WhiteMage GearSets

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » Jobs » White Mage » WhiteMage GearSets
WhiteMage GearSets
 Bismarck.Xzerper
Offline
サーバ: Bismarck
Game: FFXI
Posts: 7
By Bismarck.Xzerper 2019-08-08 13:42:44  
Are there any benefits to having Queller's Rod anymore? Or is that just some Hypetrain Rod that many WHMs use with Solace Shield?

Do any of these gearsets take into consideration being 1200JP WHM?

Thank you for answering, and sorry if its already been answered.
Offline
Posts: 129
By gistofanything 2019-08-08 14:30:37  
Bismarck.Xzerper said: »
Are there any benefits to having Queller's Rod anymore? Or is that just some Hypetrain Rod that many WHMs use with Solace Shield?

Do any of these gearsets take into consideration being 1200JP WHM?

Thank you for answering, and sorry if its already been answered.

From what I understand, Queller Rod is popular as a starting option for WHM due to it being relatively easy to obtain (Ru'aun T2). 2 cure potency ii as well as 2 decent augment paths for cheap. I believe Chatoyant Staff is seen as the go-to curing weapon, though due to the Iridescence bonus (assume you keep up Aurorastorm on yourself).

As for being 1200jp on WHM, you get Full Cure, which you'd really only be realistically be using when you're getting MP back with Mystic Boon, nothing really changes as the most notable upgrade you're really getting from JP is your barspell potency and regen duration.
 Leviathan.Isiolia
Offline
サーバ: Leviathan
Game: FFXI
user: Isiolia
Posts: 253
By Leviathan.Isiolia 2019-08-08 15:27:56  
Bismarck.Xzerper said: »
Are there any benefits to having Queller's Rod anymore? Or is that just some Hypetrain Rod that many WHMs use with Solace Shield?

Do any of these gearsets take into consideration being 1200JP WHM?

Thank you for answering, and sorry if its already been answered.

Queller Rod, particularly with a Sors shield, still offers a nice chunk of -enmity, Cure potency, and (with path D) Cure Cast Time reduction, among other small benefits. You can cap those stats in other ways, so the benefit would hinge on what the rest of your set looks like (and in turn, perhaps, how much effort you intend to put into the job).

I think most can still find use in Queller/Sors in precast, and I use it in my default cure sets that get used if latent isn't active.
necroskull Necro Bump Detected! [95 days between previous and next post]
 Bismarck.Xzerper
Offline
サーバ: Bismarck
Game: FFXI
Posts: 7
By Bismarck.Xzerper 2019-11-11 03:22:14  
DaneBlood said: »
Since our nice guide at On Healing Hands - A Comprehensive WHM Guide (V2) are no longer updated with current gearsets I Decided to make this little post for putting in optimal and El' cheapo gearsets.

This is also for debate about optimal/good gearsets so if you have a Gearset that you want to suggest, putt it in here.


--- The Wardrobe ---

Cure are probably the most important gearsets so lets start with those

ItemSet 365112
Stats:
Cure potency: 51
Cure Potency II: 16

Enmity-: 56
Conserve MP: 20 (that around 5% reduction in cost)
Haste: 20 ( not counting cape)
Fast Cast: 14 (not counting cape)
Spell interruption rate: -20

Cure to MP: 6%
Weather bonus: yes
Solace Boost : 24

Augments and swaps:


ItemSet 360041

Stats:
Cure Power: 717 (not calculating in cape)
Cure Potency: 50
Cure Potency 2: 7

Enmity-: 21
Conserve MP: 17
Recast: 32%

Cure to MP: 6%
Weather bonus: yes
Solace Boost : 24

Augments and where to get it

Some rotation/tweaks:



Cursna Sets
ItemSet 365323
No dual wield setup. I assume /sch here

Stats
AoE: Yes
Cursna Effect: +116%
Healing skill: +129
Haste:24
FastCast:17*
Enmity-: 3*
ConMP: 10

65.16% doom removal rate

* not counted in divine benison effect from WHM job nor yagrush

Augments:

Alternative pieces:


P.S.
Im slowly updating from work o this is currently in a "work in progress state"
What would you suggest for a Curaga set? I keep trying to make sets, but I always end up over the 50% cap, quite a bit. Trying to keep Cleric's Torque +2 in the set, due to the Emnity and vast amount of MND it provides.

Going over the cap should be fine I guess? But not too sure about possible options that would be relevant.

Thank you for your response.
Offline
Posts: 193
By Wotasu 2019-11-11 04:11:14  
Asura.Alfylicious said: »
Nice! Love seeing more whm stuff! Raetic Rod +1 shouldn't be left out. Xpost from the Healing Guide forum:

This is what I currently run and when aurorastorm is active I just swap Ninurta's sash with hachirin-no-obi.

That gives a straight 10% boost to cure output and 1% chance at free cure at the expense of +6 Haste and +6% Spell Interruption Rate Down. Once enmity is capped you can really start customizing what you want to aim for be it conserve MP or DT/M.eva etc. You can upgrade the neck to +2 if you want / need.

