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The Odyssey - || Strategy and Discussion ||
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2024-10-22 15:57:03
Carbuncle.Maletaru said: »put Shadow Ring and Warder's Charm on all our characters in melee range"?
If I had a dime for every time I checked a dead player and saw he wasn't wearing either of these accessories after they ate magical damage in succession from Zissurus or TP moves/Spells, I'd be approaching a hundred dollars. I actually had to make a PDT-Waltz set on DNC because I noticed how any times I ended up dead in that set on stuff like Xevioso or even Sortie.
Stacking nullification helps a ton with survivability.
First is that SV Carol II is a 40% chance of any attack of that element doing 0 damage. Shadow ring is another 12% that stacks additively bringing it up to 52%. Finally barspells also stack additively up to 8% (technically 10 but we want relic legs) bringing the total to 60%. This makes three out of five attacks do zero damage instead of the two of five from just SV carrol II.
Absorb-damage stacks multiplicatively and unfortunately it's only 5% from warders charm. This would bring your 60% to just 62%. Up to the individual but I find there are better options, either JSE neck or anything with a good chunk of +HP.
By Felgarr 2024-10-22 16:02:52
Carbuncle.Maletaru said: »1.) In KI#1, Bumba's aligned elemental absorption is WATER (no Ooze debuff from BST)
I don't have enough experience with the fight to say for myself but: is not landing ooze actually a loss...? I would assume you can still get 74% on KI#1 without Ooze, in fact I believe some of the reference videos I've been watching had Ooze miss (in their winning videos).
2.) In KI#2, Aura #1 is either M.Acc or MAB down (2/4 chance).
3.) In KI#2, Aura #2 is either M.Acc or MAB down (2/4 chance).
Does Bumba not have the normal array of auras or something? Should be phys attack, macc, matk, phys def, magic def, meva. This means macc/matk are 2/6, not 2/4.
4.) In KI#2, Wild Card fails to reset 1hr for another round of Kaustra (5/6 chance, maybe?)
If you want a 5 OR 6, like this case, and are using relic boots then 5 OR 6 is 4/9 or 44.44% chance. This means chance to fail because of WC fail is 55.55% chance.
5.) In KI#2, Bumba's aligned elemental absorption is DARKNESS (no Kaustra damage).
After he enters fetter mode (1 minute, I presume?) he no longer absorbs darkness damage.
Thanks for the clarifications. I'll update my notes. I was going from memory.
Regarding 4 vs 6 types of Auras, I honestly never saw all 6 so I cannot confirm.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2024-10-22 16:03:53
Justifying the attitude and allowing every group to convince themselves and their friends that the fights are only won and lost based on luck spreads that attitude to folks who have never even tried the fights.
This is called projection. Those are you personal thoughts and feelings, not anyone else's, much less my own.
Bad content design is just bad content design regardless of the players involved. Pointing out bad content design is no different then pointing out it's raining. No value judgements, it mere is. Insisting that it's not raining, while standing in said rain... well I'll leave it at that.
This is what happens when an unstoppable force, meets an immovable object. I will try my best to explain how luck plays a role in this fight, because trying to quantify luck vs skill here is actually quite difficult.
I was fortunate enough to do V25 Bumba with an extremely skilled, mature and patient group of people. We beat Bumba V25 after just 16 attempts. I think we were the epitome of maximum skill and player synergy, after we ironed out some minor kinks in the first 2-3 attempts. In fact, we beat Bumba v25 with almost 4 minutes remaining.
Full Bumba V25 notes can be found here: Bumba V25 Notes
Anyway, I want to point out all of the common and uncommon situations that we were subjected to an automatic LOSS based entirely on randomness/luck. (This means, a complete no-win scenario, where we had to exit and come back. It goes without saying, that in the interest of time, we chose to exit and come back instead of waiting out the timer for RP).
Keep in mind: it may be possible to overcome the negative outcomes below with future updates, power creep or newer gear. However, as of 10/22/2024, you should just exit and re-enter/re-attempt the fight if you see any of these random outcomes:
1.) In KI#1, Bumba's aligned elemental absorption is WATER (no Ooze debuff from BST)
2.) In KI#2, Aura #1 is either M.Acc or MAB down (2/4 chance).
