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A Swing and a Myth: Guide to Liberator
Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 261
By Fenrir.Ahlen 2024-02-16 23:10:34
Its not the end of the world if you use 5/5 sakpata with AM 3. DRK is not war you are not really sitting at insane levels of double attack. Basing of x hit builds seem odd nowadays with the variance of sam roll / huge multihit, just keep in mind any extra TP is Extra dmg for WS unless you will already hit 99k at lower tp.
By tallica 2024-02-17 00:14:09
Not to further go off topic, but this is the question I've been asking myself. For damage output where I'm m not going to try to SC, which scythe would be tops, aside from Prime since I already started prime GS?
By SimonSes 2024-02-17 03:58:38
Really depends on the buffs including TP bonus buffs. Try to describe the scenario. That being said Liberator is imo must have for Absorbs anyway, so if you plan to only get one, get Liberator.
Shiva.Humpo
サーバ: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2024-02-17 07:56:29
My general conclusion on this is:
Are you not in any serious danger? Don't need Subtle Blow? Can you keep up AM3 easily? Can you skillchain? Go Liberator.
Are you full-timing Sakpata? Is Subtle Blow necessary? Would you struggle to keep AM3 up? Skillchains don't matter? Go Father Time.
I attempted to "solo" WoC. 4 box with whm/brd/geo.
I tried Torc spam, didn't go so well.
Switched to Lib, and again it didn't go so well.
No fear of dieing with either but I just couldn't get in enough DPS between Benedictions and timed out for both.
Switched to Father Time and had little to no trouble killing it. Not only did the subtle blow go a long way, the ability to just skillchain without concern of AM3 was fantastic.
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Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2024-02-17 15:23:44
My general conclusion on this is:
Are you not in any serious danger? Don't need Subtle Blow? Can you keep up AM3 easily? Can you skillchain? Go Liberator.
Are you full-timing Sakpata? Is Subtle Blow necessary? Would you struggle to keep AM3 up? Skillchains don't matter? Go Father Time.
I attempted to "solo" WoC. 4 box with whm/brd/geo.
I tried Torc spam, didn't go so well.
Switched to Lib, and again it didn't go so well.
No fear of dieing with either but I just couldn't get in enough DPS between Benedictions and timed out for both.
Switched to Father Time and had little to no trouble killing it. Not only did the subtle blow go a long way, the ability to just skillchain without concern of AM3 was fantastic.
Makes sense. Doing a dangerous "solo" fight will always favour the weapon with high amounts of Subtle Blow.
Impact gives ~2500-2900TP, use it abuse it. cast Impact in full Occult/Store TP, I figure? That sounds like a good thing to abuse for low TP feed situations.
Yep exactly. Its pretty awesome in settings like sortie to always start with 3k. Impact > Absorb STR > break a mob then go up.
Hi man, I'm finally augmenting my Liberator for Sortie usage. Do you have any sets you would like to share? I'm sure many would appreciate that. Thanks.
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By Taint 2024-02-19 06:22:43
I don't think my sets are anything special, most of the time its just meva stacking. My cape I swapped to resist since it helps on F stuns.
sets.midcast['Impact'] = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
body="Twilight Cloak",
hands={ name="Sakpata's Gauntlets", augments={'Path: A',}},
legs={ name="Carmine Cuisses +1", augments={'HP+80','STR+12','INT+12',}},
feet="Heath. Sollerets +3",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist="Oneiros Rope",
left_ear="Telos Earring",
right_ear="Dedition Earring",
left_ring="Moonlight Ring",
right_ring="Chirich Ring +1",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Occ. inc. resist. to stat. ailments+10',}},
}
sets.engaged.Scythe = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Flam. Zucchetto +2",
body={ name="Sakpata's Plate", augments={'Path: A',}},
hands={ name="Sakpata's Gauntlets", augments={'Path: A',}},
legs="Ig. Flanchard +3",
feet="Flam. Gambieras +2",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear={ name="Schere Earring", augments={'Path: A',}},
right_ear="Dedition Earring",
left_ring="Niqmaddu Ring",
right_ring="Chirich Ring +1",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
sets.engaged.Scythe.Meva = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head={ name="Sakpata's Helm", augments={'Path: A',}},
body={ name="Sakpata's Plate", augments={'Path: A',}},
hands={ name="Sakpata's Gauntlets", augments={'Path: A',}},
legs="Sakpata's Cuisses",
feet={ name="Sakpata's Leggings", augments={'Path: A',}},
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear={ name="Schere Earring", augments={'Path: A',}},
right_ear="Telos Earring",
left_ring="Niqmaddu Ring",
right_ring="Chirich Ring +1",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Occ. inc. resist. to stat. ailments+10',}},
}
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By K123 2024-02-19 07:05:36
Why change neck between TP and MEva TP? Neither have an effect on MEva?
