The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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 Asura.Saevel
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By Asura.Saevel 2024-10-22 15:57:03  
Lakshmi.Buukki said: »
Carbuncle.Maletaru said: »
put Shadow Ring and Warder's Charm on all our characters in melee range"?

If I had a dime for every time I checked a dead player and saw he wasn't wearing either of these accessories after they ate magical damage in succession from Zissurus or TP moves/Spells, I'd be approaching a hundred dollars. I actually had to make a PDT-Waltz set on DNC because I noticed how any times I ended up dead in that set on stuff like Xevioso or even Sortie.

Stacking nullification helps a ton with survivability.

First is that SV Carol II is a 40% chance of any attack of that element doing 0 damage. Shadow ring is another 12% that stacks additively bringing it up to 52%. Finally barspells also stack additively up to 8% (technically 10 but we want relic legs) bringing the total to 60%. This makes three out of five attacks do zero damage instead of the two of five from just SV carrol II.

Absorb-damage stacks multiplicatively and unfortunately it's only 5% from warders charm. This would bring your 60% to just 62%. Up to the individual but I find there are better options, either JSE neck or anything with a good chunk of +HP.
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By Felgarr 2024-10-22 16:02:52  
Carbuncle.Maletaru said: »
Felgarr said: »
1.) In KI#1, Bumba's aligned elemental absorption is WATER (no Ooze debuff from BST)

I don't have enough experience with the fight to say for myself but: is not landing ooze actually a loss...? I would assume you can still get 74% on KI#1 without Ooze, in fact I believe some of the reference videos I've been watching had Ooze miss (in their winning videos).

Felgarr said: »
2.) In KI#2, Aura #1 is either M.Acc or MAB down (2/4 chance).
3.) In KI#2, Aura #2 is either M.Acc or MAB down (2/4 chance).

Does Bumba not have the normal array of auras or something? Should be phys attack, macc, matk, phys def, magic def, meva. This means macc/matk are 2/6, not 2/4.

Felgarr said: »
4.) In KI#2, Wild Card fails to reset 1hr for another round of Kaustra (5/6 chance, maybe?)

If you want a 5 OR 6, like this case, and are using relic boots then 5 OR 6 is 4/9 or 44.44% chance. This means chance to fail because of WC fail is 55.55% chance.

Felgarr said: »
5.) In KI#2, Bumba's aligned elemental absorption is DARKNESS (no Kaustra damage).

After he enters fetter mode (1 minute, I presume?) he no longer absorbs darkness damage.

Thanks for the clarifications. I'll update my notes. I was going from memory.

Regarding 4 vs 6 types of Auras, I honestly never saw all 6 so I cannot confirm.
 Asura.Saevel
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By Asura.Saevel 2024-10-22 16:03:53  
Felgarr said: »
Asura.Saevel said: »
Shiva.Thorny said: »
Justifying the attitude and allowing every group to convince themselves and their friends that the fights are only won and lost based on luck spreads that attitude to folks who have never even tried the fights.

This is called projection. Those are you personal thoughts and feelings, not anyone else's, much less my own.

Bad content design is just bad content design regardless of the players involved. Pointing out bad content design is no different then pointing out it's raining. No value judgements, it mere is. Insisting that it's not raining, while standing in said rain... well I'll leave it at that.

This is what happens when an unstoppable force, meets an immovable object. I will try my best to explain how luck plays a role in this fight, because trying to quantify luck vs skill here is actually quite difficult.

I was fortunate enough to do V25 Bumba with an extremely skilled, mature and patient group of people. We beat Bumba V25 after just 16 attempts. I think we were the epitome of maximum skill and player synergy, after we ironed out some minor kinks in the first 2-3 attempts. In fact, we beat Bumba v25 with almost 4 minutes remaining.

Full Bumba V25 notes can be found here: Bumba V25 Notes

Anyway, I want to point out all of the common and uncommon situations that we were subjected to an automatic LOSS based entirely on randomness/luck. (This means, a complete no-win scenario, where we had to exit and come back. It goes without saying, that in the interest of time, we chose to exit and come back instead of waiting out the timer for RP).

