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Moogle Ambuscade V1 Kupo!
サーバ: Bahamut
Game: FFXI
Posts: 20
By Bahamut.Autherius 2023-01-13 12:01:25
Got VD down in under 4 mins from entry now, really easy month if you can do good white damage. We are using 3x WAR, BRD COR WHM with 3 Ukons. Its barely getting 2 SPs off before it dies from the sheer white damage power, just follow the moogles as needed.
Thanks Kujah. So I joined a group, we did 2 Empy MNKs, and 1 Empy SAM. 6 min kills. Not bad if you don't have Uko yet.
Bahamut.Kinzu
サーバ: Bahamut
Game: FFXI
Posts: 9
By Bahamut.Kinzu 2023-01-13 12:01:43
Tried Kujah's strat via /yell PUG with Vere MNKx2 and Masa SAM, BRD, COR, WHM and had about 4-6 min total fight time. Won 3/4 and only lost one because of the exciting stun followed by terror combo as the small moogles ran away. Randomness aside, this strat consistently worked for my PUG.
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Bahamut.Kinzu
サーバ: Bahamut
Game: FFXI
Posts: 9
By Bahamut.Kinzu 2023-01-14 12:26:42
Adding a little more insight on a run where the boss did not do Benediction. Our BRD did Soul Voice on this particular run and our Composition was MNK (R15 GH), MNK (R15 Vere), WAR with Chang. BRD, WHM & COR. Total fight time was 1 min and 37 secs. We were in the zone for a total of 3 mins? Can't say it will always go that way, but we didn't didn't run 3 Empy Wpn DDs. I would say if you have a solid WHM, a MNK (can't go wrong with Chi Blast with Relic head/merits summon friends spam is annoying when it comes to TP feed)and people who pay attention to when the smaller moogles move, you can absolutely win with Kujah's posted strat consistently.
Alternatively another strat you can run with little to no threat but takes a lil time is the following: RDM (healer, silencer, mob binder) MNK BRD COR & 2 AFKs.
MNK is the sole DD on the boss to control mob HP and coordinate binds with RDM. RDM binds the boss at 85%, 65%, 45%, 25%, 10% and you run 40+ yalms out of range and wait out the SPs. Rinse repeat. Expect 10-15 min VD wins with this method.
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サーバ: Bahamut
Game: FFXI
Posts: 285
By Bahamut.Jedigamer 2023-01-16 21:27:23
For those of you that want the super easy button this month, SMN strat still works. Killed in about 2 minutes and did 7 total VD runs in under an hour with 6 resets and KI trips.
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Asura.Eiryl
By Asura.Eiryl 2023-01-16 21:31:47
guess the old strat still works exactly the same
サーバ: Bahamut
Game: FFXI
Posts: 285
By Bahamut.Jedigamer 2023-01-16 21:34:10
Lineup was THF/WAR, GEO, SMNx4. THF tanked it then stole the 2-hour when it popped.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2023-01-17 05:48:12
wat
But didn't the patch notes specifically say they nerfed repated BP on this month's reiteration of the Moogle Ambu?
Did they fail? Was it a matter of bad patch notes translation?
Or what else?
Because from what you guys are discussing this seems exactely like the strat we used last time this annoying ambu was around, with no variation whatsoever
By SimonSes 2023-01-17 06:15:09
wat
But didn't the patch notes specifically say they nerfed repated BP on this month's reiteration of the Moogle Ambu?
Did they fail? Was it a matter of bad patch notes translation?
Or what else?
Because from what you guys are discussing this seems exactely like the strat we used last time this annoying ambu was around, with no variation whatsoever while affected by certain special abilities
If you notice Volt Strike dropped to 5k from 50k below 80% (for a moment), so I assume BP wall is when its affected by SP ability, if THF steals it, then you can zerg it. Just not sure why this strategy is related to SMNs zerg anyway? Can't you just use 3xDDs instead? EDIT: Well 3DDs as 2DDs+THF and COR and BRD would dps also. GEO is not needed.
EDIT: I guess melee could maybe not be fast enough, but above setup assume WHM, so you could buy many extra sec with curaga 4 and 5 right? You could also use Apocalypse DRKs and ride through Aura like I do solo (with buffs from COR and BRD) on N :)
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2023-01-17 06:49:22
why do they kill the little moogle
By SimonSes 2023-01-17 07:17:52
why do they kill the little moogle
I assume, so they wont come to them and put Amnesia aura on them.
