I get a strong VIT/WSD Helm? Been using Hjarrandi for the high VIT along with Acc/Atk/STP/DA - am I missing any other good choices? FWIW, I don't have the 500JP yet to equip Ratri... though the relatively low VIT and poor acc is a bummer anyway.
2) Roughly how good of an augment do I need for Odyssean to be #1?
To beat Hjarrandi, I'm guessing you don't need much. ACC/ATCK/VIT/WSD is your standard considering Hjarrandi is VIT44 vs. Odyssean Vit 35. Someone probably knows exactly what that translates to, 2 WSD?
So if it is 2WSD, then to break even you need 2WSD, 33ACC, 37ATCK (not including dex), but since you don't have to use Hjarrandi as a metric, maxing WSD/VIT, good (enough) ACC and capped ATCK should do better. For that matter, Sulevia's Mask +2 is pretty similar to Hjarrandi.
Shouldn't be too hard to get 4WSD, ACC/ATCK and if you're lucky mix some VIT in there. 10VIT/5WSD/20+ACC/20+ATCK is your target of course, but use the DM campaign right now if possible to get some dream odyssean; my suggestion might be hands though because they're useful on DRK and WAR (Upheaval).
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2020-03-07 02:00:24
Yeah, I did work on hands first and got a pretty good pair. STR+8 (not as ideal as VIT, but not bad) Acc+23 Atk+7 WSD+5%. Good enough to satisfy me for now and save my DM augs for something else, which is why I moved on to head as a more pressing need to upgrade.
I'm sure I can roll some WSD+4~5 VIT piece eventually, but Oseem is being Oseem. Gonna hope that the public griping results in a WSD+10 aug tomorrow lol :P I've seen a couple WSD+4 so far, but no acc on them was... disappointing.
サーバ: Asura
Game: FFXI
Posts: 267
By Asura.Outlawbruce 2020-03-10 09:04:50
Liberator am3 I use sailfi belt +1. Is the new DA +5 gonna make sets change a bit for AM3?
By Taint 2020-03-10 09:08:52
Asura.Outlawbruce said: »Liberator am3 I use sailfi belt +1. Is the new DA +5 gonna make sets change a bit for AM3?
If you need the 9% haste nothing has changed.
サーバ: Asura
Game: FFXI
Posts: 267
By Asura.Outlawbruce 2020-03-10 09:24:15
Asura.Outlawbruce said: »Liberator am3 I use sailfi belt +1. Is the new DA +5 gonna make sets change a bit for AM3?
If you need the 9% haste nothing has changed.
Wouldn't the 5% double attack give diminishing returns for having AM3 though? Guess we will wait and see what else comes out
Shiva.Ariaum
サーバ: Shiva
Game: FFXI
Posts: 197
By Shiva.Ariaum 2020-03-10 09:44:14
"Diminishing returns" is still a gain. lol
1. Is there something better? > Get it.
2. IF this is the best thing. Adding 5DA to it does not make it worse. (I guess if it puts you over 100% DA but it doesn't)
Shiva.Dayone
サーバ: Shiva
Game: FFXI
Posts: 55
By Shiva.Dayone 2020-03-10 09:53:50
Asura.Outlawbruce said: »Asura.Outlawbruce said: »Liberator am3 I use sailfi belt +1. Is the new DA +5 gonna make sets change a bit for AM3?
If you need the 9% haste nothing has changed.
Wouldn't the 5% double attack give diminishing returns for having AM3 though? Guess we will wait and see what else comes out
"Diminishing returns" is still a gain. lol
1. Is there something better? > Get it.
2. IF this is the best thing. Adding 5DA to it does not make it worse. (I guess if it puts you over 100% DA but it doesn't)
It’s practical what you’re saying but it may be easier to understand if stated:
With 5% more DA, you have 5% more chance to DA AND while AM3 is up if that DA procs you will have 0% chance to proc AM3.
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Shiva.Ariaum
サーバ: Shiva
Game: FFXI
Posts: 197
By Shiva.Ariaum 2020-03-10 10:35:49
True. Was more considering normal DA/TA over mythic AM.
Asura.Mims
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-03-10 10:36:24
There is a running myth that Double Attack hurts mythic AM3.
Double attack procs do override mythic AM3 procs, but there is a net gain in swings over time.
Think of it this way:
AM3 is an 80% increase in number of swings over 0% multiattack
100% Double Attack is a 100% increase in number of swings over 0% multiattack.
These two properties are mutually exclusive, which one has more swings over time? I think its pretty clear.
Adding Double Attack to an AM3 build (up to 100% DA) is always going to be a very minor increase in total swing rate. Its not nothing, but its not hurting either.
Sailfi+1 was always good as a haste option, and that has not changed with the addition of Odyssey.
What did change, is that Agony Jerkin +1 actually became a viable AM3 body option, believe it or not. Store TP +10 and haste+4 in the body slot opens up more options for people in more entry-level AM3 TP sets.
サーバ: Asura
Game: FFXI
Posts: 267
By Asura.Outlawbruce 2020-03-10 11:00:09
I don't know. Agony still has ***for acc. But 84 attack is pretty crazy.
