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The Odyssey - || Strategy and Discussion ||
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サーバ: Sylph
Game: FFXI
Posts: 1422
By Sylph.Funkworkz 2021-02-12 14:42:17
Other people are claiming that past +5, they only unlock 2 levels above on clearing an NM. I initially cleared all the NMs on 0 for atonement 1 and 2 doing 3 at a time. I always got another 5 levels unlocked on subsequent kills even when solo. I have no idea if this is related. For atonement 2, I had already cleared all atonement 1 mobs at at least +5 above the current level I was doing as well and this may be the reason.
Unrelated: someone messed up the rp rules on bg wiki and used the previous rank to determine earned rp on a win instead of next rank. You get 192 rp for a +10 win, 164 for a +9 win.
I believe its fixed, please verify.
By Guyford 2021-02-12 15:46:37
Yes its fixed thank you.
By Guyford 2021-02-12 19:15:38
EA + Scherzo did not stop timbeeeeer from wiping the alliance on Mboze, RUN took 3k, rest of pt took 5k+.
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サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-02-12 23:41:03
All of the NMs start popping fetters once they gain their aura from using the usual move that brings up the aura for their species (Crashing Thunder for Ongo, Uproot for Mboze, etc), which also unlocks their strongest TP move (Static Prison for Ongo, Glacial Tomb for Arebati, etc). It seems to start popping only 1 or 2 fetters with each TP move, but if the aura stays up too long (or it might be based on remaining HP) it starts popping more per move; I saw up to 5 or 6. They despawn after like 5-8 seconds.
It doesn't seem that anything specific prevents them from putting up their aura, but you can kill them fast enough for them to never do it. The move that does it seems to only unlock at about 75%.
We managed to get a red proc on Ongo using a Magic Bursted Stone V (which didn't do anything visible) and then something unknown caused a blue proc right after, which got rid of the aura. The second time it brought the aura up, we were only able to get the red proc, so the aura stayed up.
サーバ: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2021-02-13 01:01:10
I was seeing some posts earlier on the thread about people getting 4-6k segments per run when farming them. A buddy and I tried to do G-C and only got about 1k/run.
What are people doing to get so many segments?
By Creecreelo 2021-02-13 01:07:14
On one of our Arebati runs, our Blu proc'd Red on it I believe by casting Searing Tempest (can't remember if it MB'd or not, was a couple days ago). I coincidentally made a Light SC soon after the red proc that caused a Blue proc, which eliminated Arebati's aura and such.
It seems Red procs are tied to magic and Blue procs maybe to skillchains?
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2021-02-13 01:21:38
I was seeing some posts earlier on the thread about people getting 4-6k segments per run when farming them. A buddy and I tried to do G-C and only got about 1k/run.
What are people doing to get so many segments? Whats the best way to farm segments? How many should I be expecting to get? I just did a run and got around 1200. could have got more but we went for the final crystal. Is it even worth it to bother with that?
A perfect run with a good party can net you about 6k segments per run with about 1M gil when you reach the endpoint.
I don't know if both can be done. I have a group that can hit 5500+ occasionally, but it involves a lot and many people being on the same page. It's a lot of luck with monster/halo/NM positioning, and running to the end takes a good 2 minutes from Floor 2, idk how possible it is to be able to hit 6k segments + claim the gil reward at the end. You could maybe do one or the other, or maybe you hit 6k if you prioritize clearing floor 4 during the run. I would have to map that out.
What exactly are you farming? I quadboxed on DP cor, had a brd friend, and used ArkEV TO Tank stuff. We killed a full fetter, first floor of mobs, and popped an NM with izzat, and a chest with izzat. Ended up only netting 2.8k segments and only got 90 lustreless wings.
Everything. Clear NOstos (minus problem groups), pop 1x NM per floor using UNM mats, clear 1 agon + beastmen, use Izzat on chest/coffer/aurums. Usually nets 5k range on normal runs, bad runs around 4400+, great runs 5500 but super rare.
Here is a segment breakdown for floors 1-3 that might help you decide what to spend your 30 minutes on:
floor1 segments: 2290 (2560)
Nostos: 60 x25 = 1500
Halo = 480
NM = 280
Izzat total: 22 (7 izzat remaining if used on 3x chests with max discount or 1 chest + 1 coffer)
------
Floor 2 segments: 1890
Nostos: 30 x27 = 810
Halo = 500
NM = 300
Izzat Total: 16
------
Floor 3 segments: 2870
Nostos: 70 x29 = 2030
Halo = 520
NM = 320
Izzat Total: 24
--------
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サーバ: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2021-02-13 01:27:27
Anyone know what job layout is the most effective for farming segments?
Like which 6 jobs par together really well?
I was guessing the average group would be:
Tank, Healer, Brd, Cor (DD), DD, DD.
Is there something else people are doing?
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By SimonSes 2021-02-13 03:38:59
Imo the best setup would be 2x apoc DRK and healer brd cor war or drk. That's because apoc DRK can get buffs and just run on their own to next floors to kill trash, while main group focus on killing halos.