By Taint 2024-02-19 08:34:15
Why change neck between TP and MEva TP? Neither have an effect on MEva?
Its a more defensive build. Vim has a 50/hp drain.
Quetzalcoatl.Tomasello
サーバ: Quetzalcoatl
Game: FFXI
Posts: 313
By Quetzalcoatl.Tomasello 2024-02-19 15:00:03
With all due respect... If we're talking about scythe Liberator builds, since this is the Mythic thread, shouldn't a AM3 TP set look something like this?
main Liberator R15
sub Alber Strap
ammo Aurgelmir Orb +1
head Flamma Zucchetto +2
body Hjarrandi Breastplate
hands Sakpata's Gauntlets R30
legs Ratri Cuisses +1
feet Flamma Gambieras +2
neck Vim Torque +1 R15
waist Windbuffet Belt +1
ear1 Dedition Earring
ear2 Schere Earring R30
ring1 Niqmaddu Ring
ring2 Lehko Habhoka's ring
back Ankou's Mantle DEX Store TP
You basically will need two engaged sets, a standard TA/DA set when AM3 is down (which is what I see posted above) and a heavy Store TP set when AM3 is up. You can have gearswap automatically put you in the right engaged set depending on your AM buff status.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-02-19 15:16:16
Quetzalcoatl.Tomasello said: »main Liberator R15
sub Alber Strap --Why wear a +enmity strap with DA for mythic?
ranged Empty
ammo Aurgelmir Orb +1
head Flamma Zucchetto +2
body Hjarrandi Breastplate
hands Sakpata's Gauntlets R30
legs Ratri Cuisses +1 --DT+12?
feet Flamma Gambieras +2
neck Vim Torque +1 R15
waist Windbuffet Belt +1
ear1 Dedition Earring
ear2 Schere Earring R30
ring1 Niqmaddu Ring
ring2 Lehko Habhoka's ring
back Ankou's Mantle DEX Store TP
This set has 10% PDT and 8% MDT, maybe 20% if you have 10 on cape, and drains 50 hp/tick. This is suicide. If you want DT in grip, go Khonsu. If you want TP gain in grip, go Bloodrain. I would never put on Ratri for TP set, unless this is for fighting abyssea mobs or something. The others are fine suggestions (if you have that TVR ring and can afford the acc loss of dedition).
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2024-02-19 15:28:22
Carbuncle.Maletaru said: »Quetzalcoatl.Tomasello said: »main Liberator R15
sub Alber Strap --Why wear a +enmity strap with DA for mythic?
ranged Empty
ammo Aurgelmir Orb +1
head Flamma Zucchetto +2
body Hjarrandi Breastplate
hands Sakpata's Gauntlets R30
legs Ratri Cuisses +1 --DT+12?
feet Flamma Gambieras +2
neck Vim Torque +1 R15
waist Windbuffet Belt +1
ear1 Dedition Earring
ear2 Schere Earring R30
ring1 Niqmaddu Ring
ring2 Lehko Habhoka's ring
back Ankou's Mantle DEX Store TP
This set has 10% PDT and 8% MDT, maybe 20% if you have 10 on cape, and drains 50 hp/tick. This is suicide. If you want DT in grip, go Khonsu. If you want TP gain in grip, go Bloodrain. I would never put on Ratri for TP set, unless this is for fighting abyssea mobs or something. The others are fine suggestions (if you have that TVR ring and can afford the acc loss of dedition).
