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Dev Tracker - Discussion
By SimonSes 2021-12-26 03:33:11
Idk I feel like getting segments is easy. Especially that it comes with Gils. Even mediocre party in PUG should easily get 5k if the go with tank,BRD,cor,DD,DD,healer composition. 5k a day is 150k in month. 150k segments is almost full set at R19? Ofc now the problem is not everyone can pull off segements run every day, but if they make KI stack to 3, then it will change to 2 runs per week.
I honestly have no idea what they will do, but I'm looking forward to it. Might put some fuel into my static. We still want to finish several pieces, but we are kinda bored of this grind too.
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By gargurty 2021-12-26 04:41:31
i'd like to do ody more but its so boring needing to do a daily grind so i can do the nm once maybe twice. Its ok for a few days but not weeks or months. Its too much of the same. If they would make it alliance it would be ok. Also once ye capped a set there is absolutly no reason to ever do the nm again, hence peeps dont do it anymore cos its a waste of segments and time.
サーバ: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-12-26 06:07:49
i'd like to do ody more but its so boring needing to do a daily grind so i can do the nm once maybe twice. Its ok for a few days but not weeks or months. Its too much of the same. If they would make it alliance it would be ok. Also once ye capped a set there is absolutly no reason to ever do the nm again, hence peeps don't do it anymore cos its a waste of segments and time. you can solo 2~3k segments twice the same day you decide to solo a boss so there doesn't have to be any 'grind' or 'boredom' unless you specifically want to make it so. That's enough segments for a boss solo plus amplifier.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2021-12-26 06:23:45
With which approach/setup do you solo 2-3k segments?
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2021-12-26 06:32:03
The way they balanced the amount of Grind with Odyssey was insane.
They "fixed" it, partially, with the 3x runs and Mog Amplifier.
In all honesty I think that the amount of grind now is okaysh, with content that offers some challenge even for tough players (when you do the 3x runs especially).
In my opinion the only flaw that remains in Odyssey is what I explained some pages ago, that is how much it relies on Segments.
It does it so much that it creates a toxic environment that doesn't promote helping each other among players.
That will never happen but what they should've done is:
1) KI disappears when you kill, not when u enter
2) Allow people to join your run without spending segments (but without gaining anything in return, of course)
3) Give a purpose to Sheol A/B (raise the segments multiplier at the end for A/B)
4) Let Moglophone stack
Those changes would create a friendlier, more relaxed environment that still offers a challenge for those who want to take it.
Granted that, if you ask me, the entire idea of having to farm Segments is plain stupid. I understand why things are like this and why now they couldn't be any other way, but asking people to spend 30 mins doing content A to be able to do 10 mins of content B with content A being gated once a day and content B no gating at all... I dunno, it's quite stupid and very 2006 style, imho. Feels out of place, out of time in nowadays' standards.
By Ahbon 2021-12-26 08:16:41
Odyssey is all about rush rush rush ... players are all rushing for times and it's not a really relax and enjoyable events it's all about rushing to meet the end ... SE should be more generous for the timing in Odyssey please increase it to 40min or more ...
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By SimonSes 2021-12-26 08:19:17
If they would make it alliance it would be ok.
Alliance where? In goal it's impossible. System check for players having enough exclusive jobs for 3 fights. It would be impossible to enter with 9+ people all having 3 different jobs.
Now for segments I don't see it for very basic reason.. lag. It's super laggy with 6 ppl already. With 18 it would be worse than dynamis. Ofc it's not the reason for not adding it, because SE won't care about EU or East Coast lag, but I don't see how it can be "fun" and "playable" for many players. They would also need to drop number of instances that you can enter at once and that would increase lines a lot.
Sylph.Herbs
サーバ: Sylph
Game: FFXI
Posts: 82
By Sylph.Herbs 2021-12-26 08:48:00
Odyssey is all about rush rush rush ... players are all rushing for times and it's not a really relax and enjoyable events it's all about rushing to meet the end ... SE should be more generous for the timing in Odyssey please increase it to 40min or more ...
