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The Odyssey - || Strategy and Discussion ||
Lakshmi.Buukki
By Lakshmi.Buukki 2020-09-13 02:16:05
I know it was briefly mentioned but wanted to share my experience with Sheol C's NM gimmick. SP abilities spike hate greatly of whoever is second on the hate list (and possibly completely reset hate of person at top of hate list).
Every NM fight I did yesterday, AAEV was tanking fine up until the SP, then NM seemed to be locked onto me (I am monk, she actually holds hate very well despite). The moment it's SP wore off, it went right back to AAEV. Today, I decided to try the opposite: give me all the hate initially while AAEV sits there using hate tools. So I popped HF/warcry/smite spam and sure enough, in 3 NMs this run, hate went back to AAEV during the SP moves. However, I pulled hate back on one of the NMs (Asena) before the SP move wore off, so it's actually not a guaranteed hate lock on the 2nd person on hate list. It basically promotes whoever is 2nd on the hate list to 1st (might even reset the current highest player's hate as well). Knowing this, I summoned an extra healer so that during SP (Mighty Strikes, HF), AAEV would not die and I could freely dps while she took the brunt of the nasty abilities I wanted to avoid. It worked perfectly (she died at the end of SP, but by then it was mission accomplished).
This might also explain why some people have experienced "erratic hate" if you weren't using a tank trust and you're doing all the dps/tanking. Once SP move goes off, it targets whoever is next on the hate list (your healer trust) and once that one is killed, the next, etc etc.
By alamihgo 2020-09-13 15:04:56
Dabbat al-Ard (Sovereign Behe UNM) began to level up after his SP wore off ~55%. I counted 2 level-ups before I got gored by Wild Horn at 17%. I couldn't pin down a trigger, so I can only assume soft enrage to complicate a slow and steady approach with a sub-optimal damage type.
Lakshmi.Buukki
By Lakshmi.Buukki 2020-09-13 16:33:03
were you on MNK? I didnt experience this. Was a rather easier NM comparatively.
Phoenix.Logical
サーバ: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2020-09-14 08:59:49
I know it was briefly mentioned but wanted to share my experience with Sheol C's NM gimmick. SP abilities spike hate greatly of whoever is second on the hate list (and possibly completely reset hate of person at top of hate list).
Every NM fight I did yesterday, AAEV was tanking fine up until the SP, then NM seemed to be locked onto me (I am monk, she actually holds hate very well despite). The moment it's SP wore off, it went right back to AAEV. Today, I decided to try the opposite: give me all the hate initially while AAEV sits there using hate tools. So I popped HF/warcry/smite spam and sure enough, in 3 NMs this run, hate went back to AAEV during the SP moves. However, I pulled hate back on one of the NMs (Asena) before the SP move wore off, so it's actually not a guaranteed hate lock on the 2nd person on hate list. It basically promotes whoever is 2nd on the hate list to 1st (might even reset the current highest player's hate as well). Knowing this, I summoned an extra healer so that during SP (Mighty Strikes, HF), AAEV would not die and I could freely dps while she took the brunt of the nasty abilities I wanted to avoid. It worked perfectly (she died at the end of SP, but by then it was mission accomplished).
This might also explain why some people have experienced "erratic hate" if you weren't using a tank trust and you're doing all the dps/tanking. Once SP move goes off, it targets whoever is next on the hate list (your healer trust) and once that one is killed, the next, etc etc.
I was noticing this over the weekend as well and in todays runs confirmed it 100%. Kept 100% hate on Asena until he used Hundred Fist which switched him immediately to ArkEV. Works very well. Will be posting vid shortly of course. Definitely looks like having a backup tank to tank the last half (instead of the first half like on Sheol B) is a solid strat for Sheol C.
By Taint 2020-09-14 09:58:23
To be honest the NMs in C don't require a tank (trust or real).
They don't hit hard with a Hybrid set on. Bring another buff trust is my advice.
Phoenix.Logical
サーバ: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2020-09-14 10:20:50
To be honest the NMs in C don't require a tank (trust or real).