I agree. Unless a group is fighting the easiest trash, you're giving any healer a huge headache. A dead DD is not a good DD.
By SimonSes 2024-02-19 15:38:38
Quetzalcoatl.Tomasello said: »With all due respect... If we're talking about scythe Liberator builds, since this is the Mythic thread, shouldn't a AM3 TP set look something like this?
main Liberator R15
sub Alber Strap
ammo Aurgelmir Orb +1
head Flamma Zucchetto +2
body Hjarrandi Breastplate
hands Sakpata's Gauntlets R30
legs Ratri Cuisses +1
feet Flamma Gambieras +2
neck Vim Torque +1 R15
waist Windbuffet Belt +1
ear1 Dedition Earring
ear2 Schere Earring R30
ring1 Niqmaddu Ring
ring2 Lehko Habhoka's ring
back Ankou's Mantle DEX Store TP
You basically will need two engaged sets, a standard TA/DA set when AM3 is down (which is what I see posted above) and a heavy Store TP set I posted when AM3 is up. You can have gearswap automatically put you in the right engaged set depending on your AM buff status .
I see something like this and I start to understand where that stereotypes of DRK being dead all the time come from XD
I mean this set is fine if you keep high drain3 all the time, but your WHM won't like you at all.
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Quetzalcoatl.Tomasello
サーバ: Quetzalcoatl
Game: FFXI
Posts: 313
By Quetzalcoatl.Tomasello 2024-02-19 15:42:49
Quetzalcoatl.Tomasello said: »something like this?
"Something like this" is the keyword. That came from the damage simulator not my gearsets.
Swap the pants out for Augmented Odyssean, put a D-Ring on if your still scared and that's ~30 DT.
I loathe the Vim Torque for dps as well but some people love it.
The point was, the set that was posted was way too low on Store TP.
And yes.... Utu Grip. Always.
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2024-02-19 15:55:46
Quetzalcoatl.Tomasello said: »Quetzalcoatl.Tomasello said: »something like this?
"Something like this" is the keyword. That came from the damage simulator not my gearsets.
Swap the pants out for Augmented Valorous, put a D-Ring on if your still scared and that's ~30 DT.
I loathe the Vim Torque for dps as well but some people love it.
The point was, the set that was posted was way too low on Store TP.
I'm not a big fan of Vim Torque, either. Unless you have a quality Scholar's Regen V.
It's a tough one. You want to maximize Store TP, but you also want some survivability. You could have sets for every situation, but most are content staying safe.
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Quetzalcoatl.Tomasello
サーバ: Quetzalcoatl
Game: FFXI
Posts: 313
By Quetzalcoatl.Tomasello 2024-02-19 16:04:13
I'm not a big fan of Vim Torque, either. Unless you have a quality Scholar's Regen V.
It's a tough one. You want to maximize Store TP, but you also want some survivability. You could have sets for every situation, but most are content staying safe.
Well unless SE decides to add DRK to Malignance, then you will have to choose between survivability or more dps from Store TP if you use a Liberator.
It is what it is. Father Time's OAT is not impacted by DA so it's far and away more Sakpata friendly. It's not 2018 anymore folks, Liberator is not in a great spot.
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By Nariont 2024-02-19 16:15:58
Why not just use ody legs in place of ratri, serves the same function without giving you DT+10
sim must not account for augments i guess or is really valuing the atk from scythe skill
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Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2024-02-19 16:19:52
Why not just use ody legs in place of ratri, serves the same function without giving you DT+10
Agreed. I have Ody legs with STP+7 and over 30 accuracy on the augment, so +12 over all. +13 is possible, but got to get lucky with Fern stone.
By Taint 2024-02-19 16:27:00
Yeah I'm not swapping out Sakpata for a small paper DPS gain. Fully buffed I'm spamming my WS macro in my set above, I know the sims will replace a few pieces but a extra second of stun on F or a buff from GH and Sakpata will be far ahead of a less meva option.
Cerberus.Kylos
サーバ: Cerberus
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Posts: 4473
By Cerberus.Kylos 2024-02-19 16:30:12
Yeah I'm not swapping out Sakpata for a small paper DPS gain. Fully buffed I'm spamming my WS macro in my set above, I know the sims will replace a few pieces but a extra second of stun on F or a buff from GH and Sakpata will be far ahead of a less meva option.