The longer you're in there, the longer others have to wait to enter.
Bahamut.Suph
サーバ: Bahamut
Game: FFXI
Posts: 353
By Bahamut.Suph 2021-12-26 08:55:22
Odyssey is all about rush rush rush ... players are all rushing for times and it's not a really relax and enjoyable events it's all about rushing to meet the end ... SE should be more generous for the timing in Odyssey please increase it to 40min or more ...
I don't see how increasing it to 40 mins will make it relaxing. People would just be rush rush rushing for 10 extra mins.
It's not like people are gonna be, "oh now we have 40 mins to get 12,000 segments per run instead of 30 mins", it'll be "oh now we have time to get 16,000 segments instead of 12,000."
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Asura.Eiryl
By Asura.Eiryl 2021-12-26 09:42:56
If they cap the segments to 9k per run, then it works. You never really think it through, always tryin to monkey paw yourselves. Now you don't have to rush anymore.
By SimonSes 2021-12-26 09:59:58
If they cap the segments to 9k per run, then it works. You never really think it through, always tryin to monkey paw yourselves. No you don't have to rush anymore.
Yeah we should imagine some additional condition to make sense of someone else comment. Flawless logic :)
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2021-12-26 10:28:32
Odyssea isn't hard or even much of a grind, it just takes patience and teamwork. It only fees like a grind because people are soloing points and the chipping away at a single NM instead of forming a team and working together towards everyone's long term goals.
My only real complaint, if it could be called that, is how much lower segments A and B give compared to C.
Lakshmi.Buukki
By Lakshmi.Buukki 2021-12-26 11:50:05
It only fees like a grind because people are soloing points and the chipping away at a single NM instead of forming a team and working together towards everyone's long term goals.
Not really. I grinded out Coiste Bodhar partly solo when Gaol first came out (pre amps), but when I started doing NMs with a group (we were extremely efficient doing 3-NM runs steamrolling through NMs), the fun only lasted a little while. After the first 3 sets, we started losing members to attrition. It's the same old grind, and it got incredibly boring fast. It had nothing to do with our inability to clear bosses, as we had been doing it to that point.
Obviously, everyone wanted Nyame and Sakpata also, but some were less enthusiastic about other sets (like Bunzi) and smaller tier NMs we just threw in for completion's sake. It got to the point where we capped literally everything we wanted from T1/2/4, and T3 was just the residual of what we cared little about. And though doing 3 T3s is an interesting challenge, you run into the issue of job combination and not being able to cleanly win all 3. It just turned into "who cares, get 5% damage and take the points", because the bonus from winning was not that much larger.
It's fair to say that Odyssey grind gets boring incredibly fast. Even doing Seg farms for gil gets redundant. I do it because it's productive, but its still a boring grind after the 200th time. Maybe this new update to Odyssey adds something less grindy or more fun, but maybe it will be more of the same old.
サーバ: Asura
Game: FFXI
Posts: 831
By Asura.Iamaman 2021-12-26 11:53:03
Odyssea isn't hard or even much of a grind, it just takes patience and teamwork. It only fees like a grind because people are soloing points and the chipping away at a single NM instead of forming a team and working together towards everyone's long term goals.
My only real complaint, if it could be called that, is how much lower segments A and B give compared to C.
The teamwork aspect really only works if you can find a team, which can be very difficult without certain jobs geared up very well. Most PUGs won’t accept about half the jobs in the game.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2021-12-26 12:02:07
Odyssea isn't hard or even much of a grind, it just takes patience and teamwork. It only fees like a grind because people are soloing points and the chipping away at a single NM instead of forming a team and working together towards everyone's long term goals.
My only real complaint, if it could be called that, is how much lower segments A and B give compared to C.
The teamwork aspect really only works if you can find a team, which can be very difficult without certain jobs geared up very well. Most PUGs won’t accept about half the jobs in the game.
PUGs are for meeting new people, make friends, then once you got a sufficiently large number of friends in the same time period, put together your own team.
Everyone wants to be invited to a team, nobody wants to start one.
