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Dev Tracker - Discussion
By Felgarr 2025-04-08 07:14:21
Is crashing the medals market really a bad thing tho.
What's the problem with botted medals. Oh no, they're now worth very little gil. And?
Sir, please. Sit DOWN. -_-;
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Siren.Dekoda
サーバ: Siren
Game: FFXI
Posts: 142
By Siren.Dekoda 2025-04-08 09:31:06
300 points for 700k, or 600 points for a kraken club
you're dumb if you take the medals
wut
I have no idea what this guy is talking about, either.
It's 600 points for 60 beastmen's seals!
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By Ragnarok.Lockethedark 2025-04-08 09:48:46
Wow, they actually took notice and fixed it before the rollout, lol.
Still, I find it incredibly weird that they value ONE AF Armor Job Card and a Beastmen's Medal at the same amount of login points.
Quetzalcoatl.Makenshi
サーバ: Quetzalcoatl
Game: FFXI
Posts: 85
By Quetzalcoatl.Makenshi 2025-04-08 10:35:07
300 points for 700k, or 600 points for a kraken club
you're dumb if you take the medals
wut
I have no idea what this guy is talking about, either.
It's 600 points for 60 beastmen's seals! Yes because Kraken Club has such a high drop rate, everyone has one lol
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Fenrir.Zenion
サーバ: Fenrir
Game: FFXI
Posts: 275
By Fenrir.Zenion 2025-04-08 11:50:50
This is kind of disappointing news. I Mean, yeah, 300 points for a medal would have been bad, but now 750 points for a medal just defies usefulness. We've gone from enough medals to make two pieces of +2 gear, to enough to make half of one. Pointless.
Smart implementation would have been to not do medals at all, just make it a voucher that you give Aurix to satisfy the shard requirement for any one +2 piece. No meddling with the market, super easy to springboard players into early Dynamis gear. Would have taken someone like twenty minutes of copy/paste coding though, so obviously not a realistic possibility.
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Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 3,131
By Shiva.Thorny 2025-04-08 11:56:06
We've gone from enough medals to make two pieces of +2 gear, to enough to make half of one. Pointless. It will also drive prices down, at least in the short term, so there is benefit past what you individually get.
Smart implementation would have been to not do medals at all, just make it a voucher that you give Aurix to satisfy the shard requirement for any one +2 piece. No meddling with the market, super easy to springboard players into early Dynamis gear. Would have taken someone like twenty minutes of copy/paste coding though, so obviously not a realistic possibility. This would still have been the better option. They could have made it 900 points or whatever to keep their original 300 pt ratio, and made it EX.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4,871
By Carbuncle.Nynja 2025-04-08 11:56:54
I cant believe in 2025, people are broke in FFXI.
Asura.Eiryl
By Asura.Eiryl 2025-04-08 12:09:51
Making it a deed voucher solves all problems. Zero medals move. Person gets their gear.
If you don't need the gear then you ignore log in points like always. Easy peasy. (the crafters can eat a *** and be happy or not with the 1500 point category)
Fenrir.Zenion
サーバ: Fenrir
Game: FFXI
Posts: 275
By Fenrir.Zenion 2025-04-08 12:12:46
Smart implementation would have been to not do medals at all, just make it a voucher that you give Aurix to satisfy the shard requirement for any one +2 piece. No meddling with the market, super easy to springboard players into early Dynamis gear. Would have taken someone like twenty minutes of copy/paste coding though, so obviously not a realistic possibility. This would still have been the better option. They could have made it 900 points or whatever to keep their original 300 pt ratio, and made it EX.
300 points a medal and two medals a shard would mean 1800 points to do a single piece of armor; they could have put then, I don't know, "ephemeral shard" or whatever they'd call it, at 1500 and given out two pieces of reforged relic +2 (or at 750 and given players carrying over a balance up to five whole pieces, wow!)
Or I mean... maybe don't give new accounts 500 login points on first login, make that a perk for characters that are 45 days old like trove and mog pells.
(ETA)
Making it a deed voucher solves all problems. Zero medals move. Person gets their gear.
Or that, yeah. Forgot those exist. But then you're not driving people to get the Delve drops they need to make the piece, and with those on login points too is that... something they're trying to push? It's hard to tell.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4,871
By Carbuncle.Nynja 2025-04-08 12:50:21
Day zero players need login points for genkai
I'd LOVE the removal of genkai, but yeah. Could also remove seals from genkai. Could also give free seals on day zero log in. There's answers. Just no good ones.
(25 seals is like 3 hours of play give or take, with some wiggle for the wrong seals dropping) *** sakes you absolute clown.
Day zero players dont need the immediate 500 login points for genkai. A legit player isnt pushing to lv70 in one day (the first genkai that uses seals). A multiboxer has tools to easily get crests/seals necessary.
