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The Odyssey - || Strategy and Discussion ||
Asura.Eiryl
By Asura.Eiryl 2024-06-20 10:02:23
I thought we had a fast answer; 5 Seemed like they just disagreed with that premise.
And it'll tell you if its 10% 12.5% 20% 25% etc
And you get to find out if offensive ja/spells count
And you'll have pictures.
Bahamut.Senaki
サーバ: Bahamut
Game: FFXI
Posts: 119
By Bahamut.Senaki 2024-06-20 11:34:54
What happened to that FFXIAH strat guide that existed for Ody? The one that was sorted by NM. I can’t seem to find it.
Asura.Eiryl
By Asura.Eiryl 2024-06-20 11:41:37
By Senaki 2024-06-20 11:44:21
Oh ya
I forgot it got deleted. RIP
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2024-06-20 14:25:02
I have no doubt that the wall exists and with WAR + MNK it seems to be about 25% when Tomahawk isn't up. The GEO (club) and BRD (staff) also jump in once the first add spawns but they don't get TP anywhere near as fast as WAR and MNK do. There is no way it requires 20 actions for each WS to prevent -87.5% damage. It's likely that someone else WS's knocks all the others down a tier.
サーバ: Asura
Game: FFXI
Posts: 596
By Asura.Melliny 2024-06-20 16:23:22
You don't need exact data and rigorous testing to glen useful information on how the wall works. I just performed a test on V25 Dhelan Dhe right now with my dancer. The test is very simple and easy to replicate the methodology on any job
For this test I mainhanded twashtar and alternated between pyrrhic kleos and dancing edge. The two weaponskills are very similar. Dancing edge is a 5 hit weaponskill with a 40% dex/40% chr mod and a 1.175 fTP that transfers across all hits, whereas pyrrhic is a 4 hit weaponskill with a 40% dex/40% str mod and a 1.75 fTP that transfers across all hits. Pyrrhic is a bit stronger than dancing edge but not by a whole lot. Since multi attacks affect these weaponskills quite a bit I weaponskilled in my rudra's set to minimize extra swings for consistency.
The trusts I summoned were cornelia, moonbeureaux, cheryukki, and kuppipi. None of those 5 trusts will ever engage, so the only weaponskills used were mine alone. Trusts did not interfere.
I started by alternating between dancing edge and pyrrhic, then at one point I spammed 10 pyrrhics in a row, and then went back to alternating the two. This is the results.
Quote: [17:01:08] Melliny uses Pyrrhic Kleos.
[17:01:08] Dealan-dhe takes 2665 points of damage.
[17:01:15] Melliny uses Dancing Edge.
[17:01:15] Dealan-dhe takes 2586 points of damage.
[17:01:22] Melliny uses Pyrrhic Kleos.
[17:01:22] Dealan-dhe takes 2303 points of damage.
[17:01:28] Melliny uses Dancing Edge.
[17:01:28] Dealan-dhe takes 1708 points of damage.
[17:01:37] Melliny uses Pyrrhic Kleos.
[17:01:37] Dealan-dhe takes 2790 points of damage.
[17:01:41] Melliny uses Dancing Edge.
[17:01:41] Dealan-dhe takes 1320 points of damage.
[17:01:51] Melliny uses Pyrrhic Kleos.
[17:01:51] Dealan-dhe takes 2799 points of damage.
[17:01:59] Melliny uses Dancing Edge.
[17:01:59] Dealan-dhe takes 1658 points of damage.
[17:02:06] Melliny uses Pyrrhic Kleos.
[17:02:06] Dealan-dhe takes 2710 points of damage.
[17:02:07] Melliny scores a critical hit!
[17:02:13] Melliny uses Dancing Edge.
[17:02:13] Dealan-dhe takes 1739 points of damage.
[17:02:23] Melliny uses Pyrrhic Kleos.
[17:02:23] Dealan-dhe takes 2495 points of damage.
[17:02:31] Melliny uses Dancing Edge.
[17:02:31] Dealan-dhe takes 1888 points of damage.
[17:02:43] Melliny uses Pyrrhic Kleos.
[17:02:43] Dealan-dhe takes 2366 points of damage.
[17:02:50] Melliny uses Pyrrhic Kleos.
[17:02:50] Dealan-dhe takes 1547 points of damage.
[17:02:59] Melliny uses Pyrrhic Kleos.
[17:02:59] Dealan-dhe takes 2032 points of damage.
[17:03:06] Melliny uses Pyrrhic Kleos.