They don't hit hard with a Hybrid set on. Bring another buff trust is my advice.
It's not a matter of them hitting hard as your right they don't. It's more about controlling the odd hate issues people are experiencing. When the SP ability is used your hate is erased and if there is no tank he immediately starts tearing through your trust. With a backup tank the hate automatically falls to him leaving the rest of your trust alive while you provoke/get hate built back up.
Additionally, it allows you to more easily position the mob so that he doesn't kill your trust when it happens. For instance I've seen when the SP ability gets used the Wyrm immediately spins to the trust and uses breath and wipes them all out in a single attack as they are all in front of him, however leaving arkev off to my side like I normally do has the wyrm face him when the 2 hr is used and he lives through the breath with my trust safely still behind the wyrm. With Cerberus who uses hundred fist it buys you the time to get hate back as otherwise he will usually take out 2-3 trust before you get hate back on him after hundred fist is used. So it's not really a matter of them being dangerous to you, they are quite easy to tank. It's purely for the hate reset when the SP ability is used.
Phoenix.Logical
サーバ: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2020-09-14 10:24:50
Asena fight showing the hate reset strategy Buukki mentions above.
YouTube Video Placeholder
By Taint 2020-09-14 10:33:06
To be honest the NMs in C don't require a tank (trust or real).
They don't hit hard with a Hybrid set on. Bring another buff trust is my advice.
It's not a matter of them hitting hard as your right they don't. It's more about controlling the odd hate issues people are experiencing. When the SP ability is used your hate is erased and if there is no tank he immediately starts tearing through your trust. With a backup tank the hate automatically falls to him leaving the rest of your trust alive while you provoke/get hate built back up.
Additionally, it allows you to more easily position the mob so that he doesn't kill your trust when it happens. For instance I've seen when the SP ability gets used the Wyrm immediately spins to the trust and uses breath and wipes them all out in a single attack as they are all in front of him, however leaving arkev off to my side like I normally do has the wyrm face him when the 2 hr is used and he lives through the breath with my trust safely still behind the wyrm. With Cerberus who uses hundred fist it buys you the time to get hate back as otherwise he will usually take out 2-3 trust before you get hate back on him after hundred fist is used. So it's not really a matter of them being dangerous to you, they are quite easy to tank. It's purely for the hate reset when the SP ability is used.
Gotcha I haven't had those issues. They always go for Montebaux and I just voke them back. The wyrm turns pretty often but the breath hasn't killed my trust. (MM10 total) Kill speed is often the best counter to NMs in this game.
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-09-14 10:39:09
I mean, you multibox. Some people are doing these with one character, which limits your options both in terms of kill speed and survivability.
Lakshmi.Buukki
By Lakshmi.Buukki 2020-09-14 11:54:06
To be honest the NMs in C don't require a tank (trust or real).
They don't hit hard with a Hybrid set on. Bring another buff trust is my advice.
I don't think the issue is the strength of the NMs, as I feel like the NMs in B were significantly more challenging because of their gimmick combined with some of their SP abilities made certain fights an absolute wreck (Kuk Shadow Dragon + Body slam + Mighty Strikes for example). It's just about countering it's mechanics and working smarter, which is why I suggested using a trust tank. I would sometimes go BST to certain NMs in Sheol B, not because I couldn't kill it with another job, but because handling the gimmick was easier by using the pet trick. I feel like using the gimmick to your advantage in Sheol C is again, a viable strategy for people who don't have full blown buffs to just power through the mechanics. Obviously this strategy would not apply to that crowd since they can kill np and aren't relying on trusts or fight mechanics. AAEV is good enough to hold hate on her own and help out with cures in the fight, and she is more than capable of surviving the 1hrs (or taking most of the damage so you can focus on full dps instead of hybrid sets).
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2020-09-14 13:16:05
What is looking to be the easiest NM for a MNK to solo?
