The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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By Veydal1 2025-11-25 13:16:57  
Asura.Saevel said: »
Veydal1 said: »
I would highly recommend revising your sets for when creating MBs, and also checking with other party members to reduce their magic damage as much as possible. Any amount of damage is going to count towards that 'wall', it's not a magic number of 10k. That was the thought initially, but was proven to not be the case. A lot of spells go out to setup MBs with skillchain and debuffs. Can add up.

What does your SC setup look like? Some folks hitting in the 80's was because they were doing a shorter SC.

The standard 6-step SC with SCH and BLU -
Earth Element > Wind Element (Detonation) > Earth Element (Scission) > Wind Element (Detonation) > Dark Element (Gravitation) > Quadratic Continuum (Darkness)

Typical debuffs, including Impact (our RDM landed theirs before the SC even started). My BLU debuffs, Searing Tempest and Tearing Gust, each landed for 2k-ish.

That's a good point though. This is under the assumption that a 6-step is being performed.
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 Lakshmi.Haaydee
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By Lakshmi.Haaydee 2025-11-27 02:15:40  
We do use a 6 step but its different from the one you listed. Our 6 step is from the Velner clear video

Water - Blizzard - Nocto - Lumino - Stone - Amorphic Spikes.
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By Felgarr 2025-11-30 01:51:02  
Our group that does super charge runs on Saturdays attempted MBoze and I was ML50 Beastmaster. The first attempt to P.Ooze MBoze went off just fine. I had to use Familiar and Unleash, but it landed after 2-3 Ooze's with the following set. (It was Firesday if that matters). Here's the set I used:

ItemSet 401333
Ambu cape is: Eva/MEva+20 Pet:(M.Acc/M.dmg+20 M.Acc+10 PDT-10 Regen+10).

However, on our next entrance into Gaol, it didn't land through multiple Ooze attempts in that 15 minute time-span. I used the above set with Unleash, then Familiar with no luck. Our RDM offered Frazzle 3 as well with no luck either.

With 2 minutes remaining, I tried the above set in a hail-mary attempt. I modified my set with Agwu's Axe (R0) and Hesperiidae (R30). My thinking was: "Maybe I need Pet: All Attr+30 to close the gap?" (but yes, Pet: Magic Accuracy-5 in comparison). In all of the attempts, I was engaged with my Pet, so Smite (Pet Magic Accuracy+50 was in the works here. I also used Rolanberry Daifuku for an additional Pet: Magic Accuracy+75.

...BUT it still would not land! Can anyone offer any insight?

I would like to focus on the MBoze fight without RUN if needed, but if it matters, we were attempting an MBoze > Ngai > Kalunga super-charge run. (We were reserving RUN/SCH/WAR for Kalunga to do Reverberation+Hydohelix II, which needs WAR's Tomahawk SDT to land effectively). Here is the chart I made to break-down what is possible (I'm continuously updating it with our findings, so any help is greatly appreciated).

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By Felgarr 2025-11-30 02:22:39  
Doing some theory-crafting, I could replace:

  • Taliah Ring and C. Palug Ring for Murky and Fickblix (+17 Pet: Magic Acc)

  • Crep. Earring with Alabaster Earring (+5 Pet: Magic Accuracy)

  • HQ Rolan. Daifuku instead of NQ (+5 Pet: Magic Accuracy).

which is shown here:

ItemSet 401334

This would net me +27 Pet: Magic Accuracy, but this just feels so drastic...
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-11-30 13:26:17  
Just swap the setups for kalunga and mboze. Kalunga much easier to land ooze on, and sch can helix mboze with the same setup, just wind? Not sure of element.
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By Felgarr 2025-11-30 13:34:14  
Cerberus.Shadowmeld said: »
Just swap the setups for kalunga and mboze. Kalunga much easier to land ooze on, and sch can helix mboze with the same setup, just wind? Not sure of element.

Thank you, we'll try this next event.
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By Tathamet 2025-11-30 14:21:45  
Ooze was always hit or miss with me for Mboze, even with stymie'd frazzle and bursting the ooze with a skillchain. Rayke+ooze would always work though.
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By Veydal1 2026-01-13 03:15:13  
Running through Bumba v25 again and I wanted to see if maybe I missed something, but there has to be a DT reset taking place midfight. The damage we see doesn't add up otherwise if the DT never resets. Wonder if it has something to do with Bumba's 2-hour timing?