[17:03:06] Dealan-dhe takes 1052 points of damage.
[17:03:16] Melliny uses Pyrrhic Kleos.
[17:03:16] Dealan-dhe takes 1387 points of damage.
[17:03:24] Melliny uses Pyrrhic Kleos.
[17:03:24] Dealan-dhe takes 1504 points of damage.
[17:03:31] Melliny uses Pyrrhic Kleos.
[17:03:31] Dealan-dhe takes 1028 points of damage.
[17:03:42] Melliny uses Pyrrhic Kleos.
[17:03:42] Dealan-dhe takes 986 points of damage.
[17:03:49] Melliny uses Pyrrhic Kleos.
[17:03:49] Dealan-dhe takes 1513 points of damage.
[17:03:54] Melliny uses Pyrrhic Kleos.
[17:03:54] Dealan-dhe takes 386 points of damage.
[17:04:01] Melliny uses Dancing Edge.
[17:04:01] Dealan-dhe takes 2959 points of damage.
[17:04:11] Melliny uses Pyrrhic Kleos.
[17:04:11] Dealan-dhe takes 1071 points of damage.
[17:04:17] Melliny uses Dancing Edge.
[17:04:17] Dealan-dhe takes 1639 points of damage.
[17:04:32] Melliny uses Pyrrhic Kleos.
[17:04:32] Dealan-dhe takes 1811 points of damage.
[17:04:34] Melliny scores a critical hit!
[17:04:41] Melliny uses Dancing Edge.
[17:04:41] Dealan-dhe takes 1565 points of damage.
[17:04:55] Melliny uses Pyrrhic Kleos.
[17:04:55] Dealan-dhe takes 2591 points of damage.
[17:05:01] Melliny uses Dancing Edge.
[17:05:01] Dealan-dhe takes 2037 points of damage.
[17:05:10] Melliny uses Pyrrhic Kleos.
[17:05:10] Dealan-dhe takes 2271 points of damage.
[17:05:17] Melliny uses Dancing Edge.
[17:05:17] Dealan-dhe takes 1655 points of damage.
[17:05:30] Melliny uses Pyrrhic Kleos.
[17:05:30] Dealan-dhe takes 2714 points of damage.
[17:05:30] Dealan-dhe misses Melliny.
[17:06:26] Melliny uses a moglophone II.
I separated the section where I intentionally walled myself to maximum with 10 pyrrhics in a row. After that I went back to swapping between the two and you can see that pyrrhic unwalled itself naturally and completely (or as completely as it's going to get). So while the specifics of how the wall are still a little elusive, I can say pretty conclusively that you only need TWO separate weaponskills to keep the wall to a minimum.
サーバ: Phoenix
Game: FFXI
Posts: 165
By Phoenix.Gavroches 2024-06-20 16:39:05
So, recap, if my understanding is correct, just 2 WS back and forth isn’t subject to the "wall". If you somehow hit the "wall", a round of 5 WS back and forth will reset the “wall”, so the 6th WS is back at full potency.
Thank you
Asura.Eiryl
By Asura.Eiryl 2024-06-20 16:46:51
2 back and forth should be losing 10% (why wildfire would be better, for exact percentage) physical ws's aren't the best eyeball
But it's staying at -10% and not compounding resistance
Monberaux doing Samson's Mix also contributing a bit to ws's up/down, another thing someone will inevitably mention.
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By Asura.Melliny 2024-06-20 16:49:25
Quote: 2 back and forth should be losing 10% (why wildfire would be better, for exact percentage)
But it's staying at -10% and not compounding resistance
I agree with this. I'm certain there is still SOME wall in there, but it's effects are so minimal that they don't affect the fight. As long as you have some form of alternation it's easy to keep the wall from building up to the higher tiers of resistance. 10% wall is not an unsurmountable barrier. 50 or 75% though... that would be a f%$#@kin nightmare.
Sylph.Reain
サーバ: Sylph
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Posts: 403
By Sylph.Reain 2024-06-20 17:01:32
There's testing on long_horned's twitter around December 24th 2022 in sortie.
https://twitter.com/long_horned/status/1606672844783767554
https://twitter.com/long_horned/status/1607130255889952769
https://twitter.com/long_horned/status/1607129158752305153
He tests using Atonement with known damage. (1547)
0 Repeat 0% (1547)
1 Repeat -10% (1392)
2 Repeat -25% (1160)
3 Repeat -40% (928)
4 Repeat -60% (618)
5 Repeat -85% (232)
He does mewing lullaby 5 times and it brings the damage back to 1547.
