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The Odyssey - || Strategy and Discussion ||
サーバ: Asura
Game: FFXI
Posts: 91
By Asura.Bigtymer 2022-12-13 21:40:01
Finished the T2's tonight, and not surprisingly, the T3's are also structured the same - 1 add at 74%, and another of the same type at 40%. Otherwise, all the same mechanics exist (fetters with the same proc system).
By Vaerix 2022-12-13 21:43:49
Finished the T2's tonight, and not surprisingly, the T3's are also structured the same - 1 add at 74%, and another of the same type at 40%. Otherwise, all the same mechanics exist (fetters with the same proc system).
WS wall as well assuming?
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By Asura.Bigtymer 2022-12-13 21:59:28
Yea, WS was present as well.
By Bakerboy 2022-12-13 22:23:53
Got Kalunga V25 down to 35%, mechanics described above. Will reattempt tomorrow since members had to work tonight. Definitely feeling the difficulty, love it.
Asura.Saevel
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By Asura.Saevel 2022-12-13 22:52:07
Got Kalunga V25 down to 35%, mechanics described above. Will reattempt tomorrow since members had to work tonight. Definitely feeling the difficulty, love it.
Single run ignoring both adds or a dual entry with killing the first add?
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-13 23:09:58
Got Kalunga V25 down to 35%, mechanics described above. Will reattempt tomorrow since members had to work tonight. Definitely feeling the difficulty, love it.
I don't know your strat but I'm already theory crafting a setup for Kalunga. Just power through and ignore the add. Triple up on defensive buffs at the 40% mark. Drop sam's roll for rogues since WS wall devalues effective tp speed. DRK WS's, WAR AM3 white damage with Ukon, applies armor break. BRD can nitro elegy both adds and whm can add slow. DRK can BIO2 each turtle if he wants. So barrier/Minne x2 for front line by the 40% mark.
I'm assuming a lot of people will want to bring a RDM for the adds but it might just be better to defensive up with empy+3/Odyssey gear and power through them vs trying to control them.
Asura.Eiryl
By Asura.Eiryl 2022-12-13 23:13:34
Seems like a pointless effort to stress yourself into doing anything other than simply going the easy route and just going all 3 times. You only have to do it once.
I won't say effortless but with 3 full attempts it should be.
By Serjero 2022-12-14 00:42:18
I don't know your strat but I'm already theory crafting a setup for Kalunga. Just power through and ignore the add. Triple up on defensive buffs at the 40% mark. Drop sam's roll for rogues since WS wall devalues effective tp speed. DRK WS's, WAR AM3 white damage with Ukon, applies armor break. BRD can nitro elegy both adds and whm can add slow. DRK can BIO2 each turtle if he wants. So barrier/Minne x2 for front line by the 40% mark.
I'm assuming a lot of people will want to bring a RDM for the adds but it might just be better to defensive up with empy+3/Odyssey gear and power through them vs trying to control them.
Why not just bring a Redemption DRK and go for double AM3 builds. It's not terrible to hold TP for Cross Reaper and Upheaval so once a rhythm is established DDs shouldn't be overstepping each other too badly. Can also SC Upheaval > Vorpal Scythe indefinitely for aura.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-14 01:08:14
Torcleaver is stronger and you get AM3 there anyways, and DRK can self SC the aura as well.
By SimonSes 2022-12-14 02:08:12
Torcleaver is stronger and you get AM3 there anyways, and DRK can self SC the aura as well.
Redemption should be slightly better for that scenario, but its almost whatever. You for sure shouldnt try to solo SC for aura tho. Its way easier and much safer to do it with WAR.
That being said WAR damage will be pretty weak without hasso or haste samba. DRK could probably do it solo. If you want second DD, maybe go for Savage DRG doing Savage at 3000TP and DRK doing only white damage.
Still not sure how you gonna fit all those
BRD
GEO
COR
WAR
DRK
tank
healer
So no tank or no healer? :)
By Vaerix 2022-12-14 02:40:20
Torcleaver is stronger and you get AM3 there anyways, and DRK can self SC the aura as well.
Redemption should be slightly better for that scenario, but its almost whatever. You for sure shouldnt try to solo SC for aura tho. Its way easier and much safer to do it with WAR.
