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The Odyssey - || Strategy and Discussion ||
By Shichishito 2024-12-08 17:51:35
Previous posters wondered why people would try to catch a single KI run instead of going to double or tripple KI runs. Those players we talking about do have a job ready for odyssey, but only 1, not multiple. It's a explanation for said phenomenon.
By Dodik 2024-12-08 17:58:52
My point is if you only have one job to take to Odyssey, you are not sufficiently prepared.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-12-08 18:04:47
I'd say people see BRD, COR, GEO, WHM, and tanks to be boring, stressful, unfun, or have other negative feelings about them.
This is why you're considered "biting the bullet" or "taking one for the team" by playing these jobs. People who say these phrases don't like those jobs, so they see someone playing those jobs as doing the group a favor by taking the "shitty" jobs and letting other people play the "fun" jobs. This is the biting the bullet part.
I, for one, find tanks, healers, and support to be the most fun jobs because they're more dynamic, engaging, and there's more decision-making involved. I don't think I'm making any sacrifices by playing them, but I see why people feel this way. I also don't mind "biting the bullet" to play whatever job is needed, TBH; that's part of being a team and doing a group activity.
With regard to 1 vs multiple KIs, frankly I think attempting Mboze or Arebati in 1 KI is suicide, so you're gonna have to do at least SOME bosses in multi-ki, including Bumba V25, so you might as well get used to the idea of multi-ki fights and figure your ***out. I think multi-KI Ongo is also 1000x easier than single-KI and basically nobody should attempt single-KI Ongo, it's just asking for problems.
Part of the reason someone on Asura might be reluctant to do multi-KI though is because then you have to find 5 PUGs whose jobs and 1hrs all line up, plus it increases the chance that they suck at their job by (at least) double.
Well the option for a person that doesn't want to gear the job(s) needed for Odyssey is.. don't do Odyssey.
If you want to do the content, prepare for it appropriately or don't do it. Don't see what the issue is.
100% this. You want the gear (augments), ya gotta play ball. If you're unwilling to engage with what's necessary to clear it, don't be surprised when you don't get the rewards.
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1626
By Phoenix.Iocus 2024-12-08 18:45:49
Do you mean that if a person decides to go through all of that, they don't HAVE to level other jobs because they built the "pricy" and desirable ones (biting the bullet) so that should be good enough to get them into 1KI fights? Yes.
So If the goal is to clear the content in the most efficient way possible, why in the world would a player go through all of the stress and time of building a very strong support job that they don't want to play only to have a lower success rate at clearing these fights?
Because if they stick with their main, which is probably a DD, then the chance of them finding a party at all, is much lower than the success rate of a well geared support that can get into a party regularly.
And idk anything about minimizing a support jobs contribution. They are extremely necessary for all of the fights, so there wasn't any of that from me. What I did say was that playing those jobs does require less out of the player particularly in Gaol. And I wasn't necessarily talking only about GEO/BRD/COR, as I mentioned several other jobs where their contribution to the group is treated less than the other jobs. I did say people don't play other jobs, but that includes all of the other ones as well. But then also...
Especially in Odyssey, I would argue that playing a support job is braindead easy compared to what healer and tank are responsible for.
How many t3 v20s were won without at least 2 out of 3 BRD/COR/GEO begin present? Maybe 2? Supports are always there.
At least 2 don't need tanks and sometimes they only hold adds. Some use PLD instead of a healer. So you can't even count on healer getting a spot.
And if you're all about making the success rate go up, then it makes total sense that you don't want to make a mythic for BRD or bring it. Someone else can do it, right? Those kind of players are just laying around waiting for you. Again if you're arguing efficiency and then saying you don't want to make an efficient choice, it doesn't line up.
Asura.Shang
サーバ: Asura
Game: FFXI
Posts: 16
By Asura.Shang 2024-12-08 18:57:39
People do v20 in 2 ki? First I heard of it. Guess whatever gets the W
Lakshmi.Buukki
By Lakshmi.Buukki 2024-12-08 19:20:19
How many t3 v20s were won without at least 2 out of 3 BRD/COR/GEO begin present? Maybe 2? Supports are always there.
At least 2 don't need tanks and sometimes they only hold adds. Some use PLD instead of a healer. So you can't even count on healer getting a spot.