3.) In KI#2, Aura #2 is either M.Acc or MAB down (2/4 chance).
4.) In KI#2, Wild Card fails to reset 1hr for another round of Kaustra (5/6 chance, maybe?)
5.) In KI#2, Bumba's aligned elemental absorption is DARKNESS (no Kaustra damage).
Having said this, everyone should be able to, at a minimum, understand how LUCK plays a role in this fight and can simply exit and re-enter, hoping for better luck on the next attempt.
P.S. While waiting an earning RP may seem valuable during these scenarios, I don't recommend it, if it can be helped. It is quite a slog (very exhausting) to try to maximize RP and the number of Bumba attempts in a single sitting. Our group averaged just 2.1 attempts per sitting, across 7 separate dates.
So we've found a way to remove a good chunk of Bumba's randomness and limit it to just two checks, 2nd Aura and 2nd TR. We found the key was to die on KI1 the moment he spawned the add. This has him spawn on KI2 with 75% HP and no aura. Go in and do your SC and the first Kaustra will hit for full damage and trigger his 2hr / aura / add. When it's time you do your 2nd Kaustra, even a reduced damage Kaustra is enough to bring it down under 40% and trigger the 2nd Aura and next set of Kaustras. If it's bad 2nd aura or no WC reset, then just exit out, otherwise if you get WC reset and the 2nd aura is good, then you hit it with a solid 3rd and 4th Kaustra and it dies.
Doing this we were able to win in less then a dozen attempts from scratch to clear, with most of those being us perfecting the timing on the SC and positioning for everyone.
By Felgarr 2024-10-22 16:11:08
I will try my best to explain how luck plays a role in this fight, because trying to quantify luck vs skill here is actually quite difficult.
Dude, lol. Thorny has repeatedly said Bumba V25 is 90% luck. Nealy everybody in this thread has commented how badly designed the fight is with the current-known strategy. Absolutely nobody is defending that pile of garbage fight. Use a better example to quantify luck vs skill.
I think you misunderstand. I'm not trying to quantify luck vs skill. I wanted to explain actually how LUCK contributes to a loss.
Yes, I realize "Bumba v25 is 90% luck" is just a euphemism, but a competent group can still try to push through bad auras, and might get Bumba down to 10-20% AND improve their synergy and coordination.
Yes, it's poorly designed, but failure is still experience.
By Felgarr 2024-10-22 16:13:39
Justifying the attitude and allowing every group to convince themselves and their friends that the fights are only won and lost based on luck spreads that attitude to folks who have never even tried the fights.
This is called projection. Those are you personal thoughts and feelings, not anyone else's, much less my own.
Bad content design is just bad content design regardless of the players involved. Pointing out bad content design is no different then pointing out it's raining. No value judgements, it mere is. Insisting that it's not raining, while standing in said rain... well I'll leave it at that.
This is what happens when an unstoppable force, meets an immovable object. I will try my best to explain how luck plays a role in this fight, because trying to quantify luck vs skill here is actually quite difficult.
I was fortunate enough to do V25 Bumba with an extremely skilled, mature and patient group of people. We beat Bumba V25 after just 16 attempts. I think we were the epitome of maximum skill and player synergy, after we ironed out some minor kinks in the first 2-3 attempts. In fact, we beat Bumba v25 with almost 4 minutes remaining.
Full Bumba V25 notes can be found here: Bumba V25 Notes
Anyway, I want to point out all of the common and uncommon situations that we were subjected to an automatic LOSS based entirely on randomness/luck. (This means, a complete no-win scenario, where we had to exit and come back. It goes without saying, that in the interest of time, we chose to exit and come back instead of waiting out the timer for RP).
Keep in mind: it may be possible to overcome the negative outcomes below with future updates, power creep or newer gear. However, as of 10/22/2024, you should just exit and re-enter/re-attempt the fight if you see any of these random outcomes:
1.) In KI#1, Bumba's aligned elemental absorption is WATER (no Ooze debuff from BST)
2.) In KI#2, Aura #1 is either M.Acc or MAB down (2/4 chance).
