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Dev Tracker - Discussion
By Luminiferous 2018-04-26 08:06:21
I'm hoping it's just a perma 50% HP/MP stat and resistance boost, similar to the campaigns.
Ragnarok.Inx
サーバ: Ragnarok
Game: FFXI
Posts: 371
By Ragnarok.Inx 2018-04-26 08:26:03
Wouldn't surprise me if its just Cornelia's auras as a permanent effect. Probably scaling in intensity based on number of trusts active concurrently, or number of players in party with the ki.
Bismarck.Dekusutaa
サーバ: Bismarck
Game: FFXI
Posts: 496
By Bismarck.Dekusutaa 2018-04-26 09:10:51
Knowing SE it will be a multi step quest line earning increasingly strong buffs. I wonder it will be similar to blu spells or monstrosity where there is a points cap and the strong buffs take up a lot.
The expected hp/mp/stat/acc/macc/eva/meva buffs aside i do hope they include job buffing ones like.-dt. MAB, conserve mp, songs+
By clearlyamule 2018-04-26 10:17:56
No amount of + "random stat" will really change/improve/matter, so kind of hoping for logic instead of power. I think you are forgetting when they did have much higher stats and were OP as ***
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Bismarck.Dekusutaa
サーバ: Bismarck
Game: FFXI
Posts: 496
By Bismarck.Dekusutaa 2018-04-26 10:31:38
No amount of + "random stat" will really change/improve/matter, so kind of hoping for logic instead of power. I think you are forgetting when they did have much higher stats and were OP as ***
IIRC extravaganza trust had more hp, increased resits and last stand effect but did about the same damage. Their base stats probably wasn't touched very much.
I can see buffs directly increasing those making a difference
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2018-04-26 10:36:52
Increased HP and MP would be excellent, though more STR/DEX/VIT/AGI/INT/MND/CHR probably wouldn't be too noticeable unless they like doubled them.
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By clearlyamule 2018-04-26 11:11:36
Bismarck.Dekusutaa said: »No amount of + "random stat" will really change/improve/matter, so kind of hoping for logic instead of power. I think you are forgetting when they did have much higher stats and were OP as ***
IIRC extravaganza trust had more hp, increased resits and last stand effect but did about the same damage. Their base stats probably wasn't touched very much.
I can see buffs directly increasing those making a difference Mostly it was the auto capped evade magical evasion that was crazy. Ghesso was a complete boss of a tank and even the squishy healers survived pretty well
Also being able to actually hit things was nice so Shantotoo did a lot better dmg during it.
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By Afania 2018-04-26 11:32:51
Looks like the Imps/Soulflayer for Vol.I next month.
If it's same as 2016 Dec one then WOOHOO.
My favorite.
Increased HP and MP would be excellent, though more STR/DEX/VIT/AGI/INT/MND/CHR probably wouldn't be too noticeable unless they like doubled them.
Honor March from brd can I have it. Or something that caps haste.
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Asura.Eiryl
By Asura.Eiryl 2018-04-26 12:11:47
Yeah, Meva and HP is the only thing that would make them better. When I said "stats" it was vit str chr etc
Yoran having god tier meva is straight broken
サーバ: Asura
Game: FFXI
Posts: 81
By Asura.Fabiano 2018-04-26 12:39:02
Looks like the Imps/Soulflayer for Vol.I next month. If it's same as 2016 Dec one then WOOHOO.
as someone who wasn't around for that one, why woohoo?
By Afania 2018-04-26 12:50:40
Looks like the Imps/Soulflayer for Vol.I next month. If it's same as 2016 Dec one then WOOHOO.
as someone who wasn't around for that one, why woohoo?
Because ranged strat! <3
Just personal preference. I didn't know how to play ranged cor properly until imp ambuscade in Dec 2016. I shoot like garbage before that ambu.
Haven't ranged for ages and already forgot how to play cor, rusty all over. Time to get more practice in ambuscade. :D If that's the same one that is.
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By Numquam 2018-04-26 14:42:35
Trust is all I have left. I would like for trust to be better.
By Boshi 2018-04-26 14:53:17
I’m still surprised they never made a HTBF of the final fight from wotg (maiden of the dusk) vs Lilith
Could add that as a htbf and the spitewarden fight.. maybe some of the drops are purple rdm af looking gear
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Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2018-04-26 16:19:12
this the first way to improve trusts? don’t believe there was another way to do so
Asura.Eiryl
By Asura.Eiryl 2018-04-26 16:20:38
this the first way to improve trusts? don’t believe there was another way to do so
Well, they get improved by ROV KI and by Cheers, so there's that
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2018-04-26 16:25:56
And supposedly by that unity shirt, but we never figured out what that did other than change what unity leaders say when summoned.