Keep in mind: it may be possible to overcome the negative outcomes below with future updates, power creep or newer gear. However, as of 10/22/2024, you should just exit and re-enter/re-attempt the fight if you see any of these random outcomes:

1.) In KI#1, Bumba's aligned elemental absorption is WATER (no Ooze debuff from BST)
2.) In KI#2, Aura #1 is either M.Acc or MAB down (2/4 chance).
3.) In KI#2, Aura #2 is either M.Acc or MAB down (2/4 chance).
4.) In KI#2, Wild Card fails to reset 1hr for another round of Kaustra (5/6 chance, maybe?)
5.) In KI#2, Bumba's aligned elemental absorption is DARKNESS (no Kaustra damage).

Having said this, everyone should be able to, at a minimum, understand how LUCK plays a role in this fight and can simply exit and re-enter, hoping for better luck on the next attempt.

P.S. While waiting an earning RP may seem valuable during these scenarios, I don't recommend it, if it can be helped. It is quite a slog (very exhausting) to try to maximize RP and the number of Bumba attempts in a single sitting. Our group averaged just 2.1 attempts per sitting, across 7 separate dates.

So we've found a way to remove a good chunk of Bumba's randomness and limit it to just two checks, 2nd Aura and 2nd TR. We found the key was to die on KI1 the moment he spawned the add. This has him spawn on KI2 with 75% HP and no aura. Go in and do your SC and the first Kaustra will hit for full damage and trigger his 2hr / aura / add. When it's time you do your 2nd Kaustra, even a reduced damage Kaustra is enough to bring it down under 40% and trigger the 2nd Aura and next set of Kaustras. If it's bad 2nd aura or no WC reset, then just exit out, otherwise if you get WC reset and the 2nd aura is good, then you hit it with a solid 3rd and 4th Kaustra and it dies.

Doing this we were able to win in less then a dozen attempts from scratch to clear, with most of those being us perfecting the timing on the SC and positioning for everyone.
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By Felgarr 2024-10-22 16:11:08  
Lakshmi.Buukki said: »
Felgarr said: »
I will try my best to explain how luck plays a role in this fight, because trying to quantify luck vs skill here is actually quite difficult.

Dude, lol. Thorny has repeatedly said Bumba V25 is 90% luck. Nealy everybody in this thread has commented how badly designed the fight is with the current-known strategy. Absolutely nobody is defending that pile of garbage fight. Use a better example to quantify luck vs skill.

I think you misunderstand. I'm not trying to quantify luck vs skill. I wanted to explain actually how LUCK contributes to a loss.

Yes, I realize "Bumba v25 is 90% luck" is just a euphemism, but a competent group can still try to push through bad auras, and might get Bumba down to 10-20% AND improve their synergy and coordination.

Yes, it's poorly designed, but failure is still experience.
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By Felgarr 2024-10-22 16:13:39  
Asura.Saevel said: »
Felgarr said: »
Asura.Saevel said: »
Shiva.Thorny said: »
Justifying the attitude and allowing every group to convince themselves and their friends that the fights are only won and lost based on luck spreads that attitude to folks who have never even tried the fights.

This is called projection. Those are you personal thoughts and feelings, not anyone else's, much less my own.

Bad content design is just bad content design regardless of the players involved. Pointing out bad content design is no different then pointing out it's raining. No value judgements, it mere is. Insisting that it's not raining, while standing in said rain... well I'll leave it at that.

This is what happens when an unstoppable force, meets an immovable object. I will try my best to explain how luck plays a role in this fight, because trying to quantify luck vs skill here is actually quite difficult.

I was fortunate enough to do V25 Bumba with an extremely skilled, mature and patient group of people. We beat Bumba V25 after just 16 attempts. I think we were the epitome of maximum skill and player synergy, after we ironed out some minor kinks in the first 2-3 attempts. In fact, we beat Bumba v25 with almost 4 minutes remaining.

Full Bumba V25 notes can be found here: Bumba V25 Notes

Anyway, I want to point out all of the common and uncommon situations that we were subjected to an automatic LOSS based entirely on randomness/luck. (This means, a complete no-win scenario, where we had to exit and come back. It goes without saying, that in the interest of time, we chose to exit and come back instead of waiting out the timer for RP).

