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Antican Ambuscade V1
Asura.Eiryl
By Asura.Eiryl 2018-06-11 14:20:08
It's like Saevel said, theres an either/or condition.
@ Aggro if you do nothing it will summon adds every "set time?" (haven't timed it)
But if you drop its hp (99% 90% 80% 70% 60% give or take) it summons the next wave immediately.
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Leviathan.Katriina
サーバ: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-06-11 14:27:42
Based on our observation and since our order was to kill BLMs,Sabotender first then move to Consul, it was every 30s..
We only Zerged after Sabotender and BLMs were dead.
And Japanese Wiki said the same thing about timers.
Leave your insecurities outside this and move on.
サーバ: Asura
Game: FFXI
Posts: 3,185
By Asura.Geriond 2018-06-11 14:41:52
I can also confirm that it summons much faster than every 30 seconds if killing quickly. If doing a SMN zerg, where it's dead less than 30 seconds after pull, it still has like 12 adds out when it dies.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2018-06-11 14:54:14
It's like Saevel said, theres an either/or condition.
@ Aggro if you do nothing it will summon adds every "set time?" (haven't timed it)
But if you drop its hp (99% 90% 80% 70% 60% give or take) it summons the next wave immediately. I can confirm it was exactely like this in the old version.
Haven't experimented enough with the new one but I have all reasons to believe the Consul's behaviour is exactely the same.
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Asura.Eiryl
By Asura.Eiryl 2018-06-11 16:02:53
So, cactus never repops, don't ask how I know... /panic
By clearlyamule 2018-06-11 16:23:33
So, cactus never repops, don't ask how I know... /panic How dare you take 30 minutes!?! There are hungry taru waiting in line at the book. Feel shame man
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 10,028
By Asura.Saevel 2018-06-11 16:44:17
Leviathan.Katriina said: »Based on our observation and since our order was to kill BLMs,Sabotender first then move to Consul, it was every 30s..
We only Zerged after Sabotender and BLMs were dead.
And Japanese Wiki said the same thing about timers.
Leave your insecurities outside this and move on.
So you just admitted that you guys ignored him entirely.
The adds are based on HP and time we believe, on VD when we would hulk smash the MB he would be virtually non-stop summoning adds.
Anyone who's rapidly brought the MB's HP down with buffed up melee's can get him to chain summon.
3) Sand Trap. Sand Trap is always followed up by an immediate Sand Rush regardless of TP fed to it. I believe the damage you deal between the window of Sand Trap and Sand Rush affects the damage Sand Rush does. Every time we turned after Trap and waited for Rush, it always did low damage.
TL;DR: Turn during MS and after Sand Trap until it uses Sand Rush to lower the chances of everyone getting 1 shot.
That would explain quite a few random instances where he did really high damage to us.
Leviathan.Katriina
サーバ: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-06-11 17:10:42
So you just admitted that you guys ignored him entirely. Admitted?
Not even once I mentioned the word zerg and timer in the same sentence.
but to cut things short: 30 s when its not "Zerged" and w/e you want during zerg idc.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 10,028
By Asura.Saevel 2018-06-11 17:27:41
Leviathan.Katriina said: »So you just admitted that you guys ignored him entirely. Admitted?
Not even once I mentioned the word zerg and timer in the same sentence.
but to cut things short: 30 s when its not "Zerged" and w/e you want during zerg idc.
*Cough*
Leviathan.Katriina said: »Unless Japanese wiki is also *generally wrong* like some salty queens on this forum like to think. summoning time is every 30s.
Quote: 戦闘開始から30秒毎*1にボスによりお供のアンティカ族が召喚される*2。とてやさでは1度に1体ずつ3体まで、やさしいでは1体ずつ4体まで、ふつうでは1体ずつ5体まで、むずでは2体ずつ10体まで、とてむずでは3体ずつ最大15体の大軍団となる。
“The boss' s Antica tribe is summoned by boss every 30 seconds“
Guess I found a better source to confirm observations next time..
That was after several people observed there was a HP mechanic involved.
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サーバ: Asura
Game: FFXI
Posts: 216
By Asura.Lordoftheseven 2018-06-11 17:43:29
20 seconds of beating on a mob can easily result in way more than entire page of logs depending on filters. What do you want a youtube video Well if it wouldn't be to much trouble that would be awesome of you !!!!
Leviathan.Katriina
サーバ: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-06-11 17:47:46
That was after several people observed there was a HP mechanic involved. No. It was a direct response to that idiot dismissing the 30s entirely.
But, whatever works we are all here to observe and share.
Adds seem synced to her reset move as well, they will target 2nd on list.
Asura.Eiryl
By Asura.Eiryl 2018-06-11 17:51:02
Leviathan.Katriina said: »That was after several people observed there was a HP mechanic involved. No. It was a direct response to that idiot dismissing the 30s entirely.
You aren't gonna win this one (or any of them tbh) you're just huffin and puffin, wearing your kb out for nuffin
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By clearlyamule 2018-06-11 17:53:36
I mean you might have had a point... if you hadn't dismissed non 30 seconds entirely against several testimonies to the point of even accusing someone of photo shopping proof. It's a little too late to take the higher ground
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Leviathan.Katriina
サーバ: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-06-11 18:29:27
If you have an issue,youre more than welcome to keep it in personal messages...
Don't waste other people's time on your delusions/fabrications
By Foxfire 2018-06-11 18:46:45
you could have just used Ejiin's video. The timestamps are there.
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By clearlyamule 2018-06-11 19:24:26
Leviathan.Katriina said: »If you have an issue,youre more than welcome to keep it in personal messages...