Asura.Botosi
サーバ: Asura
Game: FFXI
Posts: 375
By Asura.Botosi 2020-09-14 13:30:26
On Asura, Bastok and Windurst are tied for 2nd place. This means that no nation is in 3rd. How do we buy living keys off NPCs now?? Only NPCs in nations in 3rd place sell the keys. I tried the Windy NPC and it wasn't selling.
Asura.Eiryl
By Asura.Eiryl 2020-09-14 13:30:40
What is looking to be the easiest NM for a MNK to solo?
From the sound they're all "incredibly easy" as long as said mnk has appropriate gearsets aka malignance and aoe healing trust.
On Asura, Bastok and Windurst are tied for 2nd place. This means that no nation is in 3rd. How do we buy living keys off NPCs now?? Only NPCs in 3rd place sell the keys. I tried the Windy NPC and it wasn't selling.
***outta luck bruhv. Get to crafting.
Make a new mule, get their full inventory upgraded, and buy 1000 stacks, for weeks where this happens.
Asura.Botosi
サーバ: Asura
Game: FFXI
Posts: 375
By Asura.Botosi 2020-09-14 13:40:33
What is looking to be the easiest NM for a MNK to solo?
From the sound they're all "incredibly easy" as long as said mnk has appropriate gearsets aka malignance and aoe healing trust.
On Asura, Bastok and Windurst are tied for 2nd place. This means that no nation is in 3rd. How do we buy living keys off NPCs now?? Only NPCs in 3rd place sell the keys. I tried the Windy NPC and it wasn't selling.
***outta luck bruhv. Get to crafting.
Make a new mule, get their full inventory upgraded, and buy 1000 stacks, for weeks where this happens.
Womp womp womp
Lakshmi.Buukki
By Lakshmi.Buukki 2020-09-14 13:51:23
What is looking to be the easiest NM for a MNK to solo?
Chaos Steward, The Dvergr is incredibly easy. Just hit Victory Smite about 5-6 times and he's done. Zero threat and by far the easiest.
Cerberus + King Behemoth aren't too bad, you can cheese them by popping Inner Strength (or a good counter set), which will completely nullify it's Hundred Fists.
Wyrm is relatively tame. His Horrid Roar is one buff dispel instead of full removal, so he's easy enough to just control. Can let tank have him and MNK can easily handle MS.
Khimaira - this one, though not hard, is just about being annoying. It's all about killing him before he goes TP spam happy, since Dreadstorm/Fulmination will stun everyone and leave them to get picked off one by one.
Hydra is going to be the most annoying thing to solo, I wouldn't recommend it on MNK. Formless Strikes does not bypass Polar Bulwark, which it will spam back to back (like 5 times). And then it will use Invincible somewhere in between then, and it has a Blunt resistance (like -50% damage taken). Likely to time out on this one, super hard pass.
Havent tried Adamantoise.
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2020-09-14 13:57:06
Thank you
By alamihgo 2020-09-14 14:25:15
were you on MNK? I didnt experience this. Was a rather easier NM comparatively. THF with Twash/Cento. For reference, this was floor 1 pop with AAEV, Yoran, Monb, Koru, Joac and MM26. Extremely tedious fight doing about half the damage than what I was seeing on adamantoise NM. Full-time malignance for ACC and evading stun effect from Thunderbolt.
AAEV died right before I stole Hundred Fists. The moment his (my) HF wore off, NM got first level up. Second level up ~2 mins later. Obviously, damage output dropped significantly once tank died and it was unbuffed Rudra spam to the bitter end. Interestingly, I popped Curator on floor 2 the fight took roughly the same amount of time but without any level-ups.
Lakshmi.Buukki
By Lakshmi.Buukki 2020-09-14 15:13:53
Could be related to the piercing resistance? I'll pay attention next time to see if it levels up.
By Taint 2020-09-14 15:29:36
If you are ranking up MM should you rotate NMs or just spam an easy one? The wording on BGwiki makes it sounds like it doesn't matter but people in this thread seem to think killing each NM X amount of times causes the rank ups.
Any definitive answer?