Keep in mind: it may be possible to overcome the negative outcomes below with future updates, power creep or newer gear. However, as of 10/22/2024, you should just exit and re-enter/re-attempt the fight if you see any of these random outcomes:

1.) In KI#1, Bumba's aligned elemental absorption is WATER (no Ooze debuff from BST)
2.) In KI#2, Aura #1 is either M.Acc or MAB down (2/4 chance).
3.) In KI#2, Aura #2 is either M.Acc or MAB down (2/4 chance).
4.) In KI#2, Wild Card fails to reset 1hr for another round of Kaustra (5/6 chance, maybe?)
5.) In KI#2, Bumba's aligned elemental absorption is DARKNESS (no Kaustra damage).

Having said this, everyone should be able to, at a minimum, understand how LUCK plays a role in this fight and can simply exit and re-enter, hoping for better luck on the next attempt.

P.S. While waiting an earning RP may seem valuable during these scenarios, I don't recommend it, if it can be helped. It is quite a slog (very exhausting) to try to maximize RP and the number of Bumba attempts in a single sitting. Our group averaged just 2.1 attempts per sitting, across 7 separate dates.

So we've found a way to remove a good chunk of Bumba's randomness and limit it to just two checks, 2nd Aura and 2nd TR. We found the key was to die on KI1 the moment he spawned the add. This has him spawn on KI2 with 75% HP and no aura. Go in and do your SC and the first Kaustra will hit for full damage and trigger his 2hr / aura / add. When it's time you do your 2nd Kaustra, even a reduced damage Kaustra is enough to bring it down under 40% and trigger the 2nd Aura and next set of Kaustras. If it's bad 2nd aura or no WC reset, then just exit out, otherwise if you get WC reset and the 2nd aura is good, then you hit it with a solid 3rd and 4th Kaustra and it dies.

Doing this we were able to win in less then a dozen attempts from scratch to clear, with most of those being us perfecting the timing on the SC and positioning for everyone.

Yes, agreed. This is exactly how we did it as well.
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By K123 2024-10-22 17:54:22  
Lakshmi.Buukki said: »
K123 said: »
Lakshmi.Buukki said: »
Carbuncle.Maletaru said: »
put Shadow Ring and Warder's Charm on all our characters in melee range"?

If I had a dime for every time I checked a dead player and saw he wasn't wearing either of these accessories after they ate magical damage in succession from Zissurus or TP moves/Spells, I'd be approaching a hundred dollars. I actually had to make a PDT-Waltz set on DNC because I noticed how any times I ended up dead in that set on stuff like Xevioso or even Sortie.
Are you suggesting people auto-equip with oshit/react/gearswap?

Damn. The fact that the very first thing that comes to your mind when someone suggests wearing defensive gear instead of +.002% dps is to have a react gearswap planned ahead of time. Nobody can fix that, yall are cooked

Is it really so hard to have a line in your gearswap or a secondary macro that puts DEFENSIVE ARMOR on? I am concerned that everything seemingly has to be automated and players can't just react naturally.
It was the way you wrote it. Are you saying you manually switch to defensive gear when you see a JA in the logs, as if it isn't instant most the time?
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By Carbuncle.Maletaru 2024-10-22 18:06:09  
IDK, if someone said "If I had a dime for every time I investigated a dead body and he wasn't wearing body armor after they were shot by a gun, I'd be approaching a hundred dollars." I wouldn't assume the person meant that someone should react to bullets by putting on body armor, but that they should be wearing it full-time in situations where bullets will be involved.

Alternatively: "If I had a dime for every time I investigated a biking accident and he wasn't wearing a helmet after they were hit by a car, I'd be approaching a hundred dollars." They probably wouldn't be looking for cyclists to react to being hit by a car and quickly toss on a helmet.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-10-22 18:07:55  
I fulltime those defensive pieces most of the time, that takes any reaction time out of the equation entirely. I also have a macro that equips my defensive pieces whenever I am in a set or mid-action that uses something other than, so it's only ever one button press away. Doesn't matter if you use gearswap or equipsets either, you can easily make a maco that swaps you back into a defensive set.

