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The Odyssey - || Strategy and Discussion ||
Asura.Eiryl
By Asura.Eiryl 2022-12-15 12:29:07
I didn't write that's water damage on bg.
And I said if toss is, then spread should be too.
If someone has bst and has a ton of pet mab, they should try it out.
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2022-12-15 12:32:26
Valefor.Prothescar said: »Occultation should make it trivial Having 3+ Shadows/full Blink should prevent the damage.
Blink gets wiped by aoes Oops, you're right. My mistake. Blink will, however, help against Fluid Toss at least, which can be just as deadly for a single target.
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サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-12-15 13:02:02
Iirc my strategy for the actual garbage gel was just sudden lunge and kill. Stunning the thing for half a minute gives an awful lot of time to not take dmg
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Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-15 13:11:26
Does anybody know if the add Regen on T2+ main bosses are removed based on distance? I know the aura can be ranged, and the aura changes with the second add. Just curious if the Regen is the same way.
Also, if you spawn an add on an initial fight and take off 50% of it's health, when you enter the following fight and the boss summons him, does he have 50% or full health?
Lastly, I was looking at some JP wiki tweets from Aramith and he posted a screenshot where his group dealt 96k and 84k SC damage to the Procne add, using a 4-step SC or something (not sure about the second one)
https://twitter.com/Aramith9/status/1602671325239443458
https://twitter.com/Aramith9/status/1602659161481039873/photo/1
]I don't know what to make of this, one because it's just a picture and two because I can't read japanese. I also saw another retweet from him where Lute appears to say something along the lines of where the WS damage wall was temporarily disabled when they performed a Realmrazer > Savage Blade MB Fire, then the same SC right after, but the Savage Blade damage was not walled. It's kind of hard to see (I slowed it down to .5 speed to verify), but he shows his chat log and you can see where he deals about 35k Savage Blade closing a Realmrazer, which under ordinary circumstances, should have been walled for 10 seconds. This was in Sortie, so it could be different, but they do talk about the possibility that the same mechanic could apply in some way.
https://twitter.com/luteff11/status/1602456012795318272?cxt=HHwWgMDUrZzQiL0sAAAA
This is the second time I have seen a JP player mention SC damage in reference to either bypassing this WS wall or trying to deal damage around it.
I don't know anything, just sharing info.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2022-12-15 13:23:16
Valefor.Prothescar said: »Iirc my strategy for the actual garbage gel was just sudden lunge and kill. Stunning the thing for half a minute gives an awful lot of time to not take dmg It starts resisting after a few casts.
As in: the duration of stun from sudden lunge gets noticeably reduced on successive casts.
Also I frequently get those nasty situations where it still gains a lot of TP while stunned, and decides to use fluid Spred (because stun wears off) exactly the second you press your Savage Blade macro, meaning you won't be able to stun that and it will wipe all your trusts.
Happened to me several times alas.
So no I wouldn't say relying just on Zerg + Sudden Lunge would be reliable for a mob like this. And I was doing it with Chaos Roll, Dia3, Tenebral Crush and Nat Meditation. My Savage Blades were hitting pretty nicely but it still has way too much HP for such a strat to be reliable when you're solo with trusts, imho.
By Nariont 2022-12-15 13:42:00
Always just self-SC'd and bursted it down before the stun resistance could get that bad myself, no idea if that will translate to the ody version
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2022-12-15 13:46:04
Yeah wiki is not the bible. It's edited by players. The BEASTMASTER guide lists them as physical and PDT cuts the damage of fluid toss/spread. You can go test it if you want BG wiki lists them as physical damage too FYI
Edit: Didn't see the new page and other post
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2022-12-15 13:54:06
Does anybody know if the add Regen on T2+ main bosses are removed based on distance? Did a pug run with Kinggalka on Procne in which the adds were taken 60+ yalms away with no visible effect on the Prime NM's Regen.
Bahamut.Belkin
サーバ: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2022-12-15 13:57:03
Hey boys, here is some nibblers for ya, some of which might already be known, but to reiterate.
Tier 2, Henwen specifically.
Adds do NOT have any of the weaknesses/strengths that the main NMs have. Henwen's Raaz's took full damage from Slashing, Piercing, and even Leaden Salute.
There is absolutely zero chance you kill them thru double add Regen. You can't even move it from 40% with a super sweaty set-up.
One add is gonna need to die. That is just baked into the cake the rest of the way for any NM that is melee'd.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-15 14:11:01
There is absolutely zero chance you kill them thru double add Regen. You can't even move it from 40% with a super sweaty set-up.
