|
The Odyssey - || Strategy and Discussion ||
By SimonSes 2022-12-31 12:52:55
Seems strange that ppl can't beat Regen on Arebati, because at V20 it was going down almost too fast and tank sometimes couldnt handle hate and WS wall changes almost nothing, because you could simply use Detonator on COR and keep Arma/LastStand on RNG or do LastStand on COR and Gandiva/Jishnu on RNG.
Anyway you can do
KI 1:
WHM BST DRG SMN NIN PUP
Try Purulent, then apply corrosive+DiaII and Killer Instinct and do 15% more with NIN Ullr, SMN BP and DRG running in and out for TP and doing 2500+ Impulse Drives. Arebati needs to put up aura here, so RDM can apply Bind in second fight.
K1 2:
RUN DNC RDM MNK BLU WAR
RUN tank pig by kiting with Gravity II. Apply shell crusher + Dia III + Box Step. DNC Asuran, MNK whatever, WAR Judgment, BLU Black Halo. BLU heals if needed, but with kiting none should be needed.
RDM holds Arebati with Bind. With Aura up Arebati should be super weak against ice based debuffs. Kill pig.
KI 3:
PLD RNG COR GEO SCH BRD
Full buffs. Zerg Arebati. Bolster Barrier/Fury at 40%, Caper at 41%, so BRD can hold add, but shadowbind as much as possible anyway.
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2022-12-31 13:21:22
Seems strange that ppl can't beat Regen on Arebati, because at V20 it was going down almost too fast and tank sometimes couldnt handle hate and WS wall changes almost nothing, because you could simply use Detonator on COR and keep Arma/LastStand on RNG or do LastStand on COR and Gandiva/Jishnu on RNG.
Anyway you can do
KI 1:
WHM BST DRG SMN NIN PUP
Try Purulent, then apply corrosive+DiaII and Killer Instinct and do 15% more with NIN Ullr, SMN BP and DRG running in and out for TP and doing 2500+ Impulse Drives. Arebati needs to put up aura here, so RDM can apply Bind in second fight.
K1 2:
RUN DNC RDM MNK BLU WAR
RUN tank pig by kiting with Gravity II. Apply shell crusher + Dia III + Box Step. DNC Asuran, MNK whatever, WAR Judgment, BLU Black Halo. BLU heals if needed, but with kiting none should be needed.
RDM holds Arebati with Bind. With Aura up Arebati should be super weak against ice based debuffs. Kill pig.
KI 3:
PLD RNG COR GEO SCH BRD
Full buffs. Zerg Arebati. Bolster Barrier/Fury at 40%, Caper at 41%, so BRD can hold add, but shadowbind as much as possible anyway. This all sounds great. What sort of damage is your first team putting out? How much HP do the T3 adds have on V25? You were able to kill one within one Moglophone with only medium amounts of buffs?
サーバ: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-31 13:47:49
None, he's theory crafting afaik. He's in my LS and we have n't done T3s in Inquisition yet (the Gunslingers portion has) and he's in some of my EU friends LS, and they have n't climbed yet afaik. Plus i'm sure RL is busy for him lately XD
Coming up with setups is one thing, seeing how they unfold in an actual fight/attempt is another.
Edit: That being said, this is a great idea that he posted :P and has possibly been tried already
[+]
By Lilllith 2022-12-31 14:15:32
Seems strange that ppl can't beat Regen on Arebati, because at V20 it was going down almost too fast and tank sometimes couldnt handle hate and WS wall changes almost nothing, because you could simply use Detonator on COR and keep Arma/LastStand on RNG or do LastStand on COR and Gandiva/Jishnu on RNG.
Anyway you can do
KI 1:
WHM BST DRG SMN NIN PUP
Try Purulent, then apply corrosive+DiaII and Killer Instinct and do 15% more with NIN Ullr, SMN BP and DRG running in and out for TP and doing 2500+ Impulse Drives. Arebati needs to put up aura here, so RDM can apply Bind in second fight.
K1 2:
RUN DNC RDM MNK BLU WAR
RUN tank pig by kiting with Gravity II. Apply shell crusher + Dia III + Box Step. DNC Asuran, MNK whatever, WAR Judgment, BLU Black Halo. BLU heals if needed, but with kiting none should be needed.
RDM holds Arebati with Bind. With Aura up Arebati should be super weak against ice based debuffs. Kill pig.
KI 3:
PLD RNG COR GEO SCH BRD
Full buffs. Zerg Arebati. Bolster Barrier/Fury at 40%, Caper at 41%, so BRD can hold add, but shadowbind as much as possible anyway.
Just poking holes in the theory.
1st KI The BST wont land ooze without Unda Rayke. Maybe if you use unleashed and get lucky with ML40 + full empy +3 armor set.
Dont think you can take it down 25% with that setup
2nd KI This setup can probably kill the pig but is contingent on 1st fight being able to bring it down to 75%
3rd KI Possible if 1 Pig is killed from 2nd KI
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-31 14:56:11
Bahamut.Lexouritis said: »None, he's theory crafting afaik. He's in my LS and we have n't done T3s in Inquisition yet (the Gunslingers portion has) and he's in some of my EU friends LS, and they have n't climbed yet afaik. Plus i'm sure RL is busy for him lately XD
Coming up with setups is one thing, seeing how they unfold in an actual fight/attempt is another.