There's multiple ways to go about having defensive gear on before a TP move goes off, but the absolute last thing I was referring to was having a react file auto swap gear, nor was I suggesting watching the log for TP moves to time your button presses accordingly.
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By Nariont 2024-10-22 18:20:08  
Ill take what is a hybrid/defensive set for 500
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 Phoenix.Iocus
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By Phoenix.Iocus 2024-10-22 19:09:12  
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By K123 2024-10-23 06:37:45  
Lakshmi.Buukki said: »
I fulltime those defensive pieces most of the time, that takes any reaction time out of the equation entirely. I also have a macro that equips my defensive pieces whenever I am in a set or mid-action that uses something other than, so it's only ever one button press away. Doesn't matter if you use gearswap or equipsets either, you can easily make a maco that swaps you back into a defensive set.

There's multiple ways to go about having defensive gear on before a TP move goes off, but the absolute last thing I was referring to was having a react file auto swap gear, nor was I suggesting watching the log for TP moves to time your button presses accordingly.
Right, it makes sense if you mean to full time it. It was just how you said when they're dead, thought you were implying they should change just before said TP move to avoid dying. That isn't realistic without automation which I don't believe you're an advocate of.
necroskull Necro Bump Detected! [33 days between previous and next post]
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By Felgarr 2024-11-24 18:31:39  
What can I do to max out my Enstone II damage against Ongo v25? I'm getting about 100-400 additional effect damage per swing.

I'm casting Enstone II under Composure and using as much Enhancing Magic as possible.

This is what I'm wearing while attacking Ongo:
Code xml
<set name="TP-DA">
	<main>Crocea Mors</head> <!-- Path C capped -->
	<sub>Ammurapi Shield</sub>
	<head>Malignance Chapeau</head>
	<body>Malignance Tabard</body>
	<hands>Aya. Manopolas +2</hands>
	<legs>Malignance Tights</legs>
	<feet>Malignance Boots</feet>
	<range>Ullr</range>
	<neck augment="O3728795762688203">Dls. Torque +2</neck>
	<waist>Orpheus's Sash</waist>
	<ear1>Telos Earring</ear1>
	<ear2>Leth. Earring +1</ear2> <!-- Acc/M.Acc+15 DA+5 -->
	<ring1>Chirich Ring +1</ring1>
	<ring2>Chirich Ring +1</ring2>
	<back augment="S81370710055425541542543">Sucellos's Cape</back> <!-- DEX+30 Acc/Attack+20 DT-5 -->
</set>
 Shiva.Myamoto
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By Shiva.Myamoto 2024-11-24 19:21:50  
I could be wrong as I wasn't RDM for that fight at any point but I think RDM is using enstone and not enstone 2. Hit that Temper II and Frazzle 3 with macc food and go to town.
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By Dodik 2024-11-24 19:43:02  
The tier2 en-spells are typically not used for dmg because the en dmg only applies to first hit, among other things.

Quote:
While tier I enspells apply to every hit, tier II enspells apply only to the first attack of an attack round and do not apply to multi-attacks or offhand weapons. So tier I enspells may situationally be more powerful.
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By Bismarck.Radec 2024-11-24 19:54:55  
Other gear to help after swapping to enspell 1's

Specifically enspell damage:

Sroda Tathlum
Vitiation Tights +3 (with 5/5 Merits)

For V25, multiattack increases total enspell damage. Malig's StoreTP won't help you get to Sanguine on 0'd hits.

Bunzi's Hat (QA at R21+)
Sherida Earring over Telos
Ayanmo Body
Nyame Feet (DA at R16+)
Hetairoi Ring
Petrov Ring
Add DA10 to the cape, or use a Ghostfyre for Enspell+5
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-11-24 20:10:16  
Enspell pieces (keep in mind Crocea + Composure bonuses multiply these):

Umuthi Hat
Vitiation Tights +3
Hollow Earring
Lycopodium Earring
Ghostfyre Cape

Sroda Tathlum

Some mentioned above, some not, this is what I would make sure you have. Beyond that, as was said add as much MA as possible in place of STP.
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By LightningHelix 2024-11-25 04:43:02  
Carbuncle.Maletaru said: »
Sroda Tathlum
...enspells can get the Sroda Tathlum crit?!

(thank you for this, I not only did not know that but would never have thought to even test it)
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-11-25 07:51:59  
Yes, but I don't deserve much credit here since Radec already mentioned it plus I wasn't the one who discovered it, I just happened to also remember it and was copy/pasting from Discord when my group was discussing it.

