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Waltz Potency Set
Bahamut.Mayoyama
サーバ: Bahamut
Game: FFXI
Posts: 26
By Bahamut.Mayoyama 2019-01-20 10:09:36
Hello all,
Sorry to post but after looking through many pages of the dancer discussion thread I was unable to find a sample of an ideal waltz potency set (all discussions focused on melee/ws sets)
I know cure potency is easy to cap but is there an "ideal" set?
Bahamut.Mayoyama
サーバ: Bahamut
Game: FFXI
Posts: 26
By Bahamut.Mayoyama 2019-01-20 10:48:06
OH sorry, I didnt see what one, I was looking here, apologies
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2019-01-20 10:50:07
Only difference would be that you can drop Anwig salade for something with more punch (Horos Tiara, or some other high CHR piece), since we're not as limited by recasts now.
[+]
Bahamut.Mayoyama
サーバ: Bahamut
Game: FFXI
Posts: 26
By Bahamut.Mayoyama 2019-01-23 07:54:12
Thanks for the tip
By SimonSes 2019-01-23 09:41:25
I just save inventory space and use Mummu Bonnet +2 for curing waltzes.
サーバ: Asura
Game: FFXI
Posts: 472
By Asura.Wormfeeder 2019-01-23 10:51:50
this is what I use for waltz. I get self cures of about 2200 hp right now, curing others i get around 1700 to 1800 CW-V.
{
ammo="Yamarang",
head={ name="Horos Tiara", augments={'Enhances "Trance" effect',}},
body="Maxixi Casaque +1",
hands="Meg. Gloves +2",
legs={ name="Herculean Trousers", augments={'Weapon skill damage +5%','Accuracy+11',}},
feet="Maxixi Shoes +1",
neck="Unmoving Collar",
waist="Windbuffet Belt +1",
left_ear="Roundel Earring",
right_ear="Handler's Earring",
back={ name="Toetapper Mantle", augments={'"Store TP"+3','"Dual Wield"+3','"Rev. Flourish"+15',}},
}
Necro Bump Detected!
[435 days between previous and next post]
By Galkapryme 2020-04-02 13:54:52
My Curing Waltz set is a slight overkill, and I'm sure I could stand to replace a few accessories (earrings and rings). I believe "Cure effects received" includes waltzes, but I'm not sure. I can't find anything on it. That said, 3 of my items include this feature. One includes Blink, which is quite usefull, as Curing Waltz/Divine Waltz generate quite a bit of enmity:
Code -- Waltz set (chr and vit)
sets.precast.Waltz = {
head={ name="Horos Tiara +3", augments={'Enhances "Trance" effect',}}, -- Waltz Pot. 15%
body="Maxixi Casaque +1", -- Waltz Pot. 15%, Rec. 6%
hands={ name="Buremte Gloves", augments={'Phys. dmg. taken -2%','Magic dmg. taken -2%','Rng.Atk.+10',}}, -- Rec. 13%
legs="Dashing Subligar", -- Waltz Pot. 10% + Blink
neck="Etoile Gorget +2", -- Waltz Pot. 10%
waist="Gishdubar Sash", -- Rec. 10%
left_ear="Thureous Earring",
right_ear="Impregnable Earring",
left_ring="Paguroidea Ring",
right_ring="Defending Ring",
back={ name="Toetapper Mantle", augments={'"Store TP"+1','"Dual Wield"+2','"Rev. Flourish"+20','Weapon skill damage +5%',}}, -- Walty Pot. 5%
}
By geigei 2020-04-02 14:03:39
I believe "Cure effects received" includes waltzes, but I'm not sure. Waltz have its own description for received so no.
By Galkapryme 2020-04-02 15:13:47
I believe "Cure effects received" includes waltzes, but I'm not sure. Waltz have its own description for received so no.
That said, "Cure Potency received" differs from "Cure effects received." For this reason, I wondered if CER could apply to cure, BLU spells, and waltzes, while "Waltz effects received" would only apply to waltzes. As I don't see anything definitive on it, I don't really know.
By Galkapryme 2020-04-02 15:14:49
I concede that I am likely completely in the wrong...which is fine. I was just hoping for a definitive answer.
Necro Bump Detected!
[32 days between previous and next post]
Phoenix.Chuwei
サーバ: Phoenix
Game: FFXI
Posts: 2
By Phoenix.Chuwei 2020-05-04 23:31:15
Here is my set for Waltzes:
http://www.ffxiah.com/item-sets/150086
Anwig salade has Waltz delay -2 which reduces recast by 2 seconds, super useful esp for those higher tier waltzes
Waltz Potency is way better than stacking CHR. I stack enmity- in free slots without potency.
Herculean set has an augment that gives up to 11% max waltz potency so you could potentially have +55% waltz potency if you get max on all pieces in the set alone, but I use anwig salade + AF1 body for 10%.
I have around +30% currently and pretty much never have to use any Waltz higher than II or III on bosses/ambuscade etc.
By Gilika 2020-05-05 07:36:42
...so you could potentially have +55% waltz potency...
The gear cap for Waltz Potency is +50%, I believe. (+30% for Waltz Potency Received, which is a separate category.) It isn't too hard to hit that, especially once you get the relevant AF/Relic pieces to 119, so most other slots can be used for CHR or enmity modification.
Hello all,
Sorry to post but after looking through many pages of the dancer discussion thread I was unable to find a sample of an ideal waltz potency set (all discussions focused on melee/ws sets)
I know cure potency is easy to cap but is there an "ideal" set?
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