Comparing a support job's role being easier vs a tank or healer has absolutely nothing to do with whether or not the content can be cleared without them. Two entirely different things. That's not minimizing their contribution, that's just an assessment of the degree of difficulty for the job roles. Tanks and healers are harder and far more stressful/involved than a support job. That's not minimizing, that's stating the obvious. That also doesn't mean the easier-to-play job isn't necessary for clearing it.
And if you're all about making the success rate go up, then it makes total sense that you don't want to make a mythic for BRD or bring it. Someone else can do it, right? Those kind of players are just laying around waiting for you. Again if you're arguing efficiency and then saying you don't want to make an efficient choice, it doesn't line up.
Which Gaol Boss requires a Carnwenhan on BRD? I didn't need to play BRD for any of my clear, but I've played BRD for a few V20s. Carnwenhan isn't a requirement. You're going to put up SV songs, and then Nitro to extend them. I don't know the duration difference, but you're going to get a RD reset to re-apply songs at some point, and if you get a WC, you might get your SP back anyways. So SV songs last 2min, reapply for 10+ without Carn. Probably takes 90 seconds to buff? so thats 90 seconds left in the actual fight, hardly enough to constitute a hard rule for the dagger. The extra duration on Carnwenhan isn't as meaningful as you make it seem for these fights. But if someone is dead set on taking one, that's fine too. Even in segs, the difference between the two is an extra group of Nostos trash, it's really not that huge. If you're including Mythic's Macc, chances are you're not landing any Threnody or Elegy without Nitro anyways, so that's kind of moot.
I'm arguing about efficiency for others, not myself, because I already have my clears. And I don't need to make a mythic for one job (unless I feel like it) because I have 20 others well-geared, and I played most of them for all of my clears. I set up my own clears as well, but I didn't need to play BRD for it myself. I could have, but didn't need to.
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Phoenix.Iocus
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By Phoenix.Iocus 2024-12-08 19:30:22
Do you actually have 20 jobs mastered and geared?
Carbuncle.Maletaru
サーバ: Carbuncle
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Posts: 2685
By Carbuncle.Maletaru 2024-12-08 19:36:04
Which Gaol Boss requires a Carnwenhan on BRD? I didn't need to play BRD for any of my clear, but I've played BRD for a few V20s. Carnwenhan isn't a requirement. You're going to put up SV songs, and then Nitro to extend them. I don't know the duration difference, but you're going to get a RD reset to re-apply songs at some point, and if you get a WC, you might get your SP back anyways. So SV songs last 2min, reapply for 10+ without Carn. Probably takes 90 seconds to buff? so thats 90 seconds left in the actual fight, hardly enough to constitute a hard rule for the dagger. The extra duration on Carnwenhan isn't as meaningful as you make it seem for these fights. But if someone is dead set on taking one, that's fine too. Even in segs, the difference between the two is an extra group of Nostos trash, it's really not that huge. If you're including Mythic's Macc, chances are you're not landing any Threnody or Elegy without Nitro anyways, so that's kind of moot.
Xevi possibly, depending how long your fight goes, because if it goes to 15m, your SV songs will have worn off, but a BRD with Carn can provide SV songs for the entire fight.
Ditto every other T3. You can get SV songs for 15 minutes without needing a 5 WC.
If any T3 go to the end of the timer and there's a BRD there, (s)he needs to have a Carn.
Even outside of that, lots of fights involve debuffing and if you have a Carn, you'll have that SV debuff up for longer.
Also: BRD should be using Carn to melee for Xevioso.
So yeah...I'd say any non-Bumba V25 fight, the BRD should have a Carn or you're (at least potentially, if not guaranteed) *** your team over.
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Lakshmi.Buukki
By Lakshmi.Buukki 2024-12-08 20:18:20
Do you actually have 20 jobs mastered and geared?
19, I miscounted, but I plan on finishing PUP, WHM, and PLD soon
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By buttplug 2024-12-08 20:35:12
We used a PUP on 3 KI clear
2nd Party > had the PUP hold the NM
Used all the pet jobs on 2nd party
BST/DRG/SMN last were a DNC and whatever damage type needed
PUP was pretty key for that clear
By Shichishito 2024-12-08 21:58:11
Assuming the game doesn't die soon skipping odyssey isn't going to be a option in the mid to long run. Doubt they'll make sets like nyame obsolete anytime soon. Carbuncle.Maletaru said: »I, for one, find tanks, healers, and support to be the most fun jobs because they're more dynamic, engaging, and there's more decision-making involved. tanks and healers maybe, but more decision making on supports?