One add is gonna need to die. That is just baked into the cake the rest of the way for any NM that is melee'd.
We actually got one of the T2 bosses to 14% with 2 DDs, but timed out. Likely would have won, but even with Dirge, DDs were capping hate, and we were fighting Gigelorum, so one of the DDs lost all of their buffs. We also had to reposition several times in the fight due to the adds wandering over. I agree though, unless there's some way to bypass the wall, it seems the intended mechanic is to kill an add before downing the boss on a subsequent run.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-15 14:20:17
Oh by the way, Gigelorum apparently is 100% immune to Typeless/Spirit damage. Chi blast consistently hit zero, and Formless Strikes did 0 damage while Invincible was in effect. I don't know if that's new or was always the case.
And you can't sacrifice the zombie he applies from Debilitating spout anymore. It wasn't always that way, so unsure if these are glitches or intended changes.
Henwen also blocked the same moves, so its safe to assume they made these mobs immune to breath/spirit damage.
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サーバ: Asura
Game: FFXI
Posts: 91
By Asura.Bigtymer 2022-12-15 14:34:46
There is absolutely zero chance you kill them thru double add Regen. You can't even move it from 40% with a super sweaty set-up.
One add is gonna need to die. That is just baked into the cake the rest of the way for any NM that is melee'd.
Uh, this is just not true. We killed all the T2's ignoring the adds and just powering through the regen.
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By SimonSes 2022-12-15 14:36:02
Carbuncle.Maletaru said: »Wait, what? Arebati isn't affected by the WS wall? Are you not using any WS on Arebati, just white damage from shooting? Because for every run I've been on, we've been using WS every 2 seconds on both COR and RNG.
I could see Arebati being impacted less by the WS wall, but obviously the WS wall still exists here. COR damage is kinda fart noise to begin with, they can just stop WSing. Even a state-of-the-art COR is barely pushing 30% overall damage on an Arebati. The RNG is the star of the show. A bulk of RNG damage is white damage/empyrean crits. The RNG would definitely want to be the one WSing every 10 seconds though, which isn't even necessarily a bad thing, as you would end up getting 2500+ TP for every WS. And you can use Rogue's Roll now instead of Samurai.
Though, RNG and damage in general won't be the problem with Arebati. It'll be the two pigs from Hell running roughshod on your bootyhole.
RNG shouldnt WS. COR should.
RNG not WSing is still massive DPS. COR should WS, because it looses much more damage not WSing. Also the even more important thing is hate. If you let RNG do 90% of damage (and it will be like that with COR not WSing), then you will reach hate cap twice (before and after Caper Emissarius) on RNG and you will die in worst moment. It was already a close call at V20. I can do 75k+ last stands on arebati as ranger its hard to break 30k on cor. Ill just let my arma cor shoot.
At the same time you Last stand on RNG, you can do like 1.5 round of shooting for like 30-50k damage, while you cor will do like 5k. Also like I said, you will cap hate on RNG and die if you do all the damage. At V20 Caper Emissarius needed to be used around 50% or else RNG would take cap hate around that %. If you on V25 let RNG do 90% of damage it will cap hate at like 60%, you will Caper Emissarius and it will cap again around 10-20% and die (especially with higher regen on v25), unless you get lucky on Wild Card. No idea why you want to risk that, when RNG just shooting and Cor shooting + WSing will destroy Arebati anyway. Just Bolster at 40%. Ofc this is assuming you find a way to kill 1st add, unless you want to brute force through 2 adds, but that might be risky even with Bolster Barrier and Minne IV/V. Raaz hits like a truck.
By SimonSes 2022-12-15 14:37:48
Valefor.Prothescar said: »Iirc my strategy for the actual garbage gel was just sudden lunge and kill. Stunning the thing for half a minute gives an awful lot of time to not take dmg
this is the correct answer. Sudden Lunge is correct answer to a lot of stuff, but people keep forgetting about it somehow.
Valefor.Prothescar said: »Iirc my strategy for the actual garbage gel was just sudden lunge and kill. Stunning the thing for half a minute gives an awful lot of time to not take dmg It starts resisting after a few casts.
As in: the duration of stun from sudden lunge gets noticeably reduced on successive casts.
Also I frequently get those nasty situations where it still gains a lot of TP while stunned, and decides to use fluid Spred (because stun wears off) exactly the second you press your Savage Blade macro, meaning you won't be able to stun that and it will wipe all your trusts.
