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The Odyssey - || Strategy and Discussion ||
By Taint 2024-03-02 16:55:18
Arebati
By Tathamet 2024-03-03 23:23:37
Tried a RUN BST RDM SCH DRK GEO setup tonight for a 2 keyitem mboze. Idea was the RUN would rayke and the bst slug pet would ooze at the start- hoping to chip off some HP and have that much less left to worry about a TP move slipping through. Couldn't get the HP down effect to stick though.
For those able to stick ooze on Mboze-
Are you skillchaining as well? Or just Rayke? Didn't try Frazzle in hindsight.
Are you waiting to see if the effect lands before engaging and TP drainkissing while a DD chips away to get the add out?
Is it even worth doing if you're managing to get the add out regardless? I feel it may be safer, but lots of potential for time loss.
Any other tips are appreciated.
By Godfry 2024-03-04 08:33:29
Tried a RUN BST RDM SCH DRK GEO setup tonight for a 2 keyitem mboze. Idea was the RUN would rayke and the bst slug pet would ooze at the start- hoping to chip off some HP and have that much less left to worry about a TP move slipping through. Couldn't get the HP down effect to stick though.
For those able to stick ooze on Mboze-
Are you skillchaining as well? Or just Rayke? Didn't try Frazzle in hindsight.
Are you waiting to see if the effect lands before engaging and TP drainkissing while a DD chips away to get the add out?
Is it even worth doing if you're managing to get the add out regardless? I feel it may be safer, but lots of potential for time loss.
Any other tips are appreciated.
Make sure you are using rayke with unda. Also make sure the bst doesn't swap out the pet macc set. I usually lock the set in place for slug.
By Godfry 2024-03-04 14:57:02
If you land kaustra on Bumba V25 and he uses sforzo at 40%, will the dot still damage him? Or it also removes the kaustra's DOT?
Ragnarok.Martel
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By Ragnarok.Martel 2024-03-04 15:36:00
If you land kaustra on Bumba V25 and he uses sforzo at 40%, will the dot still damage him? Or it also removes the kaustra's DOT? I haven't personally tested this, but I'm near certain that no form of damage reduction or immunity applies to DoT damage. Even absorption doesn't. You can poison a water absorbing mob, and they still take DoT damage.
The only thing I can think of that does interact with DoTs is stoneskin. (EDIT:oooh, I should check if BLU's Magic shield works too. Since it is effectively a magic only stoneskin effect. That'd be an interesting test)
It would be good to test, which could be done in PVP, but I think there's pretty much no chance that Sforzo would prevent the DoT when used after the fact.
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By Godfry 2024-03-04 18:13:06
If you land kaustra on Bumba V25 and he uses sforzo at 40%, will the dot still damage him? Or it also removes the kaustra's DOT? I haven't personally tested this, but I'm near certain that no form of damage reduction or immunity applies to DoT damage. Even absorption doesn't. You can poison a water absorbing mob, and they still take DoT damage.
The only thing I can think of that does interact with DoTs is stoneskin. (EDIT:oooh, I should check if BLU's Magic shield works too. Since it is effectively a magic only stoneskin effect. That'd be an interesting test)
It would be good to test, which could be done in PVP, but I think there's pretty much no chance that Sforzo would prevent the DoT when used after the fact.
What we know for sure, and that's why I am asking, is that Kaustra will land for zero damage and will proceed to do zero damage on him. We don't know if an already landed kaustra will continue to do DOT.
But based on what you said, it probably will keep doing damage, so landing a kaustra before 40% is recommended!
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By Valefor.Prothescar 2024-03-04 21:35:58
oooh, I should check if BLU's Magic shield works too. Since it is effectively a magic only stoneskin effect.
It doesn't; since it only works on magic damage, and DoTs (the damage per tic, not the spell, ws, etc. itself) are neither physical nor magical damage. Stoneskin only works because it effectively acts as an invisible temporary HP buff that is damage type agnostic (despite what the description says, it still works on unaspected damage like requiescat).
Asura.Sechs
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By Asura.Sechs 2024-03-08 17:04:49
Does anybody know if Corrosive Ooze sticks on Kalunga?
I mean Corrosive Ooze, the Def- move that's Fire based, leading me to think it won't stick on Kalunga.
Asura.Bippin
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By Asura.Bippin 2024-03-08 17:16:28
I mean Corrosive Ooze, the Def- move that's Fire based, leading me to think it won't stick on Kalunga. Defense down is wind based and I think the Oosze itself is water based.