Exactly this. Damage calculators are great when there are no other variables to consider. Hitting a brick wall? Awesome. Use what you want, but the game does not work like that. They help, but there is more to damage dealing than sheer numbers. Common sense can override the results you are being given.
By SimonSes 2024-02-19 17:01:45
I love calculating dps, but if you check whichever post I made recommending any sets, you will notice I prioritize meva above everything and I try to find highest DPS without dropping that important defensive (but also offensive) stat. for me even Bhikku is way too low on meva and it's only -30 per piece against Nyame. Something like Flamma or Odysean doesn't even exist for me anymore XD
サーバ: Bahamut
Game: FFXI
Posts: 1820
By Bahamut.Celebrindal 2024-02-19 17:15:13
Why not just use ody legs in place of ratri, serves the same function without giving you DT+10
Agreed. I have Ody legs with STP+7 and over 30 accuracy on the augment, so +12 over all. +13 is possible, but got to get lucky with Fern stone.
If you can handle the lack of raw -DT, Volte Tights (Bastok) are STP+8, acc+38, and meva+107. Still a massive meva loss compared to Nyame/Sakpata options, but it is a DA-free piece that I've found I'm able to make work in "hybrid" Liberator AM3 sets (not full DT builds, mind you).
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2024-02-20 09:06:30
Yeah your not wearing Ody / Volte legs for anything worth having this conversation over. If it's weak enough for us to not care about defensive stats, then it's not worth hyper optimizing gear sets over.
Liberator has always been an amazing weapon. It is by far Dark Knight's fastest weapon for raw TP gain, its top notch in landing a huge variety of spells, and as of the September 2018 version update, a contender for the top spot in Dark Knight's most damaging weapon overall.
What makes Liberator so good? Short answer: AM3 and Insurgency
Long answer: Liberator TPs faster than any other Drk weapon thanks to a combination of Aftermath level 3 and high weapon delay. It comes built-in with Insurgency, which is a surprisingly strong weapon skill which has gotten even more powerful recently. Also it excels when you need to self-skillchain, land spells on resistant targets, spam physical AoE damage, or for whatever reason need to spam magical weapon skills. On top of that its tons of fun to use in general.
Mythic Aftermath Mythic weapons have three levels of Aftermath, but only one of them is truly relevant. Aftermath level 3 (AM3) grants the user 40% chance to attack twice, and 20% chance to attack three times. This does work on weapon skills, but does not stack with double and triple attacks. This makes gearing for Liberator significantly different than gearing for other dark knight weapons, so lets get down to it.
You need an AM3 TP set. While multiattack builds rule in most other situations, they are somewhat redundant with Liberator's AM3. While it is down you want to build to 3000 TP with a standard issue multiattack set, weaponskill with Insurgency, then swap to a set of gear that prioritizes accuracy and store TP over all other stats. Ideally this will put you into a 3 hit build (Weapon skill plus 3 melee hits).
Its important to note that quadruple/triple/double attack procs from gear take priority over AM3 procs from Liberator. This means that a double attack from gear may override a triple attack from AM3 for instance. QA/TA/DA in gear are still stats that are good to have overall, but their efficacy is diminished. As a rule of thumb, consider gear DA to be worth 20% of it's listed value, gear TA to be worth 60% of its listed value, and QA to be worth about 73% of its listed value. These numbers are not perfectly accurate, but suffice for general use.
To actually create a 3hit AM3 build, you need loads of store TP. To make that easier, I put together a google spreadsheet to calculate just how much Store TP you need in TP and WS sets:
Liberator 3hit build calculator
To use it, make sure you have 528 delay set, then input your WS phase store TP and the number of hits you expect to land with your WS. The blue cell at the bottom will show you how much store TP you need for a 3hit build. Note, this does not assume Samurai sub, so make sure you factor in an extra 15 store TP.
For reference, here is the AM3 set I currently use used when this guide was posted:
ItemSet 360024
The Abyssal Beads +2 are rank25 with store TP +7
The Ankou's mantle is augmented with Store TP +10, dex +20, accuracy +30, and attack +20.
