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The Odyssey - || Strategy and Discussion ||
サーバ: Phoenix
Game: FFXI
Posts: 37
By Phoenix.Darwinion 2024-12-01 12:44:25
I do this on thief in Sheol A just for scales.
Full clear entire floor (except top unless agon is there). I usually bring a UNM mat to pop something here too, but that's not going to give you izzat so you can skip. I then use izzat to pop chest->coffer then pick the aurum. If you pick the aurum, you save yourself 20 izzat. If you kill 7-8 full groups plus
Agon, you're at 24-26 izzat. Assuming you have discounts on chests but not coffer like your numbers above, it's: 5+13, so 18 izzat to potentially see an aurum. 6-8 remaining izzat.
If you have time, you can repeat on A3 and kill only the Halo group for 12 more. That'll give you another chance at an aurum if you repeat the above steps from Sheol A.
Picking an aurum isn't guaranteed to not bea mimic, but I'd still try it as mimic rate is very low and it saves you izzat and ultimately time.
Oh, and if you have time, run to the end and touch goal. 7-9 groups of 10 Nostos and 2 Halos is 350-450k gil and 2 scale boxes reward, with the trip (need about 4 minutes running from Transponder 5)
Gave this a try today. But I got screwed exactly as I expected to :p Spent the first 18 Izzat on popping the chest and coffer. But it didn't spawn a strongbox. Had no time after that to get back to 18 Izzat, though I get to the end. I can see this happening a lot.
Lakshmi.Buukki
By Lakshmi.Buukki 2024-12-01 14:10:34
That's going to happen from time to time since aurum isn't guaranteed. The good thing is it wasn't a mimic. In your case, since you dual box a white mage, you could have it sub BLM for tractor and then die to any mimics on your thf. This allows you to save time if you take Ann arise vs fighting and killing a mimic (which takes me over 5m on A1 with only trusts)
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-12-01 22:50:21
I thought the goal was to lower the cost of aurums. If your goal is just to get as many segments/chests opened as possible, THF is naturally going to get much more, I think.
I could be wrong here since I don't pick, but THF picking chests doesn't count towards the cost reductions, right? So doing Chest -> Coffer -> pick aurum defeats the purpose, if it was to lower costs.
Lakshmi.Buukki
By Lakshmi.Buukki 2024-12-01 23:47:36
Lockpicking chests counts towards your total, the moogle apparently doesn't differentiate between naturally opened with izzat chests and picked chests.
サーバ: Phoenix
Game: FFXI
Posts: 37
By Phoenix.Darwinion 2024-12-02 01:12:49
Carbuncle.Maletaru said: »I thought the goal was to lower the cost of aurums. If your goal is just to get as many segments/chests opened as possible, THF is naturally going to get much more, I think.
I could be wrong here since I don't pick, but THF picking chests doesn't count towards the cost reductions, right? So doing Chest -> Coffer -> pick aurum defeats the purpose, if it was to lower costs.
My goal currently is to cap Moogle Mastery in Sheol A. So opening a strongbox with keys will save tons of time and Izzat. I'm not sure I can get 38 Izzat in 30 mins right now. I was just over 15 mins when I got to 18. I basically charge in using the Su4 dagger that gives TP on evasion. Was never really in any danger, but I did avoid skeles.
By Taint 2024-12-02 09:54:06
Chest -> Coffer -> pick aurum is the way.
サーバ: Phoenix
Game: FFXI
Posts: 37
By Phoenix.Darwinion 2024-12-06 16:27:39
Chest -> Coffer -> pick aurum is the way.
Having done a few runs now, I have to totally agree with this advice. Get to a point when clearing 2x Agon gets you enough to open a chest >> coffer with Izzat, then pick lock on strongbox.
Getting the strongboxes to pop to begin with is the crux of the matter, not picking the lock. And that does take a few coffer opens. I'm 31+ coffers now and I've seen a marked improvement in that respect.