That being said WAR damage will be pretty weak without hasso or haste samba. DRK could probably do it solo. If you want second DD, maybe go for Savage DRG doing Savage at 3000TP and DRK doing only white damage.
Still not sure how you gonna fit all those
BRD
GEO
COR
WAR
DRK
tank
healer
So no tank or no healer? :)
Pretty sure the idea is no tank but that leaves your precious damage dealers open to a full dispel from the boss, or one of the 2 adds you're leaving alive. Let alone murdered by fetters because you've got 2 2h weapon users smacking it for tp sub 25%, maybe drop that rogues for monks roll to prevent unfortunate circumstances but one or both of your dd's are going to get full dispelled from the boss if by nothing else.
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By Asura.Toralin 2022-12-14 07:22:02
Did Dealan-dhe today v25
RUN BLM SCH RDM COR GEO, (bolster/tr) in 4 min, SCH distortion -> leaden salute(non dp cor)
dropped it in 4 min, and it did elemental scherzo twice in that time.
RDM fiddled with the adds, didnt kill either
Asura.Eiryl
By Asura.Eiryl 2022-12-14 07:25:13
Seems like a pointless effort to stress yourself into doing anything other than simply going the easy route and just going all 3 times. You only have to do it once.
I won't say effortless but with 3 full attempts it should be.
The problem I see with this is splitting up the buffers so you can still cap haste each time and be doing meaningful damage/capping accuracy. I also feel like Ongo is gonna be downright unreasonable give you can basically only do damage with RUN present.
You can take a melee party and do damage too. you get 45 minutes to kill it. It will be "unpleasant" and "*** shriveling" but still nearly effortless.
Something like RNG and SAM(Mura), THF SMN(diab) group one whittles off 26% and kills add then standard BLM burst kills it. maybe even actually get use out of Crep Scythe DRK.
There are enough buffers for 3 parties. GEO BRD COR SMN DNC RDM BLU. And enough debuffers. RDM BLU BST DNC GEO. Plus Angon/Tomahawk/Breaks/ShellCrusher. It's just whining to whine cause it's not as fast QQ.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-14 07:27:45
Oh no I miscounted jobs. My mistake. You'd drop the COR or GEO for healer. I said solo DRK (which is very doable) for TP feed purposes but you can pair up for it anyways.
Asura.Eiryl
By Asura.Eiryl 2022-12-14 08:17:53
Riiiight. Remember that tomorrow(maybe the weekend, Agwu's ranks kinda suck) when there's a jp vod doing exactly that.
Fenrir.Svens
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Posts: 132
By Fenrir.Svens 2022-12-14 08:34:05
I figured people would just do the standard SMN chip damage for the first 20-25%, then finish it with the standard MB setup, ignoring the adds like with the other magic vulnerable NMs. Probably have to get lucky with auras and cor resets to beat the double add regen.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-14 08:58:02
The double add regen thing is only problematic if your dps can't damage fast enough, and you get to that point at the 40% mark or so.
I think something like PUP might have a lot of play in Ongo. Caper the hate onto him and Ventriloquy it back to the puppet, and use the RUN as your add tank. RUN can still participate in the 4-step SC if he TPs on add and WS's on Ongo. You get nonstop opportunities for BLM to nuke, which is the real bread and butter of that fight. And nobody else would get hit from TP moves besides the puppet and RUN. It might not seem practical from a job comp standpoint to NA players to build a strat around PUP, but I could see the JP utilizing it and maybe dropping the GEO (or BRD?) if they have enough MLs on BLM + SCH to deal damage effectively. Would be quite a unique way to do it.
Anyways, Ongo is a bird, so you can use Arthur's Ooze for 33% defense down and KI damage bonus because he's an Amorph, so chipping him away with resisted damage is definitely an option. BST also has access to Mistral Axe, which is a Fusion-aligned ranged WS, so he has the ability to open skillchhains for the COR. You also have access to the other Amorph (Acuex) that still allows you to apply Magic Def down debuff from Pestulent Plune, so you may not miss GEO that much if you factor in KI bonus and MDD debuff. BST could have some massive play in Ongo, either in a prep fight or in a clear strat. There's a lot of ways I could see it working.