I'm more looking forward to what they do with Tatena. Harama. +1 when augments come out for a new AM3 piece
Asura.Mims
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-03-10 11:13:47
I'm not saying Agony Jerkin +1 is the new BiS, I'm just saying it opens up options. The big two "off the rack" TP bodies are Hjarrandi Breastplate and Flamma Korazin +2 respectively, and neither of them are good haste pieces. Liberator AM3 sets are especially sensitive to Reisenjima augments, which makes what gear is BiS vary heavily person to person, and capping haste with LR down can easily become a problem if your particular options are slim.
Bismarck.Lilmartio
サーバ: Bismarck
Game: FFXI
Posts: 47
By Bismarck.Lilmartio 2020-03-10 12:31:43
Asura.Outlawbruce said: »I'm more looking forward to what they do with Tatena. Harama. +1 when augments come out for a new AM3 piece Uh DRK can't equip that.
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Ragnarok.Galiber
サーバ: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2020-03-11 20:48:18
Was Gavialis Helm still theoretically BiS when active?
Since Lugra upgrade I was thinking of reintroducing the code for it in my GS and then also thought, Oh well might as well put Gavi Head back too.
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2020-03-12 00:41:52
So I decided to do some Infernal testing again as it can be decent in dyna when a mob using Invincible and certain other things like statues, in general its fun to play with being our most powerful magical ws. Also the new UNM upgrade legs peaked my interest and I wanted to see if they will be worth pursuing on drk since that has been one of the weaker mab options spot. BTW they are actually a very large increase over relic+3 which I had assumed were BiS prior to testing, about 10%.
I used the guides drk_magic_ws build as a base build to go off minus the epa ring/sash/frio ear.
9040 - -8 mab -8 int (3.8% dec)
9141 - -5 mab -8 int (2.7% dec)
9396 - base
9499 - w/ +3 mab (1.1% inc)
9433 - w/ +5 str (.39% inc)
9465 - w/ +10 str (.74% inc)
9536 - w/ +2% wsd (1.49% inc)
9607 - w/ +2% wsd 10 str (2.25% inc)
9659 - w/ +3% wsd 10 str (2.8% inc)
9737 - w/ 10 mab (3.63% inc)
9602 - w/ 9 int 3 mab (2.2% inc)
9706 - w/ 9 int 6 mab (3.3% inc)
this gives me a rough increase of...
every 1 str is + ~.075%
every 1 int is + ~.125%
every 1 Mab is + ~.363%
every 1 WSD is + ~.75%
so roughly 1wsd=2mab=6int=10str
Decided to do another quick test to see fotias value later on. Only worth about 2.4% which means its roughly the value of a little more than 3 wsd overall. However, with so many good Mab necks it will be easily replaced.
Also to note the effects of STR seem to taper quickly as 25 str gave only a 1.3% increase and I would have expected 1.875%. The numbers in my testing adding str were already showing a decreasing effect so this is not surpiring. I didnt test this but I would also assume Int will follow that pattern also, thus give priority to wsd/mab when ratios are kept.
10mab neck vs fotia vs jse+2 vs nakid
9420 - 9311 - 9208 - 9090
w/ belt and neck 9536 which is 4.9% inline with what would be expected.
Hope you enjoy my mostly useless testing! It was a bunny masacre!
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Asura.Mims
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-03-12 11:03:35
Infernal is only our most powerful magic WS at 1k tp.
Shadow of Death scales way higher with TP, it just looked gimp because BG hadn't been updated since the 2014 update.
I did some retesting a while back, and Austar ran the numbers, and BG has been updated since.
I must say that Liberator in Dynamis Sandoria is an absolute beast, as you have the flexibility to spam Insurgency under green eyes and Shadow of Death under blue and crap all over DDs that can only do Phys or Magic.
Good info on the stat values though, I really needed those numbers for comparison! And when you refer to the Odyssey legs, do you mean the Augury Cuisses +1 with 46 MAB? That does look pretty strong.
By SimonSes 2020-03-12 11:12:19
I must say that Liberator in Dynamis Sandoria is an absolute beast, as you have the flexibility to spam Insurgency under green eyes and Shadow of Death under blue and crap all over DDs that can only do Phys or Magic.
Yeah try to compete with DRG that takes that even further and simply Cataclysm everything for 30k+ per mob :)
Asura.Mims
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-03-12 11:22:54
Dragoon staff build? (That's interesting.) Looking at BG's info on Cataclysm, its fTP values are out of date like SoD's were. Last edit was in 2013, and Cataclysm got a buff in 2014. Neat idea, shame Staff's physical WS kind of suck so you would need to swap weapons depending on eye color. That is some serious AoE damage under blue eyes though.
I know my SoD's can spike to 38k in that zone, but are generally in the 17-25k range, but we're generally doing physical bubbles and not malaise. Another nice thing about SoD is it skillchains with itself to make Fragmentation. If you don't have a Liberator, give it a try with Anguta, that should be similarly powerful.