Here's the original source of the info, when the tathlum dropped.
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By eliroo 2024-11-27 16:42:29  
Is there any good guide on segment farming? Starting to get into Odyssey with my friends and trying to figure out the best way to farm segments.
 Shiva.Myamoto
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By Shiva.Myamoto 2024-11-27 16:52:20  
I am a firm believer of the "Kill ***, don't die" method.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-11-27 17:06:35  
eliroo said: »
Is there any good guide on segment farming? Starting to get into Odyssey with my friends and trying to figure out the best way to farm segments.

I'd start with A or B, then move on to C after you're comfortable with it.

If you have DT sets and decent WS damage, you should be able to do what we did, at least for a few floors. SCH BRD COR, 3 DDs. Do Regen V, songs, and rolls, then everyone can wander around, grab 1-3 mobs at a time and murder them. Every ~10 minutes, gather together again, buff up and continue. For the last 8~10 minutes, SCH can/should toss Embrava on everyone.

For halos, once you're geared enough to can just walk into them (after clearing a handful of mobs in the vicinity). If you don't want to risk this, have everyone gather together first, then go in. Agon mobs are sleepable in A/B, and I think in A they're sleepable even while invisible (test this before taking my word on it). You can also skip halos but I suggest doing them TBH.

You will probably need to skip some packs so you can ignore ones you don't like. Once you get a bit low on time, jump straight to the end and just grab what you can. You can, eventually, full clear Sheol A, even with some time to spare. Sheol B you'll never full clear (IMO). Maybe you can pull it off with some weird teleporting up/down nonsense, but it's quite difficult because gathering together for buffs every 10 minutes causes some problems since B is so spread out. The other issue is there's another floor after the exit on B. Either way though, B can give a bit more segments so it's a nice place to start getting more segs.

Once you eventually make it to C, you can continue to do SCH but we prefer WHM, both for deaths (which happen sometimes) and also for things like curaga and cureskin, since people take significantly more damage. In C, we typically stay together and fight the same pack/packs all at once. You can bring a tank to make things a bit smoother as well, and eventually the tank can wander off and grab packs to bring back to the group. This is pretty advanced stuff though, I'd leave that for later.
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By Dodik 2024-11-27 17:12:10  
Agon mobs are only sleepable in A.
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By eliroo 2024-11-27 17:19:45  
Thanks!

I mean I knew that killing stuff and not dying was the general gist (but that is true for all content)

Carbuncle.Maletaru said: »
eliroo said: »
Is there any good guide on segment farming? Starting to get into Odyssey with my friends and trying to figure out the best way to farm segments.

I'd start with A or B, then move on to C after you're comfortable with it.

If you have DT sets and decent WS damage, you should be able to do what we did, at least for a few floors. SCH BRD COR, 3 DDs. Do Regen V, songs, and rolls, then everyone can wander around, grab 1-3 mobs at a time and murder them. Every ~10 minutes, gather together again, buff up and continue. For the last 8~10 minutes, SCH can/should toss Embrava on everyone.

For halos, once you're geared enough to can just walk into them (after clearing a handful of mobs in the vicinity). If you don't want to risk this, have everyone gather together first, then go in. Agon mobs are sleepable in A/B, and I think in A they're sleepable even while invisible (test this before taking my word on it). You can also skip halos but I suggest doing them TBH.

You will probably need to skip some packs so you can ignore ones you don't like. Once you get a bit low on time, jump straight to the end and just grab what you can. You can, eventually, full clear Sheol A, even with some time to spare. Sheol B you'll never full clear (IMO). Maybe you can pull it off with some weird teleporting up/down nonsense, but it's quite difficult because gathering together for buffs every 10 minutes causes some problems since B is so spread out. The other issue is there's another floor after the exit on B. Either way though, B can give a bit more segments so it's a nice place to start getting more segs.

Once you eventually make it to C, you can continue to do SCH but we prefer WHM, both for deaths (which happen sometimes) and also for things like curaga and cureskin, since people take significantly more damage. In C, we typically stay together and fight the same pack/packs all at once. You can bring a tank to make things a bit smoother as well, and eventually the tank can wander off and grab packs to bring back to the group. This is pretty advanced stuff though, I'd leave that for later.