He then tests Atonement > Mewing Lullaby > Atonement > Mewing Lullaby > Atonement...(repeat)
1547 > Mew > 1392 > Mew > 1160 > Mew > 1160 > Mew > 1160...(repeat)
Next he does 6 Atonements to give it -85% then cycles Atonement/Mews.
232 > Mew > 618 > Mew > 928 > Mew > 1160 > Mew > 1160... (repeat)
Then he tests Atonement > Mewing Lullaby > Nether Blast(?) > Atonement > Mewing Lullaby > Nether Blast...(repeat)
1547 > Mew > Nether > 1392 > Mew > Nether > 1392...(repeat)
He states that non damaging moves such as mewing lullaby or stunga(Shock squall?) don't count if they get resisted.
Whether it's the same in Odyssey I can't say for sure but I would expect so. I think it may just be counting repeat WS in the last 6 WS and walling them accordingly.
e.g.
WS1(0%) > WS2(0%) > WS1(-10%) > WS2(-10%) > WS1(-25%) > WS2(-25%) then stays at 25%
WS1(0%) > WS2(0%) > WS3(0%) > WS1 (-10%) > WS2 (-10%) > WS3 (-10%) then stays at 10%
Shiva.Thorny
サーバ: Shiva
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Posts: 2777
By Shiva.Thorny 2024-06-20 17:50:15
The problem with physical WS as a test is that you can't really discern if you're taking a 25% penalty or a 10% penalty or even no penalty with much reliability. Given long_horned's test, which is much more controlled, it seems likely the same is happening with Melliny's test. But, before long_horned's was posted, it would have been very hard to conclude 25% from Melliny's data alone.
I think it may just be counting repeat WS in the last 6 WS and walling them accordingly. This seems to fit every sample.
Other considerations would be what else counts, is it only blood pacts? Quick draw? Trust WS? Resisted shock squall doesn't count, but does a 0 damage WS count[you could feasibly throw out random ws to erode wall]? Is a skillchain counted as it's own entry? It seems unlikely that magic counts if that is the criteria, since it'd be highly visible.
[+]
Asura.Eiryl
By Asura.Eiryl 2024-06-20 18:21:43
And it took less than 15 minutes
[+]
Carbuncle.Maletaru
サーバ: Carbuncle
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Posts: 2521
By Carbuncle.Maletaru 2024-06-20 18:24:29
And it took less than 15 minutes
Exactly which part of this do you think took less than 15 minutes...?
Asura.Eiryl
By Asura.Eiryl 2024-06-20 18:26:38
Quote: [17:01:08] Melliny uses Pyrrhic Kleos.
[17:06:26] Melliny uses a moglophone II.
(Had it been wildfire, it wouldve been cleaner)
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By Asura.Melliny 2024-06-20 18:38:20
I wasn’t trying to pin down exact numbers with my test, merely show the difference between the model thorny proposed on the previous page and what I’ve been seeing in practice. Not only is it not easy to eyeball 10 or 25% reduction on a physical weapon skill, but multi hits like the ones I used have an inherent variance based on not just random pdif but multi hit procs. The data on long_horns twitter is much more definitive for nailing down specific values.
The testing methodology he and I used was the same process though, and my numbers supported his as well.
Quote: Whether it's the same in Odyssey I can't say for sure but I would expect so. I think it may just be counting repeat WS in the last 6 WS and walling them accordingly.
e.g.
WS1(0%) > WS2(0%) > WS1(-10%) > WS2(-10%) > WS1(-25%) > WS2(-25%) then stays at 25%
WS1(0%) > WS2(0%) > WS3(0%) > WS1 (-10%) > WS2 (-10%) > WS3 (-10%) then stays at 10%
This does appear to be the way it works
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2024-06-21 00:44:20
In case of multihit WS or multiattack procs on WS, is it safe to assume the WS wall applies to the overall WS damage (i.e. each hit) and not just the first?
And then there's TP transfer WS and those who don't TP transfer, the behaviour could be different against the WS wall.
For instance if the WS wall only applies to the first hit, or additional hits exclusively for TP transfer ones, it would explain why the difference seems smaller than it should for some people, wouldn't it not?
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By Asura.Melliny 2024-06-21 01:29:08
It’s the whole weaponskill. Just look at my numbers. When I did 10 pyrrhics in a row the last one dropped to less than 400 damage. That’s clearly getting hit with the 87.5% penalty on every hit. If only the first hit was affected pyrrhic, smite, etc would be nearly unaffected by the wall, and that isn’t how it works. You can see how drastic the latter pyrrhics in the 10 consecutive uses dropped in damage compared to the rest. The difference is huge. There isn’t even any room for speculation here. The data flat out screams every hit is affected.