For example, dealing 75k > 50k > 75k > 50k (Kaustas 1 & 3 and 2 & 4 using the same exact buffs / debuffs)

Now those numbers aren't exact, but you get the idea. Mid 70s to mid 50s but then back up to mid 70s? Then drops again to mid 50s. This seems fairly consistent as well. This is with tossing in Geo Helix IIs after each Kaustra.

Any thoughts? Someone with a better understanding of how the DT effect works want to chime in?
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-13 03:53:54  
I see that pattern sometimes, but not at all consistently. Here are all of the numbers I wrote down in our discord:
92, 66, 73, 66
97, 86, 75, 67
90, 82, 60, 40
96, 86, 60, 72

It's probably lacking some debuff or JA for some of the weaker ones. Rayke, gambit, enlightenment, int potion, impact wearing off, etc.
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By Vishwambhari 2026-01-13 04:16:12  
To add more to the mystery, below a post of one of the first wins(2023) where kaustra dmg went up after a lux tenebrae tenebrae rayke.
Bahamut.Lexouritis said: »
We beat bumba just now, probably took about 25 tries combined, about 5 tries for me. Misc might post something.

The one thing i'll edit in was our party comp:

1st ki: was THF DRG* WAR BRD SMN WHM this took it to 66% on the winning run, we were aiming for 63% but never reached it with this setup/people. I think there was an iteration that took it to 61% but i was n;t there and no idea what the 6th job was (might have been bst)

2nd ki: SCH RDM GEO COR RUN BLU

more edits: right when we zone din on 2nd KI our sch crashed so we lsot 3 mins there.

No MAB MAC aura, and we needed 3 wildcards lol. 7 secs left on clock on 2nd KI. Kaustras were 60kish, only 1 hit over 70k. Ironically, it wss the las tone that hit the highest iirc. That Last kaustra had a derp by me and was 1 lux 2 tenebrae on the rayke. Not sure if it was related or not for why DMG went up >.>. Extremely weird.

All of the Kaustras (5 total and 3 Tabula other than the last one had 3/3 Gambit rayke which were put on after impact landed, rayke after nocto landed but before kaustra cast)

It was stressfull as *** the last few mins since Kaustras wrere lower than usual and expected. I think me stealing invincible with larceny on the first KI pushed us over the top lol.

It's 90% R.N.G. 10% SCH uberness. GL

Multiple edits: kaustra numbers: 74895, 68555, 57766, 53667, 65712 (lux x1, tenebrae x2 rayke on the last kaustra)
 Fenrir.Ahlen
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By Fenrir.Ahlen 2026-01-13 04:24:35  
Kaustra and helix do not get the magic burst bonus for resist ranks so rayke only helps for the resist checks on them. Reasons you are seeing second Kaustra lower is likely impact fell off the timing can be difficult. But there are many factors that can cause it besides that such as blu didnt searing tempest or tearing gust, no reset for gambit or enlighten, actual resist, many more causes.

There was a theory if you proc him some of the dt is removed but I haven't seen proof or testing for this.
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By Taint 2026-01-13 07:53:08  
We had similar numbers until we fixed our Impact timing.

First Impact we went early in the SC. 2nd late in the SC. Third early, 4th late. Fixed our issues of impact falling off.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-13 08:06:07  
Taint said: »
We had similar numbers until we fixed our Impact timing.

First Impact we went early in the SC. 2nd late in the SC. Third early, 4th late. Fixed our issues of impact falling off.

On this note: Impact lasts 3 minutes (if unresisted). If you cast it in a macc set and it lands without any resist (I don't think it's a good idea to intentionally resist, since the resist could make it MUCH longer) then it will last for most of, but not the entirety, of your TR (which lasts 3.5 minutes).

Keeping this in mind, it's important to either:
Start the Impact very early so that it wears off (and can be recast) during/before the second SC
Cast the Impact in the middle of the SC (making sure that it doesn't MB) so that is lasts through the second SC

It's quite finnicky and we've had a LOT of issues with Impact wearing off in the middle of the second SC.

Of course this all applies the exact same way to the 3rd/4th SCs.
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