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Current state of BST: August 2020 Update
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-08-11 13:42:28
Let BST buffs effect party members then we'll talk. If slug makes bst a hybrid support then I guess full break makes WAR one too. I mean, slug is almost three times as potent as full break on the stats that matter, and BST can do other support stuff like terror and limited AoE tanking.
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Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2020-08-11 13:51:45
So weird people acting like BST is terrible. PUP is in a way way worse spot than BST. Sure, you can send the retard to tank a singular mob, but there is so many things mechanically wrong with the Automaton and it will never be fixed lol
By Crossbones 2020-08-11 13:51:55
That's assuming you won't be capped after full break and require the rest of the potency, which I already don't use ws debuffs for anything except sometimes wave 3 anyways but that's not 6 man content. Lol at aoe "tanking".
Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2020-08-11 13:53:22
So weird people acting like BST is terrible. PUP is in a way way worse spot than BST. Sure, you can send the retard to tank a singular mob, but there is so many things mechanically wrong with the Automaton and it will never be fixed lol
People just want BST to be a top tier DD.. I don't get it.
Like said, there are some mechanic QoL things they could do. But the job does it's purpose very well.
Someone should go open a thread in the whm forums that the job is broken because it can't top a parse. I digress.
Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2020-08-11 13:57:29
Honestly, I wouldn't mind it being a top tier DD. But, what he is suggesting is basically making it like a COR.
Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2020-08-11 13:58:27
His time is better spent trying to turn an apple into an orange.
Bismarck.Nyaarun
サーバ: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-08-11 14:01:09
That's assuming you won't be capped after full break and require the rest of the potency, which I already don't use ws debuffs for anything except sometimes wave 3 anyways but that's not 6 man content. Lol at aoe "tanking".
With the advent of damage limit + gear, reaching cap is not as easy.
Bismarck.Rwolf
サーバ: Bismarck
Game: FFXI
Posts: 148
By Bismarck.Rwolf 2020-08-11 14:04:23
BST isn't terrible. BST can put out decent master damage and some pets (albeit not many) have useful abilities to groups. They can carry their own weight. Criticism of a job's shortcomings is not the same thing as say BST is terrible or not useful at all.
PUP does need some fixing but it's far from a bad place. If you set it as a bruiser tank. It can melt a good deal while the master can be safely far away. It's a great Dynamis supertank if no one touches the mobs. Making it so you can avoid fight Voltes around the gyves in Wave 3. But that's derailing the discussion.
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サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-08-11 14:07:49
That's assuming you won't be capped after full break and require the rest of the potency, which I already don't use ws debuffs for anything except sometimes wave 3 anyways but that's not 6 man content. Lol at aoe "tanking". You can use that kind of logic for almost anything.
"Frailty's higher potency doesn't matter because you might be capped with just Dia III."
"Madrigal's additional accuracy doesn't matter because you might be capped with just Sushi."
33% attack and defense is so much bigger than 12.5% that Full Break shouldn't even be in the same conversation.
Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2020-08-11 14:11:00
It's more along the lines people are going way overboard. It needs some QoL tweaks like an adjustment to the varying pet sizes. But, it still stands it is in the best spot it has ever been in terms of overall game balance than it has ever been.
In regards to PUP, singular mob tanking. And, damage wise it is pretty terrible while not under overdrive. The Master damage is fine enough, but the Automaton's shortcomings are based off how it was designed/how attachments work.
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By Crossbones 2020-08-11 14:18:37
Yeah so I'm just gonna reiterate what I and others have said before. All BST really has is the slug, and when you don't need the attack or defense down you don't have ***, you're a gimp WAR with a couple other tricks. What slot is BST supposed to fill in a 6 man PT? Do they replace a COR or BRD? Nope, capped haste + acc and SAM roll too much to give up. Maybe a GEO? If you don't need anything other than frailty/fury maybe. Would they replace a DPS job? Well if you already have GEO COR and BRD you probably won't need anything BST brings to the table so you might as well grab a job that either does more DMG or a RDM or something else.