Don't waste other people's time on your delusions/fabrications
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Leviathan.Katriina
サーバ: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-06-11 19:54:26
Quote: The timestamps are there.
Call messages aren't time-stamped in video.
From lowest speed play and taking the start of summoning (or end of, doesnt matter):
21:40:48 Agro
21:41:14 first summon 26s
21:41:42 second summon 28s
21:41:56 Sabotender is dead now..
21:42:05 Third "failed" summon 23s
21:42:28 Fourth "failed" summon 23s
21:42:54 Fifth "failed" summon 26s
It's fair to say that its relatively "timed" and given the log/latency and not having NM moves visible as mentioned before, a 30s "designed" window was probably intended..
You're welcome to post your findings once zerging starts ( I didnt see a single summon animation after it was engaged...)
Asura.Eiryl
By Asura.Eiryl 2018-06-11 20:06:58
I win cookies right? I think thats as fast as the game can actually allow him to summon!
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Leviathan.Katriina
サーバ: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-06-11 20:14:12
Great you showed during zerg (possibly with your SMN mules AC/AF)
And I showed before engaging that its timed which changes absolutely nothing from any statement/observation I made.
Good, everybody can go to sleep now.
Asura.Eiryl
By Asura.Eiryl 2018-06-11 20:26:16
Literally no one cares who you play with.
You would think that, but there are literally sandy vaginas looking for any reason to report you. never post evidence. (of anything) ((anywhere)) (((ever)))
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By clearlyamule 2018-06-11 20:45:22
So something interesting was just messing around this time very very slowly killing cactuar while trusts tank. Took about 2 minutes between first and second add and about another minute for 3rd
By aisukage 2018-06-11 23:41:13
Leviathan.Katriina said: »Unless Japanese wiki is also *generally wrong* like some salty queens on this forum like to think. summoning time is every 30s.
Quote: 戦闘開始から30秒毎*1にボスによりお供のアンティカ族が召喚される*2。とてやさでは1度に1体ずつ3体まで、やさしいでは1体ずつ4体まで、ふつうでは1体ずつ5体まで、むずでは2体ずつ10体まで、とてむずでは3体ずつ最大15体の大軍団となる。
“The boss' s Antica tribe is summoned by boss every 30 seconds“
Guess I found a better source to confirm observations next time..
So looks like JP Wiki isn't as accurate as you may have thought. Cause i too have seen it spawn 2~3 sets of adds in the 15 seconds it takes to kill. Remember just because it's written in Japanese doesn't mean it's 100% accurate.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2018-06-12 01:13:06
So, cactus never repops, don't ask how I know... /panic In the old version I remember it popped again for a very very slow PUG I was with.
We had to re-kill it again (couple of Fusions) and re-kill the bunch of adds that repopped.
I assumed that was a normal mechanic, but now you're making me wonder it was a one time bug or something...
Never seen that happen in the new version of course.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2018-06-12 01:14:50
Leviathan.Katriina said: »You're welcome to post your findings once zerging starts ( I didnt see a single summon animation after it was engaged...) For us, sometimes, it keeps trying to summon adds but nothing happens, if the cactuar is dead.
He does that every now and then, you even get a message.
I haven't seen that happening on EVERY run but I'm not sure if it's me not noticing or if there's something making that happen.
By clearlyamule 2018-06-12 01:18:57
Yeah I actually held it until 10 seconds left today and no cactuar repop
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Asura.Eiryl
By Asura.Eiryl 2018-06-12 01:27:02
Leviathan.Katriina said: »You're welcome to post your findings once zerging starts ( I didnt see a single summon animation after it was engaged...) For us, sometimes, it keeps trying to summon adds but nothing happens, if the cactuar is dead.
He does that every now and then, you even get a message.
I haven't seen that happening on EVERY run but I'm not sure if it's me not noticing or if there's something making that happen.
It always tries to call every wave, whether it succeeds or not. Unless you kill it before it can try. Which would be pretty hard. (smns)
I could see it repopping, if;
You kill cactus, and only took 20% off the Boss, after a set amount of time it could respawn since it never fully popped(or tried to and failed to pop) all it's waves. but, it would have to be incredibly slow for that to happen.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2018-06-12 01:34:41
Clearlyamule said he held the boss until 10 seconds left and no Cactuar repop.
So either there's many conditions to fulfill for cactuar to repop or what happened to that PUG group I was in many months ago was just a bug or whatever else.
Either way, even if he can repop, it seems to be very rare so I wouldn't worry about it really.
Asura.Eiryl
By Asura.Eiryl 2018-06-12 01:36:57
Well, he, like I, got the boss low enough to pop all the waves (I'm assuming) held it at say, 5% then killed it with 10 seconds left.
If you killed cactus, never hurt the boss, and held it @ 100% in theory, thats how you respawn it.
You would have to meet a very specific set of conditions though;
Kill cactus fast enough to only pop 1~4 waves (less than 2 minutes)
Fail to damage boss beyond 70%~ in (10?) minutes
Cactus will respawn
(all theory)
By clearlyamule 2018-06-12 01:37:08
Might only do it at higher hps? I took a decent chunk off quickly then slowly wittled it down with autos I wouldn't let ws lol
Edit to reflect the title change:
Antican Ambuscade, 5/17 6/18 1/20
Widely used strat was BLMs. Sch immanence cactus, burst with fire then kill the antica.
Cactus dies in... 2-3 nukes (fire 5/6 bursts) 140k
But has changed to melee strats, build tp on boss and ws cactus, then kill boss. (corsairs)
The old thread
https://www.ffxiah.com/forum/topic/50855/ambuscade-volume-1-may-2017/
Bg strat
https://www.bg-wiki.com/ffxi/Ambuscade_Archive#Antica
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