Picking locks seems to be quite successful at Mlvl 50. It's certainly less dependent on what you've opened already, compared to getting the next tier box to even pop. After 2x Agons I just go chest hunting and use keys. Got two strongboxes opened yesterday just picking through all with keys. So a nice bonus :)
By Tathamet 2024-12-08 01:01:47
Any pld tanking tips for V25 fights where the pld is expected to hold both adds?
I'm trying to have the pld hold both adds on Mboze while also playing the healer role. I imagine things like Sentinel and Rampart are no-go's since they may pull the big boss and cause the snapweeds to run wild on others. Will flash and cures be sufficient for keeping hate on the adds? Anything else to avoid or worth mentioning?
By Kaffy 2024-12-08 06:21:41
Anyone ever try mnk on low Veng Mboze for chi blast and mantra to survive timber? Crazy idea and I'm on V10 now, just curious if any obvious reason it wouldn't work.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2024-12-08 06:29:09
What do you mean? Dealing 5% damage for RP or actually killing?
Timbeeer gets used only under a certain HP % if I recall, not from 100%.
Also I'm not sure the additional HP from Mantra would work.
I don't even remember if Timbeeer gets used at ranks lower than V15.
Last but not least, Mboze takes full damage from Slash, and much less damage from all other sources, so MNK's blunt would be at a great disadvantage there.
Without even counting the fact that to full time Mantra you would need 3 Monks, and 2 Monks to fulltime Penance from Chi Blast.
By Kaffy 2024-12-08 06:45:21
don't need the dps, just the hp to survive timber. at least that was the idea. cleared v10, he didn't even use it that run.
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2852
By Shiva.Thorny 2024-12-08 07:32:40
Pretty sure his moves function as a percentage of your max HP, so MNK's extra HP doesn't matter. Not so sure if mantra would count differently since it's buff-based HP. Early V15 strategies used rampart with random deal to survive it, since the percentage based reduction made it less than fatal. It's also divided between targets, so weird things like poseidon's ring might be viable.
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By Dodik 2024-12-08 09:50:53
Sam's Yaegasumi will block Timber and can be used to zerg up to v10. Never tried v15, ymmv.
Pop it at 50% and do a 4 step to kill it quickly.
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By buttplug 2024-12-08 10:09:23
Was on a break when Odyssey was released
Used 2/3 KI for V15/20
Would do the same thing for V25
Finished before some groups doing 1 KI
There's a player on Asura > Charmghost
They have been trying to clear V25 using 1 KI for an eternity now
If they did 2/3 KI bet they would have finished a long time ago
By zixxer 2024-12-08 10:14:34
Any pld tanking tips for V25 fights where the pld is expected to hold both adds?
I'm trying to have the pld hold both adds on Mboze while also playing the healer role. I imagine things like Sentinel and Rampart are no-go's since they may pull the big boss and cause the snapweeds to run wild on others. Will flash and cures be sufficient for keeping hate on the adds? Anything else to avoid or worth mentioning?
As long as you're not highest on the hate list for the main nm, it's fine. Basically do a flash on main nm after heavy dds hold some hate. Then cures on the members and an occasional rotating flash on the adds.
Edit: use shield blocking to keep mobs at low tp feed, so they can't use anything nasty on you like buff wipes e.g.
By Shiva.Myamoto 2024-12-08 10:18:04
I never understood the fixation on 1KI approaches. A win is a win, and if one gets that big "W" through 1,2 or 3 KI's before someone else cracks their skull from bashing it against a reinforced concrete wall to try and get through on a 1KI approach than that's an even bigger win in my books. No one cares how you get the win, people just want to win.
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By Kaffy 2024-12-08 10:21:35
So the answer is no, Mantra just makes things worse. V5 and V15, but the difference is pretty clear. Brd was weak in V15 pic.
Lakshmi.Buukki
By Lakshmi.Buukki 2024-12-08 10:26:15
Mantra in one of those abilities you shouldn't use vs Ngai either because it makes surviving Tidal Guillotine harder.
