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Luck of the Draw: A Corsair's Guide *NEW*
By Autocast 2019-02-05 21:48:34
from what I gathered there will be a 4th stage and they said it wont end at that (this coming patch is 3rd stage?)
Seemed to me they implied the 4th would be final and there would another process to increase them further, likely augments?
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2019-02-05 21:58:44
Any time you don't need to meet a sky-high acc/macc check (which is 99% of game content).
By Afania 2019-02-05 22:23:15
no more fettering or hep rapier+1?
Rapier +1, Fettering, Atoyac, and Blurred all still have their situational uses.
I personally dont see much use for rapier+1 and atoyac anymore. Blurred +1 and fettering still has a use though.
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サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2019-02-06 07:57:06
Correct me if I'm wrong, but isn't Atoyac still COR's strongest pure Leaden/WF offhand for general DW ranged and fodder melee?
By Afania 2019-02-06 12:51:56
Correct me if I'm wrong, but isn't Atoyac still COR's strongest pure Leaden/WF offhand for general DW ranged and fodder melee?
Atoyac doesnt beat eletta for dw ranged nor melee last time I checked, but I decided to check none rostam options and it turns out to have higher number.
Spreadsheet number:
rostam A/eletta: 8437
Rostam A/atoyac: 8220
Eletta dagger/atoyac: 7599
Eletta x2:7298
But Im not getting it beating eletta dagger if my main hand is rostam. Im guessing thats because rostam tp faster so bigger ws from eletta matters more.
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2019-02-06 13:15:19
Maybe I'm missing something, but how would Eletta net bigger #'s than Atoyac?
+12AGI > Magic Damage +217 right?
And you can aug Atoyac w/ +30 Macc or Racc, too.
Do the level-difference of main/sub counts toward magic damage calc for a Marksmanship WS or something? Or am I missing something more obvious? XD
By Afania 2019-02-06 13:29:15
Maybe I'm missing something, but how would Eletta net bigger #'s than Atoyac?
+12AGI > Magic Damage +217 right?
Checking with Chiaias excel, doesnt seem so.
By Haorhu8 2019-02-06 13:35:20
Maybe I'm missing something, but how would Eletta net bigger #'s than Atoyac?
+12AGI > Magic Damage +217 right?
And you can aug Atoyac w/ +30 Macc or Racc, too.
Do the level-difference of main/sub counts toward magic damage calc for a Marksmanship WS or something? Or am I missing something more obvious? XD Next update ambucade weapons will upgrade
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2019-02-06 13:51:52
Checking with Chiaias excel, doesnt seem so.
Atoyac comes out ahead according to your Leaden Calc, strange.
Asura.Chiaia
VIP
サーバ: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2019-02-06 13:56:35
Checking with Chiaias excel, doesnt seem so.
Atoyac comes out ahead according to your Leaden Calc, strange. Afania's was close in the math but wasn't flooring between steps properly/at all.
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Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3333
By Siren.Kyte 2019-02-06 13:59:24
12 AGI is only better than the mDMG at higher TP ranges (above 1750ish).
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サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2019-02-06 15:14:40
Thanks for the clarification all.
Sylph.Pankas
サーバ: Sylph
Game: FFXI
Posts: 11
By Sylph.Pankas 2019-02-06 17:41:31
Does anyone has distance function in their lua for Orpheus Sash and would be willing to share? Thank you
サーバ: Asura
Game: FFXI
Posts: 94
By Asura.Crowned 2019-02-06 22:12:02
Could anyone post their dt and hybrid sets?
Sylph.Oraen
サーバ: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2019-02-06 22:26:00
I'm sorry in advance
ItemSet 364927
サーバ: Asura
Game: FFXI
Posts: 94
By Asura.Crowned 2019-02-06 23:19:00
Lol but no seriously, I know rostams are incredible for hybrid and dt sets, just wanted to see what other people were using
サーバ: Asura
Game: FFXI
Posts: 163
By Asura.Snapster 2019-02-06 23:29:38
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By Asura.Trumpet 2019-02-07 08:45:18
That's eye opening, I never thought to build a Meva based set. Now that I'm seeing it though, that's looks useful for stuff like ninja mobs... dang, another set to collect.