3.) In KI#2, Aura #2 is either M.Acc or MAB down (2/4 chance).
4.) In KI#2, Wild Card fails to reset 1hr for another round of Kaustra (5/6 chance, maybe?)
5.) In KI#2, Bumba's aligned elemental absorption is DARKNESS (no Kaustra damage).
Having said this, everyone should be able to, at a minimum, understand how LUCK plays a role in this fight and can simply exit and re-enter, hoping for better luck on the next attempt.
P.S. While waiting an earning RP may seem valuable during these scenarios, I don't recommend it, if it can be helped. It is quite a slog (very exhausting) to try to maximize RP and the number of Bumba attempts in a single sitting. Our group averaged just 2.1 attempts per sitting, across 7 separate dates.
So we've found a way to remove a good chunk of Bumba's randomness and limit it to just two checks, 2nd Aura and 2nd TR. We found the key was to die on KI1 the moment he spawned the add. This has him spawn on KI2 with 75% HP and no aura. Go in and do your SC and the first Kaustra will hit for full damage and trigger his 2hr / aura / add. When it's time you do your 2nd Kaustra, even a reduced damage Kaustra is enough to bring it down under 40% and trigger the 2nd Aura and next set of Kaustras. If it's bad 2nd aura or no WC reset, then just exit out, otherwise if you get WC reset and the 2nd aura is good, then you hit it with a solid 3rd and 4th Kaustra and it dies.
Doing this we were able to win in less then a dozen attempts from scratch to clear, with most of those being us perfecting the timing on the SC and positioning for everyone.
Yes, agreed. This is exactly how we did it as well.
By K123 2024-10-22 17:54:22
Carbuncle.Maletaru said: »put Shadow Ring and Warder's Charm on all our characters in melee range"?
If I had a dime for every time I checked a dead player and saw he wasn't wearing either of these accessories after they ate magical damage in succession from Zissurus or TP moves/Spells, I'd be approaching a hundred dollars. I actually had to make a PDT-Waltz set on DNC because I noticed how any times I ended up dead in that set on stuff like Xevioso or even Sortie. Are you suggesting people auto-equip with oshit/react/gearswap?
Damn. The fact that the very first thing that comes to your mind when someone suggests wearing defensive gear instead of +.002% dps is to have a react gearswap planned ahead of time. Nobody can fix that, yall are cooked
Is it really so hard to have a line in your gearswap or a secondary macro that puts DEFENSIVE ARMOR on? I am concerned that everything seemingly has to be automated and players can't just react naturally. It was the way you wrote it. Are you saying you manually switch to defensive gear when you see a JA in the logs, as if it isn't instant most the time?
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-10-22 18:06:09
IDK, if someone said "If I had a dime for every time I investigated a dead body and he wasn't wearing body armor after they were shot by a gun, I'd be approaching a hundred dollars." I wouldn't assume the person meant that someone should react to bullets by putting on body armor, but that they should be wearing it full-time in situations where bullets will be involved.
Alternatively: "If I had a dime for every time I investigated a biking accident and he wasn't wearing a helmet after they were hit by a car, I'd be approaching a hundred dollars." They probably wouldn't be looking for cyclists to react to being hit by a car and quickly toss on a helmet.
Lakshmi.Buukki
By Lakshmi.Buukki 2024-10-22 18:07:55
I fulltime those defensive pieces most of the time, that takes any reaction time out of the equation entirely. I also have a macro that equips my defensive pieces whenever I am in a set or mid-action that uses something other than, so it's only ever one button press away. Doesn't matter if you use gearswap or equipsets either, you can easily make a maco that swaps you back into a defensive set.
There's multiple ways to go about having defensive gear on before a TP move goes off, but the absolute last thing I was referring to was having a react file auto swap gear, nor was I suggesting watching the log for TP moves to time your button presses accordingly.