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By Shichishito 2024-12-08 11:32:07
I never understood the fixation on 1KI approaches. A win is a win, and if one gets that big "W" through 1,2 or 3 KI's before someone else cracks their skull from bashing it against a reinforced concrete wall to try and get through on a 1KI approach than that's an even bigger win in my books. No one cares how you get the win, people just want to win. I suppose with 1 KI wins you only need to max out 1 job and know how to play it rather than 3.
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1619
By Phoenix.Iocus 2024-12-08 12:32:15
The obsession is that you probably get to use COR, BRD, and GEO every fight so 3 people don't have to level anything else to get clears.
They already took the bullet playing support, they might not want to have to do more than that for every single fight. Even more so if they don't just level a 2nd job, but a 2nd different job for every T3.
WAR probably fits into this category as well.
By buttplug 2024-12-08 14:07:47
Tell the DRK main only retail players > GTFO
There's enough free storage spaces to do several jobs
Private servers are for that crap
Lakshmi.Buukki
By Lakshmi.Buukki 2024-12-08 14:09:41
They already took the bullet playing support
What exactly does this mean? I have heard this sentiment before by others, and I oftentimes wonder why people feel like this. Is playing a support job inherently demeaning or less honorable than playing Tank, Healer, or DPS? Seems like there's an underlying view that supporting the party with buffs for survival/kill speed vs dealing damage is somehow less dignified.
Especially in Odyssey, I would argue that playing a support job is braindead easy compared to what healer and tank are responsible for. Besides applying songs or throwing up bubbles, a support's role is incredibly limited due to not having access to a subjob to begin with (they can't heal and their damage is just OK, though necessary for a few T3 fights). I'd argue that most people playing support roles aren't doing much of anything after buffs are up, and when they are asked to do something simple like elegy adds or threnody to help the mage land silence or paralyze or use ambu staff and apply shell crusher as brd, their brain explodes because they have an additional task they didn't realize they should be assisting with. What do most BSTs have to do besides Killer Instinct/Corrosive-Purulent Ooze/TP Drainkiss and babysit their leech so it stays alive while the rest of the group basically does everything else? I actually pulled my weapon out on fights I was told to come BST in my initial clears, but when I suggest it to other people playing BST in, for example, Mboze V25, they are not confident to pull it off. They literally are invited only to TP Drainkiss. That's not "biting the bullet" at all.
Even in 2KI fights, support jobs like SMN don't necessarily do the heavy lifting in softening up the boss; that's usually still done by the DD like Subtle Blow DRK for Mboze 2KI strat. Something like BLU has tons of utility, but for many of the groups I have joined where they needed clears, the BLU rotated 2 spells and did nothing else. Wasn't applying Diamonhide to the group. Wasn't bothering to idle in Gleti's and throw out an Expiacion here and there. Didn't bother using Silent Storm for silence. Compare that to WHM who has to haste people, keep people alive, tank adds, apply silence/paralyze/Dia2, re-apply Auspice or Aquaveil, remove enfeebles etc. Or SCH who has a busy job in a fight like Ongo, keeping strats available while getting max helix, reapplying tank's Regen/Embrava, and spot nuking etc. Or a Tank who has to always pay attention to his buffs positioning, and not get one shot in bad sets due to wrong timing. Compare that to BLM who has to constantly be active in Ongo otherwise the group will not meet the damage check. The people playing these jobs are absolutely taking the bullet for the group.