Bismarck.Ringoko
By Bismarck.Ringoko 2021-02-13 05:19:50
Imo the best setup would be 2x apoc DRK and healer brd cor war or drk. That's because apoc DRK can get buffs and just run on their own to next floors to kill trash, while main group focus on killing halos.
My best runs include PLD/BLU, THF/WAR, SAM/WAR, COR/NIN, BRD/WHM, WHM/SCH for about 5-6k segments and 900k gil. The SAM swaps from Masamune's slashing damage to Shining One's piercing depending on the trash/halo families we are fighting. As the COR, I swap between all 3 EMA guns and different Sword/Daggers depending on what I am fighting as well. I take care of the trash while the SAM and THF take care of the beastmen mobs. If its just family trash, we stick together and finish them off quickly.
Weapon type resistance is really weird in Odyssey... Things that don't normally have slashing/piercing/blunt/magic resistances, have them. Well, that's my experience with the event anyway. R15 Masa sam doing consistent 10k on some trash is perplexing but it happens. I don't know how well you'd fair taking DRKs that Catastrophe all the things. I've taken MNK and DRK as the main DPS and it is slow AF.
By eeternal 2021-02-13 06:12:26
I think best setup is normal setup with BLU using Cruel Joke and COR Random Deal/Wildcard. And if you want to DPS r15 tizona is a beast or switch to Max/Thib for BH for blunt
By Sylph.Brahmsz 2021-02-13 07:07:02
So, I don't know if it's been mentioned but in Gaol I made an observation during a run that went sideways last night:
The longer the T3 bosses are up, the exponentially higher the number of Fetters they spawn increases. By the 5 minute mark I counted no less than 10 fetters spawning on me while holding Kalunga.
My framerate absolutely tanked at that point and couldn't react at all...
Phoenix.Logical
サーバ: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-13 07:14:25
On one of our Arebati runs, our Blu proc'd Red on it I believe by casting Searing Tempest (can't remember if it MB'd or not, was a couple days ago). I coincidentally made a Light SC soon after the red proc that caused a Blue proc, which eliminated Arebati's aura and such.
It seems Red procs are tied to magic and Blue procs maybe to skillchains?
I got Red and Blue proc's in one of my solo attempts by just spamming eviseration, so don't think so.
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2021-02-13 07:43:34
I think best setup is normal setup with BLU using Cruel Joke and COR Random Deal/Wildcard. And if you want to DPS r15 tizona is a beast or switch to Max/Thib for BH for blunt You can do this in A and B, but Cruel Joke does not work in C. With A and B mobs giving less segments per kill, this strat may not be worth the time.
By eeternal 2021-02-13 08:18:35
you sure it does not work on C? even with good macc? only tried it on A and B
Lakshmi.Buukki
By Lakshmi.Buukki 2021-02-13 09:53:46
Imo the best setup would be 2x apoc DRK and healer brd cor war or drk. That's because apoc DRK can get buffs and just run on their own to next floors to kill trash, while main group focus on killing halos.
You will run into a wall since every monster has a weapon resistance, and Apoc would not work on undead, which is a lot of types you would resist along the way. You're probably better off sticking with the group. A tank is somewhat necessary to handle halos in C. One bad link and they can completely wreck and overwhelm a non tank. That's even the case on some floors of B.
Weapon type resistance is really weird in Odyssey..
Every monster has a unique weapon resistance of 50% in Sheol C. For instance, sheep seem to resist slashing, while leeches resist blunt. This is why bringing multiple weapon types is the most effective route.
Cruel joke is a strategy if you can group together close monsters and they don't resist. Floor 2 of C would be the best place to do this. But unbridled learning is on a five minute timer and it takes one full minute for doom to go off. Also you can't move after using it. Maybe you use it on floor 3 as a last ditch strategy to save time at the end while you spend any last izzat or group goes and kills last Halo. but I wouldn't center a strategy around it. Just a cool trick to use in the midst of the fight
サーバ: Asura
Game: FFXI
Posts: 91
By Asura.Bigtymer 2021-02-13 11:30:54
So, I don't know if it's been mentioned but in Gaol I made an observation during a run that went sideways last night:
The longer the T3 bosses are up, the exponentially higher the number of Fetters they spawn increases. By the 5 minute mark I counted no less than 10 fetters spawning on me while holding Kalunga.
My framerate absolutely tanked at that point and couldn't react at all...
Further up on this same page, Geriond noticed and described something similar, though he speculates that fetter quantity is a function of length of time that the aura remains up rather than length of time since the boss is pulled.
サーバ: Asura
Game: FFXI
Posts: 91
By Asura.Bigtymer 2021-02-13 13:52:04
Has anyone had success with MB setup on any of the attonement 3's? I can confirm that MB setup is definitely not viable on the Tojil boss. With Rayke/Gambit/BiS MB set/wizards/warlocks/Idris Acumen+Malaise+Focus/Rainstorm2, Tier 6 Water bursts were doing around 16K...
