A Summoner's Gear Guide

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A Summoner's Gear Guide
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By Tarage 2026-02-24 05:17:02  
Asura.Pergatory said: »
I'd wager you're missing Hoxne Torque, that's the only change to max skill set in recent history.

ItemSet 255753
Actually for some reason I was using Nirvana. I think I copy/pasted wrong somewhere when I was refactoring things. Thanks.
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By Sylvebits 2026-03-12 11:32:14  
Regarding Merlinic augs on the feet, hand, and head slots.

For multi hits: Would it not be better than helios feet, AF+3 hands, and Apogee HQ head to use Merlinic augments in those slots with +9-10BPD, 6DA, and ACC/ATT? I know AF+3 hands have +10DA, but no BPD stat, so would the 4 less DA be made up by the +9~10 BPD? Or do we take AF+3 hands for the addition ACC as well?

ItemSet 402316
Assuming Merlinic all has +9-100BPD, 6DA, and ACC/ATT

And for Flaming crush, would +9-10BPD 35-40MAB and/or MACC/ACC/ATT not be equal to apogee+1 feet?

ItemSet 402317
Assuming 9-100BPD, 35-40MAB, and/or MACC/ACC/ATT
Edit here: I suppose if you dont have cat crown, merlinic head with the above augs would be better then Apogee NQ/HQ head?
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By Asura.Wotasu 2026-03-12 14:47:26  
Sylvebits said: »
Regarding Merlinic augs on the feet, hand, and head slots.

For multi hits: Would it not be better than helios feet, AF+3 hands, and Apogee HQ head to use Merlinic augments in those slots with +9-10BPD, 6DA, and ACC/ATT? I know AF+3 hands have +10DA, but no BPD stat, so would the 4 less DA be made up by the +9~10 BPD? Or do we take AF+3 hands for the addition ACC as well?

Assuming Merlinic all has +9-100BPD, 6DA, and ACC/ATT

And for Flaming crush, would +9-10BPD 35-40MAB and/or MACC/ACC/ATT not be equal to apogee+1 feet?


Assuming 9-100BPD, 35-40MAB, and/or MACC/ACC/ATT
Edit here: I suppose if you dont have cat crown, merlinic head with the above augs would be better then Apogee NQ/HQ head?
Merlinic cant get Bloodpact Dmg and Pet: Double Attack on the same Augment, they share the same aug slot. unless some really lucky Dark Matter aug, which probably isnt a thing.

And about Flaming Crush and Apogee Pumps+1, they are only 10BP dmg 35 Pet: mab in themself, you're forgetting set bonus, add another +2 BP from bonus with apogee slacks+1.
And getting 35-40mab on Merlinics is hard. And the would need to be 10/40 to be equal to Pumps.
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By Sylvebits 2026-03-12 15:08:46  
Asura.Wotasu said: »
Sylvebits said: »
Regarding Merlinic augs on the feet, hand, and head slots.

For multi hits: Would it not be better than helios feet, AF+3 hands, and Apogee HQ head to use Merlinic augments in those slots with +9-10BPD, 6DA, and ACC/ATT? I know AF+3 hands have +10DA, but no BPD stat, so would the 4 less DA be made up by the +9~10 BPD? Or do we take AF+3 hands for the addition ACC as well?

Assuming Merlinic all has +9-100BPD, 6DA, and ACC/ATT

And for Flaming crush, would +9-10BPD 35-40MAB and/or MACC/ACC/ATT not be equal to apogee+1 feet?


Assuming 9-100BPD, 35-40MAB, and/or MACC/ACC/ATT
Edit here: I suppose if you dont have cat crown, merlinic head with the above augs would be better then Apogee NQ/HQ head?
Merlinic cant get Bloodpact Dmg and Pet: Double Attack on the same Augment, they share the same aug slot. unless some really lucky Dark Matter aug, which probably isnt a thing.

And about Flaming Crush and Apogee Pumps+1, the are only 10BP dmg 35 Pet: mab in themself, you're forgetting set bonus, add another +2 BP from bonus with apogee slacks+1.
And getting 35-40mab on Merlinics is hard. And the would need to be 10/40 to be equal to Pumps.

Ahhh I was unaware they share the same slot. This is my updated set then:
ItemSet 402316

I suppose that's why it's better to go Helios head/feet for multi-strike? Would Merlinic hands at +10BPDmg ACC/STR/ATT pull ahead of AF+3 hands then?

Then for flaming crush, it's only worth it if you get those max augs? or would a separate pair of Helios boots be acceptable? Assuming HQ feet are out of reach.

And quickly about earring. Since I'm farming Lugalbanda earring atm, would beckoners+1 be worth it in the meanwhile in either set with gelos earring?
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By Asura.Wotasu 2026-03-13 01:37:48  
You need a healthy mix of Bloodpact:DMG and Double Attack.
Can't just stack double attack, and you can't just go 100% bpd.
In general depending on gear merlinic hands with a total of +15bpd and Acc/ Atk is to strong to ignore.
And a 2nd pair with Bpd and pet:mab for Flaming Crush.