By K123 2024-06-21 03:16:14
e.g.
WS1(0%) > WS2(0%) > WS1(-10%) > WS2(-10%) > WS1(-25%) > WS2(-25%) then stays at 25%
WS1(0%) > WS2(0%) > WS3(0%) > WS1 (-10%) > WS2 (-10%) > WS3 (-10%) then stays at 10% This is exactly how I'd say it works from eyeballing. MNK WAR do about 75% of normal ws damage if just using 2 WS on Ngai. If you add in a 3rd like RDM doing BH it's 90% of normal ws damage.
So... does this mean WAR MNK should alternate 2 WS each for max damage, or are their 2nd best ws too much weaker than Judgment and VS that it isn't worth it?
By K123 2024-06-21 07:17:26
I tried Arebati V20 on RNG yesterday for the first time, with R1 Foma. My average WS was 15k only spamming Last Stand. I didn't check the COR's gear but I was still doing 65%+ of the damage on the parse. The DPS felt incredibly slow with the timer. I don't have a DPS monitor plugin, but if I'm shooting and WSing at max speed, what kind of average WS would the RNG need to be pulling to clear if it can be calculated this way?
I'm working on my gear but I will not get anni R15 any time soon (something like 180M total from scratch now?). Would it be possible to clear with R15 Foma on RNG only? I could always go BRD, but in case another shout comes up that needs RNG.
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By Asura.Melliny 2024-06-21 08:04:47
Quote: I'm working on my gear but I will not get anni R15 any time soon (something like 180M total from scratch now?). Would it be possible to clear with R15 Foma on RNG only? I could always go BRD, but in case another shout comes up that needs RNG.
I'll address this question first. The answer is yes. I've cleared V20 Arebati on Rng with R15 Fomalhaut. In fact, my first ever clear on V20 (back before V25 existed) was using fomalhaut. So it's definitely doable. Back then the strategy was rune tank, bard, rng, cor, igeo, sch with the bard kiting the pig and the scholar did caper emissaries to transfer hate to the rune when I reached the hate cap. Since then people have adopted the Pld, Run, igeo, cor, brd, rng strategy instead. If hate is an issue on V20 with fomalhaut only and you find yourself reaching the hate cap because you don't have coronach, you may have to consider the former setup (it's really challenging though)
Quote: I tried Arebati V20 on RNG yesterday for the first time, with R1 Foma. My average WS was 15k only spamming Last Stand. I didn't check the COR's gear but I was still doing 65%+ of the damage on the parse. The DPS felt incredibly slow with the timer. I don't have a DPS monitor plugin, but if I'm shooting and WSing at max speed, what kind of average WS would the RNG need to be pulling to clear if it can be calculated this way?
Speaking from personal experience, if your average last stand damage is 15K on ranger something is wrong. Since you mentioned that your fomalhaut is only rank 1 I suspect that you have some gear improvements to make, but it's also possible that buffs were wrong. I highly suggest you use the following buffs
Bard -- SV NITRO Honor march, 3 minuets, and swift etude
Igeo -- Geo-fury, Indi-Agi, and you can entrust whatever
Cor -- Crooked chaos roll, samurai roll
You should be capping -enmity down naturally just with capped hover shot stacks, and a lot of ranger's best mid shot gear has -enmity down too (ikenga's), so dirge is generally a wasted roll. If the corsair reaches the hate cap in that fight something's gone wrong so it's just a matter of managing your own hate mainly (I highly recommend you look into building an annihalator for the record. Coronach's static enmity is really really important in this fight).
Your ranged attack should hover in the 8k+ range at all times. When bolster goes up you should have 9,999 attack. Do a /checkparam once the fight starts. If your ranged attack is hovering in the 6k or lower range then buffs are wrong and you need to fix them. Arebati has extremely high defenses, and anything less than 7000+ ranged attack probably isn't good enough for that fight. It takes a lot of ranged attack to get damage numbers high enough to take him down. It's normal for the ranger to do 65-70% of the parse damage. But even still your numbers are very low. Once I cap my hover shot stacks I routinely pull 30-32k coronaches on vengence 25 arebati, and coronach is weaker than last stand. The last time I did vengence 20 I did actually use fomalhaut and last stand and the damage numbers still stick in my memory. 45-55k last stands were the norm for me on him once hover shot stacks were capped. V20 only has an innate -20 DT whereas V25 has an innate -25 DT, and V20 also has lower stats in general. So from the sounds of it you have some work to do on your mid shot and weaponskill sets.