Here's my general purpose hybrid, I try not to rely on dual daggers for DT bc I still use savage a bunch
ItemSet 364938
PDT on cape, path D on the adhemar head but not other pieces.
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By Afania 2019-02-07 14:28:22
Could anyone post their dt and hybrid sets?
Sure.
DT(none Rostam)
ItemSet 317635
I generally aim for mdef after pdt capped because mdef saves lives from magical aoe more than other defensive stats such as meva/defense/HP and such. Its pretty nice to take 200-400 dmg when NIN blow up in dyna for example.
If rostam is active I change body/legs to Oshosi +1. Earring can also be mdef earring.
Hybrid: Low accuracy, none rostam (45 pdt 21 dt)
ItemSet 345206
Augments: Hands QA+3
Back DW+10 DT+5
Head and feet has dt
Compare with majority of community's hybrid standard, This set has pretty high dt since I often aim over 40% pdt, if you dont need that much dt feel free to swap some slot to pure DD gears.
Like DT set, if rostam is active swap some things out with a toggle.
Hybrid: High accuracy, none rostam (44 pdt 24 mdt)
ItemSet 360025
Back augment: DA+10 PDT-10% (in a low ma set DA+10 is better than stp)
Mostly for wave 3 formors if Savage blade is preferred ws. Again if leaden is preferred ws feel free to swap things out with rostam active.
Im missing a mid acc hybrid set, its on my to do list.
Resist:
ItemSet 347073
I idle in resist set whenever rdm/blu in wave 3 are pulled, hoping that random chance of not getting slept/petri so I can engage 1st. But in general they rarely happen against high lv target unfortunely.
Against T1 escha mob I can resist ailments pretty reliably though. Its probably a good idea to setup react for resist set.
Lose the weapon if fighting something with tp.
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By Pantafernando 2019-02-07 17:13:22
I still dont really believe how broken is rostam -DT effect. Though the first time i used a pair rostam/lanun was during this current ambuscade, its kinda unfair if youre going with a setup of 2 COR youre capping your DT without giving up any tp gear (daggers plus cape).
I saw the post testing rostam with 1000 needles but i will ask again, is a combo rostam/lanun with 4 rolls really proving -40% DT without any other gear?
By Afania 2019-02-07 17:22:23
I still dont really believe how broken is rostam -DT effect. Though the first time i used a pair rostam/lanun was during this current ambuscade, its kinda unfair if youre going with a setup of 2 COR youre capping your DT without giving up any tp gear (daggers plus cape).
I saw the post testing rostam with 1000 needles but i will ask again, is a combo rostam/lanun with 4 rolls really proving -40% DT without any other gear?
Yeah, although rostam really isnt bis offhand for pure dps and 1 rostam caps mdt- with ambu back+whm shell5 anyways. So using 2 or even setup 2 cor in same pt isnt necessary imo.
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サーバ: Asura
Game: FFXI
Posts: 1416
By Asura.Toralin 2019-02-07 17:52:40
I still dont really believe how broken is rostam -DT effect. Though the first time i used a pair rostam/lanun was during this current ambuscade, its kinda unfair if youre going with a setup of 2 COR youre capping your DT without giving up any tp gear (daggers plus cape).
I saw the post testing rostam with 1000 needles but i will ask again, is a combo rostam/lanun with 4 rolls really proving -40% DT without any other gear? double rostam, with 4 rolls is -48% DT.
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Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3652
By Phoenix.Capuchin 2019-02-07 19:12:58
This is an excellent set, but a slight tweak is that Eabani Earring is generally going to be better than Hearty.
Hearty is halved effectiveness on NMs (so, 2.5% resist rate), and 5% on "normal" mobs. I'm actually not sure whether wave 3 Divergence mobs count as NMs (i.e., they check ITG... which I can't recall whether they do); on NM's, Hearty is clearly worse than Eabani - or Flashward or Sanare - regardless of how much Meva you stack.