BST can do a lot of things, it can DPS, it can debuff, and it can CC, but it doesn't do all of those things at once and aside from the slug it doesn't do any of those things better than other jobs. It doesn't have an identity of it's own and is more like a WAR that uses pets or a SMN that melees.
If you all think BST is fine then I hope you all get what you want and the job stays the same as far as what it can do. Personally I think there is a lot that can be improved (besides just mechanics) to give the job more flavor or more of an identity.
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Bismarck.Nyaarun
サーバ: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-08-11 14:23:07
Yeah so I'm just gonna reiterate what I and others have said before. All GEO really has frailty/fury, and when you don't need the attack or defense down you don't have ***, you're a gimp BLM with a couple other tricks. What slot is GEO supposed to fill in a 6 man PT? Do they replace a COR or BRD? Nope, capped haste + acc and SAM roll too much to give up. Maybe a BST? If you don't need anything other than -att/def maybe. Would they replace a DPS job? Well if you already have BST COR and BRD you probably won't need anything GEO brings to the table so you might as well grab a job that either does more DMG or a RDM or something else.
GEO can do a lot of things, it can DPS, it can debuff, and it can Nuke, but it doesn't do all of those things at once and aside from the bubble it doesn't do any of those things better than other jobs. It doesn't have an identity of it's own and is more like a BLM that uses bubbles or a SMN that melees.
If you all think GEO is fine then I hope you all get what you want and the job stays the same as far as what it can do. Personally I think there is a lot that can be improved (besides just mechanics) to give the job more flavor or more of an identity.
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Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2020-08-11 14:23:12
No one is saying it doesn't need QoL changes. But, what you are suggesting basically puts it in the broken COR category. As of right now, if you take BST in the DD slot it will perform very well with some added benefits, similar to BLU/DNC.
サーバ: Asura
Game: FFXI
Posts: 252
By Asura.Friedrik 2020-08-11 14:34:43
Nyaarun I thought we already established you shouldn't be talking about jobs anymore. That was an atrocious attempt at making a point
Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2020-08-11 14:35:29
If you think that any of the content in this game requires a static 6 man setup.. you are the problem.
There is nothing in this game that cannot be won with a BST taking up 1/6 slots in the content.
Asura.Sirris
サーバ: Asura
Game: FFXI
Posts: 733
By Asura.Sirris 2020-08-11 14:41:41
Yeah so I'm just gonna reiterate what I and others have said before. All BST really has is the slug, and when you don't need the attack or defense down you don't have ***, you're a gimp WAR with a couple other tricks. What slot is BST supposed to fill in a 6 man PT? Do they replace a COR or BRD? Nope, capped haste + acc and SAM roll too much to give up. Maybe a GEO? If you don't need anything other than frailty/fury maybe. Would they replace a DPS job? Well if you already have GEO COR and BRD you probably won't need anything BST brings to the table so you might as well grab a job that either does more DMG or a RDM or something else.
I agree with this but I'd point out that this logic is kind of a slippery slope that catches a lot of other jobs in the same net lol. Blue mage can dps, debuff, and CC all at once but it doesn't do any of those things better than other jobs in a standard party setup where haste is capped. Dancer can dps, debuff, and heal but it doesn't do any of those things better than other jobs unless you need its unique debuffs. The list of jobs that are best at important roles leaves out a lot of jobs. But we still slot those jobs in because you don't need to be perfectly optimized all the time to do content.
Quote: If you all think BST is fine then I hope you all get what you want and the job stays the same as far as what it can do. Personally I think there is a lot that can be improved (besides just mechanics) to give the job more flavor or more of an identity.
S-E should definitely continue to work on giving us more unique things to bring to a party. There's a framework for this because BST pets are based on monsters, which have all kinds of TP moves and traits that you could do interesting things with for the job. Aside from that I would argue to we should get a direct dps increase to master melee and an adjustment to axe weaponskills to directly benefit BST.