Thanks for the rundown, this was actually really useful!
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By Carbuncle.Maletaru 2024-11-27 17:41:23  
Dodik said: »
Agon mobs are only sleepable in A.

Ah yes, you're right! It's been so long since these runs I get A and B mixed up.

Then in this case, A Agon mobs should be sleepable even while the halo is still alive (with aoe sleeps). I remember being surprised by this happening one run, after coming from Sheol C.

Either way, A is kinda kid-gloves stuff. We typically had everyone (except the SCH) going around soloing their own packs. Even on BRD and COR, I was routinely pulling 3-5 mobs at once and letting them wail on me just so I wouldn't have to sheathe and unsheathe my weapons. Once you get to the higher floors this is less true, but it's still fairly trivial to 1v1 enemies, even on the top floor. True DDs will mop the floor with enemies on all floors. SCH can stay with the lesser geared player(s) and/or they can stick together to team up on mobs, until they're ready to go out on their own.

For us, typically we'd be doing 2nd set of buffs around the beginning of floor 3, then we'd have two guys go clear floor 4 while the SCH and the other 3 (typically BRD, COR, DD) would teleport to floor 5 and work on that. There's no halo on 4 which makes it pretty simple to smash through. Then re-group toward the end of floor 5 for the last set of buffs which take you through floors 6 & 7.

For B we were typically able to full clear floors 1-5, but not make much progress into 6 after that. It's just too wide with too much running around. I'm sure it's possible with Bolter's roll shenanigans and/or BLU joking, but it's quite a tough zone to optimize.

C is extremely straightforward with not much pathing involved, but the mobs are much more difficult and the halos (especially last floor) are punishing for newer groups. Eventually though, you do get to a point of just walking into situations without too much concern, especially with a really strong healer and good use of DT sets.
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By Asura.Sechs 2024-11-28 01:18:25  
Carbuncle.Maletaru said: »
Once you get to the higher floors this is less true
I was actually very impressed by how huge the difference is when you go up in floors, and Sheol A has a lot of floors, like 7 iir?

To give some examples, on BLU I have a very good defensive set, might not be BiS but it's pretty close.
With Cocoon, Phalanx, Protect V enhanced by ring, food, Brygid and whatnot, I could basically pull the whole floor on floor1 and stay alive with very little issues.
I can't do that on floor2 but still pull 4+ families no problem.
It starts getting harder on floor 3 and from then onwards it becomes a mess, and I'm not even talking about the Agon mobs but the regular families.
From there it becomes a mess and quickly you're starting to be in danger even with just a single family.

I swear I was really surprised and I assumed there was some additional monster stats scaling going on, in addition to what the raise in ilevel would normally suggest.
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By Carbuncle.Maletaru 2024-11-28 02:44:45  
Asura.Sechs said: »
I was actually very impressed by how huge the difference is when you go up in floors, and Sheol A has a lot of floors, like 7 iir?

To give some examples, on BLU I have a very good defensive set, might not be BiS but it's pretty close.
With Cocoon, Phalanx, Protect V enhanced by ring, food, Brygid and whatnot, I could basically pull the whole floor on floor1 and stay alive with very little issues.
I can't do that on floor2 but still pull 4+ families no problem.
It starts getting harder on floor 3 and from then onwards it becomes a mess, and I'm not even talking about the Agon mobs but the regular families.
From there it becomes a mess and quickly you're starting to be in danger even with just a single family.

I swear I was really surprised and I assumed there was some additional monster stats scaling going on, in addition to what the raise in ilevel would normally suggest.

Agree with everything you said, +1 to this. I think the reason it's so noticeable is because of the quantity of mobs though. If you're pulling a single mob, even on floor 7, it has very little chance of being threatening to you on pretty much any job. Once you get to like, 3-4 on you though? Big trouble.

It's definitely quite significant, but the beauty of seg farms is the challenge gradually ramps up, so you can get clear feelings for what you can/can't handle and whereabouts in a run you will stop being able to 1-shot mobs, for example, or how much TP you need to hold, how many mobs you can handle at once without dipping into yellow, etc.