Eabani will be 4~8% resist rate, depending on how much total Meva you're stacking. As I currently understand it (and as the current BG page on Meva says), if below 50% resist rate, 2 Meva = 1% resist all. And if above 50% resist rate, 1 Meva = 1% resist all. If you're using a set approaching the level shown above, there's a very good chance you are getting 1:1 Meva:resist.
This was all discussed a lot in the WHM and RUN communities when the defensive Ambuscade cape augments were released, and caused some re-thinking of Hearty Earring (which was pretty commonly used for RUN at least), and choice of Meva over resist on cape augments. See some discussion/testing here, for instance: link
Personally, I tend to go with Eabani/Sanare in most of my magic defense/evasion sets across many jobs. Sanare has 2 less Meva than Flashward, but the extra MDB+4 is worth it to me for reducing magical damage in the many cases stuff can actually hurt and not just enfeeble. And Inventory-1 by not carrying Flashward.
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By Afania 2019-02-07 21:07:26
This is an excellent set, but a slight tweak is that Eabani Earring is generally going to be better than Hearty.
Hearty is halved effectiveness on NMs (so, 2.5% resist rate), and 5% on "normal" mobs. I'm actually not sure whether wave 3 Divergence mobs count as NMs (i.e., they check ITG... which I can't recall whether they do); on NM's, Hearty is clearly worse than Eabani - or Flashward or Sanare - regardless of how much Meva you stack.
Eabani will be 4~8% resist rate, depending on how much total Meva you're stacking. As I currently understand it (and as the current BG page on Meva says), if below 50% resist rate, 2 Meva = 1% resist all. And if above 50% resist rate, 1 Meva = 1% resist all. If you're using a set approaching the level shown above, there's a very good chance you are getting 1:1 Meva:resist.
This was all discussed a lot in the WHM and RUN communities when the defensive Ambuscade cape augments were released, and caused some re-thinking of Hearty Earring (which was pretty commonly used for RUN at least), and choice of Meva over resist on cape augments. See some discussion/testing here, for instance: link
Personally, I tend to go with Eabani/Sanare in most of my magic defense/evasion sets across many jobs. Sanare has 2 less Meva than Flashward, but the extra MDB+4 is worth it to me for reducing magical damage in the many cases stuff can actually hurt and not just enfeeble. And Inventory-1 by not carrying Flashward.
Yeah, Sanare is certainly BiS, unfortunely I only play with myself and I cant solo DM yet so its unobtainable for me ;(
Ragnarok.Galiber
サーバ: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2019-02-08 04:59:09
Updated Ambu sword seems really nice for Savage Blade with the +15%, besides Leaden as it already was.
New BiS?
It basically comes down to +1 DMG, -12 STR and -2 MND + 15%WSD, so probably.
By SimonSes 2019-02-08 05:21:45
It's bis by far. You are missing to list +13 attack too (25-12 from STR you lose). I believe next update will give those weapons +10 STR, AGI and VIT, making it bis even more.
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サーバ: Sylph
Game: FFXI
Posts: 90
By Sylph.Excalin 2019-02-08 07:42:10
So, does the dagger make Evisceration worth using?
By SimonSes 2019-02-08 07:47:06
O generally aim for mdef after pdt capped because mdef saves lives from magical aoe more than other defensive stats such as meva/defense/HP and such. Its pretty nice to take 200-400 dmg when NIN blow up in dyna for example
Ok this is confusing. By mdef you mean Magic def. Bonus aka MDB? How that helps against NIN blowing up? I was 100% sure that only thing super effective against mijin is meva, because meva can reduce damage by a lot (down to 12,5% of original damage). I always use meva set on brd for nin blowing up and im always getting hit for like 200 damage. That set also has high MDB tho, but i dont see how mdb can counter mijin when mdb counters MAB and mijin is not affected by MAB?
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