Edit: That being said, this is a great idea that he posted :P and has possibly been tried already
Yes, armchair generals are not the kind of people you want leading your wars. These fights you can put some elaborate thought behind a strategy that makes reasonable sense on paper. But executing that strategy is not nearly as simple as it looks in a few short paragraphs. Just because a strategy works in theory doesn't mean these NM don't just give you the middle finger anyways. It's actually quite frustrating putting together a plan on paper and then going in and none of it materializes the way it should have. And that's not even getting into the plan on who is going to play what jobs. That's an even bigger hurdle to overcome, especially since sometimes the jobs don't always line up on your best players.
[+]
By SimonSes 2022-12-31 15:21:07
Bahamut.Lexouritis said: »None, he's theory crafting afaik. He's in my LS and we have n't done T3s in Inquisition yet (the Gunslingers portion has) and he's in some of my EU friends LS, and they have n't climbed yet afaik. Plus i'm sure RL is busy for him lately XD
Coming up with setups is one thing, seeing how they unfold in an actual fight/attempt is another.
Edit: That being said, this is a great idea that he posted :P and has possibly been tried already
Yes, armchair generals are not the kind of people you want leading your wars. These fights you can put some elaborate thought behind a strategy that makes reasonable sense on paper. But executing that strategy is not nearly as simple as it looks in a few short paragraphs. Just because a strategy works in theory doesn't mean these NM don't just give you the middle finger anyways. It's actually quite frustrating putting together a plan on paper and then going in and none of it materializes the way it should have. And that's not even getting into the plan on who is going to play what jobs. That's an even bigger hurdle to overcome, especially since sometimes the jobs don't always line up on your best players.
I'm not armchair general. I actively play 18 jobs, so I know what you can do with most of them. I have 2 months old kid (1st is 5years old), so like Lex mentioned I'm super busy in RL. I have my Odyssey static, but we are not at A3 yet. That being said we probably won't be able to execute exactly that, because we might be lacking people with right jobs. If you really expect me to try every theory crafting I do, before I post it, then I'm afraid I will disappoint you. Its easier for me to find time to write on forum and I love theory crafting, so I will keep doing it.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-12-31 15:21:28
Do blood pacts get walled? Curious if AFAC can be used on Arebati with whichever the strongest piercing pet is (Siren?). Sirens favor also grants SB2, so there is definitely a benefit to including one in a chip setup.
By SimonSes 2022-12-31 15:46:34
Just poking holes in the theory.
1st KI The BST wont land ooze without Unda Rayke. Maybe if you use unleashed and get lucky with ML40 + full empy +3 armor set.
Dont think you can take it down 25% with that setup
Unleash and full macc gear and pet macc food would probably be required to have a chance.
I think THF with mythic would be better than NIN in that setup and have much higher chance to get it to 75% with ullr and running in for SA Mandali Stabs.
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2022-12-31 15:53:19
If you are bringing BST and SMN, why are people running in and out all the time? Two sources of TP suppression should be enough to control TP moves, especially since nobody is feeding mad TP like RNG/COR do with guns.
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-12-31 15:59:54
1st KI The BST wont land ooze without Unda Rayke. Maybe if you use unleashed and get lucky with ML40 + full empy +3 armor set. Without Rayke, I land it on V25 Kalunga with a ML0 BST with no Empy +3 (5/5 Nyame, Agwu's axe, and good pet MACC in other slots except for back). It can take several attempts, which is why having Unleash is very helpful, but you don't need some crazy BST to land it.
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2777
By Shiva.Thorny 2022-12-31 16:05:12
They're talking Arebati, consider that ooze is water based. Kalunga is probably the easiest to land it on, just going by common sense.
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-12-31 16:09:05
Oh oops, been gone a while and was still thinking the conversation was on Kujah's Kalunga group and didn't read deep enough.
By SimonSes 2022-12-31 16:35:42
If you are bringing BST and SMN, why are people running in and out all the time? Two sources of TP suppression should be enough to control TP moves, especially since nobody is feeding mad TP like RNG/COR do with guns.
Corossive ooze is very short duration and it's necessary to keep damage high enough. You need to recast it. You can't switch pets fast enough to do everything. Mewing would help but if you keep Siren out for piercing damage it would give subtle blow II, which would help a lot too. Also you want it to tp move few times because you need it to put fetter aura up, so it will be weak to bind for 2nd fight.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-31 17:10:54
Do blood pacts get walled? Curious if AFAC can be used on Arebati with whichever the strongest piercing pet is (Siren?). Sirens favor also grants SB2, so there is definitely a benefit to including one in a chip setup.