Asura.Sechs
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By Asura.Sechs 2024-03-08 17:20:01
I mean Corrosive Ooze, the Def- move that's Fire based, leading me to think it won't stick on Kalunga. Defense down is wind based and I think the Oosze itself is water based. Purulent Ooze (the HP-10% move) is water based.
Corrosive Ooze is a move that deals fire damage. The Def- is in general wind based indeed, but will it stick if it's bound on a Fire based move, against a target that's fire resistant like Kalunga?
That was my doubt.
By jubes 2024-03-08 17:21:46
all slug moves are water damage
Asura.Sechs
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By Asura.Sechs 2024-03-08 17:23:21
all slug moves are water damage So BG-wiki is wrong?
https://www.bg-wiki.com/ffxi/Dire_Broth
By jubes 2024-03-08 17:29:04
not sure what you're referring to, that page shows both as water
Edit: oh the description, yeah that's wrong.
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Asura.Bippin
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By Asura.Bippin 2024-03-08 17:31:05
Yes.
That page does say the move is water damage but then also says Deals Fire elemental damage to enemies within area of effect. So something is wrong but as Jubes says I was under the impression its water based.
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Lakshmi.Buukki
By Lakshmi.Buukki 2024-03-08 18:19:07
It's a typo. The blue magic spell, slug, and BST guide pages all list it as water damage. The defense down is guaranteed to land on practically everything, so you can use it on Kalunga.
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By Seun 2024-03-08 19:12:53
Corrosive Ooze is a move that deals fire damage. The Def- is in general wind based indeed, but will it stick if it's bound on a Fire based move, against a target that's fire resistant like Kalunga?
I think the attack down element has priority over defense down, similar to how Dia and Bio work. Also lines up with things like indi/geo wilt being attack down water-based spells.
By Nariont 2024-03-08 19:29:15
The atk/def down is non-elemental like angon. There's been testing on bst forums for landing it on things it shouldnt be able t oland on if it had an element attached. It just works
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By Valefor.Prothescar 2024-03-08 19:30:33
Dia and Bio work on a purely tier based priority, has nothing to do with def/atk elements. Under normal circumstances the attack and defense downs would both check for resists independently but, as stated before very recently in a couple of other threads, BST's Corrosive Ooze does not have an macc check at all so it's all irrelevant.
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By Seun 2024-03-08 21:00:51
I understand that the debuff portion of the spell is non-element specific, just pointing out the relation of the elements to spell effects in general.
We don't use these spells for their damage obviously, but I assumed only the damage portion of the spell was subject to resist checks.
*
Valefor.Prothescar said: »Dia and Bio work on a purely tier based priority, has nothing to do with def/atk elements.
Light and dark oppose each other rather than having strengths and weaknesses like the other elements. In cases of the same 'tier', darkness takes priority. That doesn't mean that it has to work that way for other/all spells, it just happens to work for this one.
Asura.Sechs
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By Asura.Sechs 2024-03-09 05:34:41
It's a typo. The blue magic spell, slug, and BST guide pages all list it as water damage. The defense down is guaranteed to land on practically everything, so you can use it on Kalunga. Tried to fix it on BG-Wiki but I don't find the description about the two abilities.
It's in an "include" at the end of the page but I don't know how to fix it.
If anybody knows how to do that or wants to teach me how I'll be very glad, thanks.
Asura.Sechs
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By Asura.Sechs 2024-03-15 02:21:17
Can anybody suggest a full BLU spell list for Kalunga V25? Or at least some spells you consider mandatory / extremely useful for this fight?
Wanna see if there's something that I couldn't think of.
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By Asura.Toralin 2024-03-15 07:48:30
Diamondhide I used alot, especially when your turning away for the Incinerating Lahar. gives a nice buffer for the tank, erase on the tank would be nice, healing breeze as well
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Asura.Sechs
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By Asura.Sechs 2024-03-15 07:55:03
more like White Wind rather than Healing Breeze. Unless you think Breeze would be better for some reason? I'm a noob BLU and it's exactly why I made that post.
Winds of Promy. ok
Diamondhide hmm, how does it interact with cureskin from WHM? Hope it doesn't "stop" cureskin or it could be annoying.
A friend also suggested me to use Rending Deluge because it always dispels stuff from Kalunga, and the same friend was making a point of using Plenilune Embrace (supposing the moon phase is not in a super bad one) to give the WAR a nice att boost.
