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Dev Tracker - Discussion
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-14 14:45:38  
Asura.Hya said: »
I'm totally down for being able to purchase Matters with points.
This should definitely be an option, but I'd also be heavily in favor of capping the amount purchasable weekly otherwise people will just afk bot units for matters (I'm no exception).
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By Mistressfifi 2026-03-14 17:13:47  
Carbuncle.Nynja said: »
otherwise people will just afk bot units for matters.
if there is a reason why they would never be purchasable with units, this would be why, even with a weekly limit, the content will be likely flooded with bots sadly
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-14 17:21:52  
You can only get so many units a week though.

There has to be an outlet to use units thats not the furnace. If you run out of AF/relic to upgrade and have no matters, youre just rotting units. The RP scaling the way it is means you will have a vast surplus of units the first 15 levels or so. Make them cost a ridiculous 30k. Make their cost go up with every repeat purchase. But there has to be an outlet available.
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 Asura.Sechs
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By Asura.Sechs 2026-03-14 17:29:46  
Carbuncle.Nynja said: »
Asura.Sechs said: »
How did you get the 15k number?
Yesterday I was at 512 Temenos Units, did a full 135 run and opened a 5k chest and I was at something above 11k Temenos Units.
Felt pretty depressing.
Shorted the 15k a decent amount, its probably closer to 20-25k per matter.

~9k per climb, 1 matter every 2.5 climbs.
Should be 15k x climb, plus either 3k or 5k from chest
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-14 17:36:25  
Unless you just started Limbus and have a 30k cap, units arent the road block. I can draw up a chart when I get home.

I'm having a mental block visualizing how to draw this chart :(
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-14 19:40:07  
So most of us started doing Limbus when it came out (June 2025) and built up a bit more cap before Matters were even added (Sep 2025). Most of us have more units than Matters.

If you started from scratch today, you'd get ~49k units and 3 matter per month. How did I come up with these numbers:
average of 2 5k boxes per week and an extra matter from the NQ boxes. Thats 9000 x 5 units + 4000 from the two extra HQ boxes.

Someone starting new will likely have armor to upgrade from +3 to +4 to offset the cheap starting cost of accessories.
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By ilugmat 2026-03-21 07:14:33  
Was talking to someone about OSRS a few days ago, and he was saying how it has so many things to do and that chaos was why people like it.

This is what XI used to be under Matsui. These games are perfect for people with ADHD and who struggle to maintain interest in things, there were so many things to do when you login and every action rewarded you in some way or another.

The problem is they are not updating anything, so almost all the mass of things you could do in the game are being capped out. So it's turning from a 40 lane highway into a 4 lane one, also the things that are there require a large investment of effort and time compared to what was there previously.

I used to literally have a long todo list, now I only have a handful of things I can do (that I often cba to do cause it's high effort).

They are ruining the core reason this 23 year old game was still relevant to enough people to maintain a sub imo.
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 Asura.Sechs
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By Asura.Sechs 2026-03-21 08:18:25  
Carbuncle.Nynja said: »
Most of us have more units than Matters.
Most of us? I would say a "large minority of us", or am I missing something?
Someone who didn't skip not even a single week right now has a ~650k cap. Let's suppose they're lazy or bored and have that full cap filled up.
Just bringing a single item to R30 will empty that pool almost completely.
Well that's correct in theory, in practice that person might keep accumulating up to ~48k points per week as they hunt matters needed to actually spend that pool.
Which means it's gonna be slow to fully empty that stored units pool of units because you lack matters.
So a single item to R30 might not be enough, might require more. The point is that eventually that person will manage to empty it and it's gonna be back to square one in the same position as everybody else, and that is:

For the first levels you crave matters, can't get enough.
After a while it evens out reaching the point past ~R21 where you're gonna end up with matters you can't use because you need ~40k units per upgrade, and you get ~9k units per run (~11k if you find a 5k chest)
I'm in that spot at the moment for instance, R25 on an item, I have 4 matters in my inventory, it's gonna take me 1-2 weeks to have enough units for the next upgrade.

