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Dev Tracker - Discussion
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2017-11-09 10:05:03
Look forward to high tier Abyssea for Emp reforge plus 2 and 3 ! I would actually be willing to look forward for it if it didn't mean waiting at least until november 2018
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By fonewear 2017-11-09 10:07:06
Look forward to high tier Abyssea for Emp reforge plus 2 and 3 ! I would actually be willing to look forward for it if it didn't mean waiting at least until november 2018
It takes them a year to think of the notorious monster names !
By Boshi 2017-11-09 10:08:59
Rajang says the +15% on mnk feet is counter crit rate
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2017-11-09 10:13:03
i am okay with a 60 hour lockout because there's already way too much ***to do on a daily basis
By geigei 2017-11-09 10:13:34
So feet onry san d'oria?
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2017-11-09 10:31:57
i am okay with a 60 hour lockout because there's already way too much ***to do on a daily basis It's my point.
One less thing to do/think about on a daily basis.
Gonna be fine with that AS LONG as the overall progress is at least as fast as Omen's (that means more stuff done per each run, considering how you gonna make runs way less often than with Omen)
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Asura.Eiryl
By Asura.Eiryl 2017-11-09 10:33:05
If it has a que system like ambuscade, what the hell are they thinking. Have fun standing there for 6 hours waiting?
Sounds like a good time to enter solo and afk for trolls.
Quetzalcoatl.Mithlas
サーバ: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2017-11-09 10:45:48
I'm still laughing at the queue system.
If it has a que system like ambuscade, what the hell are they thinking. Have fun standing there for 6 hours waiting?
Ragnarok.Inx
サーバ: Ragnarok
Game: FFXI
Posts: 371
By Ragnarok.Inx 2017-11-09 11:27:18
Really depends on how many players they allow in zone concurrently, limits on minimum group size, and particularly if they allow trusts.
I cannot imagine the zone is exclusive to each group entering with a 2hr max stay duration.
By fonewear 2017-11-09 11:28:53
If it has a que system like ambuscade, what the hell are they thinking. Have fun standing there for 6 hours waiting?
Sounds like a good time to enter solo and afk for trolls.
This is SE they don't think !
Asura.Cair
VIP
サーバ: Asura
Game: FFXI
Posts: 246
By Asura.Cair 2017-11-09 11:32:02
Omen also has a queue system like Ambuscade, which isn't a problem with even a 20hr cooldown. With 60 hrs it's literally not going to affect you in a meaningful way.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2017-11-09 11:34:19
Omen also has a queue system like Ambuscade, which isn't a problem with even a 20hr cooldown. With 60 hrs it's literally not going to affect you in a meaningful way. Yeah but Omen has instancing, and lasts max, what, 50 mins? This new Dynamis SUPPOSEDLY has no Instancing system and can last up to 2hrs.
If the instancing system will be in place instead, which I sure hope for, then it's all good for me B)
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-11-09 11:37:36
Keep in mind they also 'upgraded' server infrastructure twice in the last month. It was probably in preparation for this, I would expect them to be able to support at least 10 instances. It'll probably be extremely clogged for a few days after release, then once people start to spread their timers you'll never have to wait.
With no way to store entrances and a 12hr shift(60hr = 2 days + 12hr), you can bet not many people will be camping entrance the second their timer is up, so they'll naturally spread out.
Besides, congestion isn't a FFXI problem. It's an Asura problem.
By SkyFrog 2017-11-09 11:58:26
Leviathan.Brotherhood said: »I'm willing to bet it will be like Omen with a lock out 18 hours or so. That may be a little ambitious, I think they may fall back to the 72h lockout of original dyna/ein/limbus.
Please, please, please no!!!
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2017-11-09 12:07:25
Omen also has a queue system like Ambuscade, which isn't a problem with even a 20hr cooldown. With 60 hrs it's literally not going to affect you in a meaningful way.
Omen runs last 20~30 minutes, can run several consecutively, consists of a few small areas that are chained together such that only one is active at any point in time, and is built to have lanes in it. Dynamis lasts one to two hours, is a single giant zone filled that is active the entire time it's occupied, and was never designed to have lanes.
If they were able to retrofit 10+ lanes into it and wrote the zone scripts such that very few are active then they might not have massive congestion issues rendering the content DoA.
By Justuas 2017-11-09 12:27:58
Bismarck.Dekusutaa said: »If they are staggering out zones, it will be by slot similar to old dynamis.
So Legs or feet seems most likely this month.
Body will be from Dynamis Divergence Xarcabard in 2018.
I just hope they update the accessories too. Would love 99 versions of some of the Dyna accessories.
I'm also going to hedge that like ilvl Rem chapter upgrades, the job cards will stay. They will swap out the craftables and the Omen scales (obviously). This makes the most sense to me. I have 600 smn cards waiting. Fsiling relic upgrade i will do cor af+3 entirely thru 10 to 1 conversion. Do you even play other jobs than smn
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Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4456
By Cerberus.Kylos 2017-11-09 12:48:20
Leviathan.Comeatmebro said: »Keep in mind they also 'upgraded' server infrastructure twice in the last month. It was probably in preparation for this, I would expect them to be able to support at least 10 instances. It'll probably be extremely clogged for a few days after release, then once people start to spread their timers you'll never have to wait.
With no way to store entrances and a 12hr shift(60hr = 2 days + 12hr), you can bet not many people will be camping entrance the second their timer is up, so they'll naturally spread out.