サーバ: Odin
Game: FFXI
Posts: 326
By Odin.Foxmulder 2021-12-26 12:37:35
I have mixed feelings about the NPC storing multiple Moglophones (which seems like the most likely adjustment). It's going to really impact my server's already limited PUG scene. There will be less of a need to burn your KI(s) at least once every two days, so why rush to join that PUG shout (or Discord call to action)? You can just try to burn more tomorrow...
With such an adjustment, would the general expectation for PUGs be 60+ minutes of running together instead of a tighter 30 minutes in and out? We've seen such things in the past. People don't like forming and then shout again.
For people who get their segments along with their Gaol static, this is a major boon, allowing your squad to skip some nights during the week.
Some of the other things people have posted here beyond unveiling some v20s are pathetic. The content doesn't need any form of easing. The same people avoiding it now and rocking out their r0 gear still won't bother.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2021-12-26 12:56:24
I have mixed feelings about the NPC storing multiple Moglophones. It's going to really impact my server's already limited PUG scene. There will be less of a need to burn your KI(s) at least once every two days, so why rush to join that PUG shout (or Discord call to action)? You can just try to burn more tomorrow...
People don't need to burn KI's every other day, just enough to fuel the groups V15 runs. It's like when a store puts something on "sale", and folks think they need to buy it now or "miss out".
Team meets twice a week, Tuesday and Thursday, Farm twice, then triple NM, then done until next time. Some folks mess around on weekends but it's not required. Team has discussions after runs on gear goals and we plan out the NM order a month in advance so that everyone gets what they want / need. This event is so much better as a dedicated team then a bunch of individuals looking out for themselves.
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サーバ: Odin
Game: FFXI
Posts: 326
By Odin.Foxmulder 2021-12-26 12:58:53
Some people do things differently. I've always farmed segments outside of the static, though sometimes with some static members. We would meet when our schedules lined up (really the only day for all of us) and burn through 2-3 rotations a week.
The segment PUG scene on Odin has actually been pretty decent. Generally run with the same 20-30 people. Can usually fill pretty quickly.
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サーバ: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2021-12-26 22:58:44
Odyssea isn't hard or even much of a grind, it just takes patience and teamwork. It only fees like a grind because people are soloing points and the chipping away at a single NM instead of forming a team and working together towards everyone's long term goals.
My only real complaint, if it could be called that, is how much lower segments A and B give compared to C.
The teamwork aspect really only works if you can find a team, which can be very difficult without certain jobs geared up very well. Most PUGs won’t accept about half the jobs in the game.
PUGs are for meeting new people, make friends, then once you got a sufficiently large number of friends in the same time period, put together your own team.
Everyone wants to be invited to a team, nobody wants to start one.
I think the bigger issue is that everyone wants RP, but no one wants to go through the grind of clearing T1-T4 V1-15 to gain access.
‘Cuz, to be fair, it’s a really annoying grind when you fail on repeat.
サーバ: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2021-12-26 22:58:45
Odyssea isn't hard or even much of a grind, it just takes patience and teamwork. It only fees like a grind because people are soloing points and the chipping away at a single NM instead of forming a team and working together towards everyone's long term goals.
My only real complaint, if it could be called that, is how much lower segments A and B give compared to C.
The teamwork aspect really only works if you can find a team, which can be very difficult without certain jobs geared up very well. Most PUGs won’t accept about half the jobs in the game.
PUGs are for meeting new people, make friends, then once you got a sufficiently large number of friends in the same time period, put together your own team.
Everyone wants to be invited to a team, nobody wants to start one.
I think the bigger issue is that everyone wants RP, but no one wants to go through the grind of clearing T1-T4 V1-15 to gain access.
‘Cuz, to be fair, it’s a really annoying grind when you fail on repeat.
I’ve seen multiple yells for V15 Bumba, only to have the group disband when they realize no one present has access.