Which is why I'm saying they should:
1) Make matters 100% from regular chest (if you have killed all NMs on servers etc), with a small chance of a 2nd one from 5k chest
2) Allow to buy matters with units
3) Allow to trade matters for units

Not one of these, all three points.


Altough frankly if you ask me they should simply raise the amount of units you get as well. 9k per run at 135 is preposterous when an item requires over 600k to fully upgrade.
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By MelioraXI 2026-03-23 06:26:35  
Quote:
April brings with it changes to the Besieged cap with the strength of the beastman forces increasing to Level 13, and the monthly updates to the Ambuscade battle content. Also, we will be lowering the price of the "magical map" key items in order to help out new adventurers.

http://www.playonline.com/pcd/topics/ff11eu/detail/40172/detail.html
 Asura.Eiryl
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By Asura.Eiryl 2026-03-23 07:37:30  
Hurray a nothing update.

Ambu for April even years is Antica, btw
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-23 08:47:25  
Asura.Sechs said: »
I'm in that spot at the moment for instance, R25 on an item, I have 4 matters in my inventory, it's gonna take me 1-2 weeks to have enough units for the next upgrade.
You're at R25 and it will take you 1-2 weeks to have enough units for the next upgrade? This seems like a you problem:
25 → 26 40400
26 → 27 43200
27 → 28 46100
28 → 29 49200
29 → 30 52400

You can get 70k per week and whatever overflow from the previous week you didnt cap out on, but it will take you 1-2 weeks to get 40k units? Sounds to me like you're doing a lower CL and not maxing out your units per week.


Anyways, I already covered the overflow of units issue:
Carbuncle.Nynja said: »
I said a while ago: SE *** up with their RP scaling but it is what it is and they cant change it now. Its too low for the first 15 levels and its too high for the last 8 levels. I get the premise of "the first levels cost less, the later levels cost more", but the cockblock is matter and you'll make ~15k units per matter (at CL135). Having a massive parabolic obtainment rate where the first 3 levels are 750/1600/2500 units finishing with 46k/49k/52k for the last 3 units when theres a second required item that has a linear obtainment rate is foolish. On the flipside when you're working on those ranks, you'll have a surplus of matter and you can quickly PL your next piece.
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By Asura.Sechs 2026-03-23 08:55:03  
I'm simply doing 3-4 chests per week on each zone (actually been slacking a bit on Apollyon but that's another story)
Or are you assuming that 99% of players (when you mentioned "most of us") farm 5 chest per week?
Because on a hunch I'd dare to say only a small minority of hardcore players does that.

Glad to be proven wrong though hey!
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By Bahamut.Creaucent 2026-03-23 08:55:15  
Carbuncle.Nynja said: »
Asura.Sechs said: »
I'm in that spot at the moment for instance, R25 on an item, I have 4 matters in my inventory, it's gonna take me 1-2 weeks to have enough units for the next upgrade.
You're at R25 and it will take you 1-2 weeks to have enough units for the next upgrade? This seems like a you problem:
25 → 26 40400
26 → 27 43200
27 → 28 46100
28 → 29 49200
29 → 30 52400

You can get 70k per week and whatever overflow from the previous week you didnt cap out on, but it will take you 1-2 weeks to get 40k units? Sounds to me like you're doing a lower CL and not maxing out your units per week.

Sounds like boring *** content issue personally. Doing 10 runs of Limbus per week sounds like absolute torture though I suppose a good percentage of the player base will be into that kind of stuff...
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By LightningHelix 2026-03-23 09:01:06  
Asura.Sechs said: »
I'm simply doing 3-4 chests per week on each zone (actually been slacking a bit on Apollyon but that's another story)
Or are you assuming that 99% of players (when you mentioned "most of us") farm 5 chest per week?
Because on a hunch I'd dare to say only a small minority of hardcore players does that.