I recommend you check out the ranger forms. There's a lot of discussion on the past 10-12 pages or so on Arebati and a lot of up to date gear sets are posted. I've got my midshot and weaponskill sets in there somewhere. There's some discussion on Sarv as well, but plenty of info regarding annihalator, coronach, last stand and general strategy. Much of it is V25, but that's still relevant for V20 since the strategy people use nowadays is often the same as the second KI of the V25 version (Pld healer, rune tank, cor, rng, Igeo, Brd...just with only 1 pig instead of two). It's good to get some practice on V20, because that fight is hellishly intense on 25. I've only cleared the 25 version twice now, though I'm trying to help a third group through it and we've come under 10% for that one. It's doable, but it requires every bit of effort from everyone involved. It's the highest DPS check in the game outside the new master trials.
[+]
By K123 2024-06-21 08:25:20
From the guide:
Perun +1
Nusku Shield
Fomalhaut (Augmented)
Chrono Bullet
Orion Beret +3
Amini Caban +3
Nyame Gauntlets
Nyame Flanchard
Amini Bottillons +3
Fotia Gorget
Moonshade Earring
Amini Earring +2
Regal Ring
Dingir Ring
Fotia Belt
Belenus's Cape
30 AGI, WSD, R.Acc/R.Att
Only difference is I was using Nyame body and feet (R25) since I didn't make any emp+3 yet, and my 2nd earring is only +1. I might have been using Cornelia's Ring instead of Dingir too iirc.
I didn't check buffs or pay much attention as it was just before sleep so can't comment on that. Looking at lots there are lots of 10k, 16-17k, and a 6k (missed 1st hit I guess). I don't know why it was so extremely low with the little difference in gear to this. 50k becoming 15k average with a bit less gear doesn't seem right.
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By Asura.Melliny 2024-06-21 08:38:29
Quote: From the guide:
Perun +1
Nusku Shield
Fomalhaut (Augmented)
Chrono Bullet
Orion Beret +3
Amini Caban +3
Nyame Gauntlets
Nyame Flanchard
Amini Bottillons +3
Fotia Gorget
Moonshade Earring
Amini Earring +2
Regal Ring
Dingir Ring
Fotia Belt
Belenus's Cape
30 AGI, WSD, R.Acc/R.Att
This is correct, and with that gear 15-17K last stands on V20 are way too low. Something is wrong with those figures. Now that I think about it, does vengence 20 even HAVE the weaponskill wall? It doesn't does it? They added the weaponskill wall to v25 fights but the lower vengences don't have it right? In that case I highly recommend you do a checkparam and see what your ranged attack is. If the buffs are wrong or weak and your ranged attack is only like 5k or lower then that's also a posisbility. You need REALLY high ranged attack to overcome arebati's defenses. Strong support is a must for this fight. With that gear I would expect 40k+ last stands on V20 Arebati MINIMUM once you reach capped hover shot stacks. The problem is not that gear set.
Quote: 50k becoming 15k average with a bit less gear doesn't seem right.
It's not. I'm intimately familiar with this fight. You're losing a little bit of damage by not having fomalhaut fully ranked up, but not THAT much damage. Look into the buffs and see what your ranged attack is, and make sure you aren't accidentally resetting your hover shot stacks. You should be doing double that damage on average, or even slightly higher with that gear.
[+]
By K123 2024-06-21 09:00:21
It was just a random pug so nothing I could check. I will make the emp+3 pieces and try again some time, but I couldn't understand why damage was that low either. No WS wall on V20.
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By Asura.Melliny 2024-06-21 09:06:06
Quote: No WS wall on V20.
I thought not. Your support had to have been doing something wrong then. There's no way buffs were right. That gear set should be pulling 40-50k last stands with proper buffs on V20 arebati. Someone wasn't doing their job correctly and it wasn't you.
By K123 2024-06-21 09:14:29
Checking log I had Minuet 4+5 and HM, but then Minne5 (wtf) and Dirge. GEO was doing Geo-Fury but seemingly no Indi spell. I thought something was wrong.
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By Phoenix.Gavroches 2024-06-21 09:31:16
I highly suggest you just spend 15 min as a group at the moogle, and let the bard practice (all of you can be afk). Songs might not overwrite the way he want it. Song order/overwriting is finicky.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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