I'd also argue that people prefer 1KI over 2KI, not because it's "easier", but because (I'm gonna go here again), they are lazy. 2 KIs clears require job diversity, and many players probably don't have multiple jobs buttoned up to where it should be. So if they see a shout for a clear and they only need to do one thing, they feel that's a better deal for them to get in and get a clear, as opposed to playing multiple jobs well. 2KI strats are significantly easier than 1 KI, it's not even a question. People just don't want to play PUP, BLU, RDM, BST, NIN, SMN etc. either because they don't have a really good one or they are looking for the fastest path to victory (which I still think is not 1KI). That's the thing about the less-prominent jobs: if you haven't invested time into a really good one, it will absolutely suck and underperform on V25s, whereas if you have a "Good enough" COR/BRD/GEO, you may be able to squeeze by and nobody will bat at eye. I can't tell you how many times I joined a group for 2KI and it was not only a nightmare finding people who had the actual jobs needed to where they didn't clash with SPs etc, but had the jobs geared well enough to make the 1st KI worthwhile. Y'know, you kind of have to have a decent nuking set on NIN for it to be any use in 2KI Ongo. And SMN needs to do more than just throw up hastega2 and sit there idle (Mewing Lullaby is the only other necessary component of that strat, if you bother with it at all). Reading someone else's notes on how 2KI is done using a set of off-meta jobs is far different than you actually making a meaningful contribution with the same jobs in that strat. I honestly think most players are scared to try 2KIs because they don't have confidence in their ability to play multiple different jobs at a high level. They probably think "If all I have to do is sing or roll and Savage Blade or Black Halo, I don't mind doing this 2-3 times until we get it. And if we don't get it, it's the healer's/tank's/DD/SCH+BLM/proc team's fault". Almost nobody ever blames the GEO COR BRD when they lose a T3.
By Nariont 2024-12-08 14:12:26
Means you dont got to plan for a 2nd encounter, which requires you to consider your (potential) pug players additional jobs, their quality/skill, capped jp/what mlvl etc, less thought the better even if it means that the window to win is now much narrower and prone to instant failure if something goes wrong, it was that guys fault, or the aura, so on
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1619
By Phoenix.Iocus 2024-12-08 14:51:15
$$$. That's the bullet. Fully geared COR is the most expensive job in the game. BRD is directly behind it and the minimums that people want so that it's a solid gain compared to another job is absurdly high as an entry point.
There is no honor discussion. Only money.
2KI strats are significantly easier than 1 KI, it's not even a question. yup
People just don't want to play PUP, BLU, RDM, BST, NIN, SMN etc. either because they don't have a really good one or they are looking for the fastest path to victory (which I still think is not 1KI). That's the thing about the less-prominent jobs: if you haven't invested time into a really good one, it will absolutely suck and underperform on V25s, whereas if you have a "Good enough" COR/BRD/GEO, you may be able to squeeze by and nobody will bat at eye.
Again yup. All the hybrid jobs you listed take money, time, and wardrobe space, which is why if you already built a COR/BRD/GEO you aren't going to jump at the chance to blow even more resources unless they are one of the jobs you like. Those jobs aren't going to get you into parties like COR/BRD/GEO. You already have your ticket for that. It was expensive and lots of people don't enjoy playing them but they get you gear for jobs you do like playing. And the reality is that you will have a lot easier time finding a new group than a regular DD.
I'm pretty sure you just said you retired your BRD because people wanted a mythic out of you and you were unwilling. Not willing to bite the bullet as I'm describing. Unwilling to spend on the success of others. And that's completely understandable. It's a game and you should be playing it for fun. But I can just as easily say that I think it's lazy of you not to get a mythic for your BRD just like you can say it is lazy for other people to not gear an entire other jobs. I don't think you're lazy, btw, it's just not how you want to spend your time. Again, Completely understandable.
By buttplug 2024-12-08 15:02:13
Think you can kill the ADDS now
Can't remember which NM we used 3 KI on
At the time couldn't kill the ADDS
1st Party > Once ADD pops switch to ADD
2nd Party > Take the ADD to low HP
3rd Party > Finish ADD
Turned V20 into a V15 fight with 75% HP
Lakshmi.Buukki
By Lakshmi.Buukki 2024-12-08 15:42:34
Quote: I'm pretty sure you just said you retired your BRD because people wanted a mythic out of you and you were unwilling. Not willing to bite the bullet as I'm describing
No. I'm not unwilling because I've already spent a lot of money on other jobs, including BRD,RUN, GEO, RDM etc so that's not an issue. I willingly offer BRD and have no problem playing it, but because of everyone else's expectations for the job and what is needed, I disclose I don't have a mythic, so I'll need to reapply songs a bit sooner. I could just not say anything ant nobody would even notice. People flip out if you don't have every single item available and they use that as a crutch for whatever failure ensues. I said I retired it because other players have a exaggerated views of what is actually needed for things, and it's kind of annoying when that's the least important element in those Gaol fights.