[+]
By Nariont 2024-10-22 18:20:08
Ill take what is a hybrid/defensive set for 500
[+]
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1626
By Phoenix.Iocus 2024-10-22 19:09:12
By K123 2024-10-23 06:37:45
I fulltime those defensive pieces most of the time, that takes any reaction time out of the equation entirely. I also have a macro that equips my defensive pieces whenever I am in a set or mid-action that uses something other than, so it's only ever one button press away. Doesn't matter if you use gearswap or equipsets either, you can easily make a maco that swaps you back into a defensive set.
There's multiple ways to go about having defensive gear on before a TP move goes off, but the absolute last thing I was referring to was having a react file auto swap gear, nor was I suggesting watching the log for TP moves to time your button presses accordingly. Right, it makes sense if you mean to full time it. It was just how you said when they're dead, thought you were implying they should change just before said TP move to avoid dying. That isn't realistic without automation which I don't believe you're an advocate of.
Necro Bump Detected!
[33 days between previous and next post]
By Felgarr 2024-11-24 18:31:39
What can I do to max out my Enstone II damage against Ongo v25? I'm getting about 100-400 additional effect damage per swing.
I'm casting Enstone II under Composure and using as much Enhancing Magic as possible.
This is what I'm wearing while attacking Ongo:
Code xml
<set name="TP-DA">
<main>Crocea Mors</head> <!-- Path C capped -->
<sub>Ammurapi Shield</sub>
<head>Malignance Chapeau</head>
<body>Malignance Tabard</body>
<hands>Aya. Manopolas +2</hands>
<legs>Malignance Tights</legs>
<feet>Malignance Boots</feet>
<range>Ullr</range>
<neck augment="O3728795762688203">Dls. Torque +2</neck>
<waist>Orpheus's Sash</waist>
<ear1>Telos Earring</ear1>
<ear2>Leth. Earring +1</ear2> <!-- Acc/M.Acc+15 DA+5 -->
<ring1>Chirich Ring +1</ring1>
<ring2>Chirich Ring +1</ring2>
<back augment="S81370710055425541542543">Sucellos's Cape</back> <!-- DEX+30 Acc/Attack+20 DT-5 -->
</set>
By Shiva.Myamoto 2024-11-24 19:21:50
I could be wrong as I wasn't RDM for that fight at any point but I think RDM is using enstone and not enstone 2. Hit that Temper II and Frazzle 3 with macc food and go to town.
By Dodik 2024-11-24 19:43:02
The tier2 en-spells are typically not used for dmg because the en dmg only applies to first hit, among other things.
Quote: While tier I enspells apply to every hit, tier II enspells apply only to the first attack of an attack round and do not apply to multi-attacks or offhand weapons. So tier I enspells may situationally be more powerful.
Bismarck.Radec
サーバ: Bismarck
Game: FFXI
Posts: 147
By Bismarck.Radec 2024-11-24 19:54:55
Other gear to help after swapping to enspell 1's
Specifically enspell damage:
Sroda Tathlum
Vitiation Tights +3 (with 5/5 Merits)
For V25, multiattack increases total enspell damage. Malig's StoreTP won't help you get to Sanguine on 0'd hits.
Bunzi's Hat (QA at R21+)
Sherida Earring over Telos
Ayanmo Body
Nyame Feet (DA at R16+)
Hetairoi Ring
Petrov Ring
Add DA10 to the cape, or use a Ghostfyre for Enspell+5
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-11-24 20:10:16
Enspell pieces (keep in mind Crocea + Composure bonuses multiply these):
Umuthi Hat
Vitiation Tights +3
Hollow Earring
Lycopodium Earring
Ghostfyre Cape
Sroda Tathlum
Some mentioned above, some not, this is what I would make sure you have. Beyond that, as was said add as much MA as possible in place of STP.
By LightningHelix 2024-11-25 04:43:02
Carbuncle.Maletaru said: »Sroda Tathlum ...enspells can get the Sroda Tathlum crit?!
(thank you for this, I not only did not know that but would never have thought to even test it)
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-11-25 07:51:59
Yes, but I don't deserve much credit here since Radec already mentioned it plus I wasn't the one who discovered it, I just happened to also remember it and was copy/pasting from Discord when my group was discussing it.
Here's the original source of the info, when the tathlum dropped.