Yes and no, they get the same effect they have in Dyna D. Damage will gradually go down unless the SMN switches between two different BP's.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-31 17:13:26
Bahamut.Lexouritis said: »None, he's theory crafting afaik. He's in my LS and we have n't done T3s in Inquisition yet (the Gunslingers portion has) and he's in some of my EU friends LS, and they have n't climbed yet afaik. Plus i'm sure RL is busy for him lately XD
Coming up with setups is one thing, seeing how they unfold in an actual fight/attempt is another.
Edit: That being said, this is a great idea that he posted :P and has possibly been tried already
Honestly, now that reentry will have the bosses start at the nearest 5% from it's lowest point, there is little reason to mess with that add on most of them. Unfortunately Arribati might be a special case.
By Lilllith 2022-12-31 18:35:24
Just poking holes in the theory.
1st KI The BST wont land ooze without Unda Rayke. Maybe if you use unleashed and get lucky with ML40 + full empy +3 armor set.
Dont think you can take it down 25% with that setup
Unleash and full macc gear and pet macc food would probably be required to have a chance.
I think THF with mythic would be better than NIN in that setup and have much higher chance to get it to 75% with ullr and running in for SA Mandali Stabs.
Probably best to change the BST to DNC and NIN to thief for first KI. NIN can go the 2nd KI. Cause i highly doubt ooze will land.
サーバ: Asura
Game: FFXI
Posts: 829
By Asura.Iamaman 2022-12-31 19:20:55
You’ll need Rayke to get it to stick against most T3s except maybe Kalunga. Even at v20 and with pet rolls, landing it vs him wasn’t a guarantee and took some attempts.
We did get it to land vs Mboze at 25 with Rayke, though, despite it doing 0 dmg every time, the debuff still stuck.
[+]
サーバ: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-31 22:12:54
I think someone beat tree, not sure how many KI:
https://twitter.com/kompakt_odin/status/1609042610676731905
WAR BLU RDM BRD COR WHM
[+]
サーバ: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2023-01-01 02:28:52
Have a video of our 2nd V25 bee clear, this run was remarkably smooth. it just sat there and died on the Vid.
Started off with: RDM COR BRD DRG WAR WHM (this setup can win) Trolled at 5%, 11%, etc
Then moved to: RDM COR BRD THF DRG WHM can also can win (we got Trolled at 5%, 6%, 1%)
Ended up with: GEO COR BRD DRG THF WHM on the video.
Terrible luck all night until the last fight lol.
Got about 25k RP on the night trying to clear it lolol :/
Xiu will probably post it at some point this weekend.
[+]
サーバ: Asura
Game: FFXI
Posts: 440
By Asura.Dexprozius 2023-01-01 04:26:40
Reposting to avoid having to dig for this info:
Cleared Ongo v25 tonight, took quite a few tries 7? or 8 maybe.
Parse
Once we got in sync with skillchains and our plan we really think the only death aura is MAB down from 40->0. We had MAB down from 75->40 a couple times and its definetely beat able with that. You can power through mab down(75%-40%) with RUN+BLM ja/sp's
Also think a WC reset for Tabula Rusa with the way we did it was necessary for the win. Of course the manafont/subtle sorc/es/bolster also made things nicer as well.
BLM(ML43) Nuke set used:
ItemSet 389243
EDIT: BLM point of view.
Prep:5/5 earth merit, macc food crepe, make sure your FC set is 80% since no /sj. party bazaared Vile Elixir+1's Recoverburst(AF Coat) @35% MP
(buffs- hm/etude/etude/ballad/minne/sandstorm2/wizard/tact(for dd tp)/klima(maybe at start)
Dont blow uncessary JA like manawall/cascade/enmity douse, so you get your ES/manawell back with RD
Open with Vido for MDB down, instantly into ES>Manawell>Impact(the sc is already started as I am casting this) it will last 3 min.
RUN Gambit first SC
RUN Rayke second SC
after 3 total SCs; you should have it to 75% for the first 1hour, our time varied 11:30-12:00 min on clock.
Nuking per SC looked like stoneja/t6/t5/t4/t3/t2
During Scherzo SCH clicks over to LA and rebuffs embrava,
Once Scherzo is done, SCH starts skillchains back up, as first SC about to land bolster malaise/acumen entrust-int
BLM hold manafont/subtle until RUN's next Gambit/Rayke, especially if you have MAB down aura, you will need to couple these up to push it down effectively, this is the meat of the time of the battle, SCH will need RD for his books, everyone is getting in for RD. Bard for Nitro for Earth Threnody, Geo for entrust, everyone.
Repply ES impact as SCH restarting from RD, Chugging the ***out of Vile Elixir+1's the entire time
Hold it at approx 40-42% gather for wild card. Once wild card is done and everyone is back away proc it down for 40% and this is where it gets dicey with 2x adds. As long as you dont have MAB auro down, this is winnable. Burn always seem to land after the 2nd 1hour. We had about 3-5 min on the clock at this phase depending on if we had MAB down during 75-40. You must fully utilize the Rayke properly to get the last charge down.
COR will be pulling hate on the adds from rolling and RD seems to generate quite the enmity so be prepared for your COR to get smacked.