Also, put beastmaster on better gear! BST was on hauberk back in the day. More heavy DD gear for BST please!
Yeah so I'm just gonna reiterate what I and others have said before. All GEO really has frailty/fury, and when you don't need the attack or defense down you don't have ***, you're a gimp BLM with a couple other tricks. What slot is GEO supposed to fill in a 6 man PT? Do they replace a COR or BRD? Nope, capped haste + acc and SAM roll too much to give up.
To be fair, though, GEO/RDM can cap magical haste by itself, right? It's not a direct substitute for bard but that's still pretty awesome, and only those two jobs can do it, yeah?
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By Afania 2020-08-11 14:45:13
Honestly, that's the level that Corsair SHOULD be at, but the broken-ness of the TP bonus gun (for Savage Blade)
Nah, TP bonus gun has been there since forever. I've been using it since 2015, it wasn't THAT strong back then.
It wasn't until brd song acc buff/relic+3/naegling release that make COR competitive with DD. Back in pre-omen era it wasn't anywhere close to "good" DD.
It's really the result of all the WSD gears and the sword buffing SB. Not just the gun.
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Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2020-08-11 14:45:51
The list of jobs that are best at important roles leaves out a lot of jobs. But we still slot those jobs in because you don't need to be perfectly optimized all the time to do content.
Perfectly said. You don't have to cor/brd/geo to everything. That gets boring quickly too.
I can't speak for every server. But on fenrir we don't operate like that. I haven't seen a party built in a long time that requires particulars.
Lakshmi.Buukki
By Lakshmi.Buukki 2020-08-11 14:50:28
I can't believe somebody actually made the illogical comparison between GEO's contribution to a party vs BSTs.
By Afania 2020-08-11 14:51:04
Yeah so I'm just gonna reiterate what I and others have said before. All BST really has is the slug, and when you don't need the attack or defense down you don't have ***, you're a gimp WAR with a couple other tricks. What slot is BST supposed to fill in a 6 man PT? Do they replace a COR or BRD? Nope, capped haste + acc and SAM roll too much to give up. Maybe a GEO? If you don't need anything other than frailty/fury maybe. Would they replace a DPS job? Well if you already have GEO COR and BRD you probably won't need anything BST brings to the table so you might as well grab a job that either does more DMG or a RDM or something else.
I agree with this but I'd point out that this logic is kind of a slippery slope that catches a lot of other jobs in the same net lol. Blue mage can dps, debuff, and CC all at once but it doesn't do any of those things better than other jobs in a standard party setup where haste is capped. Dancer can dps, debuff, and heal but it doesn't do any of those things better than other jobs unless you need its unique debuffs. The list of jobs that are best at important roles leaves out a lot of jobs. But we still slot those jobs in because you don't need to be perfectly optimized all the time to do content.
If BST doesn't have slug and kaja axe, I'd think that BLU and DNC are both more useful as a DD than BST unless you need physical cleave, lol.
MG from BLU for the entire pt is always useful for everyone else, nevermind beastly DPS from tizona, and DNC can setup multistep SC on adds.
Without slug and kaja axe, I can't think of unique strategy outside of cleaving on BST, but maybe someone else can come up with a better idea than me.
Bismarck.Nyaarun
サーバ: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-08-11 14:52:07
Thing is, people go "this job provides more damage, ergo its better". Cor is probably a bit overtuned, yeah, but its not gunna provide haste, so youd probably prefer a haste job over cor if it comes down to it.
It also lacks options for dispel(ga) spam or sleep(ga) spam, given its qd charges.
Other options do exist, and id argue that while blu may not be the best at support, it has the widest available self support and general party/alliance utility, which can be of more use than just another support depending on what you have. Optimal play is never optimal in practice, and utility usually wins out.
Likewise, bst does have some nice general utility to help keep *** under control;
Sleeps, aoe tanking pet, aoe terror to name a few that have already been mentioned. Having the option to fall back on an oh ***method or two is always welcome.