Also why you have "Kurwa" on avatar? Jesteś jednym z 4 Polaków, którzy grają w FFXI? :D
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2023-01-17 07:18:51
because it looked funny I'm not polish
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サーバ: Bahamut
Game: FFXI
Posts: 285
By Bahamut.Jedigamer 2023-01-17 08:46:09
This was a JP shout that I joined, so I couldn't really understand what they were discussing. They auto translated the main part of the strat, and I just kind of winged it. Honestly was a better and more organized run than some of the empy aftermath PTs I joined with English folks. I don't think I did this Ambu last time around either.
By SimonSes 2023-01-17 09:09:20
Bahamut.Jedigamer said: »This was a JP shout that I joined, so I couldn't really understand what they were discussing. They auto translated the main part of the strat, and I just kind of winged it. Honestly was a better and more organized run than some of the empy aftermath PTs I joined with English folks. I don't think I did this Ambu last time around either.
I mean JP PUGs organization is on whole another level. They were good enough to clear V20 A3-4 (I bet they will do it for V25 too) and do almost capped Segments runs.
Bismarck.Nickeny
サーバ: Bismarck
Game: FFXI
Posts: 2253
By Bismarck.Nickeny 2023-01-17 11:07:29
Bahamut.Jedigamer said: »Killed in about 2 minutes
Here I am killing this with a normal party in 3 mins with no resets... God, I'm an idiot...
By Sylph.Brahmsz 2023-01-17 12:28:03
Bahamut.Jedigamer said: »This was a JP shout that I joined, so I couldn't really understand what they were discussing. They auto translated the main part of the strat, and I just kind of winged it. Honestly was a better and more organized run than some of the empy aftermath PTs I joined with English folks. I don't think I did this Ambu last time around either.
Looks interesting. Either way it's still dangerous. Empy DD strat is straight forward as long as you can follow the Moogle adds though. Glad there is more than one way to do this. Not to say RNG+COR burn can't still be done on this.
サーバ: Bahamut
Game: FFXI
Posts: 285
By Bahamut.Jedigamer 2023-01-17 12:33:33
Bahamut.Jedigamer said: »Killed in about 2 minutes
Here I am killing this with a normal party in 3 mins with no resets... God, I'm an idiot...
I'm not one to poop on the many strategies that people use to clear content and have often wondered why other choose to do so. A win is a win in my book, and I think it's great that people explore the many strategies available to them.
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By Jimmyballsack 2023-01-17 12:37:33
If you notice Volt Strike dropped to 5k from 50k below 80% (for a moment), so I assume BP wall is when its affected by SP ability, if THF steals it, then you can zerg it. Basically what he said. One run I only killed 1 of the regular moogles and BP dmg was halved or worse (20-30ks vs 60-90ks) but I can't confirm if it was because of that, or boss possibly stepped outta the bubble--dunno.
But other than that yeah, the nerf happens when it's under any SP. Larceny that and BP dmg kicks back up to normal. I didn't have a 4th smn so just used a cor with pet rolls in its place and works just as easy. thf/geo/cor/x3smns. Better setup though would be swapping the cor for a run for odyllic since it can otherwise sleepga or paralyga ramuhs. That'd make it pretty much failproof. sch regen V and pro/shell outside buffs are also nice.
By SimonSes 2023-01-17 13:19:41
Bahamut.Jedigamer said: »Killed in about 2 minutes
Here I am killing this with a normal party in 3 mins with no resets... God, I'm an idiot...
Whats the point of your post? He presented other viable strategy. Is that a problem?
Necro Bump Detected!
[658 days between previous and next post]
By Ragnarok.Lockethedark 2024-11-05 06:42:21
I heard you liked Moogles
Lakshmi.Buukki
By Lakshmi.Buukki 2024-11-05 10:06:10
IIRC, RDM can pretty much solo this on VD. Kill speed doesn't matter, since you're stuck waiting for SPs to wear off and chasing Moogles in the meantime. So many people die that it eats up valuable time recovering and rebuffing. I remember asking the PUG party to just buff 1-2 knowledgeable players and asked the rest of the group to sit in a corner and stay dead, because asking them to run in front of the roaming moogles was a mess (I think you can pull Big Moogle to a corner and rest of party can be in other corner and not take aoe damage, so they can stay alive). Looking forward to it again.