Tried to keep the color to BLM perspective on the fight but obviously there is tons going on. Everyone needs the proper JA gear ie: extended soulvoice/tabula/manafont, those things really make the difference.
TLDR& RIDE THE RAYKE!
One of the most fun battles I have had in recent memory. AND
In addition to all the standard V25 changes (two adds at same %s as T1/T2, changing aura), Ongo takes ZERO physical damage. You need to use Tactician's Roll to extend skillchains now. We ended up using two separate 4-step Skillchains depending on who had TP: Aero -> Noctohelix -> Steel Cyclone -> Wildfire, or Aero -> Noctohelix -> Rudra's Storm -> Exudation.
Beyond that...between this new change and the increased HP/INT/DT/Regen of V25, it really feels like you need a ton of luck to win this. If either 1hr gives MAB Down aura, you lose (MACC aura can be powered through). If Wild Card doesn't hit 5 or 6, you probably lose (we got a 6 and still only had 2.5 mins left when it died). We only used 1 KI for this win, but considering the 0 physical damage thing I'm not sure how much multiple KIs would even help.
Wanted to re-iterate info here as well as ask for clarity on things. Hadn't attempted it until tonight.
Ongo takes 0 damage from physical period, so TPing via COR for 3 step "SCH > RUN grav > COR darkness" is no longer a thing.
If i'm understanding this, the idea is:
-New Skillchain for BLM/SCH is an A version and B version:
A: StratAero> StratNoctoHel > RUN SteelCyclone > COR Wildfire
B: StratAero> StratNoctoHel > BRD RudrasStorm > Geo Exudiation
In order to do this, SCH must keep regain on everyone, and COR must keep Tact on everyone? Additionally, does the COR need to separately do Warlocks on the SCH and BLM? (assuming the primary roll for everyone is Wizards of course)
How is the SCH keeping up Strats? seemed a little hectic for them. I understand that random deal resets + Tabula Rasa @75% for strats PLUS WC resetting Tabula is likely MANDATORY? Also the COR should be saving Earth Shot for opportune blm boosts? or just using Earth Shot in a STP set + EMPY +3 shoes as often as possible to maintain the skillchain?
BRD songs should be INT INT etudes, Ballad3, Minne5, Honor March under soul voice. Question: Why HM and not Victory for capped haste on mages? Additionally, and as the RUN no longer needs haste/acc for skillchaining, can give them double Lightning Carols in place of the Etudes for the Mages. On top of that, is the BRD even bothering to spam enmity (enmity gear debuffs) / kite the adds? in which case should they bother Sirvente + additional Minne'ing themselves? That was how i'd seen v20 approached... Or is it not even kited, and instead TP'd on by the BRD/GEO/COR for TP for the run up WS on Ongo for the skillchain? This isnt really clear in the posts.
It really seems like they reinvented the wheel on a few of these v25s, so just trying to get a crystal clear interpretation of what was successful. Sorry for the wall post here.
By Vaerix 2023-01-01 05:57:27
giant quote Reposting to avoid having to dig for this info:
Cleared Ongo v25 tonight, took quite a few tries 7? or 8 maybe.
Parse
Once we got in sync with skillchains and our plan we really think the only death aura is MAB down from 40->0. We had MAB down from 75->40 a couple times and its definetely beat able with that. You can power through mab down(75%-40%) with RUN+BLM ja/sp's
Also think a WC reset for Tabula Rusa with the way we did it was necessary for the win. Of course the manafont/subtle sorc/es/bolster also made things nicer as well.
BLM(ML43) Nuke set used:
ItemSet 389243
EDIT: BLM point of view.
Prep:5/5 earth merit, macc food crepe, make sure your FC set is 80% since no /sj. party bazaared Vile Elixir+1's Recoverburst(AF Coat) @35% MP
(buffs- hm/etude/etude/ballad/minne/sandstorm2/wizard/tact(for dd tp)/klima(maybe at start)
Dont blow uncessary JA like manawall/cascade/enmity douse, so you get your ES/manawell back with RD
Open with Vido for MDB down, instantly into ES>Manawell>Impact(the sc is already started as I am casting this) it will last 3 min.
RUN Gambit first SC
RUN Rayke second SC
after 3 total SCs; you should have it to 75% for the first 1hour, our time varied 11:30-12:00 min on clock.
Nuking per SC looked like stoneja/t6/t5/t4/t3/t2
During Scherzo SCH clicks over to LA and rebuffs embrava,
Once Scherzo is done, SCH starts skillchains back up, as first SC about to land bolster malaise/acumen entrust-int
BLM hold manafont/subtle until RUN's next Gambit/Rayke, especially if you have MAB down aura, you will need to couple these up to push it down effectively, this is the meat of the time of the battle, SCH will need RD for his books, everyone is getting in for RD. Bard for Nitro for Earth Threnody, Geo for entrust, everyone.