For Flaming Crush, a pair of Helios feet with Bpd and pet:mab would be a decent starter,
NQ apogee pumps are fine as well, they just don't activate the set bonus.

And yes beckoners earrings are worth it b4 Lugalbanda.
Don't forget they also give Avatar LV+1 which is a nice stat boost.
There is a calculator made by Pergatory linked at the bottom of the guide if you want to test things out.
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By Darvinkr 2026-04-18 12:50:15  
I am currently mastering and gearing SMN to eventually do Sealed Fate and I read that Nirvana is not needed for that fight.

So my question is, what is the best option to replace Nirvana?

Could Opashoro stg4 remplace Nirvana having no Avatar Perpetuation cost reduction? or Was+1 will be also needed?

In the fight the 2xSMNs should blood pact every 14 seconds, alternating mewing and rage; and the comp. include a RDM and a BRD, so I understand SMN will get Refresh and Ballad.
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By Asura.Sechs 2026-04-18 13:59:57  
I'm not entirely sure I'm getting your question, so my answer might be not what you're looking for.

If you discard the AM3 (different for both weapons) and the Avatar Perp cost present on Nirvana and not Opashoro, then Nirvana R15 and Opashoro S4 are pretty much the same.

Keep in mind, I'm sure you already know this, that Nirvana is not the BiS staff for everything for SMN, so likewise the same can be said about Opashoro.

Opashoro S4 with AM3 up will be better than Nirvana for stuff like Flaming Crush.
Also, it's gonna lose to Nirvana for all the stuff where Nirvana Excels with AM3 up (since the aftermath is different).
Basically all the BPs with replicating-FTP, which are the main source of physical damage for SMN.
Stuff like Volt Strike, Hysteric Barrage etc.
For all that stuff, Nirvana with AM3 up is BiS.
Nirvana with AM3 down is pretty much the same as Opashoro S4 though, for those.

Both weapons lose to simple weapons when it comes to Magical BPs but, again, I'm sure you knew that already.
Then there's Physical BPs without replicating-FTP. Granted those BPs aren't that great and you barely use them, but for them Nirvana's AM3 doesn't really make a huge difference, as such Opashoro S4 is pretty much on the same spot as Nirvana R15.
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By Darvinkr 2026-04-18 16:53:34  
Thank you for the explanation, I think that your explanation indirectly addressed my question, and now I understand it better, so avatar perpetuation cost reduction seems irrelevant and the relevant part is AM3.

I suppose the best scenario is use Nirvana with AM3 and alternate between Mew and Claws using Nirvana to not loose AM3.

If I don't have Nirvana, I think I will use "Pet: Macc set" for Mew with Grioavolr and "Phys Multihit Blood Pact High Acc set" with Gridarvor (aug), as I don't have Nirvana and it takes too much time and gil to do it.
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By Carbuncle.Maletaru 2026-04-18 17:45:34  
Darvinkr said: »
If I don't have Nirvana, I think I will use "Pet: Macc set" for Mew with Grioavolr and "Phys Multihit Blood Pact High Acc set" with Gridarvor (aug), as I don't have Nirvana and it takes too much time and gil to do it.

IDK what the cheap/easy physical BP staff is, maybe it's gridarvor. For Mewing, there's no macc check (for the TP reduction) AFAIK, so I wouldn't bother getting a special staff for it at all.
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By Darvinkr 2026-04-18 19:20:16  
Thank you, I did't know, that's great.
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By Asura.Sechs 2026-04-19 02:50:02  
Darvinkr said: »
so avatar perpetuation cost reduction seems irrelevant
I wouldn't say it's "irrelevant". It's not a huge deal either these days though.
Let's say you on SMN ideally you want to idle in at least 670 skill to reach the related Favor tier.
Having perp cost-8 on the staff, while not necessary, grants you a lot more freedom in the other slots, so less "sacrifices" to reach the 670+ tier.
It's useful, but not a big deal yeah. Calling it "irrelevant" is a bit ungrateful imho


Quote:
I suppose the best scenario is use Nirvana with AM3 and alternate between Mew and Claws using Nirvana to not loose AM3.
Not sure what you mean here, Mewing Lullaby for TP reset?
You don't lose AM3 as long as you "lock" your MH and your grip.
You can freely change avatar. Don't really need AM3 (or nirvana lol) for Mewing Lullaby.
And with "Claws" what did you mean? Predator Claws from Garuda?
Which isn't exactly the best DPS blood pact rage SMN has access to, not the worst either of course.

If you don't have Nirvana the next Best option for FTP replicating Physical BPs (which are by far the best source of physical damage on SMN) is Augmented Gridarvor if I recall (oboro weapon)
Pergatory published tests on this thread a long time ago.
And, while there was a big gap, the next best option after AM3 Nirvana was that.
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By Tarage 2026-04-19 09:11:18  
Gonna have to step in there and say that no, having -perp is still very much useful. The reason is Favor has a weird property. Normally having favor on increases your perp cost. This however is completely negated if your -perp gear gets your perp level down to 1. If you do that, the perp negative isn't applied.

Prior to making Nirvana I actually made all of the magian -perp staves. There have been a lot of gear added that gives suitable enough -perp.