Perhaps a frazzle 3 would've gotten me to the tipping point of not getting partial resists, but out of the attonement 3's I've done, they all seem extremely magic resistant. RDM couldn't land a single enfeeble without Stymie.
サーバ: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-02-13 16:07:29
For people trying these solo for the challenge (e.g., Phoenix.Logical), I did another quick solo try since I already have the gear I cared about, and I think Ngai can definitely be soloed on monk quickly.
But I made several mistakes on top of the lag that made the last 10% go badly, and learned a few things I'd change:
https://imgur.com/a/KpktTqM
3 min into this 15min fight are things are still ok, but I should have un-summoned COR trust (it just removed its own atk roll to do refresh >< and I should have un-summoned King after he cast dia3 and haste2 on me, because both were just feeding tp unnecessarily after that, and messing up skillchains.
The trust tank also lost hate after a few 20k ws and I was tanking the rest of the fight. You can also re-summon other trusts so it would have freed up spots for maybe ulmia and koru
here i was still doing light skillchains and red procs, but aura wasn't going away and fetters were appearing and disappearing. I was in DT at this point which also slowed my light skillchain rate, plus LAG was bad.
several fetters were popping at once and waterga5 was powered up enough by aura that it killed all trusts at once. Everything happening quickly and with at least a 2s delay. I also made the mistake of not putting Reraise up. I also should have used my 2hr moves right at this last 10% since it gives me over 6k HP.
I died with the NM at 6% with more than 9 minutes left out of the 15 minutes in this fight, so I think even just using inner strength and hundred fists at the end and un-summoning some trusts even without re-summoning others would have made this a fast and easy 5min fight.
Of course it would be even easier with 1 or 2 more players, silence from a RDM would have been nice and maybe en-thunder in case it helps with procs. But at least at vengeance 0 they are not bad even solo, just the cost of 3k segments right now is the real pain
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By Guyford 2021-02-13 16:16:07
Timbeeeer from Mboze ignores Yaegesumi...
Sylph.Gobbo
サーバ: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2021-02-13 17:08:28
you sure it does not work on C? even with good macc? only tried it on A and B
Yes, it says "No effect" rather than resisting.
Asura.Nalfey
サーバ: Asura
Game: FFXI
Posts: 97
By Asura.Nalfey 2021-02-13 17:25:55
Just throwing info in here.
Arebati (vengence+0) can be duo with PUP + GEO - Overdrive + Bolster
Xevioso (vengence+0) trio with PUP + COR + GEO - BST/Drachen rolls on PUP + SAM/Chaos on COR (LastStand and /ra only) + Overdrive + Bolster
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Carbuncle.Papesse
サーバ: Carbuncle
Game: FFXI
Posts: 438
By Carbuncle.Papesse 2021-02-13 18:51:44
They use a SP ability at half HP on V5 and V10.
Xevioso: Perfect Dodge
Kalunga: Brazen Rush
Ngai: Mighty Strikes
Ongo: Elemental Sforzo
Arebati: Yaegasumi
They have about 400k HP on V0, 1m on V5 and 1.6m HP on V10.
V5 clear unlocks R15 augments.
By zixxer 2021-02-13 21:28:52
How can I update equipviewer to show the new gear on display?
By Taint 2021-02-13 21:50:54
Beat Kalunga second attempt. Pretty straight forward should be pretty simple for people to get wins. Added to wiki:
Easy TriBox for clear.
SAM - Fudo Spam
RDM - Haste 2, Phalanx, Dia3, Debuffs, Stymie Silence
BRD - Honor, Min, Min (3 song QQ)
Used Trust: AAEV, Monberaux, Ygnas (I have MM24)
Engage and let AAEV take hate while RDM Stymie Silences. Get Dia on and slow if you can. Fudo spam, once you take hate SP2 and ride that until dead.
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Asura.Wotasu
サーバ: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-02-13 21:52:46
How can I update equipviewer to show the new gear on display? https://github.com/ProjectTako/ffxi-addons/tree/master/equipviewer
updated 3 days ago
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Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-02-14 11:51:53
To clarify; you are replacing only folder 32 within the icons directory. And the download is only folder 32 at the moment.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2021-02-14 12:54:40
Can anybody check if Bunzi Head really gives 0 AGI or if it's a typo?
Also a question about the Bonanza weapons, you know those ones that give you Stat+10% additional mod to WS. Does this bonus work even if the weapon is equipped Offhand?
By lhova 2021-02-14 12:54:53
So is the download the icons.7z? And if so you download, delete your current icons 32 folder and replace it with this? Thank you!
By SimonSes 2021-02-14 12:58:07
Also a question about the Bonanza weapons, you know those ones that give you Stat+10% additional mod to WS. Does this bonus work even if the weapon is equipped Offhand?
None knows if Flame will follow Icebrand, but Icebrand works offhand.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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