Leaden Sets For Dynamis

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » Jobs » Corsair » leaden sets for dynamis
leaden sets for dynamis
Offline
Posts: 45
By daviant 2018-11-16 06:45:35  
I'm wondering what your leaden MaCC sets look like for the new dyna bosses . Also what do they look like outside of dyna . Please assist .
 Asura.Toralin
Offline
サーバ: Asura
Game: FFXI
user: toralin
Posts: 815
By Asura.Toralin 2018-11-16 07:37:28  
ItemSet 345986
DP rank 15
Of course Obi for Dynamis since Dark weather

This one-shots stats at 1k TP
 Leviathan.Celebrindal
Offline
サーバ: Leviathan
Game: FFXI
Posts: 1463
By Leviathan.Celebrindal 2018-11-16 07:40:40  
talking wave 3 boss? Because once our group hits wave 3, we Corsairs typically are relying on Savage Blade over Leaden (Leaden of course rips thru waves 1 and 2), and our sets are pretty on point Macc/MAB/WSD wise. Its just not as potent typically if you have a solid Savage set (mostly acc wise, you're not gonna be able to have the same Savage set as a BLU with an A sword skill level for example).

Here are my current leaden sets:

sets.WS['Leaden Salute'] = {ammo="Living Bullet",
head="Pixie Hairpin +1",
body="Lanun Frac +3",
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs={ name="Herculean Trousers", augments={'Pet: "Dbl.Atk."+2 Pet: Crit.hit rate +2','Blood Pact Dmg.+6','Weapon skill damage +5%','Accuracy+6 Attack+6','Mag. Acc.+20 "Mag.Atk.Bns."+20',}},
feet="Lanun Bottes +3",
neck="Baetyl Pendant",
waist="Hachirin-no-Obi",
left_ear="Friomisi Earring",
right_ear={ name="Moonshade Earring", augments={'MP+25','TP Bonus +25',}},
left_ring="Dingir Ring",
right_ring="Archon Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','AGI+10','Weapon skill damage +10%',}}}

For higher macc needs I swap in Sanctity Necklace over Baetyl Pendant and Eschan Stone if I'm not getting storms or have weather (in Dyna, its Hachirin 100%). Also, my lua swaps the Moonshade Earring for Novio Earring if I use Leaden at a TP higher than 2749TP.
Offline
Posts: 994
By Boshi 2018-11-16 07:47:35  
Exactly the same as Leaden everywhere else but with obi on
[+]
Offline
Posts: 6380
By Afania 2018-11-16 09:45:26  
daviant said: »
I'm wondering what your leaden MaCC sets look like for the new dyna bosses . Also what do they look like outside of dyna . Please assist .

For wave 3 boss you don't need macc, their stats are low.

For volte NM use macc buffs. If you don't have macc buffs then use savage. Rostam x2 is great for macc, also bis for melee leaden on spreadsheet.
[+]
Offline
Posts: 6380
By Afania 2018-11-16 13:39:31  
Leviathan.Celebrindal said: »
talking wave 3 boss? Because once our group hits wave 3, we Corsairs typically are relying on Savage Blade over Leaden (Leaden of course rips thru waves 1 and 2), and our sets are pretty on point Macc/MAB/WSD wise. Its just not as potent typically if you have a solid Savage set (mostly acc wise, you're not gonna be able to have the same Savage set as a BLU with an A sword skill level for example).

To be honest on wave 3 fodder I would only consider using leaden if ws set is extremely high end. A bis melee leaden set with R25 Rostam/rostam/R15 dp is so much more expensive than BiS savage set with sapara +1/blurred +1/tp bonus. 600m v.s 12m in 3 weapon slots BiS lol.

Without Rayke, Volte takes 50% darkness dmg reduction if I remember correctly reading somewhere. So the fat chance is that for majority of avg geared cor their savage will out perform leaden just because how easy in terms of gears and buffs to get decent savage number on volte.
 Leviathan.Celebrindal
Offline
サーバ: Leviathan
Game: FFXI
Posts: 1463
By Leviathan.Celebrindal 2018-11-16 15:23:51  
I will say this for those looking to build a savage blade set for Wave 3 mobs/NMs- overdo it on the accuracy. Its rare that I'm not sporting a prime marine stewpot in Dynamis (thanks Nite), and even with 2 bards rotating to preserve 2 madrigals 100% of the time along with that, I'm still not pleased with my WS landing rate at times (see THF mobs). I went back, redid some augments aiming for more melee accuracy along with WSD, and have been "ok" with it so far.
Offline
Posts: 6380
By Afania 2018-11-16 15:55:40  
Leviathan.Celebrindal said: »
I will say this for those looking to build a savage blade set for Wave 3 mobs/NMs- overdo it on the accuracy. Its rare that I'm not sporting a prime marine stewpot in Dynamis (thanks Nite),

Should be using oceanfin on wave 3 if you choose to use savage. Attack is extremely important.
[+]
necroskull Necro Bump Detected! [51 days between previous and next post]
 Asura.Nohearts
Offline
サーバ: Asura
Game: FFXI
user: zufafa
Posts: 4
By Asura.Nohearts 2019-01-07 01:01:35  
Why pixie hairpin +1 over a Herc. head peice with like lets say a augment of 29 Magic atk bns, and skill chain +3%?
 Sylph.Oraen
Offline
サーバ: Sylph
Game: FFXI
user: Gaztastic
Posts: 2053
By Sylph.Oraen 2019-01-07 01:17:56  
Pixie is Dark Affinity, not normal MAB. Affinity is basically MAB on steroids. It's going to take an unbelievably good augment on Herc Helm to beat Pixie for raw damage. If you need the macc, though, Herc is a good swap.
 Asura.Arico
Offline
サーバ: Asura
Game: FFXI
user: Tename
Posts: 119
By Asura.Arico 2019-01-07 01:36:22  
You need almost 100 mab to beat pixie.
 Asura.Ladyofhonor
Offline
サーバ: Asura
Game: FFXI
Posts: 2245
By Asura.Ladyofhonor 2019-01-07 02:02:55  
You can make the argument a Herc head would win if you need the magic accuracy, but potency wise there's no replacement for Pixie.