Asura.Eiryl
By Asura.Eiryl 2020-09-14 16:08:52
Back there buried but not confirmed but solid evidence.
One MM from killing every nm 1x then aanother from
Killing 6(?) different nms 6 times each (something like that)
Codegen tracked his MM pretty well
https://www.ffxiah.com/player/Siren/Codegen/#forum
サーバ: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2020-09-14 16:14:30
If you are ranking up MM should you rotate NMs or just spam an easy one? The wording on BGwiki makes it sounds like it doesn't matter but people in this thread seem to think killing each NM X amount of times causes the rank ups.
Any definitive answer? Each area has different rules and I don't think enough time has passed for people to test C rules, but my advice is to rotate and try to stop at low repeats, for example in A there are several rank ups at exactly 6 repeats for each NM. On B I got several mastery ups at repeats of 3. You can test this in B to see it's not just points but specific conditions, for example you can do all NMs exactly 2 times, and get more or less no mastery ups. Then in one run do 3 more NMs bringing the repeats to 3 at 3x, you'll get a mastery up that run. Next run do 3 other NMs that were at 2 repeats, bringing you to 6NMs at 3x repeats, you'll get another moogle mastery in that run, back to back, after weeks of no moogle mastery. Also you can't repeat NMs in the same run anyways.
I solo it on monk with 5 trusts and always try to get 3-4 NMs killed per run on floors 1-4 (can be just 3 if I need to clear a lot of mobs that could aggro like ghosts with a conflux right in the middle, or conflux in the halo area, etc.
Also I suggest you try to save a slightly harder NM for floor 1-2 and simpler repeats for floors 3-4 etc.
Lakshmi.Buukki
By Lakshmi.Buukki 2020-09-14 16:45:30
Excellent explanation Codegen.
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2020-09-15 00:47:38
Havent tried Adamantoise.
Cakewalk, nothing special. Was even able to hold it while disposing of two slimes that aggroed on pop. I kited during Invincible just because I didn't want to take damage.
The moment his (my) HF wore off, NM got first level up. Second level up ~2 mins later.
Adamantoise leveled up around 18%. Not sure what caused it, only thing I could think of is that it is related to time kept alive. Since I was attending to adds beforehand, he was up for around 5 minutes when he leveled. How long was your NM alive before first level up?
By alamihgo 2020-09-15 21:05:15
Popped cerb NM today on floor 1 at 26:50 and defeated at 6:39. Didn't see any levels in that time. Even if I had failed to notice them, the NM didn't get noticeably more powerful during the duration of the fight (which makes for a pretty lousy soft enrage).
After first 5 mins passed, I predicted the mob only level-ups after SP. SP fired at 55% around 9 minutes in. Larceny'd just like with behe NM, but nothing interesting happened after stealing buff or after buff duration elapsed.
The entire encounter with behemoth was around 10 minutes. I can't recall the exact time at which he gained the first level, only that it happened after SP in the vicinity of 50% HP. I've done 3 adamantoise so far, all about 5mins each, and I've never seen it level up.
Lakshmi.Buukki
By Lakshmi.Buukki 2020-09-15 22:36:26
Next question: what floor were you on when you saw behemoth level up? Turtle was on floor 2 for me, only leveled once
Phoenix.Logical
サーバ: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2020-09-16 11:41:16
Just adding what I can to the level up discussion. For the first time I had one of mine level up. Watching video back I popped at 14:13 Remaining. He used it at 8:33 Remaining and at 3% HP immediately following the use of a Nerve Gas (had used it many times before without issue). He died about 3 seconds after he used it so can't say much more, this was on Floor 1 Agon pop.
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-09-16 12:18:36
I had a ~8 minute Adamantoise fight, and I didn't notice him level up at all.
By Taint 2020-09-16 12:34:27
I had a ~8 minute Adamantoise fight, and I didn't notice him level up at all.
Same with me. That mob takes forever...Never saw a level up.
This was floor 1
Cerberus.Tikal
サーバ: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2020-09-16 12:43:24
What's the point of spawning NMs in Sheol?
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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