Glad to be proven wrong though hey!
I would bet any amount of money that "most of us" do not farm five Limbus chests per zone per week. Even most FFXIAH posters (by individual human being volume, so multiboxers count as 1 not 6).
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 Asura.Eiryl
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By Asura.Eiryl 2026-03-23 09:03:58  
Very vocal minority of absolute masochist lunatics ffxiah.

The 1% of the 1%
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-23 09:05:19  
"Most of us" = me and my 5 alts
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-23 09:35:55  
Assumed numbers: 2 HQ chests per week, 3 matters gained (2 from HQ box, one more from NQ box), ~50k units per week. If you want to dispute 2 HQ chests per week, you're more than welcome to, but going through my numbers, I have more instances of characters getting 3+ HQ boxes per week (19/3/0) than I have of characters getting 1 HQ box per week (16), though the numbers are a bit lacking because I've taken a second month break in the time Limbus has been out, though this time to lock in on shields. It'll also assume that someone has three jobs they play, each job has two useful pieces and each piece costs 20k to upgrade. I'm not really sure how else to generalize this, some jobs have 1 good piece, some have 4, some is hands feet, some its body legs head. I'm also not including getting units outside of climbs by repeating floors, which offer a great EP gain compared to EP gain in other events (~70k/hr), though rather low when compared to EP gain in EP camps

Numbers will be for one zone only, but you can mirror it for both sides.

Week 1: 50k unit gain, 3 matters. Lets make it four matters since the first one is guaranteed so were gonna assume that first box would have been a NQ with no matter. Use one matter to get accessory, 3 more matter to upgrade to R3 (-4850). Upgrade two pieces of armor as well (-40k). 5150 unit carryover
Week 2: 50k unit gain, 3 matters. Use 3 matters to upgrade accessory to R6 (-13200). Upgrade two pieces of armor as well (-40k). 5150+50000-13200-40000 = 1950 unit carryover
Week 3: Use 3 matters to upgrade accessory to R9 (-22900). Upgrade a piece of armor (-20k). 1950+50000-22900-20000 = 9050 unit carryover
Week 4: Upgrade accessory to R12 (34000), upgrade a piece of armor (20k), all useful armor upgraded. 9050+50000-34000-20000 = 5050 unit carryover
Week 5: Upgrade accessory to R15 (46900). 5050+50000-46900 = 8150 carryover
Week 6: Upgrade accessory to R17 (39300), save 1 matter. 8150+50000-39300 = 18850 carryover + 1 matter
Week 7: Upgrade accessory to R19 (46500), save 1 matter. 18850+50000-46500 = 22350 carryover + 2 matter
Week 8: Upgrade accessory to R21 (54500), save 1 matter. 22350+50000-54500 = 17850 carryover + 3 matter
Week 9: Upgrade accessory to R23 (63300), save 1 matter. 17850+50000-63300 = 4550 carryover + 4 matter
Week 10: Upgrade accessory to R24 (35200), save 2 matter. 4550+50000-35200 = 19350 carryover + 6 matter
(has this newb not picked up any Limbus armor yet???)
Week 11: Upgrade accessory to R25 (37700), save 2 matter. 19350+50000-37700 = 31650 carryover + 8 matter
Week 12: Upgrade accessory to R26 (40400), save 2 matter. 31650+50000-40400 = 41250 carryover + 10 matter
Week 13: Upgrade accessory to R28 (89300), save 1 matter. 41250+50000-89300 = 1950 carryover + 11 matter
Week 14: Upgrade accessory to R29 (49200), save 2 matter. 1950+50000-49200 = 2750 carryover + 13 matter
Week 15: Upgrade accessory to R30 (52400), save 2 matter. 2750+50000-52400 = 350 carryover + 15 matter