89 total store TP including /Sam sub
This particular gearset is aimed at being able to maintain a 3hit build even while using a single-hit weaponskill, assuming 22 store TP in the WS set, from /Sam and the Abyssal Beads +2.
Now lets look at something more accessible:
ItemSet 360020
This entry level set has 83 store TP with sub and assumes 0 store TP in the WS set, outside of /Sam. It requires all 4 hits of Insurgency to land. For every 3 store TP in gear beyond 83, it becomes tolerant of another hit missing.
Other gear options:
There is a ton of wiggle room when putting together your ideal build. Here are some alternatives:
Grip: bloodrain strap, nepenthe grip, nepenthe grip +1 Utu grip is by far best in slot, but these other options will do in a pinch.
Head: flamma zucchetto +2 So good its worth mentioning twice. Don't bother with anything less.
Neck: combatant's torque or ainia collar
Body: valorous mail Potentially best in slot, depending on augments and your accuracy target.
Hands: odyssean gauntlets or valorous mitts Augmented with at least store TP +6, to a maximum of +8
Rings: chirich ring, chirich ring +1, moonlight ring, petrov ring, Niqmaddu ring Niqmaddu ring is so good its worth building around, despite not having any store TP. Consider something like a dedition earring to offset the store TP you lose by not having store TP in this ring slot.
Earrings: enervating earring, neritic earring, tripudio earring Try to get earrings from one of the sets above, these alternatives mostly suck.
Back: Ankou's mantle Another item worth mentioning twice. Store TP +10, dex +20, accuracy +30, attack +20. Don't bother TPing in anything else.
Waist: ioskeha belt, ioskeha belt +1 Better than sailfi belt +1 if you are a high-buff situation and Last Resort is up. Personally I do enough low-buff content that I prefer to have at least 25% haste in gear at all times, your mileage may vary.
Legs: odyssean cuisses Augmented with at least store TP +3, maximum +8. With the right augments these can be best in slot.
Feet: valorous greaves Augmentable with store TP 1-8. If the extra store TP on these feet make or break your build, these can be a more appropriate than flamma gambieras +2.
Thats a lot about AM3, now what about putting it to use?
Weapon Skills
Insurgency
Liberator's bread-and-butter weapon skill. It consists of four hits, the first having an fTP multiplier ranging from 0.5 at 1000 TP to 6.0, subsequent hits having fTP values of 1.0 each. Liberator grants a hidden 30% damage boost to all hits, and augments can apply an additional 15%. Its stat mods are 20% Str and 20% Int, making raw stat stacking less than appealing. Because the first hit scales so well, and also because stacking multiattack is somewhat redundant, it made sense to stack this WS with all the +Weapon Skill Damage % gear you could get your hands on, even before the September 2018 update that made WSD% gear apply to all hits of weaponskills. After said version update, gearing Insurgency is a no-brainer:
ItemSet 360043
The Ankou's Mantle can be either STR+30 Acc/Att+20 WSD+10% or Dex+20 Acc+30 Att+20 WSD+10%
I have both backs and am currently using the high accuracy Ankou's to bring Insurgency's accuracy closer to parity with my TP set. At 3000 TP swap out moonshade earring for Telos, Cessance, Brutal, or another earring of your choosing.
Gear alternatives:
Ratri cuisses +1 These pants are amazing and worth taking extra time to talk about. They have higher accuracy than fallen's flanchard +3 and one less WSD% which makes them very competitive, but what really sets them apart is the store TP +10. Since 3hit builds are so thirsty for store TP, having an extra 10 in the WS set is potentially build-enabling. Do the math, look at your store TP options, and judge for yourself whether these are best-in-slot for you.
Belt: I feel like Fotia is good, but not that good. As it is most effective at low TP when Insurgency's initial hit is weak. Unfortunately, the competition for the belt slot just doesn't seem to stack up either. If anyone knows of a better belt, please let me know.
Sulevia's leggings +2 Better than NQ Ratri.
NQ Ratri set: The budget option
ignominy burgonet +3, ignominy gauntlets +3: Swap these in when you need the extra accuracy.