By SimonSes 2020-03-12 11:46:53
Dragoon staff build? (That's interesting.) Looking at BG's info on Cataclysm, its fTP values are out of date like SoD's were. Last edit was in 2013, and Cataclysm got a buff in 2014. Neat idea, shame Staff's physical WS kind of suck so you would need to swap weapons depending on eye color. That is some serious AoE damage under blue eyes though.
I know my SoD's can spike to 38k in that zone, but are generally in the 17-25k range, but we're generally doing physical bubbles and not malaise. Another nice thing about SoD is it skillchains with itself to make Fragmentation. If you don't have a Liberator, give it a try with Anguta, that should be similarly powerful.
Yeah you need to change weapon, but really DRG just do soul jump and you have TP ready. Then on physical you switch to polearm and do Sonic on 3-4 mobs XD
Asura.Mims
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-03-12 12:14:17
Our resident Dragoon is known for Sonic Thrusting packs in Dyna triggering Mijins, charms, and all kind of mob 1hour shenanigans. It tends to get people killed, often said Dragoon himself. Dynamis is messy like that. AoE strats can absolutely work if you plan around them, but being overly opportunistic with AoEs can cause problems.
I may not be worried about Mijin when I'm on Drk, but its certainly a good way to wipe out a mule party.
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Shiva.Dayone
サーバ: Shiva
Game: FFXI
Posts: 55
By Shiva.Dayone 2020-03-12 14:08:19
When we run Wave3 wins for new members, we have 2 parties, a magical and physical party. I would like to be versatile on DRK to go into either and have it make more sense then running a Jinpu SAM or straight up Croc RDM.
My gut feeling is that a mythic DRK would do really well in said magic party but I’m wondering if someone has tried it?
By SimonSes 2020-03-12 14:33:45
Our resident Dragoon is known for Sonic Thrusting packs in Dyna triggering Mijins, charms, and all kind of mob 1hour shenanigans. It tends to get people killed, often said Dragoon himself. Dynamis is messy like that. AoE strats can absolutely work if you plan around them, but being overly opportunistic with AoEs can cause problems.
I may not be worried about Mijin when I'm on Drk, but its certainly a good way to wipe out a mule party.
In our runs we usually dont have people boxing. We often have 18+ ppl wanting to go. Also DRG Im talking about is played by Mischief and he actually position himself to Sonic only mobs with safe 1hr and he is very good at it.
Asura.Mims
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-03-12 15:10:26
When we run Wave3 wins for new members, we have 2 parties, a magical and physical party. I would like to be versatile on DRK to go into either and have it make more sense then running a Jinpu SAM or straight up Croc RDM.
My gut feeling is that a mythic DRK would do really well in said magic party but I’m wondering if someone has tried it? You're going to be better off in the Phys party in general, the only time where magic damage is really a big thing is Dyna Sandy. Rather than something to focus on as your primary, its a good option to have for when physical damage is crap.
Ragnarok.Galiber
サーバ: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2020-03-13 18:02:41
Was Gavialis Helm still theoretically BiS when active?
Since Lugra upgrade I was thinking of reintroducing the code for it in my GS and then also thought, Oh well might as well put Gavi Head back too.
Anyone on the Gavialis helm question?
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2020-03-13 19:06:52
Was Gavialis Helm still theoretically BiS when active?
Since Lugra upgrade I was thinking of reintroducing the code for it in my GS and then also thought, Oh well might as well put Gavi Head back too.
Anyone on the Gavialis helm question? probably not. if it is it would only be resolution and entropy but would need to know what the rest of your gear is like to give a solid result.
Welcome To advanced drk thread! Read spoiler if its your first time here. So I have been contemplating to start a new thread like this as it seemed redundant, but Some people have suggested/asked if I would. The drk guide is great and getting updated quickly, so this is by no means to replace or even compete with that. If your new, have fun reading this guide, but post Q's in the normal forums for beginning things. The focus here is true endgame such as Helms, etc.
The idea of this thread is for HIGH END sets only. We can theory craft about other sets too for such content. I highly suggest that if you plan to post/comment in this Thread that you also Post your sets for people to see. Less pages of crap posts is better (fighting), I hate panning through 117+ pages of dark thread to find an answer, lets not do that here.
I will personally try and keep my sets as up to date as possible, with augment remarks. I feel this wil help alot more than "Its to variable!", that helps no one asking. While augments are a pain in the butt, non-DM augments can be closely replicated between players, it does require a lot of stones/time, but if you're here its bc you have said gil/time probably. I find that between high end drks, augs start to look closely the same. Maybe DRK A got 5 acc 1 stp more on said piece, but 7 acc 1 stp less on another compared to DRK B, so in the end they are nearly identical. Don't include DM augs when making suggestions without mentioning its a DM aug.
I also have included below after my sets my lua, the gear sets will not match what I post here and what is there since one (probably lua) or the other could be out of date. However the basic format of the Lua is what matters, so use that too. Lets talk and code in some needed things and get a really good Lua built for the community too. I would love to have someone who has the know-how to make a DRK spreadsheet and I will publish it here too. Nearly every forum at least has one and I have yet to find an up to date spreadsheet for drk.
Enjoy and be nice!
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