Repply ES impact as SCH restarting from RD, Chugging the ***out of Vile Elixir+1's the entire time
Hold it at approx 40-42% gather for wild card. Once wild card is done and everyone is back away proc it down for 40% and this is where it gets dicey with 2x adds. As long as you dont have MAB auro down, this is winnable. Burn always seem to land after the 2nd 1hour. We had about 3-5 min on the clock at this phase depending on if we had MAB down during 75-40. You must fully utilize the Rayke properly to get the last charge down.
COR will be pulling hate on the adds from rolling and RD seems to generate quite the enmity so be prepared for your COR to get smacked.
Tried to keep the color to BLM perspective on the fight but obviously there is tons going on. Everyone needs the proper JA gear ie: extended soulvoice/tabula/manafont, those things really make the difference.
TLDR& RIDE THE RAYKE!
One of the most fun battles I have had in recent memory. AND
In addition to all the standard V25 changes (two adds at same %s as T1/T2, changing aura), Ongo takes ZERO physical damage. You need to use Tactician's Roll to extend skillchains now. We ended up using two separate 4-step Skillchains depending on who had TP: Aero -> Noctohelix -> Steel Cyclone -> Wildfire, or Aero -> Noctohelix -> Rudra's Storm -> Exudation.
Beyond that...between this new change and the increased HP/INT/DT/Regen of V25, it really feels like you need a ton of luck to win this. If either 1hr gives MAB Down aura, you lose (MACC aura can be powered through). If Wild Card doesn't hit 5 or 6, you probably lose (we got a 6 and still only had 2.5 mins left when it died). We only used 1 KI for this win, but considering the 0 physical damage thing I'm not sure how much multiple KIs would even help.
Wanted to re-iterate info here as well as ask for clarity on things. Hadn't attempted it until tonight.
Ongo takes 0 damage from physical period, so TPing via COR for 3 step "SCH > RUN grav > COR darkness" is no longer a thing.
If i'm understanding this, the idea is:
-New Skillchain for BLM/SCH is an A version and B version:
A: StratAero> StratNoctoHel > RUN SteelCyclone > COR Wildfire
B: StratAero> StratNoctoHel > BRD RudrasStorm > Geo Exudiation
In order to do this, SCH must keep regain on everyone, and COR must keep Tact on everyone? Additionally, does the COR need to separately do Warlocks on the SCH and BLM? (assuming the primary roll for everyone is Wizards of course)
How is the SCH keeping up Strats? seemed a little hectic for them. I understand that random deal resets + Tabula Rasa @75% for strats PLUS WC resetting Tabula is likely MANDATORY? Also the COR should be saving Earth Shot for opportune blm boosts? or just using Earth Shot in a STP set + EMPY +3 shoes as often as possible to maintain the skillchain?
BRD songs should be INT INT etudes, Ballad3, Minne5, Honor March under soul voice. Question: Why HM and not Victory for capped haste on mages? Additionally, and as the RUN no longer needs haste/acc for skillchaining, can give them double Lightning Carols in place of the Etudes for the Mages. On top of that, is the BRD even bothering to spam enmity (enmity gear debuffs) / kite the adds? in which case should they bother Sirvente + additional Minne'ing themselves? That was how i'd seen v20 approached... Or is it not even kited, and instead TP'd on by the BRD/GEO/COR for TP for the run up WS on Ongo for the skillchain? This isnt really clear in the posts.
It really seems like they reinvented the wheel on a few of these v25s, so just trying to get a crystal clear interpretation of what was successful. Sorry for the wall post here.
So this hasn't been said at all before this but I'm wondering why the clear groups aren't using the add as a tp battery, I understand the rune can't use it but the brd and cor definitely could, and if the brd is running in for rudra's at all relying on tact/adlo seems really painful, vs having the brd melee the add, the cor shoot the add and just run sch grav > rudra > wildfire. I understand the first 25% having 2 sc's and having to rely on tact/adlo but after 75% the add is the perfect tp battery. Can someone from the group who have cleared explain why no one has mentioned tp'ing on the add or the issues you faced that made it not an option?
In my mind the cor could full time target the add for ranged attacks and just /ja "earth shot" <lastst> and /ws "wildfire" <lastst> as soon as they do 1 action on Ongo via stnpc(could even be an stnpc ranged attack at the start). I do understand the Tulfaire has access to a dispel tp move in plummage, is that the whole reason no one's tping on it?
By SimonSes 2023-01-01 06:29:16
Bahamut.Lexouritis said: »Ended up with: GEO COR BRD DRG THF WHM on the video.
I assume whoever is on THF doesnt have good DNC?
Looks like just TP on add, Diffusion Barrier Tusk, maybe some TP reset from BLU, but definitely some TP move will go through, so fast WHM and YOLO. I would imagine WHM needs to be great for this, since people will get hit by Chapuli and Mboze, so WHM needs to keep top HP all the time on everyone or it's a wipe if Mboze will AoE, when someone is even below 90% probably.
WAR seems silly in this setup tho, unless its like 2nd or 3rd KI and other jobs were used.
Also it looks like it's totally luck based and counting that Mboze wont use:
- Root of the problem
- Uproot more than once?
- Tiiimber or Canopierce right after Chapuli bring someone below 90%HP.