Newb finally picks up some Limbus armor! They're sitting on 15 matter right now. And at no point in this journey have they obtained any units from repeating floors. Its gonna be more complicated to *** unit cost since you can pull from either area. I guess it will balance out.
Week 16: Upgrade armor straight to R9 (40950). 350+50000-40950 = 9400 carryover + (15-10+3) 8 matter
Week 17: Upgrade armor to R13 (48100). 9400+50000-48100 = 11300 carryover + 7 matter


This is a brand new char doing limbus today. For most of us, we did three months of limbus and matters didnt exist. Limbus released June 2025, Matters were added September 2025. Matter drop rate may vary by server at this point, but that first month was getting weekly NM resets.
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By Carbuncle.Nynja 2026-03-23 09:39:58  
Asura.Sechs said: »
I'm simply doing 3-4 chests per week on each zone (actually been slacking a bit on Apollyon but that's another story)
Or are you assuming that 99% of players (when you mentioned "most of us") farm 5 chest per week?
Because on a hunch I'd dare to say only a small minority of hardcore players does that.

Glad to be proven wrong though hey!
I actually havent done Limbus in a while. Been locked in on these shields.


But you cant sit there and *** about how you dont have units when you're doing the content on the lower setting and not even finishing it. I dont *** about how my chars are lacking Emp+3 when the reason is I dont do Sortie.

Bahamut.Creaucent said: »
Sounds like boring *** content issue personally. Doing 10 runs of Limbus per week sounds like absolute torture though I suppose a good percentage of the player base will be into that kind of stuff...
See above about how I feel about Sortie.
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By Lakshmi.Buukki 2026-03-23 10:05:04  
A brand new player is probably going to spend their units on upgrading to Artifact/Relic+4, not earring/ring/gear augments. They're even less likely to get all of their boxes in per week, and if they do, doubtful it will be on 135.
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By Bismarck.Nickeny 2026-03-23 10:34:08  
Carbuncle.Nynja said: »
Assumed numbers: 2 HQ chests per week, 3 matters gained (2 from HQ box, one more from NQ box), ~50k units per week. If you want to dispute 2 HQ chests per week, you're more than welcome to, but going through my numbers, I have more instances of characters getting 3+ HQ boxes per week (19/3/0) than I have of characters getting 1 HQ box per week (16), though the numbers are a bit lacking because I've taken a second month break in the time Limbus has been out, though this time to lock in on shields. It'll also assume that someone has three jobs they play, each job has two useful pieces and each piece costs 20k to upgrade. I'm not really sure how else to generalize this, some jobs have 1 good piece, some have 4, some is hands feet, some its body legs head. I'm also not including getting units outside of climbs by repeating floors, which offer a great EP gain compared to EP gain in other events (~70k/hr), though rather low when compared to EP gain in EP camps

Numbers will be for one zone only, but you can mirror it for both sides.