By eliroo 2024-11-27 16:42:29
Is there any good guide on segment farming? Starting to get into Odyssey with my friends and trying to figure out the best way to farm segments.
By Shiva.Myamoto 2024-11-27 16:52:20
I am a firm believer of the "Kill ***, don't die" method.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-11-27 17:06:35
Is there any good guide on segment farming? Starting to get into Odyssey with my friends and trying to figure out the best way to farm segments.
I'd start with A or B, then move on to C after you're comfortable with it.
If you have DT sets and decent WS damage, you should be able to do what we did, at least for a few floors. SCH BRD COR, 3 DDs. Do Regen V, songs, and rolls, then everyone can wander around, grab 1-3 mobs at a time and murder them. Every ~10 minutes, gather together again, buff up and continue. For the last 8~10 minutes, SCH can/should toss Embrava on everyone.
For halos, once you're geared enough to can just walk into them (after clearing a handful of mobs in the vicinity). If you don't want to risk this, have everyone gather together first, then go in. Agon mobs are sleepable in A/B, and I think in A they're sleepable even while invisible (test this before taking my word on it). You can also skip halos but I suggest doing them TBH.
You will probably need to skip some packs so you can ignore ones you don't like. Once you get a bit low on time, jump straight to the end and just grab what you can. You can, eventually, full clear Sheol A, even with some time to spare. Sheol B you'll never full clear (IMO). Maybe you can pull it off with some weird teleporting up/down nonsense, but it's quite difficult because gathering together for buffs every 10 minutes causes some problems since B is so spread out. The other issue is there's another floor after the exit on B. Either way though, B can give a bit more segments so it's a nice place to start getting more segs.
Once you eventually make it to C, you can continue to do SCH but we prefer WHM, both for deaths (which happen sometimes) and also for things like curaga and cureskin, since people take significantly more damage. In C, we typically stay together and fight the same pack/packs all at once. You can bring a tank to make things a bit smoother as well, and eventually the tank can wander off and grab packs to bring back to the group. This is pretty advanced stuff though, I'd leave that for later.
[+]
By Dodik 2024-11-27 17:12:10
Agon mobs are only sleepable in A.
[+]
By eliroo 2024-11-27 17:19:45
Thanks!
I mean I knew that killing stuff and not dying was the general gist (but that is true for all content)
Carbuncle.Maletaru said: »Is there any good guide on segment farming? Starting to get into Odyssey with my friends and trying to figure out the best way to farm segments.
I'd start with A or B, then move on to C after you're comfortable with it.
If you have DT sets and decent WS damage, you should be able to do what we did, at least for a few floors. SCH BRD COR, 3 DDs. Do Regen V, songs, and rolls, then everyone can wander around, grab 1-3 mobs at a time and murder them. Every ~10 minutes, gather together again, buff up and continue. For the last 8~10 minutes, SCH can/should toss Embrava on everyone.
For halos, once you're geared enough to can just walk into them (after clearing a handful of mobs in the vicinity). If you don't want to risk this, have everyone gather together first, then go in. Agon mobs are sleepable in A/B, and I think in A they're sleepable even while invisible (test this before taking my word on it). You can also skip halos but I suggest doing them TBH.
You will probably need to skip some packs so you can ignore ones you don't like. Once you get a bit low on time, jump straight to the end and just grab what you can. You can, eventually, full clear Sheol A, even with some time to spare. Sheol B you'll never full clear (IMO). Maybe you can pull it off with some weird teleporting up/down nonsense, but it's quite difficult because gathering together for buffs every 10 minutes causes some problems since B is so spread out. The other issue is there's another floor after the exit on B. Either way though, B can give a bit more segments so it's a nice place to start getting more segs.
Once you eventually make it to C, you can continue to do SCH but we prefer WHM, both for deaths (which happen sometimes) and also for things like curaga and cureskin, since people take significantly more damage. In C, we typically stay together and fight the same pack/packs all at once. You can bring a tank to make things a bit smoother as well, and eventually the tank can wander off and grab packs to bring back to the group. This is pretty advanced stuff though, I'd leave that for later.