Ontop of that, since you go regularly (every day, every other day, few times/week), you get a lot of experience with it and can experiment with different jobs, subjobs, weapons, and all that until you figure out what works for you. If something sucks, you can try something different next time.

You got this OP, just take it slowly and feel it out. In the mean time, get to clearing the bosses too! There are pages and pages of useful tips in here and on BG wiki for all this, plus people are more than willing to answer your questions, if you run into any.
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 Phoenix.Darwinion
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By Phoenix.Darwinion 2024-12-01 04:11:24  
OK bit of a basic Q for those that have farmed strongboxes. I have both Mlvl 50 THF and WAR and I already got 7 strongboxes done through random pug/LS runs since I returned to game.

I just completed all the 6/6 NMs in Sheol A, so want to farm strongboxes now for Moogle Mastery cap. So I got two options I see...

#1 Just go WAR and clear all of floor 1, then do Agon + pack on floor 3 and one other pack. That will give me 38 Izzat to do a strongbox, so long as they pop ofc. Not sure of the chances of a pop using Izzat but I know it's not guaranteed. I be happy to get one box per run if possible, but be pissed if I do all that and the box don't pop at the end. That be run over for what I want to do.

#2 go THF and try do the same, but use skeleton keys along the way. Not sure if 30 mins enough time to clear that as I not gone in on THF before. It's always WAR. Mobs are pretty trash ofc just gotta watch mass aggro.

EDIT: this is dual boxing with a main WHM and 4x trusts.

I have opened: 62 chests, 22 coffers, 7 strongboxes.

(Hence I calculate 38 Izzat needed: Chest 5, Coffer 13, Box 20. Floor 1 complete = 24. Agon plus 2 packs on floor 3 = 14)

I believe the number I have opened has a bearing on the chances of the next higher one popping?
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-12-01 07:25:20  
Plan seems good. TBH THF might be as fast as WAR, esp. if you have Gandring (or possibly Plunderer's Knife) because you can aggro a whole pack and get basically infinite TP from them, especially with a WHM supporting you.

I don't believe # of chests opened has a bearing on chance of coffer/strongbox popping.

Your coffer price can still get lower, so as you do this you will be able to kill fewer mobs and still get a strongbox (or have a chance to try again if one chest doesn't pop coffer).

I'd say go for it and try both. Without a Gandring/Plunderer's Knife I think THF would be much slower.

Also, you may already be doing this but for WAR I would also make very large pulls, if nothing else for the TP from Retaliation.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-12-01 10:38:28  
I do this on thief in Sheol A just for scales.
Full clear entire floor (except top unless agon is there). I usually bring a UNM mat to pop something here too, but that's not going to give you izzat so you can skip. I then use izzat to pop chest->coffer then pick the aurum. If you pick the aurum, you save yourself 20 izzat. If you kill 7-8 full groups plus
Agon, you're at 24-26 izzat. Assuming you have discounts on chests but not coffer like your numbers above, it's: 5+13, so 18 izzat to potentially see an aurum. 6-8 remaining izzat.
If you have time, you can repeat on A3 and kill only the Halo group for 12 more. That'll give you another chance at an aurum if you repeat the above steps from Sheol A.

Picking an aurum isn't guaranteed to not bea mimic, but I'd still try it as mimic rate is very low and it saves you izzat and ultimately time.

Oh, and if you have time, run to the end and touch goal. 7-9 groups of 10 Nostos and 2 Halos is 350-450k gil and 2 scale boxes reward, with the trip (need about 4 minutes running from Transponder 5)
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By Dodik 2024-12-01 12:32:17  
My method when leveling MM and farming materials was go on each floor that has an Angon group, clear Angon group, use teleporter and go up.

For A start with floor 1, find Angon, clear Angon and tele to floor 3. Find Angon, clear, tele to floor 5, same thing there. From floor 5 go up to six, skip it straight to floor 7, clear as many groups there or Angon + groups if it spawns.

Clearing an Angon + its group nets at least 12 izzat. You'd need to kill 60 regular mobs to net the same amount which takes longer. On floor 7 open as many chests as possible and hope for aurum pop. Then touch porter at end for another 3 or 4 chests, depending how many Angon groups spawned, some gil and segs.
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