In most parties I typically see supports asking leader what buffs and debuffs to cast and in odyssey you don't even get the freedom to drop a backup cure due to the lack of support job.
In most cases DPS has the most freedom over their gameplan. If skillchains aren't required and mob doesn't have a "react" move they can decide when to do what.
On tanks, heals and to a extent supports the game dictates when to do what. You constantly have to monitor buff/debuff bars and chat log, which is probably part of why they are less popular.
By wick 2024-12-08 22:08:13
Anyone able to land a 8-9min Earth Threnody on Ongo v25?
Phoenix.Iocus
サーバ: Phoenix
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Posts: 1626
By Phoenix.Iocus 2024-12-08 22:13:45
Do you actually have 20 jobs mastered and geared?
19, I miscounted, but I plan on finishing PUP, WHM, and PLD soon
Yeah that seems like you'd be fine to not worry about needing BRD as a ticket into a fight if you're organizing.
I only have 13 with MLs. My only priorities are bringing RDM or DRG to fights they should be present for and after that idc. It's all kinda the same. Figure out what you need to do, make changes, repeat until you get it.
Carbuncle.Maletaru
サーバ: Carbuncle
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Posts: 2685
By Carbuncle.Maletaru 2024-12-08 22:25:46
tanks and healers maybe, but more decision making on supports?
In most parties I typically see supports asking leader what buffs and debuffs to cast and in odyssey you don't even get the freedom to drop a backup cure due to the lack of support job.
Well, you play with low-quality players so I guess. I am the one choosing all the buffs. Plus things like: I got Dematerialize back, when should I use it? I got Blaze back, but not Ecliptic, how should I take advantage of that? I got NiTro and Marcato back, I should use that to put a Marcato Elegy on the add to slow it down, or maybe I should use it for a stronger Threnody on the boss. For COR, deciding when to stop on a roll, when to use snake eye, which roll gets the Crooked, how to spend QD charges, etc.
In most cases DPS has the most freedom over their gameplan. If skillchains aren't required and mob doesn't have a "react" move they can decide when to do what.
For example...? What decisions does a WAR make in say: Kalunga, an ambu, a seg farm, Omen, or whatever content you want.
Which weapon to wear? For difficult content, there's basically one answer.
Which WS to use? Same as weapon.
What TP to use your WS? There's a correct answer, you're not deciding on the fly
What SC to make for fetter procs? It's already decided before you go in
Should you use Retaliation/Restraint/Berserk? Yes.
When to use Warcry? Already decided before you go in.
...I'm really not sure what dynamic and engaging decisions a WAR is making, TBH.
By Shichishito 2024-12-09 07:22:47
If you're pretending a DDs decision wether to go for magical or physical dmg WS is no real decision because it's dictated by the mobs resistance then you have to apply same logic for the supports and their choice of buffs.
Not to mention it would be counter productive if you as a support decide to cast physical buffs when the leader built the setup around magic dmg.
I haven't done any odyssey and there certainly are battles with percise liturgy in place to follow but when a battle is tightly timed and figured out there is usually also a optimal way for heals, tanks and supports to follow.
But peoples preference for DPS isn't limited to certain content, it's universal.
A DPS decision making operates within the time limit of the individual content, if the key targets are down befor the timer is up they did good enough, regardless of what WS they used or when they timed which ability.
For tanks and healers there is not much room for decision making when HP drops or hate is lost.
There are mob moves that force a correct reaction for every class, but generaly speaking they are less frequent for DPS than for the other classes so they have more freedom in what they do between those reaction checks.
Phoenix.Iocus
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By Phoenix.Iocus 2024-12-09 07:43:43
I haven't done any odyssey
So why post in an odyssey thread as a testimonial about how jobs work?
V25 WS wall makes dps super straight forward. You're either doing it correctly or you're not.
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By Shichishito 2024-12-09 08:26:16
Because the discussion took a slight derail into some classes are beeing viewed as taking one for the team vs others as beeing selfish and why it is that way, which is not exclusive to odyssey.
Where is the big difference between mechanics that dictate a DPS when to WS and which WS to pick and mechanics that dictate a healer when to heal and which heal to pick?
On one side you pretend WAR poping berserk and warcry is no decision making because the fight dictates when to optimaly do so but if GEO/BRD/COR pop fury/minuet/chaos it's suddenly a strategic decision.
Also odyssey is not strictly V25, I assume at least the lower tiers leave room for human error and slight deviation from the "optimal" liturgy.