Week 1: 50k unit gain, 3 matters. Lets make it four matters since the first one is guaranteed so were gonna assume that first box would have been a NQ with no matter. Use one matter to get accessory, 3 more matter to upgrade to R3 (-4850). Upgrade two pieces of armor as well (-40k). 5150 unit carryover
Week 2: 50k unit gain, 3 matters. Use 3 matters to upgrade accessory to R6 (-13200). Upgrade two pieces of armor as well (-40k). 5150+50000-13200-40000 = 1950 unit carryover
Week 3: Use 3 matters to upgrade accessory to R9 (-22900). Upgrade a piece of armor (-20k). 1950+50000-22900-20000 = 9050 unit carryover
Week 4: Upgrade accessory to R12 (34000), upgrade a piece of armor (20k), all useful armor upgraded. 9050+50000-34000-20000 = 5050 unit carryover
Week 5: Upgrade accessory to R15 (46900). 5050+50000-46900 = 8150 carryover
Week 6: Upgrade accessory to R17 (39300), save 1 matter. 8150+50000-39300 = 18850 carryover + 1 matter
Week 7: Upgrade accessory to R19 (46500), save 1 matter. 18850+50000-46500 = 22350 carryover + 2 matter
Week 8: Upgrade accessory to R21 (54500), save 1 matter. 22350+50000-54500 = 17850 carryover + 3 matter
Week 9: Upgrade accessory to R23 (63300), save 1 matter. 17850+50000-63300 = 4550 carryover + 4 matter
Week 10: Upgrade accessory to R24 (35200), save 2 matter. 4550+50000-35200 = 19350 carryover + 6 matter
(has this newb not picked up any Limbus armor yet???)
Week 11: Upgrade accessory to R25 (37700), save 2 matter. 19350+50000-37700 = 31650 carryover + 8 matter
Week 12: Upgrade accessory to R26 (40400), save 2 matter. 31650+50000-40400 = 41250 carryover + 10 matter
Week 13: Upgrade accessory to R28 (89300), save 1 matter. 41250+50000-89300 = 1950 carryover + 11 matter
Week 14: Upgrade accessory to R29 (49200), save 2 matter. 1950+50000-49200 = 2750 carryover + 13 matter
Week 15: Upgrade accessory to R30 (52400), save 2 matter. 2750+50000-52400 = 350 carryover + 15 matter

Newb finally picks up some Limbus armor! They're sitting on 15 matter right now. And at no point in this journey have they obtained any units from repeating floors. Its gonna be more complicated to *** unit cost since you can pull from either area. I guess it will balance out.
Week 16: Upgrade armor straight to R9 (40950). 350+50000-40950 = 9400 carryover + (15-10+3) 8 matter
Week 17: Upgrade armor to R13 (48100). 9400+50000-48100 = 11300 carryover + 7 matter


This is a brand new char doing limbus today. For most of us, we did three months of limbus and matters didnt exist. Limbus released June 2025, Matters were added September 2025. Matter drop rate may vary by server at this point, but that first month was getting weekly NM resets.


or I could do it once a week and play a ***ton of arc raiders because its way more fun then sliming up floors 5 times a week
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By Lakshmi.Buukki 2026-03-23 10:39:59  
It really is a shame how far below the standard of OG Limbus they made this new version. Feels nothing like it, the music is just white noise now. I remember climbing the floors of original Limbus and there were floor objectives/chests and gimmicks on each one. The roaming NMs served different purposes and were fun to tackle. The new KI system and chests really mucked up the original system. Should have known it wasn't going to be anywhere close to the original when they said "open world".

They haven't made content as fun and engaging since Gaol bosses imo.
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By Asura.Melliny 2026-03-23 10:48:26  
The game only has a handful of devs. They can only do so much to create content. We should only expect the most basic content for the rest of the game's life. It's either "create big strong thing with over the top abilities and mechanics that account for our absurd power creep" or "throw a huge pile of trash mobs somewhere and make players kill them over and over endlessly"

This design is akin to Final Fantasy 14 questing. And anyone who'se played 14 (or wow) knows exactly what I mean. "Go kill 5 rats, then go throw this tranquilizer dart at 3 dhalmels and capture them for me, then go deliver this parcel to random guy ten yalms down the road, then go look for these three things scattered around a small area, then go talk to 5 people who are hiding in obscure locations behind walls and trees where you can't find them, then to get something from some other guy 5 miles in the other direction and bring it back to me"

That's FF 14 questing in a nutshell. ALL of it!! Every damn one. This is basic design. Our events reflect that simple mindedness. No real thought put into it. It's just busy work.
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By ilugmat 2026-03-23 12:47:45  
Asura.Melliny said: »
The game only has a handful of devs.

Because Fujito stated he didn't want to hire anyone else, as he thought it would hurt their career to work on such an old game.

He literally said it when in his letter when he took over.

This is the kind of disrepect we are supposed to put up with.

2 developers work on this game.
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By Dodik 2026-03-23 13:06:46  
ilugmat said: »
2 0 developers work on this game.