Besides, congestion isn't a FFXI problem. It's an Asura problem.
Sorry but I had to laugh at the last sentence.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2017-11-09 13:49:47
Leviathan.Comeatmebro said: »Keep in mind they also 'upgraded' server infrastructure twice in the last month. It was probably in preparation for this, I would expect them to be able to support at least 10 instances. It'll probably be extremely clogged for a few days after release, then once people start to spread their timers you'll never have to wait.
With no way to store entrances and a 12hr shift(60hr = 2 days + 12hr), you can bet not many people will be camping entrance the second their timer is up, so they'll naturally spread out.
Besides, congestion isn't a FFXI problem. It's an Asura problem. I'm sure things will get progreessively better as they release new zones.
Was probably a bad idea to start with a single one though I gotta say. Should've started with 2 and add more every 1-2 months.
サーバ: Fenrir
Game: FFXI
Posts: 1343
By Fenrir.Richybear 2017-11-09 14:15:12
It takes them a year to think of the notorious monster names !
Nah, they just facesmash the keyboard and add -er at the end, so the names will be as follows "Ghnfdbhjd the Undtagehfhper"
サーバ: Fenrir
Game: FFXI
Posts: 3285
By Fenrir.Skarwind 2017-11-09 14:23:11
So its basically old school Dyna @ ILVL.
Kinda called it. Wonder why the decided on the 16 person limit in this case. Maybe to have more instances?
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2017-11-09 14:36:03
Leviathan.Comeatmebro said: »Keep in mind they also 'upgraded' server infrastructure twice in the last month. It was probably in preparation for this, I would expect them to be able to support at least 10 instances. It'll probably be extremely clogged for a few days after release, then once people start to spread their timers you'll never have to wait.
With no way to store entrances and a 12hr shift(60hr = 2 days + 12hr), you can bet not many people will be camping entrance the second their timer is up, so they'll naturally spread out.
Besides, congestion isn't a FFXI problem. It's an Asura problem. I'm sure things will get progreessively better as they release new zones.
Was probably a bad idea to start with a single one though I gotta say. Should've started with 2 and add more every 1-2 months.
The three cities would of been a nice place to start, then could of progressed into the two northlands zones.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2017-11-09 14:58:42
There's four cities? D:
By Draylo 2017-11-09 15:26:35
サーバ: Shiva
Game: FFXI
Posts: 23
By Shiva.Isolation 2017-11-09 15:36:42
Leviathan.Andret
サーバ: Leviathan
Game: FFXI
Posts: 1008
By Leviathan.Andret 2017-11-09 15:50:10
Look forward to high tier Abyssea for Emp reforge plus 2 and 3 ! I would actually be willing to look forward for it if it didn't mean waiting at least until november 2018
It takes them a year to think of the notorious monster names !
Boss: The NM for Empy armor +3 shall be a mandragora. What should we call it?
Employee 1:... let me think!
-- one year later --
Employee 2: Maybe "Mandragoreae"?
Boss: Sounds strange but let's go with that. Employee 1, stop thinking and make a different mandy color. Maybe ultramarine color!
Shiva.Spynx
サーバ: Shiva
Game: FFXI
Posts: 371
By Shiva.Spynx 2017-11-09 15:55:54
Look forward to high tier Abyssea for Emp reforge plus 2 and 3 ! I would actually be willing to look forward for it if it didn't mean waiting at least until november 2018
It takes them a year to think of the notorious monster names !
Boss: The NM for Empy armor +3 shall be a mandragora. What should we call it?
Employee 1:... let me think!
-- one year later --
Employee 2: Maybe "Mandragoreae"?
Boss: Sounds strange but let's go with that. Employee 1, stop thinking and make a different mandy color. Maybe ultramarine color!
FTFY
Asura.Omgwhy
サーバ: Asura
Game: FFXI
Posts: 49
By Asura.Omgwhy 2017-11-09 16:22:24
So . . . who is gonna revive Killing Ifrit for us so we can set up our dynamis entry times?
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2017-11-09 16:24:57
Sorry I meant the three home nations.
Fenrir.Tarowyn
サーバ: Fenrir
Game: FFXI
Posts: 580
By Fenrir.Tarowyn 2017-11-09 19:47:30
Leviathan.Comeatmebro said: »Keep in mind they also 'upgraded' server infrastructure twice in the last month. It was probably in preparation for this, I would expect them to be able to support at least 10 instances. It'll probably be extremely clogged for a few days after release, then once people start to spread their timers you'll never have to wait.
With no way to store entrances and a 12hr shift(60hr = 2 days + 12hr), you can bet not many people will be camping entrance the second their timer is up, so they'll naturally spread out.
Besides, congestion isn't a FFXI problem. It's an Asura problem.
They only upgraded network infrastructure so don't get your hopes up, lol.
サーバ: Odin
Game: FFXI
Posts: 3816
By Odin.Drakenv 2017-11-09 20:04:03
Look forward to high tier Abyssea for Emp reforge plus 2 and 3 ! I would actually be willing to look forward for it if it didn't mean waiting at least until november 2018
It takes them a year to think of the notorious monster names !
Boss: The NM for Empy armor +3 shall be a mandragora. What should we call it?
Employee 1:... let me think!
-- one year later --
Employee 2: Maybe "Mandragoreae"?
Boss: Sounds strange but let's go with that. Employee 1, stop thinking and make a different mandy color. Maybe ultramarine color!
FTFY
True story
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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