By Shiva.Myamoto 2024-12-09 08:47:45
We used a PUP on 3 KI clear
2nd Party > had the PUP hold the NM
Used all the pet jobs on 2nd party
BST/DRG/SMN last were a DNC and whatever damage type needed
PUP was pretty key for that clear
Of similar note, I have done 3KI and 2KI v25 Ongo, albeit long and yes "unnecessary", 3KI made the encounter far more simple and much easier imo. PUP held Ongo indefinitely on 2nd KI and everyone murdered the first add. Easy peasy, no nonsense to contend with from 75-40 and only single regen post 40. The biggest challenge of the entire debacle is really the 18 jobs geared well enough.
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Carbuncle.Maletaru
サーバ: Carbuncle
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Posts: 2685
By Carbuncle.Maletaru 2024-12-09 09:08:59
Where is the big difference between mechanics that dictate a DPS when to WS and which WS to pick and mechanics that dictate a healer when to heal and which heal to pick?
Have you ever played a healing job in FFXI? Genuine question because it really seems like you haven't.
Here's what a WHM might have to evaluate, for example:
-Multiple debuffs that each have different removal spells, which do you do first?
-Evaluate the HP of the entire party. Should you do a single-target cure (for cureskin) or an AoE one (to hit more than one person)
-In addition to the above, evaluate who is tanking mobs and how many mobs, so you know if they need cures or if they just finished killing their mob and are fine
-Are your buffs going down soon (Auspice, Barspells, hastes, boost-stat, weather, regen, etc.)? Do you have time to recast them between cures?
-Is it worth taking the time to apply debuffs to the enemies? Do you have time to do this? Which is the most important debuff, and which ones land on this mob?
-How's your MP doing?
-How's the tank/RDM/GEO's MP doing, anyone might need a devotion soon? Who needs that devotion the most? Can you afford to get in close enough to use it without getting popped?
-Any big hits coming in soon (fetters, mob going to start using double TP moves soon)? Does the boss have haste on?
You have to evaluate anywhere between 2 and 10 of these things every time you get ready to cast a spell, to pick which one you're casting, on whom, and what you're going to do after that.
Compared to a WAR with a 4m3s long Berserk with 4m10s cooldown, trying to decide if he should have Berserk up during a battle, is quite frankly insulting. "Hmmm, should I hit it with the Sword, or the Great Axe?" "Should I use Savage Blade, or would it be better to use Vorpal Blade?"
Also odyssey is not strictly V25, I assume at least the lower tiers leave room for human error and slight deviation from the "optimal" liturgy.
If the decisions you're making are just for *** around because the job responsibilities are so laughably easy that you can do whatever sub-optimal nonsense you want, I don't think you're making a very strong argument for a dynamic, complicated job with lots of tough decisions to make...
"I don't have to play optimally on my job" doesn't jive very well with "I have a lot of important decisions to make"
By Shichishito 2024-12-09 11:26:41
Carbuncle.Maletaru said: »Compared to a WAR with a 4m3s long Berserk with 4m10s cooldown, trying to decide if he should have Berserk up during a battle, is quite frankly insulting. The insulting part is your disingenuity.
It's also very convenient to compare it to a DD with a limited toolkit like WAR rather than DRK or BLU who are also considered DPS.
Carbuncle.Maletaru said: »Multiple debuffs that each have different removal spells, which do you do first? There are luas and addons for this type of decision making because the answers are so predetermined and flow charty that it's clear befor you set a foot in the battlefield.
The same could probably be said for most of these examples.
Phoenix.Iocus
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Posts: 1626
By Phoenix.Iocus 2024-12-09 14:40:24
Your ignorance of odyssey is showing. Where as Buukki's is clearly not. He has a different perspective and circumstance because he has a bunch of jobs leveled, is organizing and has no problem finding supports, so his posts are actually very interesting. You have generalizations and they aren't landing.
I had 6 jobs when I started odyssey. I cleared V0 with a party of 3 people and we picked up a 4th in the T3s. When we got done with Bumba we realized we needed to do at least V1s because we didn't have anyone taking us into higher clears for RP because no one had access, so we did it again. Once we had all gotten our Nyame to r15 one of us quit and the other 3 decided to team up with other people we knew that came back to the game.