Thanks for the rundown, this was actually really useful!
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-11-27 17:41:23
Agon mobs are only sleepable in A.
Ah yes, you're right! It's been so long since these runs I get A and B mixed up.
Then in this case, A Agon mobs should be sleepable even while the halo is still alive (with aoe sleeps). I remember being surprised by this happening one run, after coming from Sheol C.
Either way, A is kinda kid-gloves stuff. We typically had everyone (except the SCH) going around soloing their own packs. Even on BRD and COR, I was routinely pulling 3-5 mobs at once and letting them wail on me just so I wouldn't have to sheathe and unsheathe my weapons. Once you get to the higher floors this is less true, but it's still fairly trivial to 1v1 enemies, even on the top floor. True DDs will mop the floor with enemies on all floors. SCH can stay with the lesser geared player(s) and/or they can stick together to team up on mobs, until they're ready to go out on their own.
For us, typically we'd be doing 2nd set of buffs around the beginning of floor 3, then we'd have two guys go clear floor 4 while the SCH and the other 3 (typically BRD, COR, DD) would teleport to floor 5 and work on that. There's no halo on 4 which makes it pretty simple to smash through. Then re-group toward the end of floor 5 for the last set of buffs which take you through floors 6 & 7.
For B we were typically able to full clear floors 1-5, but not make much progress into 6 after that. It's just too wide with too much running around. I'm sure it's possible with Bolter's roll shenanigans and/or BLU joking, but it's quite a tough zone to optimize.
C is extremely straightforward with not much pathing involved, but the mobs are much more difficult and the halos (especially last floor) are punishing for newer groups. Eventually though, you do get to a point of just walking into situations without too much concern, especially with a really strong healer and good use of DT sets.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-11-28 01:18:25
Carbuncle.Maletaru said: »Once you get to the higher floors this is less true I was actually very impressed by how huge the difference is when you go up in floors, and Sheol A has a lot of floors, like 7 iir?
To give some examples, on BLU I have a very good defensive set, might not be BiS but it's pretty close.
With Cocoon, Phalanx, Protect V enhanced by ring, food, Brygid and whatnot, I could basically pull the whole floor on floor1 and stay alive with very little issues.
I can't do that on floor2 but still pull 4+ families no problem.
It starts getting harder on floor 3 and from then onwards it becomes a mess, and I'm not even talking about the Agon mobs but the regular families.
From there it becomes a mess and quickly you're starting to be in danger even with just a single family.
I swear I was really surprised and I assumed there was some additional monster stats scaling going on, in addition to what the raise in ilevel would normally suggest.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-11-28 02:44:45
I was actually very impressed by how huge the difference is when you go up in floors, and Sheol A has a lot of floors, like 7 iir?
To give some examples, on BLU I have a very good defensive set, might not be BiS but it's pretty close.
With Cocoon, Phalanx, Protect V enhanced by ring, food, Brygid and whatnot, I could basically pull the whole floor on floor1 and stay alive with very little issues.
I can't do that on floor2 but still pull 4+ families no problem.
It starts getting harder on floor 3 and from then onwards it becomes a mess, and I'm not even talking about the Agon mobs but the regular families.
From there it becomes a mess and quickly you're starting to be in danger even with just a single family.
I swear I was really surprised and I assumed there was some additional monster stats scaling going on, in addition to what the raise in ilevel would normally suggest.
Agree with everything you said, +1 to this. I think the reason it's so noticeable is because of the quantity of mobs though. If you're pulling a single mob, even on floor 7, it has very little chance of being threatening to you on pretty much any job. Once you get to like, 3-4 on you though? Big trouble.
It's definitely quite significant, but the beauty of seg farms is the challenge gradually ramps up, so you can get clear feelings for what you can/can't handle and whereabouts in a run you will stop being able to 1-shot mobs, for example, or how much TP you need to hold, how many mobs you can handle at once without dipping into yellow, etc.
Ontop of that, since you go regularly (every day, every other day, few times/week), you get a lot of experience with it and can experiment with different jobs, subjobs, weapons, and all that until you figure out what works for you. If something sucks, you can try something different next time.