Just talking it over here, but you'd probably have to drop the GEO and go something like RUN BST BLM SCH BRD COR and do 4 step after first add pops, using the add as a TP battery: Mistral Axe > Leaden Salute > Steel Cyclone > Wildfire for Grav > double dark, and BLM can nuke and SCH can add a helix and an Ebullience nuke, since he won't be using strats for the SC. BST also has the added ability to Snarl hate back onto it's pet. Maybe Sultry Patrice, which is still an Amorph for KI (so you will intimidate the Procne add as well as take -50% damage along with being able to heal itself with Digest, so it should not die). It might be tricky with positioning, but you could Caper the BST at like 74%, and then caper your pet and then have the tank either build hate on the add full time or try to take hate back on Ongo so the add is on the BST pet. It might be a good time for the SCH to try TR to keep a SC going for the BLM while all of this is going on. It Sforzos at this time anyways, so damage halts for a moment. COR + BST could pull add away from mages and TP on it, using Ranged WS in between to contribute to SC.
These are just ideas I would expect the JP group to try (you might not see a video of the attemps, but they absolutely consider all of these things when finally getting the working strat that everyone copies), but could probably never convince a NA group that it would be worth attempting. I do agree that SMN has massive play in this fight as a prep job as well. The problem with doing multiple run clears is that it will require even more solid job diversity to make a good run at it, so it could be equally as frustrating to do either approach, depending on what's available to your group as far as jobs/skill/experience goes.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-14 09:37:32
Has anyone ever landed Sleep on Ongo for the purpose of boosting Night Terror damage?
Asura.Saevel
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By Asura.Saevel 2022-12-14 10:10:45
The double add regen thing is only problematic if your dps can't damage fast enough, and you get to that point at the 40% mark or so.
This would be true if they didn't introduce the giant DPS limiter of the weapon skill wall. Getting past the second adds massive regen effect is going to be hard if you can only burst damage once every 10s. Out of all the T3 fights, I think only Arribati is going to be hellish since a two party setup can handle the rest. Ongo was already super tight on time, keeping damage up isn't a problem but that massive regen might require plain luck with wildcard. Not sure if there is a viable way to deal 25% magic damage to him before switching to slashing and murder the first add?
Asura.Saevel
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By Asura.Saevel 2022-12-14 10:12:36
Seems like a pointless effort to stress yourself into doing anything other than simply going the easy route and just going all 3 times. You only have to do it once.
I won't say effortless but with 3 full attempts it should be.
The problem I see with this is splitting up the buffers so you can still cap haste each time and be doing meaningful damage/capping accuracy. I also feel like Ongo is gonna be downright unreasonable give you can basically only do damage with RUN present.
You can take a melee party and do damage too. you get 45 minutes to kill it. It will be "unpleasant" and "*** shriveling" but still nearly effortless.
Something like RNG and SAM(Mura), THF SMN(diab) group one whittles off 26% and kills add then standard BLM burst kills it. maybe even actually get use out of Crep Scythe DRK.
There are enough buffers for 3 parties. GEO BRD COR SMN DNC RDM BLU. And enough debuffers. RDM BLU BST DNC GEO. Plus Angon/Tomahawk/Breaks/ShellCrusher. It's just whining to whine cause it's not as fast QQ.
Given how inflexible the kill comp is, RUN RDM GEO BRD COR BLM, you aint killing that first add in 15 or even 30 mins with an off comp, there just is not enough buffs/debuffs available to do anything meaningful while a tank is holding Ongo
Ongo's add is Procne, we've murdered Procne before with off comps, especially if RNG, THF, DNC and WAR are available. The real issue is spawning him in the first place without using the Ongo kill team.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-14 10:39:40
Has anyone made a concerted and documented effort, in Sortie or Odyssey, to try various skillchains and behaviors that could potentially reduce or alter the behavior of the 'WS wall'?
Gonna quote this again because I think it's worth determining if that wall is just unbreakable or if there's a condition to remove it. I know we've just ignored the mechanics in the past and it hasn't mattered, but since we are now forced to have to deal with the mechanics, it's something to try.