After doing the fights myself I decided it was fine to add more jobs because they would actually add value to my group even if I don't value the jobs. The fights were challenging enough that I was willing to work on adding more supports vs the trusts we had backing us up. I'm up to 13 jobs and my last one I'm working on is BRD because we've had the same BRD for a year and he should get a break from it if/when he wants it. I don't feel like I'm biting the bullet on making it because I'm doing it for people who have also done things for me. The majority of the discussion is Buukki's perspective on not understanding the concept of biting the bullet applying to support and I can actually see how he could have that now. On the other hand, I've seen plenty of people who have been forced into support roles and how miserable it can make them. Most either escape support roles or quit because they spent all their time and effort making a job that lets other people have a fun time at the expense of their own.
You don't hear people who are upset because they spent too much gil on their DDs and all they wanted to play was supports. But the other way around is common enough.
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By Dodik 2024-12-09 14:47:19
People in our group often say "rest of us are just support" which I never understood. 2 dds and 4 support, nothing just about it. You are the team buddy.
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By buttplug 2024-12-09 15:07:34
Guys we all know WHM/NIN with a Kraken Club
Wrecks anything ^^
サーバ: Phoenix
Game: FFXI
Posts: 181
By Phoenix.Gavroches 2024-12-09 15:35:17
Carbuncle.Maletaru said: »Here's what a WHM might have to evaluate, for example:
-Multiple debuffs that each have different removal spells, which do you do first?
-Evaluate the HP of the entire party. Should you do a single-target cure (for cureskin) or an AoE one (to hit more than one person)
-In addition to the above, evaluate who is tanking mobs and how many mobs, so you know if they need cures or if they just finished killing their mob and are fine
-Are your buffs going down soon (Auspice, Barspells, hastes, boost-stat, weather, regen, etc.)? Do you have time to recast them between cures?
-Is it worth taking the time to apply debuffs to the enemies? Do you have time to do this? Which is the most important debuff, and which ones land on this mob?
-How's your MP doing?
-How's the tank/RDM/GEO's MP doing, anyone might need a devotion soon? Who needs that devotion the most? Can you afford to get in close enough to use it without getting popped?
-Any big hits coming in soon (fetters, mob going to start using double TP moves soon)? Does the boss have haste on?
Add spell delay to that, you cant just recast even after a quickcast, there's a 3 second lock. So if a WHM cast an erase and you take a serious hit, you are at least 5-8 sec away from first cure.
Team is only as good as the weakest link, covering is part of life.
I don't feel like I'm biting the bullet on making it because I'm doing it for people who have also done things for me. Amen to that
At the end of the day, if people dont step up, noone goes forward, did a BRD for 1 fight, same for GEO or COR and many others, my latest RDM because the RDM is taking a break. 3 weeks of omen, cards dyna is what i asked, and deliver. Asking question, left and right, reading, taking some bullet for no reason, yeah that I (and others) can do. Some just cannot.
As funny as it is, at work today i did an analogy in front of the union boss, if you play video games, you know there people that you just cant play with, there's nothing you can do, they just dont get it, same with staff. he laughed
By Demonseed 2024-12-09 17:47:23
Carbuncle.Maletaru
サーバ: Carbuncle
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Posts: 2685
By Carbuncle.Maletaru 2024-12-09 19:06:48
Oh, are we allowed to advertise bots on ffxiah now?
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サーバ: Phoenix
Game: FFXI
Posts: 181
By Phoenix.Gavroches 2024-12-09 20:08:59
Bot or not, he handle arebati in 1 KI, kudo
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2024-12-09 20:10:57
Phoenix.Gavroches said: »Bot or not, he handle arebati in 1 KI, kudo
Arebati was at 75% when he walked in, and instantly popped an add. He didn't do ***in 1 KI, he just didn't record the first KI/put it in the video
サーバ: Asura
Game: FFXI
Posts: 24
By Asura.Auxtaru 2024-12-09 20:40:27
"I'm bulletproof, nothing to lose
Fire away, fire away
Ricochet, you take your aim
Fire away, fire away
You shoot me down, but I won't fall"
I see what you did there.
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Asura.Shang
サーバ: Asura
Game: FFXI
Posts: 16
By Asura.Shang 2024-12-10 12:48:47
Ngl silmaril is pretty impressive and cg on ur bot beating arebati pretty cool. Still wonder if the people who bot clears can actually win them or do they just need the bot because they forget to bring skill. Of course we will never know these people won't jump in groups with u and play a job. And yes of course his mpaca goes to r30 of course so good stuff. Still sad most the player base can not beat these fights to the point scripts and bots were needed :( but who are we fooling some of the first clears were scripted.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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