By buttplug 2024-11-05 10:35:27
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Moogle Ambuscade VD
BRD/NIN - COR/NIN - MNK/DRG - RDM/NIN - WAR/DRG - WHM/SCH
85% HP > Regen Moogle
65% HP > Regen Moogle
45% HP > Regen Moogle
25% HP > Regen Moogle
10% HP > Regen Moogle
Pull To The Wandering Regen Moogle
Wait For It To Stop Roaming
Trigger SP
BRD > Minuet / Minuet / Herculean Etude / Honor March
Ballad X2 > WHM
COR > Crooked Cards + Chaos Roll / Fighter's Roll
Light Shot
MNK > Shijin Spiral
Chi Blast
Mantra
RDM > Saboteur + Silence
Dia III / Distract III
Paralyze II / Slow II
Dispel
WHM > Barthundra + Barparalyzra
Auspice
Boost-STR
By Dodik 2024-11-05 15:35:11
What's the tl;dr on this for those of us who simply refuse to use smn burns. White dmg onry, subtle blow, debuff and?
Lakshmi.Buukki
By Lakshmi.Buukki 2024-11-05 20:06:29
just fight it with a normal group then. Run to moogles or bind it in a corner and run to opposite end of the map for 45seconds then repeat. Dead in like 5min
By Seun 2024-11-05 23:05:37
Buff.
Engage.
Apply and maintain AM3.
STOP damage just before SP threshold.
Wait for mini-moogles to reposition.
Move to the nearest one and then push.
Repeat.
Assuming you executed it correctly this gives you the longest window of aura immunity, without having to chase moogles. You sacrifice a little up front for uptime during SP.
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By Felgarr 2024-11-08 05:20:16
I love how SE gives us a crappy Ambuscade during the Vanabout-rewarded extra-gallantry campaign.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-11-08 06:16:58
Ironic, right?
Asura.Eiryl
By Asura.Eiryl 2024-11-08 06:36:27
I love how SE gives us a crappy Ambuscade during the Vanabout-rewarded extra-gallantry campaign.
They have made a habit of it. But to be fair moogle is extremely easy if you use the meta. One of the better ones to gain maximum value out of.
Repeat of the Moogle
From March 2018, old thread; https://www.ffxiah.com/forum/topic/52061/vol-1-ambuscade-march-2018
Do not kill the Moogles that appear at the start
SMN burn is the "go-to" THF to steal 2hours, wait until mini moogles position so that you don't get amnesia aura, profit.
@ 2hours the Moogle gets a powerful DOT aura, that can't be stopped, but standing by the small moogles gives an equal amount of regen aura to counteract it. uses 2hour 6 times.
Ranger strat is good for E-N just stand on mini2 and tank on mini1 shoot until dead.
Melee party sucks. A shitload of wasting time running around and avoiding Stewards. But totally winnable. just slow as hell.
The spawned stewards have DOT auras too. reposition as required.
Quote: Bozzetto Voyager Moogle:
Uses the following TP Moves:
Invite Over: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs
Washtub: AoE damage and stun
Mogsplosion: AoE damage with knockback
Contaminated Concoction: Disease
Somnic Shell: short-timed AoE sleep
Crystaline Flare: AoE light-based damage with flash and stun effects
Atra. Libations: conal gaze terror
Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura
Bozzetto Steward:
has extremely potent Dia and elemental(?) DoT
does not move
will despawn over time (approx 1 minute)
Moogle:
Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult
Provides an aura that will counter-act the Voyager Moogle's aura but also gives amnesia; aura only activated when boss uses SP
Setups and Strategies: Very Difficult: Setup: SMN x3, GEO, THF/PLD, RDM
Strategy:
RDM gives Protect & Shell to the THF.
GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.
SMN's have Ramuh's out and ready.
THF will run in, Perfect Dodge, Flash & Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.
RDM will Stymie Silence & Dia 3 then cast cures as needed.
SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it's not guaranteed.
At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it's Benediction. If it's Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN's are stacked and can kill it before the aura becomes active and tick's twice. If the second 1-hour is Benediction, it's a wipe.
Alternate Strategy (not luck-based):
PLD, BRD/WHM, COR X2, RNG (or COR), WHM
Rolls: Hunter's and Monk's (for Subtle Blow), Samurai's and Chaos
Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)
If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn's aura.
Boss uses SP at 85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber's Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.
Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.
If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.
This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.
Difficult:
For D+ the regen moogles will roam around and not stay stationary.
Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.
It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.
When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.
It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.
Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.
The stewards will randomly spawn around the boss while you are DPSing.
Just move a bit away from them when that happens.
Silence during 2-hour phase helps. D and VD can easily be melee burned.
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