Node 354
The very next post on 1st page is probably the BiS setup.
 Bismarck.Xzerper
Offline
サーバ: Bismarck
Game: FFXI
Posts: 7
By Bismarck.Xzerper 2019-11-11 10:48:32  
Only issue with that, is it likely doesn't return MP back to you.

Situations where you do not have a COR, or BRD, or RDM and are /SCH..I don't want to mindlessly blow it away unless that set can truly at least make the Curaga III go dead even, or gain MP back.

Ambuscade is a prime example of what I spam curagas in. So it would be bad if I ran out because of the strain on my MP w/o any support to supplement it.

I have no way of testing it either before I'd invest in it.
Offline
Posts: 193
By Wotasu 2019-11-11 11:35:24  
You mean the club? Can just change that to Chatoyant Staff w/ storm.

Like this maybe?
ItemSet 369654
 Asura.Nebohh
Offline
サーバ: Asura
Game: FFXI
user: Kealohaa
Posts: 57
By Asura.Nebohh 2019-11-11 11:56:30  
Bismarck.Xzerper said: »
Only issue with that, is it likely doesn't return MP back to you.

Situations where you do not have a COR, or BRD, or RDM and are /SCH..I don't want to mindlessly blow it away unless that set can truly at least make the Curaga III go dead even, or gain MP back.

Ambuscade is a prime example of what I spam curagas in. So it would be bad if I ran out because of the strain on my MP w/o any support to supplement it.

I have no way of testing it either before I'd invest in it.
If you are concerned about MP returned, I would make a hybrid set more focused on conserve MP then. That's what I currently use along with a good idle (15mp) refresh set. I never worry about running out of MP and I don't even need ballads, etc. With all that's available along with mastered WHM, it's not hard to do just that.
 Asura.Airoh
Offline
サーバ: Asura
Game: FFXI
user: Anjou
Posts: 19
By Asura.Airoh 2019-11-17 12:41:46  
Trying to get into whm for the first time. Does someone have a lua they can share? Also are the other utility sets from the guide, like fastcast, still good?
[+]
Offline
Posts: 193
By Wotasu 2019-11-17 13:04:38  
This is what I use more or less for FC.
Code
main={ name="Gada", augments={'"Fast Cast"+5','MND+7','Mag. Acc.+19','"Mag.Atk.Bns."+9',}},
ammo="Sapience Orb",
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body="Inyanga Jubbah +2",
hands={ name="Gende. Gages +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -4%','Song spellcasting time -5%',}},
legs="Aya. Cosciales +2",
feet="Regal Pumps +1",
neck="Cleric's Torque +1",
waist="Witful Belt",
left_ear="Malignance Earring",
right_ear="Loquac. Earring",
left_ring="Prolix Ring",
right_ring="Kishar Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Eva.+20 /Mag. Eva.+20','"Fast Cast"+10','Occ. inc. resist. to stat. ailments+10',}},


for -CCT
Code
main={ name="Queller Rod", augments={'Healing magic skill +15','"Cure" potency +10%','"Cure" spellcasting time -7%',}},
sub="Sors Shield",
ammo="Impatiens",
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body="Inyanga Jubbah +2",
hands={ name="Gende. Gages +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -4%','Song spellcasting time -5%',}},
legs="Ebers Pant. +1",
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
neck="Cleric's Torque +1",
waist="Witful Belt",
left_ear="Malignance Earring",
right_ear="Mendi. Earring",
left_ring="Kishar Ring",
right_ring="Lebeche Ring",
back="Perimede Cape",
By Jetackuu 2019-11-17 13:46:12  
Why do you even bother with cct?
Offline
Posts: 896
By Chimerawizard 2019-11-17 13:54:45  
Jetackuu said: »
Why do you even bother with cct?
looks like it's so he can cap Quick Cast as well.
By Jetackuu 2019-11-17 13:56:11  
Chimerawizard said: »
Jetackuu said: »
Why do you even bother with cct?
looks like it's so he can cap Quick Cast as well.
Hmm, I optimized for recast, but iirc I don't have many qc pieces.
Offline
Posts: 193
By Wotasu 2019-11-17 14:12:18  
Chimerawizard said: »
Jetackuu said: »
Why do you even bother with cct?
looks like it's so he can cap Quick Cast as well.
yes it's for Quickcast
By Jetackuu 2019-11-17 14:37:49  
word
Offline
Posts: 32
By AsAller 2019-11-21 19:53:13  
What is longest duration for regen that is possible?

And what would be ideal set?
Offline
Posts: 193
By Wotasu 2019-11-22 02:00:35  
This is ~3min20s and I think is the best option for potency and duration.
ItemSet 369805

This would be max duration at ~4min30s
ItemSet 369807
Offline
Posts: 32
By AsAller 2019-11-22 13:39:25  
Thanks and assuming Telchine is +10%?
Offline
Posts: 193
By Wotasu 2019-11-22 21:32:27  
AsAller said: »
Thanks and assuming Telchine is +10%?
Yepp. And 5~6 on the Gada.