Leviathan.Comeatmebro said:
»#JustAsuraProblems, I guess. I've found that when a mob doesn't fully despawn, it usually still registers as having HP because you missed the HP=0 packet. Not sure how you'd tell to be able to force depop it, maybe when you get an incoming disengage packet without having sent an outgoing one. It'd need to be a bit predictive, probably difficult to implement.
If you just want it to instantly depop when it hits 0, that's much easier to do.
Anything would be helpfull really.
or a way to reduce the model size of certains mobs. they just take up way to much screenspace sometimes