Happened to me several times alas.
So no I wouldn't say relying just on Zerg + Sudden Lunge would be reliable for a mob like this. And I was doing it with Chaos Roll, Dia3, Tenebral Crush and Nat Meditation. My Savage Blades were hitting pretty nicely but it still has way too much HP for such a strat to be reliable when you're solo with trusts, imho.
You dont need to stun all of them, just stun it during Might Strike and prioritize stun during mighty strike (dont make more than 1-2 WSs), just wait for sun wears off msg with finger on Sudden Lunge button. All the Def you listed will easily let you survive all the non MS spread.
Bahamut.Belkin
サーバ: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2022-12-15 14:41:09
Uh, this is just not true. We killed all the T2's ignoring the adds and just powering through the regen.
It is easy to accept that I am bad at game, but that bad that we could not move it from 40%? You just 100% to 0% Henwen in a single phone ignoring both adds?
What exactly was the setup on Henwen then? We were PLD/MNK/WAR/BRD/COR/WHM. You must've had a different setup. MNK was Verethragna white damage only, WAR was Judgment every 10 seconds.
Forgive me, I'm having a hard time wrapping my head around this based on what I just witnessed first hand.
EDIT: I was disingenuous when I said we could not move it from 40%. After it was clear to me that it was insurmountable in the remaining time, we just started doing science on adds and their resistances to various things.
サーバ: Asura
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Posts: 1397
By Asura.Toralin 2022-12-15 14:43:21
Uh, this is just not true. We killed all the T2's ignoring the adds and just powering through the regen.
It is easy to accept that I am bad at game, but that bad that we could not move it from 40%? You just 100% to 0% Henwen in a single phone ignoring both adds?
What exactly was the setup on Henwen then? We were PLD/MNK/WAR/BRD/COR/WHM. You must've had a different setup. MNK was Verethragna white damage only, WAR was Judgment every 10 seconds.
Forgive me, I'm having a hard time wrapping my head around this based on what I just witnessed first hand. Similar issue on Gigelorum, once the 2nd add comes down, even using warrior mighty strikes and vere white dmg with soulvoice on its barely trickling down the double regen..
Even at that with 2 DD on it, the TP spam from Gigelorum is almost too much to handle from the tank being dispelled etc
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-15 14:47:42
I haven't done Henwen, but if you're ignoring the adds, WHM in your strategy is effectively useless if you have PLD. he can heal himself and others with Majesty, he blocks every attack from the front, and Henwen can't dispel, so PLD can just stand there and take his hits. Just swap a RDM in and sleep the adds is what I would do. The only thing worth being afraid of is maybe capping hate and Henwen turning and murdering your DD.
Bahamut.Belkin
サーバ: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2022-12-15 14:53:33
I haven't done Henwen, but if you're ignoring the adds, WHM in your strategy is effectively useless if you have PLD. he can heal himself and others with Majesty, he blocks every attack from the front, and Henwen can't dispel, so PLD can just stand there and take his hits. Just swap a RDM in and sleep the adds is what I would do. The only thing worth being afraid of is maybe capping hate and Henwen turning and murdering your DD.
I can dig it. Good point about sleeping them. Forgot about that aspect.
By SimonSes 2022-12-15 15:01:42
From my experience you are super far from attack cap with this setup, especially that you probably needed some def buffs from BRD right?
Solo MNK with GEO would make more damage here than WAR+MNK without GEO. Could maybe change WHM to GEO and WAR to BLU. BLU can main heal and do Black Halo. People would need to have and use meds tho. Also Bolster below 40% and make SV last until end (recast songs at the end of soul voice timer).
サーバ: Asura
Game: FFXI
Posts: 91
By Asura.Bigtymer 2022-12-15 15:05:53
Uh, this is just not true. We killed all the T2's ignoring the adds and just powering through the regen.
It is easy to accept that I am bad at game, but that bad that we could not move it from 40%? You just 100% to 0% Henwen in a single phone ignoring both adds?
What exactly was the setup on Henwen then? We were PLD/MNK/WAR/BRD/COR/WHM. You must've had a different setup. MNK was Verethragna white damage only, WAR was Judgment every 10 seconds.
Forgive me, I'm having a hard time wrapping my head around this based on what I just witnessed first hand.
EDIT: I was disingenuous when I said we could not move it from 40%. After it was clear to me that it was insurmountable in the remaining time, we just started doing science on adds and their resistances to various things.