サーバ: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2023-01-01 06:54:08
In order to do this, SCH must keep regain on everyone, and COR must keep Tact on everyone? Yes Additionally, does the COR need to separately do Warlocks on the SCH and BLM? No, macc didnt seem to bad, mostly had an entrust and brd with resets kept nitro threnody II on. as BLM i had tact roll on the entire fight, but was using club for nukes (assuming the primary roll for everyone is Wizards of course)
How is the SCH keeping up Strats? Peda pants for sure mandtory. We got buffed/ took it to 75%, waiting 30 seconds for Scherzo to wear off and got 2 full skillchains on SCH for TR. seemed a little hectic for them. I understand that random deal resets + Tabula Rasa @75% for strats PLUS WC resetting Tabula is likely MANDATORY? Yes, as I mentioned we feel like a TR reset is required Also the COR should be saving Earth Shot for opportune blm boosts? Yes boots, but prioritize having TP for SC #1, then earth shotting inside the skillchain or just using Earth Shot in a STP set + EMPY +3 shoes as often as possible to maintain the skillchain?
BRD songs should be INT INT etudes, Ballad3, Minne5, Honor March under soul voice. Question: Why HM and not Victory for capped haste on mages? Accuracy for the WS, I believe the RUN was getting an additional madrigal even. I dont want to mistake if others were getting diff songs Additionally, and as the RUN no longer needs haste/acc for skillchaining, can give them double Lightning Carols Our run had no problem managing the damage of Ongo, and was key to our skillchain in place of the Etudes for the Mages. On top of that, is the BRD even bothering to spam enmity (enmity gear debuffs) / kite the adds? Yes, the safest place for the adds IMO is the bard in which case should they bother Sirvente + additional Minne'ing themselves? That was how i'd seen v20 approached... Or is it not even kited, and [/spoiler] instead TP'd on by the BRD/GEO/COR for TP for the run up WS on Ongo for the skillchain? This isnt really clear in the posts.
It really seems like they reinvented the wheel on a few of these v25s, so just trying to get a crystal clear interpretation of what was successful. Sorry for the wall post here.
So this hasn't been said at all before this but I'm wondering why the clear groups aren't using the add as a tp battery, I believe they did use the add for TP, our party really always seem to have TP ready. I was the BLM but they did a great job in making sure as long as the SCH had books 2 of the 4 guys were ready to extend the skillchain. The SCH never stopped or paused to wait for them to have TP I understand the rune can't use it but the brd and cor definitely could, and if the brd is running in for rudra's at all relying on tact/adlo seems really painful, vs having the brd melee the add, the cor shoot the add and just run sch grav > rudra > wildfire. I understand the first 25% having 2 sc's and having to rely on tact/adlo but after 75% the add is the perfect tp battery. Can someone from the group who have cleared explain why no one has mentioned tp'ing on the add or the issues you faced that made it not an option?
In my mind the cor could full time target the add for ranged attacks and just /ja "earth shot" <lastst> and /ws "wildfire" <lastst> as soon as they do 1 action on Ongo via stnpc(could even be an stnpc ranged attack at the start). I do understand the Tulfaire has access to a dispel tp move in plummage, is that the whole reason no one's tping on it?
The skillchain we used was SCH (gravitation closing with helix obviously) > RUN or BRD > COR or GEO. I would say the RUN was TPing easier than the BRD and the COR was TPing faster than the GEO. The RUN and BRD would communicate on who was extended every skillchain and so would the COR and GEO. We used Ruininator axe for the RUN because Steel Cyclone being 1-hit seemed to always let us down at the worst time and Ruininator was much more reliable being a multi-hit WS.
Responses/Opinions/Thoughts inserted in BOLD.
[+]
サーバ: Asura
Game: FFXI
Posts: 440
By Asura.Dexprozius 2023-01-01 07:30:19
Thanks for giving me the time and such a well thought out response, would have loved to watch your successful run to analyze. Grats on the progress
サーバ: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2023-01-01 07:51:14
Thanks for giving me the time and such a well thought out response, would have loved to watch your successful run to analyze. Grats on the progress
I have to say in the A3 I have attempted and tried, everyone who comes better really understand what their jobs brings to that fight and know exactly how to be properly geared and play the job. 5 good players with 1 guy who just bought his ML40 and doesnt really know but the basics of ther job is going to really impede the progres on these A3 fights. Everyone has to be on the same page and really understand their role. + to some extent, luck on Aura's/resets
サーバ: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2023-01-01 08:40:02
Bahamut.Lexouritis said: »Ended up with: GEO COR BRD DRG THF WHM on the video.
I assume whoever is on THF doesnt have good DNC?
Looks like just TP on add, Diffusion Barrier Tusk, maybe some TP reset from BLU, but definitely some TP move will go through, so fast WHM and YOLO. I would imagine WHM needs to be great for this, since people will get hit by Chapuli and Mboze, so WHM needs to keep top HP all the time on everyone or it's a wipe if Mboze will AoE, when someone is even below 90% probably.
WAR seems silly in this setup tho, unless its like 2nd or 3rd KI and other jobs were used.