Lakshmi.Buukki
By Lakshmi.Buukki 2021-12-26 23:11:26
Nobody bothered to check if someone has access to the NM you're interested in (not even the leader who's setting it up has access)? That's called laziness
サーバ: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-12-26 23:20:30
With which approach/setup do you solo 2-3k segments? Monk solo with 5 support trusts in C, I kill the halo on first floor (unless it's trolls or really bad mobs like clots or dahak, in which case I'll kill halo and guards on 2d floor especially if easier guards like lamia), pop 2 NMs (usually 1st-3rd floor) with items, and a few chests with points from halo, and usually 4~5 groups of mobs not resistant to blunt, especially if by vortex or chests or halo, then run to exit and get an etra bonus of 500-600 segments.
サーバ: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2021-12-27 00:37:28
Nobody bothered to check if someone has access to the NM you're interested in (not even the leader who's setting it up has access)? That's called laziness
That isn't the case.
More so that people try to form and hope someone else can enter them. Similar things happen in WoW when groups try to form for a mythic keystone they don't have, but want someone to enter them into. Nothing wrong with it, but it does make forming slower.
That being stated, in most cases I do see the party leader as being the person who is expected to have access or know someone who has access when forming.
Bahamut.Galakar
サーバ: Bahamut
Game: FFXI
Posts: 180
By Bahamut.Galakar 2021-12-27 03:31:54
More so that people try to form and hope someone else can enter them. Similar things happen in WoW when groups try to form for a mythic keystone they don't have, but want someone to enter them into. Nothing wrong with it, but it does make forming slower.
This is laziness. If someone is too lazy to unlock the V15 T4 (or just find someone who has the access and will bring him there) by himself, s/he should pay merc for doing this, and do not expect, that someone will do all of the worst parts of the job for him.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2021-12-27 06:35:35
More so that people try to form and hope someone else can enter them. Similar things happen in WoW when groups try to form for a mythic keystone they don't have, but want someone to enter them into. Nothing wrong with it, but it does make forming slower.
This is laziness. If someone is too lazy to unlock the V15 T4 (or just find someone who has the access and will bring him there) by himself, s/he should pay merc for doing this, and do not expect, that someone will do all of the worst parts of the job for him. Not sure I get what your point is :x
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2021-12-27 07:09:21
ziness. If someone is too lazy to unlock the V15 T4 (or just find someone who has the access and will bring him there) by himself, s/he should pay merc for doing this, and do not expect, that someone will do all of the worst parts of the job for him.
They allergic to accountability...
We spent a few months getting V15 clears on every NM so that we would be able to farm every NM. Went through the sweet victories and bitter failures as a team, instead of trying to shortcut our way as individuals.
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Lakshmi.Buukki
By Lakshmi.Buukki 2021-12-27 07:47:07
More so that people try to form and hope someone else can enter them. Similar things happen in WoW when groups try to form for a mythic keystone they don't have, but want someone to enter them into. Nothing wrong with it, but it does make forming slower.
This is laziness. If someone is too lazy to unlock the V15 T4 (or just find someone who has the access and will bring him there) by himself, s/he should pay merc for doing this, and do not expect, that someone will do all of the worst parts of the job for him. Not sure I get what your point is :x
What about this was unclear?
サーバ: Asura
Game: FFXI
Posts: 142
By Asura.Neojuggernautx 2021-12-27 09:00:25
My friend and I were discussing how it would be nice if you could realistically segment farm the other two zones. Just beef up the levels and segment output of mobs in A and B to simultaneously farm scales and hides. I’m looking at this from a Gil perspective. Sheols A and B gears are 8-9m upgrades for a piece, Sheol C items are 650k.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2021-12-27 09:17:15
Asura.Neojuggernautx said: »My friend and I were discussing how it would be nice if you could realistically segment farm the other two zones. Just beef up the levels and segment output of mobs in A and B to simultaneously farm scales and hides. I’m looking at this from a Gil perspective. Sheols A and B gears are 8-9m upgrades for a piece, Sheol C items are 650k.
You can segment farm Sheol B, I know it's possible because it's what we do now. A good run is gonna give you 6.5 to 7.5K segments along with a nice pile of materials. The key is for everyone to have the teleporters so you can go 1 -> 6 -> 3 -> 4 -> 5.
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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