Also, has anyone tested opposing element weakness DURING aura to see if damage from a MB setup is possible? I don't recall if Ongo takes additional damage from earth during aura. Probably not but just wondering. We know its affinity to the aligned element skyrockets during aura, to the point that you could cap SC damage and heal the T3, but I can't remember if the damage during that time period goes up for the right element. Maybe the wall is related to SC damage, elements, or the window in some way.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-14 10:54:20
The double add regen thing is only problematic if your dps can't damage fast enough, and you get to that point at the 40% mark or so.
This would be true if they didn't introduce the giant DPS limiter of the weapon skill wall. Getting past the second adds massive regen effect is going to be hard if you can only burst damage once every 10s. Out of all the T3 fights, I think only Arribati is going to be hellish since a two party setup can handle the rest. Ongo was already super tight on time, keeping damage up isn't a problem but that massive regen might require plain luck with wildcard. Not sure if there is a viable way to deal 25% magic damage to him before switching to slashing and murder the first add?
The add for Ongo is Procne so that would be piercing. Maybe Ninja, Dancer, Summoner could team up. Ninja+Dancer make darkness for Summoner, burst Night Terror. Ninja tanks with Fan Dance Dancer and NIN can add Stone nukes to bursts(lol), Dancer can Stutter Step for a little extra resistance. When the add pops, you can have box step, Garuda's Predator Claws (I assume this is piercing? AFAC might work on add since there's no WS wall on it). SMN also has a host of other buffs for the party to assist with Procne. Can throw in a Ranger with maxed Hover shot, tank and maybe RDM for Dia3 , Frazzle 3, and some bursts on Ongo. That might be enough with a B team to take out the add for the main group to make a real effort on the second attempt.
Asura.Saevel
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By Asura.Saevel 2022-12-14 11:39:18
The double add regen thing is only problematic if your dps can't damage fast enough, and you get to that point at the 40% mark or so.
This would be true if they didn't introduce the giant DPS limiter of the weapon skill wall. Getting past the second adds massive regen effect is going to be hard if you can only burst damage once every 10s. Out of all the T3 fights, I think only Arribati is going to be hellish since a two party setup can handle the rest. Ongo was already super tight on time, keeping damage up isn't a problem but that massive regen might require plain luck with wildcard. Not sure if there is a viable way to deal 25% magic damage to him before switching to slashing and murder the first add?
The add for Ongo is Procne so that would be piercing. Maybe Ninja, Dancer, Summoner could team up. Ninja+Dancer make darkness for Summoner, burst Night Terror. Ninja tanks with Fan Dance Dancer and NIN can add Stone nukes to bursts(lol), Dancer can Stutter Step for a little extra resistance. When the add pops, you can have box step, Garuda's Predator Claws (I assume this is piercing? AFAC might work on add since there's no WS wall on it). SMN also has a host of other buffs for the party to assist with Procne. Can throw in a Ranger with maxed Hover shot, tank and maybe RDM for Dia3 , Frazzle 3, and some bursts on Ongo. That might be enough with a B team to take out the add for the main group to make a real effort on the second attempt.
The DPS team will include a RNG at a minimum, they can deal ranged magic damage along with the SMN's Night Terror. Might also use a WAR since they serve as piercing DPS, add tanking and can make several SC's if needed. The question will be if we can deal 25% to Ongo fast enough (AF AC Night Terror?) to have the time to kill Procne with a MS Warcry zerg. For buffers / support we have several combinations of SMN / RDM / BLU / WHM and even DNC.
I'm seeing WAR used in lots of dual team strategies because they can deal multiple types of damage and act as a "tank" while killing the add. Ninja kinda does this too, but their piercing options are kinda weak in comparison. I think SE really intended us to make multiple attempts per clear and didn't like that we were able to bypass that with sufficiently front loaded DPS. Unfortunately the T3's having different damage types really breaks their model, they should of made them have the same.
Fenrir.Ahlen
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By Fenrir.Ahlen 2022-12-14 12:00:03
There seems to be something that triggers adds to gain up to 50% dt.
Shiva.Thorny
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Posts: 2777
By Shiva.Thorny 2022-12-14 12:10:43
Don't forget that you can potentially use Purulent Ooze in your add comp for a free 10%. Nobody wants BST in a serious setup, but that's not small potatoes if you're already using off jobs.
By Guyford 2022-12-14 12:49:26
Wait, do the T3 adds have damage type resistances? The other adds didn't.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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