By clearlyamule 2018-04-26 16:30:53
this the first way to improve trusts? don’t believe there was another way to do so
Well, they get improved by ROV KI and by Cheers, so there's that Yay +2 str!
Bismarck.Dekusutaa
サーバ: Bismarck
Game: FFXI
Posts: 496
By Bismarck.Dekusutaa 2018-04-26 17:55:57
Cheers, aren't too bad, though on their own pretty lucklustre. If you could stack them, then it would be pretty awesome.
I just went with the Sabotender Cheer which gave me extra 2% movement speed, CP bonus and Regen + Refresh effect on trusts. Seems the most useful out of them all.
Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2018-04-26 18:10:02
Blazing Wyrm cheer changes Trusts a bit. If you just want to use them as skillchain dummies.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2018-04-26 18:11:13
this the first way to improve trusts? don’t believe there was another way to do so
Well, they get improved by ROV KI and by Cheers, so there's that the ROV KI are basically just summon two more, though, unless there is something i'm missing. i'll have to look at cheers, though. never even did the garden thing
Bismarck.Dekusutaa
サーバ: Bismarck
Game: FFXI
Posts: 496
By Bismarck.Dekusutaa 2018-04-26 18:18:35
this the first way to improve trusts? don’t believe there was another way to do so
Well, they get improved by ROV KI and by Cheers, so there's that the ROV KI are basically just summon two more, though, unless there is something i'm missing. i'll have to look at cheers, though. never even did the garden thing
https://www.bg-wiki.com/bg/%22Rhapsody_in_Fuchsia%22
Gives alledgedly 1 level of stats to the Trusts plus some haste. It comes in the middle of the RoV storyline.
They then went back and tweaked it to increase haste+ given to Trusts from the KI when all Trusts got some baseline haste added to them around 2017.
http://forum.square-enix.com/ffxi/threads/51933-Jan.-10-2017-%28JST%29-Version-Update
Quote: Alter egos now receive the Haste+ attribute.
* The exact value of this effect depends on the alter ego’s type.
* This effect occurs if the item level of the player calling them forth is 100 or greater.
In line with this change, the value of the Haste+ effect provided by the Rhapsody in Fuchsia key item has been increased.
Asura.Eiryl
By Asura.Eiryl 2018-04-26 18:19:24
Quote: Alter Egos
Increase in alter ego attributes
Alter Egos gain around 1 level worth of derived stats and possibly other stats. HP and MP are not given.
By Nyarlko 2018-04-26 21:50:27
Not all Cheers are barely noticeable. I use Cheer: Lunar Wyrm (CP+8%, MDB+3, Trust: FastCast+20% and magic accuracy +10%) and it's very noticeable when comparing my Trusts performance/behavior to other players'. My Koru will cast debuffs (and land them decently well) when other players' won't even consider casting due to lacking magic accuracy. Feels like my mages are FC capped too.
Don't use a lousy Cheer primarily for player stats and complain that Cheers suck for Trusts...
By clearlyamule 2018-04-26 22:13:39
Problem is you gotta choose and the power differential between player and trust is kind of huge
Asura.Eiryl
By Asura.Eiryl 2018-04-26 23:19:22
Changing cheers costing literally 24-240 hours worth of Stars is totally unreasonable. Not only do you have to ACTUALLY enter your mog garden every single day if you want to change your cheer, but you physically cannot if you do it too much.
And they're basically all junk. Exceptions being Jumbotender. and that's it.
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2018-04-26 23:23:35
The wyvern ones are comparable to many accessories.
Asura.Eiryl
By Asura.Eiryl 2018-04-26 23:27:40
For trusts
By Nyarlko 2018-04-27 02:55:26
Changing cheers costing literally 24-240 hours worth of Stars is totally unreasonable. Not only do you have to ACTUALLY enter your mog garden every single day if you want to change your cheer, but you physically cannot if you do it too much.
And they're basically all junk. Exceptions being Jumbotender. and that's it.
Jumbo's junk tho. :/ Move speed doesn't stack w/ gear.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2018-04-27 03:15:24
It does stack with gear pretty well actually?
It's just 2% though, unlike the reported 3%.
Plus it gives 7% CP (which is not the Best but pretty close to it) and Regen5/refresh3 to Trusts, which is very useful if you ask me.
Well the regen not so much maybe but the Refresh totally is.
Asura.Eiryl
By Asura.Eiryl 2018-04-27 04:45:10
FOR. TRUSTS.
Maybe you'll see it in all caps.
MoveSpeed+ does literally nothing.
How colossal of a *** up is dienamis that they're running the dienamis campaign -again- so soon, and for more than half of may.
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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