Also it looks like it's totally luck based and counting that Mboze wont use:
- Root of the problem
- Uproot more than once?
- Tiiimber or Canopierce right after Chapuli bring someone below 90%HP. Luck based almost like it semi was before the adds came out. Which from sounds of it isn't as bad as I'd thought it would be. Also war isnt a silly job to have in it not like drrk would be much better or safer.
サーバ: Asura
Game: FFXI
Posts: 5
By Asura.Daethsightt 2023-01-01 09:42:39
I am sure this was probably assumed or asked elsewhere - the choice of using bunzi/ammurapi over BLM Mythic - Curious about the thoughts, or is it strictly you are looking to get that dINT levels?
Cleared Ongo v25 tonight, took quite a few tries 7? or 8 maybe.
BLM(ML43) Nuke set used:
ItemSet 389243
By SimonSes 2023-01-01 11:38:55
Bahamut.Justthetip said: »Also war isnt a silly job to have in it not like drrk would be much better or safer.
Ofc it would be WAY better. DRK can cap haste with Last Resort, WAR can't without /sam Hasso. 68.75% haste Naegling build is better than no Hasso Gaxe (still far behind capped haste DRK. Capped haste vs 68.75% is 56% faster. It's not even close), but you Wall COR Savage and potentially BRD Savage. You also have Dread Spikes, so Chapuli auto attacks would do nothing or much less (if half resisted, not sure about adds SDT). WAR in Gaol is only good when paired with DNC, or if fight is super short like Bumba and advantage of Warcry and SP is higher than disadvantage of not being able to cap haste.
EDIT: DRG is also not bad. Would also wall Savage Blade, but has much higher DPS and Wyvern is +1 target for Canopierce and Tiiimber.
サーバ: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2023-01-01 11:39:29
Asura.Daethsightt said: »I am sure this was probably assumed or asked elsewhere - the choice of using bunzi/ammurapi over BLM Mythic - Curious about the thoughts, or is it strictly you are looking to get that dINT levels?
Cleared Ongo v25 tonight, took quite a few tries 7? or 8 maybe.
BLM(ML43) Nuke set used:
ItemSet 389243I didnt have the tp down torque, to get 2950, so at 3k AM I didnt feel it was worth keeping on. If I had it(I do now), I would probably ride first mythic until AM3 was down and then go bunzi. There really isnt maybe 1 other oppurtunity to Vido Ongo that would be worthwhile IMO and that is right after the 40% 1hr. with Tact and Mythic, its a great chance for Mykr to keep your empy+3 body in play versus your af+3. I would say the fight is winnable with either.
[+]
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2023-01-01 14:18:40
Bahamut.Lexouritis said: »Ended up with: GEO COR BRD DRG THF WHM on the video.
I assume whoever is on THF doesnt have good DNC?
Looks like just TP on add, Diffusion Barrier Tusk, maybe some TP reset from BLU, but definitely some TP move will go through, so fast WHM and YOLO. I would imagine WHM needs to be great for this, since people will get hit by Chapuli and Mboze, so WHM needs to keep top HP all the time on everyone or it's a wipe if Mboze will AoE, when someone is even below 90% probably.
WAR seems silly in this setup tho, unless its like 2nd or 3rd KI and other jobs were used.
Also it looks like it's totally luck based and counting that Mboze wont use:
- Root of the problem
- Uproot more than once?
- Tiiimber or Canopierce right after Chapuli bring someone below 90%HP. Mboze doesn't spawn Chapuli adds. What are you talking about?
giant quote Reposting to avoid having to dig for this info:
Cleared Ongo v25 tonight, took quite a few tries 7? or 8 maybe.
Parse
Once we got in sync with skillchains and our plan we really think the only death aura is MAB down from 40->0. We had MAB down from 75->40 a couple times and its definetely beat able with that. You can power through mab down(75%-40%) with RUN+BLM ja/sp's
Also think a WC reset for Tabula Rusa with the way we did it was necessary for the win. Of course the manafont/subtle sorc/es/bolster also made things nicer as well.
BLM(ML43) Nuke set used:
ItemSet 389243
EDIT: BLM point of view.
Prep:5/5 earth merit, macc food crepe, make sure your FC set is 80% since no /sj. party bazaared Vile Elixir+1's Recoverburst(AF Coat) @35% MP
(buffs- hm/etude/etude/ballad/minne/sandstorm2/wizard/tact(for dd tp)/klima(maybe at start)
Dont blow uncessary JA like manawall/cascade/enmity douse, so you get your ES/manawell back with RD
Open with Vido for MDB down, instantly into ES>Manawell>Impact(the sc is already started as I am casting this) it will last 3 min.
RUN Gambit first SC
RUN Rayke second SC
after 3 total SCs; you should have it to 75% for the first 1hour, our time varied 11:30-12:00 min on clock.