Yes, single phone, not killing adds. That was our Henwen setup as well, minus the WHM - RDM instead.
A related aside - not only directed at you, but it's generally a good idea to show restraint when claiming "impossible", or "absolutely zero chance", or "AV-level of difficulty" when the content is just days old. Statements like that are just premature at this point.
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Bahamut.Belkin
サーバ: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2022-12-15 15:38:54
Won't happen again =)
サーバ: Asura
Game: FFXI
Posts: 440
By Asura.Dexprozius 2022-12-15 20:41:02
Valefor.Prothescar said: »They work differently for single target too. Multi hits will always eat only 1 blink shadow whereas they will eat 1 utsusemi shadow per hit that you don't evade
Third eye and blink are more similar than blink and utsu. Only difference for third eye is that it only works for physical attacks whereas blink also works on spells.
Don't mean to keep bringing this side talk up, but isnt this statement not fully accurate? I know for example when I fight Glassy Gorger solo on blu, Quad. Continuum takes 4 occultation shadows, not 1. Single Target physical multi hits should function the same as utsusemi when it comes to blink, where as AoE's are where it gets wiped rather than soaked.
サーバ: Valefor
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Posts: 19647
By Valefor.Prothescar 2022-12-15 20:52:05
That's unusual behavior, because it is supposed to take every hit with a single shadow. This is observable on other multihit attacks like Quadrastrike and Thrashing Assault.
Asura.Eiryl
By Asura.Eiryl 2022-12-15 20:53:53
I'm not taking blu to 99 to test occultation on spread. I already took a fresh account and unlocked bst to 99 just to be certain spread is not a hybrid move.
(and someone needs to remove the water damage from fluid toss on the slime page too)
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-12-15 20:55:28
You don't need to test occultation on an aoe. Occultation gives Blink, blink is removed by aoes. End of story.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-15 21:58:52
An interesting development I thought might be helpful to people:
Did a B-team Gigelorum chip run earlier where we took it to 74% then basically played footsies with the add for the remaining 12~ minutes (we did not kill the add). We didn't deal any damage to Gigelorum for the remainder of the fight, so he Regenerated health back up to 88% when we timed out. On the next fight using the "real" team, Gigelorum was at 76%, not 75%, 88% or even 90% (we assumed he'd round up to the nearest 5% mark). Couldn't understand why he went up to 76% specifically, since we had taken him to 74% at his lowest on the prior run. On another double Gig attempt, we again took it past 75%. On the following fight, he was also at 76%. It would appear that SE made a certain threshold where bosses won't regenerate past on subsequent runs, even if the add on the previous run puts Regen on the boss and beyond 76%. So on a subsequent run, even if not killing the add on the first run, so long as you damage the boss beyond a certain point, he won't regen back to full on a future fight. This behavior already seems to be different than the V15 versions I remember, but may have been present in the V20s version.
Also, Purulent Ooze consistently landed on Gigelorum even without Rayke.
Asura.Jokes
サーバ: Asura
Game: FFXI
Posts: 182
By Asura.Jokes 2022-12-16 06:46:55
Just wondering has anyone tried hitting some hidden proc we aren't aware of? A certain Skillchain or MB on the boss or add based on their element or something?
I doubt SE's plans were for people just to power through ignoring/binding the adds (although I agree they may have intended on us using multiple mogphones).
The JP's complained about the difficulty of the content, and now the new content seems to limit groups/players than don't have a very diverse job selection, or don't have the correct empyrean weapon for AM3 white damage. Surely based on the existing complaints from the JP community they wouldn't limit the access like this. Or maybe they would /troll.
Even the idea of clearing these without a main healer class in the setup seems odd to me.
Bahamut.Belkin
サーバ: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2022-12-16 06:56:09
Did a B-team Gigelorum chip run earlier where we took it to 74% then basically played footsies with the add for the remaining 12~ minutes (we did not kill the add).
What setup did you use for B team? I was thinking RUN/SCH/GEO/DNC/BLU/something (SMN? BST?) but I was wondering how effective that team would be at milking boss from 100% to 74% but if you are saying you had a B team get him to 74% in like 3 minutes, you could definitely get him to the 49% threshold to lock that in whilst still ignoring the first add.
Then heck, you could use Phone 2 real party to even kill the first add if you were so inclined and still have enough time to kill the boss from 50%. Or you could simply continue to ignore both adds.
I'm really glad you mentioned HP threshold lock, seems like that will come in handy.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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