But lets presume a day zero, brand new player without any support whatsoever manages to grind all the way up to the lvl caps completely on their own, in one day:
4 KS for lv70
5 KS for lv80
5 KC for lv85
10 KC for lv90
1 KC for lv95
2 Seasoning Stone
1 Fossilized Fang
1 Fossilized Bone
290 login pts at maximum, or 3 days at 100 / day, and that presumes this day zero character, with no support whatsoever, is getting zero seals/crests along the way to those level caps (not happening as they should get 1 every ~6 minutes)
More importantly: what happens when the day-zero player ( the type of player that you've spent the last decade insisting no longer even exists because FFXI isnt attracting any new players, just losing players due to incompetence) starts their journey outside of a login campaign window?
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サーバ: Asura
Game: FFXI
Posts: 181
By Asura.Sensarity 2025-04-08 14:19:11
kraken club stocks are up lads
definitely worth it for 600 points now
サーバ: Asura
Game: FFXI
Posts: 181
By Asura.Sensarity 2025-04-08 15:46:20
Assume 700k/medal (definitely not going to remain there). So 700k/750pt = 933 gil per login point
Kclub is 980M and 600 points and a 0.1% drop rate. 980M/600pt*0.001 = 1633 gil per login point
By Meeble 2025-04-08 16:35:51
Assume 700k/medal (definitely not going to remain there). So 700k/750pt = 933 gil per login point
Kclub is 980M and 600 points and a 0.1% drop rate. 980M/600pt*0.001 = 1633 gil per login point
Only statistically, and even then only if your time has no value.
gil per login point per hour is a better metric, and I'm not sure medals would lose that comparison even if the price falls to 70k, as they are instantly fungible, and beastmen seals require a lot of time spent to convert into a kclub.
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 3,131
By Shiva.Thorny 2025-04-08 17:54:01
Only if you believe KC is 0.1%. It's much lower; people just like pleasing numbers.
Asura.Eiryl
By Asura.Eiryl 2025-04-08 18:00:32
Yall need to just giggle cause it was a haha not advice.
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サーバ: Asura
Game: FFXI
Posts: 181
By Asura.Sensarity 2025-04-08 18:59:15
Yall need to just giggle cause it was a haha not advice.
Maybe I should have hit them with the ol' "i'm gay" so they knew it was just a shitpost?
サーバ: Asura
Game: FFXI
Posts: 181
By Asura.Sensarity 2025-04-08 19:04:06
Assume 700k/medal (definitely not going to remain there). So 700k/750pt = 933 gil per login point
Kclub is 980M and 600 points and a 0.1% drop rate. 980M/600pt*0.001 = 1633 gil per login point
Only statistically, and even then only if your time has no value.
gil per login point per hour is a better metric, and I'm not sure medals would lose that comparison even if the price falls to 70k, as they are instantly fungible, and beastmen seals require a lot of time spent to convert into a kclub.
By this logic the best way to make gil is not playing
gil/hour goes to infinity as time played approaches zero
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サーバ: Fenrir
Game: FFXI
Posts: 1,453
By Fenrir.Richybear 2025-04-08 19:32:36
Step 1: invest all time and effort into Kclub chances
Step 2: Enron stocks
Step 3:... ***.
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By Meeble 2025-04-08 19:56:59
Assume 700k/medal (definitely not going to remain there). So 700k/750pt = 933 gil per login point
Kclub is 980M and 600 points and a 0.1% drop rate. 980M/600pt*0.001 = 1633 gil per login point
Only statistically, and even then only if your time has no value.
gil per login point per hour is a better metric, and I'm not sure medals would lose that comparison even if the price falls to 70k, as they are instantly fungible, and beastmen seals require a lot of time spent to convert into a kclub.
By this logic the best way to make gil is not playing
gil/hour goes to infinity as time played approaches zero
Sure, but the closer time played gets to zero, the less relevant or applicable the metric becomes. Or gil itself, for that matter. Somebody playing for near-zero time has no use for either. :)
Fenrir.Zenion
サーバ: Fenrir
Game: FFXI
Posts: 275
By Fenrir.Zenion 2025-04-08 19:59:47
Step 1: invest all time and effort into Kclub chances
Step 2: Enron stocks
Step 3:... ***.
Aw come on man, you know nobody playing FFXI full-time is ever gonna do that third step.
By Chimerawizard 2025-04-08 20:30:52
Day zero players need login points for genkai
I'd LOVE the removal of genkai, but yeah. Could also remove seals from genkai. Could also give free seals on day zero log in. There's answers. Just no good ones.
(25 seals is like 3 hours of play give or take, with some wiggle for the wrong seals dropping) *** sakes you absolute clown.
Day zero players dont need the immediate 500 login points for genkai. A legit player isnt pushing to lv70 in one day (the first genkai that uses seals). A multiboxer has tools to easily get crests/seals necessary.