Nuking per SC looked like stoneja/t6/t5/t4/t3/t2
During Scherzo SCH clicks over to LA and rebuffs embrava,
Once Scherzo is done, SCH starts skillchains back up, as first SC about to land bolster malaise/acumen entrust-int
BLM hold manafont/subtle until RUN's next Gambit/Rayke, especially if you have MAB down aura, you will need to couple these up to push it down effectively, this is the meat of the time of the battle, SCH will need RD for his books, everyone is getting in for RD. Bard for Nitro for Earth Threnody, Geo for entrust, everyone.
Repply ES impact as SCH restarting from RD, Chugging the ***out of Vile Elixir+1's the entire time
Hold it at approx 40-42% gather for wild card. Once wild card is done and everyone is back away proc it down for 40% and this is where it gets dicey with 2x adds. As long as you dont have MAB auro down, this is winnable. Burn always seem to land after the 2nd 1hour. We had about 3-5 min on the clock at this phase depending on if we had MAB down during 75-40. You must fully utilize the Rayke properly to get the last charge down.
COR will be pulling hate on the adds from rolling and RD seems to generate quite the enmity so be prepared for your COR to get smacked.
Tried to keep the color to BLM perspective on the fight but obviously there is tons going on. Everyone needs the proper JA gear ie: extended soulvoice/tabula/manafont, those things really make the difference.
TLDR& RIDE THE RAYKE!
One of the most fun battles I have had in recent memory. AND
In addition to all the standard V25 changes (two adds at same %s as T1/T2, changing aura), Ongo takes ZERO physical damage. You need to use Tactician's Roll to extend skillchains now. We ended up using two separate 4-step Skillchains depending on who had TP: Aero -> Noctohelix -> Steel Cyclone -> Wildfire, or Aero -> Noctohelix -> Rudra's Storm -> Exudation.
Beyond that...between this new change and the increased HP/INT/DT/Regen of V25, it really feels like you need a ton of luck to win this. If either 1hr gives MAB Down aura, you lose (MACC aura can be powered through). If Wild Card doesn't hit 5 or 6, you probably lose (we got a 6 and still only had 2.5 mins left when it died). We only used 1 KI for this win, but considering the 0 physical damage thing I'm not sure how much multiple KIs would even help.
Wanted to re-iterate info here as well as ask for clarity on things. Hadn't attempted it until tonight.
Ongo takes 0 damage from physical period, so TPing via COR for 3 step "SCH > RUN grav > COR darkness" is no longer a thing.
If i'm understanding this, the idea is:
-New Skillchain for BLM/SCH is an A version and B version:
A: StratAero> StratNoctoHel > RUN SteelCyclone > COR Wildfire
B: StratAero> StratNoctoHel > BRD RudrasStorm > Geo Exudiation
In order to do this, SCH must keep regain on everyone, and COR must keep Tact on everyone? Additionally, does the COR need to separately do Warlocks on the SCH and BLM? (assuming the primary roll for everyone is Wizards of course)
How is the SCH keeping up Strats? seemed a little hectic for them. I understand that random deal resets + Tabula Rasa @75% for strats PLUS WC resetting Tabula is likely MANDATORY? Also the COR should be saving Earth Shot for opportune blm boosts? or just using Earth Shot in a STP set + EMPY +3 shoes as often as possible to maintain the skillchain?
BRD songs should be INT INT etudes, Ballad3, Minne5, Honor March under soul voice. Question: Why HM and not Victory for capped haste on mages? Additionally, and as the RUN no longer needs haste/acc for skillchaining, can give them double Lightning Carols in place of the Etudes for the Mages. On top of that, is the BRD even bothering to spam enmity (enmity gear debuffs) / kite the adds? in which case should they bother Sirvente + additional Minne'ing themselves? That was how i'd seen v20 approached... Or is it not even kited, and instead TP'd on by the BRD/GEO/COR for TP for the run up WS on Ongo for the skillchain? This isnt really clear in the posts.
It really seems like they reinvented the wheel on a few of these v25s, so just trying to get a crystal clear interpretation of what was successful. Sorry for the wall post here.
So this hasn't been said at all before this but I'm wondering why the clear groups aren't using the add as a tp battery, I understand the rune can't use it but the brd and cor definitely could, and if the brd is running in for rudra's at all relying on tact/adlo seems really painful, vs having the brd melee the add, the cor shoot the add and just run sch grav > rudra > wildfire. I understand the first 25% having 2 sc's and having to rely on tact/adlo but after 75% the add is the perfect tp battery. Can someone from the group who have cleared explain why no one has mentioned tp'ing on the add or the issues you faced that made it not an option?
In my mind the cor could full time target the add for ranged attacks and just /ja "earth shot" <lastst> and /ws "wildfire" <lastst> as soon as they do 1 action on Ongo via stnpc(could even be an stnpc ranged attack at the start). I do understand the Tulfaire has access to a dispel tp move in plummage, is that the whole reason no one's tping on it? Yeah you are right, I don't think anyone mentioned it. In our clear, the BRD would melee the add when they could to build TP, and the COR was shooting it on occasion. How much they leaned on the add as a TP battery I could not say, as the SCH job is extremely busy and I had no time to really watch anyone else.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
YouTube Video Placeholder
|
|