By Spaitin 2020-08-11 15:09:23
In a party without the def- and kaja axe people will just invite another job instead. Even with both, quite a few options are better.
I disagree 100%, I think BST is fine without Dolichenus and the slug, but I didn't add that because it's pointless to argue with people on the internet. Lol. You call other peoples arguments dumb.... pot meet kettle. You are one of those internet arguers. Dont try to pretend you arnt.
You have all these morons screaming that bst is fine while 3 English and 4 Japanese threads are endlessly complaining about how bad bst is. Wonder why JP players were throwing aymur away lol. Yeah you can ride your bike to work, but a car is much faster/safer. Bst is a bike while most other jobs are cars.
I can't believe somebody actually made the illogical comparison between GEO's contribution to a party vs BSTs. Lol didnt you know, geo has been "dethroned" for awhile now.
Also, put beastmaster on better gear!
That NEEDS to happen. Bst gear is pretty bad.
Yeah... kinda dumb that people even suggest it. The pet is capable of holding mobs, but incapable at generating enough hate to the pet to make it work.
At minimum. Bst needs a gear overhaul and the pet needs more acc/atk/def/hp/macc. Master DPS is fine, pet is still pretty weak. We now have 2 decent pets. Neither are a useful unless something else is broker. (sleep spells or geo nerf)
They have come out and said they dont want bst to be a support role job.
Which makes sense, since it isnt great at support.
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Bismarck.Nyaarun
サーバ: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-08-11 15:22:33
Players can spout whatever they want from the rooftops, and still be completely wrong.
Beastmaster IS fine. On a power level, it is competitive for the spot it would take compared to comparable jobs.
Problem is almost entirely QoL. A few things are frustrating to use in practice, making its strengths feel worse than they actually are. Add to this players general want to bandwagon on fotm setups and never deviate from them unless something is so obviously, absurdly broken, and you get what we have.
Bst doesnt need more power to be good. It just needs to feel better to use. Yes, the QoL improvements will end up being power positive just by their nature. It should still land in a good spot without becoming broken.
Bismarck.Nyaarun
サーバ: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-08-11 15:33:39
They have come out and said they dont want bst to be a support role job.
Doesnt matter what they say, that will be what type of roll it will fill. It wont fill a pure support role, but it will fill in as a mid-high DD mid-high utility hybrid.
Or as the other person put it, a damage support hybrid.
By Ermah 2020-08-11 15:45:43
They are speaking from party perspective, not solo perspective. Exactly, quoted for truth.
Ermah, if you feel BST in its current state with most of the mechanics broken is fixed. Hey, good for you. I hear you and 100% disagree. Feel free to go tell SE BST is complete. Saying stuff like I just got a chuckle at how dumb your argument is and wanted to share... *shrug* ok lol. Maybe you're passionate about BST and want others to not see criticisms as devaluing the job. But that's all the energy I got to pour into insults lol.
IF you take melee weapons away from warrior they are a bad DD. Take away dnc steps, and its just a worse thf that can sometimes finish off haste for some DDs
Again, making the argument that a lot of benefit comes from a specific pet isnt a complaint, or a valid argument. Taking away utility from any utility job is going to be a massive nerf.
Your argument could literally be said about any utility based job.
Not even a worse thf since dnc currently has access to better offensive gears. If it wasn't for FM I wouldn't bother with steps outside of Dyna D. Pdif is easy to cap as it is. Using steps just generates more JA delay for nothing
I disagree 100%, I think BST is fine without Dolichenus and the slug,
They are speaking from party perspective, not solo perspective.
In a party without the def- and kaja axe people will just invite another job instead.
I think you're overestimating how hard this game is... Unless you're doing Dynamis Wave 3 or Reisenjima HELMs Bst can literally DD in every other scenario just fine.
But since we're not talking about a made up world where SE takes away something good a job has to make a point, BST can DD in Wave 3 just fine.