Valorous/Odyssean with WSD augments: I don't actually recommend these pieces because they tend to trail Ratri in accuracy and attack. And even Ratri+1 is lighter on accuracy than I would personally like. Remember that Insurgency has at least 3 extra hits that need to land, so try not to gear it like Torcleaver.
Niche WS
Spinning Scythe
What? Really? Spinning Scythe?
ItemSet 360043
Yes really. With the WSD% change Spinning Scythe under AM3 puts out a ton of AoE physical damage, unseating Fell Cleave as Drk's top AoE weapon skill. Reuse the above Insurgency gear set because accuracy/attack/WSD are key. Don't throw out your great axe though, because there are plenty of times where you need AoE and don't have time to futz around with gaining aftermath.
This was written during the WSD bug, during which multiattack and AM3 procs on weapon skill would inherit the Weapon Skill Damage values normally restricted to the primary hit. This has been fixed and while Spinning Scythe still does decent damage, for AoE Physical damage look to Fell Cleave with Lycurgos.
Shadow of Death and Infernal Scythe
ItemSet 360660
Ankou's Mantle with Str+30 Magic Acc+20 WSD+10%
I wasn't kidding when I said this section was niche. Liberator's huge TP gain and native magic accuracy make it Drk's go-to weapon for spamming tons of magic WS. Yes, its rare that you will want to spam magical WS, but there are times when its beneficial, such as blue eye statues in Dynamis San d'Oria D, abusing the attack down on Infernal Scythe or when you are opening a solo light skillchain.
Now, I will be up front and say I don't know much about magical weaponskills. The above gear set should be pretty good, but I don't know the proper ratios of MAB to WSD and the like, please let me know how this set can be improved.
Neat things you can do with a Liberator that are not spamming Insurgency Boosted Absorbs! ItemSet 362414
Carmine Mask path D
Ankou's Mantle with Magic Accuracy +30
Dark Knight gets a ton of gear to support Absorbs. Unfortunately, almost all of that gear is generally lacking in magic accuracy. We have Dark Seal, but if you aren't using that on Drain 3, you're doing it wrong. Chances are that if you need to cast Absorb-Accuracy on a target, it will have high enough magic evasion that you need all the magic accuracy you can get; there's no point stacking Absorb potency or duration if you are just going to get resisted. So stack all the magic accuracy you can get!
That said, even with Liberator, Absorbs are still too weak for general use, especially with the pitiful mods on Insurgency. Don't waste precious swing time casting them in combat. That said, they make great spells for pulling, and if a target is Perfect Dodging, Invincible, or just being kept asleep, absorb away!
Solo self skillchains! Yes, you can do these without a Liberator. But those other weapons don't have Liberator's insane TP generation, and thus can't skillchain as reliably.
If you are soloing mobs, are the only DD on a particular target, or the situation demands a skillchain, Liberator is there.
4 Step Solo Darkness
Insurgency to Entropy to Cross Reaper to Quietus = Gravitation, Darkness, Darkness.
You can string all the WS together for massive overall SC damage, or cut out Insurgency for a 3 step double darkness if you're short on time or patience.
3 Step Solo Light
Shadow of Death to Shadow of Death to Insurgency = Fragmentation, Light.
Bet you didn't think you could make Light with a Scythe. Then again, why would you want to when Torcleaver exists? Situations like the Mamool Ja Ambuscade come to mind when you need to crank out either Light or Darkness on a moment's notice without changing weapons.
Dedicated sleeper for Lowman Dynamis
Credit to Sapphire for this one. If you are in a pinch, Liberator Drk/Blm makes a great sleeper. Drain 3 plus Dread Spikes makes us highly survivable. I figure there isn't much point in posting an enfeebling gearset as that should be in the primary Dark Knight guide.
Got any crazy/silly/off-meta things you do with your Liberator? Let me know so I can add them to the list!
Neat things you can do with a Liberator that are in fact spamming Insurgency Did I mention Insurgency is really strong right now?
Insurgency is really strong right now. You should use it, it hits really hard.
That's all I can think of at the moment, please let me know what I can improve in this guide.
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