You got this OP, just take it slowly and feel it out. In the mean time, get to clearing the bosses too! There are pages and pages of useful tips in here and on BG wiki for all this, plus people are more than willing to answer your questions, if you run into any.
サーバ: Phoenix
Game: FFXI
Posts: 37
By Phoenix.Darwinion 2024-12-01 04:11:24
OK bit of a basic Q for those that have farmed strongboxes. I have both Mlvl 50 THF and WAR and I already got 7 strongboxes done through random pug/LS runs since I returned to game.
I just completed all the 6/6 NMs in Sheol A, so want to farm strongboxes now for Moogle Mastery cap. So I got two options I see...
#1 Just go WAR and clear all of floor 1, then do Agon + pack on floor 3 and one other pack. That will give me 38 Izzat to do a strongbox, so long as they pop ofc. Not sure of the chances of a pop using Izzat but I know it's not guaranteed. I be happy to get one box per run if possible, but be pissed if I do all that and the box don't pop at the end. That be run over for what I want to do.
#2 go THF and try do the same, but use skeleton keys along the way. Not sure if 30 mins enough time to clear that as I not gone in on THF before. It's always WAR. Mobs are pretty trash ofc just gotta watch mass aggro.
EDIT: this is dual boxing with a main WHM and 4x trusts.
I have opened: 62 chests, 22 coffers, 7 strongboxes.
(Hence I calculate 38 Izzat needed: Chest 5, Coffer 13, Box 20. Floor 1 complete = 24. Agon plus 2 packs on floor 3 = 14)
I believe the number I have opened has a bearing on the chances of the next higher one popping?
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-12-01 07:25:20
Plan seems good. TBH THF might be as fast as WAR, esp. if you have Gandring (or possibly Plunderer's Knife) because you can aggro a whole pack and get basically infinite TP from them, especially with a WHM supporting you.
I don't believe # of chests opened has a bearing on chance of coffer/strongbox popping.
Your coffer price can still get lower, so as you do this you will be able to kill fewer mobs and still get a strongbox (or have a chance to try again if one chest doesn't pop coffer).
I'd say go for it and try both. Without a Gandring/Plunderer's Knife I think THF would be much slower.
Also, you may already be doing this but for WAR I would also make very large pulls, if nothing else for the TP from Retaliation.
Lakshmi.Buukki
By Lakshmi.Buukki 2024-12-01 10:38:28
I do this on thief in Sheol A just for scales.
Full clear entire floor (except top unless agon is there). I usually bring a UNM mat to pop something here too, but that's not going to give you izzat so you can skip. I then use izzat to pop chest->coffer then pick the aurum. If you pick the aurum, you save yourself 20 izzat. If you kill 7-8 full groups plus
Agon, you're at 24-26 izzat. Assuming you have discounts on chests but not coffer like your numbers above, it's: 5+13, so 18 izzat to potentially see an aurum. 6-8 remaining izzat.
If you have time, you can repeat on A3 and kill only the Halo group for 12 more. That'll give you another chance at an aurum if you repeat the above steps from Sheol A.
Picking an aurum isn't guaranteed to not bea mimic, but I'd still try it as mimic rate is very low and it saves you izzat and ultimately time.
Oh, and if you have time, run to the end and touch goal. 7-9 groups of 10 Nostos and 2 Halos is 350-450k gil and 2 scale boxes reward, with the trip (need about 4 minutes running from Transponder 5)
[+]
By Dodik 2024-12-01 12:32:17
My method when leveling MM and farming materials was go on each floor that has an Angon group, clear Angon group, use teleporter and go up.
For A start with floor 1, find Angon, clear Angon and tele to floor 3. Find Angon, clear, tele to floor 5, same thing there. From floor 5 go up to six, skip it straight to floor 7, clear as many groups there or Angon + groups if it spawns.
Clearing an Angon + its group nets at least 12 izzat. You'd need to kill 60 regular mobs to net the same amount which takes longer. On floor 7 open as many chests as possible and hope for aurum pop. Then touch porter at end for another 3 or 4 chests, depending how many Angon groups spawned, some gil and segs.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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