In Odyssey Gaol fights, playing an "expensive job" by player standards isn't a flex at all. Playing a hard job is. You're not taking one for the team by playing an easier job that you paid a lot to gear up a long time ago, likely because it meant getting instant invites. Throw a rock and every single person has support jobs. Can't ever seen to find tanks and healers though
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Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1619
By Phoenix.Iocus 2024-12-08 16:14:42
Throw a rock and every single person has support jobs. Can't ever seen to find tanks and healers though
We live in very different worlds. Lots of tanks and healers over here.
In Odyssey Gaol fights, playing an "expensive job" by player standards isn't a flex at all.
Yes, playing a BRD/COR/GEO isn't a flex at all. In fact people don't enjoy playing them so having to shell out a ton of money to not have fun and have people minimize your contribution isn't really selling the idea that you can't understand the idea that playing one is biting the bullet in good faith.
You're not taking one for the team by playing an easier job that you paid a lot to gear up a long time ago, likely because it meant getting instant invites.
I mean you were just saying that people don't do multiple KIs because they don't have the jobs. If you didn't have a support before and now you have to push one out, that's not going to be you paying a lot for gear a long time ago. It's going to be now. Biting a bullet. Spending all your time and money on a job you don't like when other people don't have to. No flex, no glory, no epeen atttached. Just pay up and do the job so other people can play the game and maybe you can get some clears.
Such a generous proposition. IDK where merc culture could have come from...
Lakshmi.Buukki
By Lakshmi.Buukki 2024-12-08 16:56:32
If you don't enjoy playing a support job, just don't play it? Why do something you don't want to do, "bite the bullet", spend hundreds of millions of gil vs just play jobs you want for less money/more enjoyment? What reasons would drive a person to do that? Do you mean that if a person decides to go through all of that, they don't HAVE to level other jobs because they built the "pricy" and desirable ones (biting the bullet) so that should be good enough to get them into 1KI fights? The question is why people don't do 2ki over 1ki. And it's a fact that 2ki fights are easier than 1ki. So If the goal is to clear the content in the most efficient way possible, why in the world would a player go through all of the stress and time of building a very strong support job that they don't want to play only to have a lower success rate at clearing these fights? Wouldn't the smart thing be to level and gear multiple other needed jobs that they like in preparation to be used for multiple KI fights? That would be far less stressful imo.
And idk anything about minimizing a support jobs contribution. They are extremely necessary for all of the fights, so there wasn't any of that from me. What I did say was that playing those jobs does require less out of the player particularly in Gaol. And I wasn't necessarily talking only about GEO/BRD/COR, as I mentioned several other jobs where their contribution to the group is treated less than the other jobs. I did say people don't play other jobs, but that includes all of the other ones as well.
Again, if people want a higher success rate on clearing these fights, 2ki makes way more sense than 1ki. The only way in see people convincing themselves that 1ki is better is if they don't have the job diversity needed to pull it off, which is where most pugs struggle. Buttplug mentioned a player in his earlier post who has been trying forever to clear a boss in 1ki. Seeing aside the player and his perceived reputation for now, that player would have been cleared the specific boss months ago had they simply went into 2KIs vs 1
By Shichishito 2024-12-08 17:35:46
If someone picked up a job they don't like, invested time and gil since everyone told them it would get them into events and then find themselfs back at square one just because SE decides you now need to play 3 jobs you don't like...
Considering how much time job points and a mid master level take if you do it legit and how much gil you have to sinky into some jobs these days I can understand if people start passing.
By Dodik 2024-12-08 17:37:30
Well the option for a person that doesn't want to gear the job(s) needed for Odyssey is.. don't do Odyssey.
If you want to do the content, prepare for it appropriately or don't do it. Don't see what the issue is.
[+]
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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