But lets presume a day zero, brand new player without any support whatsoever manages to grind all the way up to the lvl caps completely on their own, in one day:
4 KS for lv70
5 KS for lv80
5 KC for lv85
10 KC for lv90
1 KC for lv95
2 Seasoning Stone
1 Fossilized Fang
1 Fossilized Bone
290 login pts at maximum, or 3 days at 100 / day, and that presumes this day zero character, with no support whatsoever, is getting zero seals/crests along the way to those level caps (not happening as they should get 1 every ~6 minutes)
More importantly: what happens when the day-zero player ( the type of player that you've spent the last decade insisting no longer even exists because FFXI isnt attracting any new players, just losing players due to incompetence) starts their journey outside of a login campaign window? I have seen one FFXI speedrun. I think he did use login points on day0 for something... but I really don't care if removal of day0 login points forces them to change their route. not like people speedrun this game on a regular basis aside from RMT.
I'd much rather 300point beastmen medals than speedrunners being able to shave time off their run.
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Asura.Eiryl
By Asura.Eiryl 2025-04-08 21:05:08
If a player starts day zero and isn't 99 before they log out, they need a refund, different game to play and to make better life choices.
Especially if you get lucky enough to day zero a month with shantotto II which you need points for, too
Sorry not sorry. They aren't cut out for it, it's just a waste of time.
Like that one guy who was SUPER thrilled to start. He lasted a year? Dipshit. https://www.ffxiah.com/user/Volkanovski/#forum
(that's not gatekeeping, it's proper time and money management)
Asura.Vyre
Forum Moderator
サーバ: Asura
Game: FFXI
Posts: 16,099
By Asura.Vyre 2025-04-08 22:56:08
If a player starts day zero and isn't 99 before they log out, they need a refund, different game to play and to make better life choices.
Especially if you get lucky enough to day zero a month with shantotto II which you need points for, too
Sorry not sorry. They aren't cut out for it, it's just a waste of time.
Like that one guy who was SUPER thrilled to start. He lasted a year? Dipshit. https://www.ffxiah.com/user/Volkanovski/#forum
(that's not gatekeeping, it's proper time and money management)
サーバ: Asura
Game: FFXI
Posts: 70
By Asura.Bronzequadav 2025-04-08 23:03:55
(that's not gatekeeping, it's proper time and money management)
Playing video games isn't proper time and money management for 99.9% of people, including RMT of 20yr old video games. Most hobbies aren't.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4,871
By Carbuncle.Nynja 2025-04-08 23:13:06
16 hours to speedrun to 99
https://www.youtube.com/watch?v=J5lV0t5t3E0
It also involved:
Doing this during a campaign that grants VanaClock (10% bonus)
Doing this during a campaign that grants Echad Ring (extra 30k every 2 hrs)
Doing this during a XP bonus campaign (also doubles ring bonus xp granted, so 60k per echad charge)
Doing this during spring/autumn to get Qultada for even more extra XP bonus
It also involved:
Someone knowing the ins and outs of the game and having planned everything out, which your typical "new player" wont know to do.
But most importnantly:
It involved playing for SIXTEEN HOURS STRAIGHT, which a brand new player isnt doing.
As usual, Eiryl has no *** clue what he's talking about.
By gregchiro2013 2025-04-08 23:14:29
If you really want to farm KC, Just let a year go by, stock up spend all your login points on seals, then set yourself up for a week of spamming Up in Arms...doing them as fast as you can, and non stop if possible. If you do a bunch every month, the odds are much worse - you wanna take as many variables out of the calculations as possible.
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 3,131
By Shiva.Thorny 2025-04-09 05:20:59
If you do a bunch every month, the odds are much worse
please explain
By Dodik 2025-04-09 06:04:15
I mean if you're letting a year go by you could just make 1b gil and buy a KC in a few months.
If the objective is not wasting time, spamming a BC manually for months, after waiting for a year to get enough seals, is the opposite of what you should be doing.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4,871
By Carbuncle.Nynja 2025-04-09 07:58:57
If you do a bunch every month, the odds are much worse
please explain He seems to subscribe to either one of these theories:
1-KC is set to drop at fixed intervals and doing a bunch back to back will increase your chances of hitting that fixed interval.
2-Youre more likely to hit that 0.1% if you do them back to back since each failed run will actually increase the drop rate.
By Ovalidal 2025-04-09 08:49:01
If a player starts day zero and isn't 99 before they log out, they need a refund, different game to play and to make better life choices.
Especially if you get lucky enough to day zero a month with shantotto II which you need points for, too
Sorry not sorry. They aren't cut out for it, it's just a waste of time.
Like that one guy who was SUPER thrilled to start. He lasted a year? Dipshit. https://www.ffxiah.com/user/Volkanovski/#forum
(that's not gatekeeping, it's proper time and money management)
Apparently, I'm awful at money management. I started in 2022 and got a couple people to start with me. Didn't hit lvl. 99 for while because I was getting through missions alright. Loved the story, it was the main reason I kept coming back. Life is busy, but I resub whenever I can to do Ambu, Omen, Dynamis D, and Unity NMs whenever I get the chance. It's a ton of fun.
I've played with a hefty number of day 0 players, and I've found that people who no-life to V25/Empy +3 are just as if not more likely to drop out than someone who really enjoys the story before continuing on to endgame. Of course, the "limited sample size" thing and all.
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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