All of this is completely pointless however because the guide on the 1st page goes out of it's way to list budget friendly gear, so I don't know why we're even having this conversation. Use the fricking guide bozo.
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By Asura.Sechs 2026-04-19 09:24:35  
It's what I said above. I wouldn't call perpetuation "irrelevant".
But it's not an unique stat on Nirvana.
You do "need" to reach -14 perp, but you do not "need" Nirvana to achieve that.
Nirvana simply allows you more freedom in the other slots, i.e. less sacrifices to reach -14 and also reach the 670+ tier.
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By Tarage 2026-04-19 09:36:42  
True. My point though is all his questions were answered by the guide he refused to read.
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By Carbuncle.Maletaru 2026-04-19 10:15:27  
You also don't need either of those, because he's talking about doing Sealed Fate, with RDM and BRD, while swapping pets constantly.

He won't be running out of MP, so avatar perp sets are the last possible thing he needs to worry about.

He also won't be using Avatar's Favor idle sets for the auras.
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By Tarage 2026-04-19 18:30:56  
Carbuncle.Maletaru said: »
You also don't need either of those, because he's talking about doing Sealed Fate, with RDM and BRD, while swapping pets constantly.

He won't be running out of MP, so avatar perp sets are the last possible thing he needs to worry about.

He also won't be using Avatar's Favor idle sets for the auras.

The favor sets are NOT for the auras, they are for driving BP timer cost down.
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By Carbuncle.Maletaru 2026-04-19 19:13:34  
Tarage said: »
Carbuncle.Maletaru said: »
You also don't need either of those, because he's talking about doing Sealed Fate, with RDM and BRD, while swapping pets constantly.

He won't be running out of MP, so avatar perp sets are the last possible thing he needs to worry about.

He also won't be using Avatar's Favor idle sets for the auras.

The favor sets are NOT for the auras, they are for driving BP timer cost down.

Well, explain this then.

Asura.Sechs said: »
Let's say you on SMN ideally you want to idle in at least 670 skill to reach the related Favor tier.
Having perp cost-8 on the staff, while not necessary, grants you a lot more freedom in the other slots, so less "sacrifices" to reach the 670+ tier.
Asura.Sechs said: »
Nirvana simply allows you more freedom in the other slots, i.e. less sacrifices to reach -14 and also reach the 670+ tier.
Tarage said: »
Gonna have to step in there and say that no, having -perp is still very much useful. The reason is Favor has a weird property. Normally having favor on increases your perp cost. This however is completely negated if your -perp gear gets your perp level down to 1. If you do that, the perp negative isn't applied.

Prior to making Nirvana I actually made all of the magian -perp staves. There have been a lot of gear added that gives suitable enough -perp.

To be clear: I don't disagree with the point at all, as a career SMN it's a great idea to invest in all this gear.

That said, this dude has a *nothing* SMN and wants to make SMN explicitly for Sealed Fate. We should tailor the advice to his request, not to making him a BiS SMN for everything in the game.

Dude's gonna have his avatars out for like...3 seconds each, while under Refresh 3 and Ballad. He's not gonna have to worry about his perpetuation set. He could be bleeding MP and still never run OOMP.
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By Tarage 2026-04-20 03:57:28  
Carbuncle.Maletaru said: »
Tarage said: »
Carbuncle.Maletaru said: »
You also don't need either of those, because he's talking about doing Sealed Fate, with RDM and BRD, while swapping pets constantly.

He won't be running out of MP, so avatar perp sets are the last possible thing he needs to worry about.

He also won't be using Avatar's Favor idle sets for the auras.

The favor sets are NOT for the auras, they are for driving BP timer cost down.

Well, explain this then.

Asura.Sechs said: »
Let's say you on SMN ideally you want to idle in at least 670 skill to reach the related Favor tier.
Having perp cost-8 on the staff, while not necessary, grants you a lot more freedom in the other slots, so less "sacrifices" to reach the 670+ tier.
Asura.Sechs said: »
Nirvana simply allows you more freedom in the other slots, i.e. less sacrifices to reach -14 and also reach the 670+ tier.
Tarage said: »
Gonna have to step in there and say that no, having -perp is still very much useful. The reason is Favor has a weird property. Normally having favor on increases your perp cost. This however is completely negated if your -perp gear gets your perp level down to 1. If you do that, the perp negative isn't applied.

Prior to making Nirvana I actually made all of the magian -perp staves. There have been a lot of gear added that gives suitable enough -perp.

To be clear: I don't disagree with the point at all, as a career SMN it's a great idea to invest in all this gear.

That said, this dude has a *nothing* SMN and wants to make SMN explicitly for Sealed Fate. We should tailor the advice to his request, not to making him a BiS SMN for everything in the game.

Dude's gonna have his avatars out for like...3 seconds each, while under Refresh 3 and Ballad. He's not gonna have to worry about his perpetuation set. He could be bleeding MP and still never run OOMP.

If you're gonna be spamming mewing you likely want to have the BP delay cost down as much as possible, but whatever. Again, the first page has budget builds for everything.
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