What devs there are, are part time on XI, part time on XIV/other games.
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By Lakshmi.Buukki 2026-03-23 13:12:35  
ilugmat said: »
2 developers work on this game.

How many developers created Odyssey Gaol? I can't imagine it was any more than 2-3, because they literally re-used every single asset that had previously been created from Delve.

-Boss models (reskinned)
-Zone (WoE)
-Auras (same exact Delve mechanics)
-Weapons and armor (reskinned)

Absolutely nothing from Gaol was really "developed", just repurposed. They even completely stripped the roaming part of Delve and now you just fight a lonely boss in WoE instead of having to hunt through the zone for it. Even Sheol A, B, and C are just one huge zone with a fustecluck of mobs scattered about, with varying resistances and quirks outside of the norm of Vanadiel. Every NM is a UNM variant, and the gear upgrades just re-used older stuff (which was brilliant, it gave new life to older items). UNM gear only needed someone to make up new augments and stats, cross-referencing stuff that was already in the game and throwing more stat bloat on it. Moogle Mastery couldn't have taken more than a 15~20 hours to code 45 tiers of objectives with a sliding scale up and down (MM = (a)kill 1 NM OR (b)open 5 chests OR (c)kill 100 Nostos, MM2 = (add previous tiers and +n, MM3 = (etc.)).

And yet, Odyssey was pretty good (Gaol was great IMO) content that was released within the last 5-6 years? Why was Gaol so much better in depth with probably the same amount of developers than Limbus? IDK, maybe they were following their roadmap to make more open content for everyone, but it still has fallen far short of expectations. It's a limitless grind devoid of enjoyment (hell, I would argue Sortie is lightyears more fun than Limbus). I'm sorry, I'm not willing to accept they don't have enough people to make a decent event. They just got very lazy with it.
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By ilugmat 2026-03-23 13:25:38  
The two developers are shown in the last event, if you were curious.

https://www.famitsu.com/article/images/202603/68602/654189

The two on the outer sides were hosting the event, the 2 developers are in the middle.

It is possible that they cannot hire people, since there is a shortage in Japan and they can't just hire random people from other countries due to language issues but who really knows.
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By Asura.Sechs 2026-03-23 13:34:13  
As far as we know from what they told us over the last few years, they have no "dedicated" people who only work on FFXI, zero, niet, nada, niente.

They have a certain amount of "main" devs and game designers who occupy a lot (but not all) of their time as SE employees working on FFXI.

Then they have occasional people from other teams (mostly FFXIV, since a lot of those devs USED to work 100% on FFXI many years ago) who give a temporary hand to the "core" team of FFXI who are like, I dunno, 3 people maybe?
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By Nariont 2026-03-23 13:44:20  
Lakshmi.Buukki said: »
Why was Gaol so much better in depth with probably the same amount of developers than Limbus?

Because it was built with end-game players in mind on the high end, Gaol was at least. Sortie is similar though id say it's a bit more constrained by its design and the vagary boss-set is just unfun by default imo.

Limbus meanwhile is billed for "everyone" so you just get sheol v2, maybe, maaaaybe you'll get some boss section as the final update but seems to conflict with the rest of the events style so i assume itll also be timed pop for everyone.
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By Carbuncle.Nynja 2026-03-23 13:55:16  
How is Gaol better in depth??

Gaol is get one win then cheese for points by NOT doing the fight lol. Cmon man


Im not sayin Limbus is great, Ive got plenty of gripes about it, all of which Ive stated here at some point, but people clear V25 and then never go for the kill again because of how *** it is.
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By Fenrir.Richybear 2026-03-23 14:08:08  
If they offered the same thing for Limbus, you know people would do it that way to. Like instead of climbing up each of the 4 towers - if you could do just floor 1 in each, but still get a chunk of credit people would do that rather than full climb. Then every 3rd one of those get an HQ chest just to add the dagger
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