Eeeh I guess it makes sense, but can't say I'm looking forward to be casting that 20000 times, given the short duration.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-03-15 08:05:25
Outside of turning around because of weakness scenarios, casting spells is going to be a DPS loss for BLU, so I wouldn't be setting many/any spells for the express purpose of casting them throughout the fight.
Granted, I don't think I've done many attempts of V25 Kalunga with a BLU involved so take it with a grain of salt, this is not direct experience.
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By Valefor.Prothescar 2024-03-15 08:06:51
Diamondhide is overwritten by Cureskin. It's more useful for mitigating AOE on the not-tanks though how worthwhile that is can be dubious. Lahar is as good a use for it as any tho.
Rending Deluge always dispels from ANYTHING. I've mentioned it many times in various places now but it has no macc check, can dispel any enemy with it as long as they don't have complete immunity to enfeebling magic (pots with shields up). That said this shouldn't really be cast either, Batholithic Shell is one of this thing's favored abilities and it will just reapply by the time you've cleared all of its buffs. If you need or want to do it for the last push at 25% pop Unbridled Wisdom and use Droning Whirlwind which will remove every buff at once.
Practically 0 chance plenilune is worth the time to cast outside of maybe full moon. Maintenance time isn't worth it when you're also supposed to be dealing damage. Not an issue for you since you're bringing a WAR but for the BLU BST setup I definitely would never bother.
That said since you have no BST you'll have to keep DEF down up and honestly trying to keep Scouring Spate on may be beneficial too if your healer is struggling.
Also worth noting it really isn't your job to be spamming Erase either. The WHM handles Def downs and the tank should be Panaceaing off their Searing Serration debuffs if necessary as waiting for the requisite number of Erases is a bad time. If for whatever reason the WHM cant keep up Winds of Promy might help, but whwt would help even more is for people in danger to use pans instead of trying to fix a leaky ship 1 erase at a time. You're there to provide good damage while also tossing out emergency heals, mighty guard (other than defensive benefits, it means you only need one march and your whm doesn't have to worry about haste cycles), the occasional debuff, and being generally easy to heal due to your innate sturdiness (preferably you're tanking the Mata's ST attacks). In the case of catastrophe Ive also seen BLU tank the trex until the tank recovers (on winning runs even)
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Asura.Sechs
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By Asura.Sechs 2024-03-15 08:29:44
for Def Down I was thinking about Tenebral Crush. Then Tourbillion under 40%, supposing we get lucky with RD/WC/RD or might even use SP2 for that I guess.
Scouring Spate is a nice idea.
I'm just a bit worried that in the frenzy of the moment I'm gonna have a hard time correctly tracking all these debuffs wearing off =/
I never used the Debuffed addon on BLU but since these are not direct debuffs but embed unto other spells, they give no specific chat message about landing/resisting and as a consequence Debuffed has no way to know if a debuff sticked or not, right?
You only get the "wears off" message if I recall.
How long does a Kalunga V25 win take on average? Want to get an idea of how to plan Unbridled/Diffusion CD resets for Mighty Guard and whatnot.
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By Valefor.Prothescar 2024-03-15 08:31:27
I will tell you that landing DEF down without slug or SV wind threnody is very difficult. Yes Tenebral is the go to. If you didn't use UW on Droning then using it on Tourb is a good idea, that said you won't have SV Threnody at that point without a reset and landing that can also be fickle to begin with.
Depending on the quality of your group I'd expect the fight to take close to the entire 15 minutes. Idk what the fastest kill ever was but assume 12+ minutes minimum for the average group.
Obviously there's more than one way to skin a cat but I'd really go in expecting to minimize your casting time since as the BLU you are one of the primary DDs, you just have some fun tricks to add sometimes and can save a wipe if you're good.
Asura.Sechs
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By Asura.Sechs 2024-03-15 08:37:08
Valefor.Prothescar said: »Depending on the quality of your group I'd expect the fight to take close to the entire 15 minutes. Idk what the fastest kill ever was but assume 12+ minutes minimum for the average group. Ok that's slower than Ngai and Xevioso then.
Considering Soul Voice NiTro Threnody should last around 9,5 mins, won't be able to have it for the full duration of the fight, but close to that though.
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By Valefor.Prothescar 2024-03-15 08:38:51
Yeah he's definitely slower than those 2, especially slower than Xevi. I'd argue that Kalunga can be easier than most of the others to do with a single moglophone, don't think many groups bother with that though.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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