You can hit cap on locus mobs without nyame path D easily provided your pet MB set is good and attachments are optimal for bursting.
Automaton struggles with macc more than anything when maximizing for mab/bursts and vice versa. Locus stuff is fine, but can often get resists on stuff like omen nms or above if maximizing for damage.
Umm technically yes you should keep the other animators but tbh I hardly use them because the gain is marginal and only useful in specific situations of pet only engaged imo.
Each has its uses. Skilling up is percolator + skill up food, can do uraginites for melee and ranged and reives for magic, or hold a quadav next to the curse device in beadux so puppet na spams you(when it can get enough skill to do so anyway)
You can surpass basement sortie boss dINT on PUP if you use Impact. You'll need someone to impact for you. Nyame also has pet Attribute +.
PUP will be good against anything in the game that allows SCs (Master can make solo SC or work together w/ group) and is not resistant magical damage(BLM Automaton Nukes). It is great and easy for MB groups since it will automatically select which element the target is resistant to when a SC is performed and cast the highest tier spell possible of that element. Have your party coordinate who will be making SCs and your Automaton can MB w/ the other mages in your party.
Magic bursts are prioritized in the Automatons AI if you use the proper attachment. It's the most powerful form of damage you can achieve outside overdrive builds.
A decent 3 man group in sortie can be SCH + Tank + PUP. Tank holds whatever you are fighting and coordinates with SCH and PUP for SCs (Immanence/PUP WS/tank WS). Open SC windows for SCH and PUP to nuke, in particular helping close Darkness to MB Impact. That way SCH and BLM automaton will cap dINT and will go unresisted. On the basement boss E, you can close w/ gravitation on PUP easy w/ Stringing Pummel since it has it as a skillchain property, then you can MB impact off that Gravitation to cap the dINT on that boss.
BST can also help increase damage in lowman sortie with killer instinct (+15% damage on Non-NM's/+10% Damage on NMs) or Bird/Acuex debuff (-25% defense/-25 MDT) having potent party buffs + debuffs, BST can also infinite skillchain w/ Diamond Aspis. WS damage is good due to Primal Rend and Cloudstrike being magical WS, benefitting from the same situation as Trueflight RNGs and Leaden Salute CORs in that Magic damage shreds through basement NMs.
I hope a Udug Jacket drops for me eventually in AMAN. I just got a Crepuscular cloak the other day.
I hope a Udug Jacket drops for me eventually in AMAN. I just got a Crepuscular cloak the other day.
As someone who has never tried to gear up PUP but is eternally curious, is 45 MAB/macc really the best you can do in the body slot for a pet? (Without Nyame augments, because lol path-not-b)
Mirke Wardecors with the right aug lets you get +7 MAB/MACC
On Taeon you can get 1-25 MAB or 1-25 MACC, the player stat would give both but the pet state is broken into 2 separate ones you can not have together.
On Herc, you can get 1-30 MAB and 1-30 MACC. (the wiki page is weirdly formatted for herc gear since it is different from the others does not list the "pet" stats separately)
With Nyame head, hands, and empy Feet Automaton can reach 361 INT gear only.
These are my current automaton stats @Mlvl 50 w/ triple ice maneuver AF hands and burana earring. 2 of those bosses you will be extremely close to surpassing dINT w/ no buffs, and the other 2 bosses you can manage w/ debuffs like Frazzle III and other stuff that will lower MDT or increase Macc. PUP only gets stronger with a group and support.
I recommend the community do some testing with this info.
If only BLM Automaton had access to t6 nukes, it would be capping damage on basement bosses with no issues... one can only dream.....
Impact is not going to last more than 25-30sec on sortie basement bosses (full resist).
The -Int from it scales down linearly from 100% reduction at cast time, to 0-1% when it wears off.
So if you're lucky, you will get one nuke off when the -Int reduction is at its peak, and maybe another one at 50% or so.
You'll definitely get full duration Impact on the G boss (I'm pretty sure you'll still get full duration from shitty gear and a Twilight Cloak). But yeah, the other basement bosses will probably resist. I've had no problems getting full duration on Aminon with RDM, either (not sure if anyone brings PUP to Aminon, though). Moreover for Aminon, casting Impact with an Occult Acumen set is a fantastic way to get TP (MP permitting), so even without full duration, it should be on most of the time between the RDM and GEO casting.
Also, I don't think the stats decay over time, either. So you should maintain that 20% down for the entire duration, however long that may be.
Reading the wiki again you're right, impact spell debuffs don't decay.
Impact on players do though right, or am I imagining that.
Not saying not to use it, just that duration will be short on everyone except G. Rdm might be able to stick it on the others. Talking mage setup, not casting for TP like on Aminon.
Reading the wiki again you're right, impact spell debuffs don't decay.
Impact on players do though right, or am I imagining that.
Not saying not to use it, just that duration will be short on everyone except G. Rdm might be able to stick it on the others. Talking mage setup, not casting for TP like on Aminon.
Outside of something straight up resisting dark based damage, I've never heard of impact duration getting resisted too much. And yeah -20% stat debuff is full duration doesn't decay. In the age of Mlvl and crep cloak you should be able to land it full duration on mostly anything.
PUP is a perfect fit in a mage party due to being able to make solo SC's with master and MB w/ the automaton. It helps relieve the SCH from using Immanence so they can preserve stratagems for other purposes.
Got any advice for sklling up magic? Every once in a while I put on a mage frame and attachments only for it to not bother casting. I assume I’m doing something wrong somewhere or some attachment is preventing spellcasting because my magic acc is too low.
I would stream more and do more content but ragnarok server is full of no-life multiboxers and unsupportive welfare recipients that say everything sucks before giving it a chance. Most of my gameplay has been solo.
Also playing FFXI all day gives me no financial incentive and costs a lot of my time for little-to-no reward so I focus on other things such as going to college or working. It's a waste of my time to play this game other than a few hours here and there.
I feel that most talented players are in similar positions, I can offer a lot to the community in terms of theorycrafting and strategies, but that is not paying my mortgage or bills so it's not a priority. The community also doesn't seem to care about anything so I don't want to waste my time contributing to ungrateful *** who don't matter to me alive or dead.
Unless FFXI somehow becomes socially + financially viable and worth my time, I don't see myself putting in too many hours for testing. Not my responsibility lol.
I'm using my s4 prime on locus imps and it still pales in comparison to Howling Fist. I can't break 40k. Admittedly my gloves are +3 and not +4 and my cape is not WSD, but I'm launching at 3k and I'm not even close to 60k. I'm fairly certain I'm pdif capped because Last Resort isn't increasing my damage.
Likely soul voiced aria, they usually love to just throw ***like that out there
You're at ~40k, SV aria is 45% PDL, thats ~60k. The last 5k is lack of stage 5.
(It's also certainly attack capped, with chaos fighters fury frailty dia3 HM and 3 minuets probably box step too)
((Probably /drg too, cause of course))
Youll need over 4500 atk to hit /drk pdl cap on something like a velkk blm in woh(closest blm mob i could find immediately), even more if you stack more pdl in gear before def downs are applied, not sure what setup youre running with but hitting cap is a big deal for getting those higher ws values
I probably wasn't attack capped then, but I'm wondering why Last Resort seems unimpactful.
Other than guessing and stuff, does anyone else actually have prime h2h that they've tested with? What kind of numbers are you getting? What situations do you find it useful in?
I'd like to give a big shout-out to all the Puppetmasters, old or new, who have been relentlessly sharing their PUP knowledge and findings online in order to help me write this guide.