Is it the best? No probably not, but it fills the role just fine and its unique and fun to play. I just feel people won't be happy unless its the best.
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Bismarck.Nyaarun
サーバ: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-08-11 15:50:21
For the most part, everyone is in agreement that the job needs QoL buffs to feel better. No one is disputing that there is a lot of clunkiness to the job.
Problem is people are saying the job is weak because of said clunkiness, or suggesting that its only primary contributions are a few specific things. Neither suggest the job is weak or not as useful. Bst has a fine niche and has useful support as-is, and is fun to play in its own right. It is, power wise, by definition, on par with other jobs vying for a similar spot.
By Spaitin 2020-08-11 15:54:32
People are CERTAINLY talking about helms lol.
I just feel people won't be happy unless its the best This is an odd and narcissistic opinion.
You dont want bst buffs because you think people wont think it is enough? wtf? Also people dont want it to be the best, they do want it to be close to the best. Have you been reading any these comments?
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Bismarck.Rwolf
サーバ: Bismarck
Game: FFXI
Posts: 148
By Bismarck.Rwolf 2020-08-11 15:58:05
IF you take melee weapons away from warrior they are a bad DD. Complete woosh of what the comparison was actually referring to. But this is entering bad meme and bait territory now lol.
If you're actually making that comparison then you are saying Dolichenus and slug are BSTs only decent weapons. Your attempts at comparison make no sense to what was being discussed. You just interjected your own feelings and agenda into it.
In your mind you see me saying "If you take away Dolichenus and Slug, BST is a bad DD" and feel the need to argue about it.
In actuality I'm saying "Look at how most of BSTs power is regulated to a single axe and unique party attribute is regulated to a single pet. SE should spread that out."
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Made a separate thread here to share some thoughts on the update and current state of BST. Before I post to official forums on what I think BST needs tweaking wise, I'd like to share some thoughts and hear others thoughts about what needs tweaking.
I'd love to have an actual discussion and not boil down to a fight over "BST is useful! BST is fine! Players are the ones who suck!" diatribe...
▼ Axe WS are still too weak overall.
Mistral Axe: Similar to Savage Blade fTP wise but only 1 attribute modifier where Savage has 2.
Decimation: Overly increased by 1 weapon. Instead of +120% on weapon, why not boost the weapon skill itself by 100-110%? Then the Ambuscade axe can just be +10-20%.
Primal Rend & Cloudsplitter: You got Leaden Salute & Trueflight out here doing ranged massive damage. Crocea/Daybreak RDM putting out large Sanguine/Seraph numbers. Hell I can do 22-25k Seraph with Maxentius/Daybreak on SCH/DNC with zero support in Omen and Wave 1 Dyna while chucking 8-10k helixes on other mobs.
Bora Axe: This might as well just be ice elemental damage to me and would increase its usefulness.
▼ Distance is still an issue and jug pets have their own enmity list.Large scale mobs, pets running off on their own, removed ability to sacrifice DPS for defensive play. Its an unnecessary restriction. If SE wants BST to be 50/50 split damage, I think no one cares. I haven't seen one person complain about the damage split.
The issue is how cumbersome it is being done and stripping the job's prior identity for no reason. Who cares if a BST backlines any more? That pet is not approaching a DD in the slightest. Even with new Fantod + Back Heel combo that takes 50 seconds to setup without 1hr. If I want to play defensively and my pet is going to be 50% of a DD's damage then let me do it.
▼ BST has abilities/traits that focus heavily on pets if the damage split is supposed to be 50/50.Almost the entire job from JAs, merits and job points is all about pets. After update master stuff is Fencer, Tandem Blow, Tandem Strike and Killer Instinct (situationally). Yes you have buffs and debuffs but you're tied to pets and Dolichenus boost yourself.
▼ Trying to fix BST melee with niche pets just means very restricted versatility.Currently Beastmaster can summon a pet every 5 minutes and 1 free every 20 minutes at base recast. There's no way you're doing more than two things without doing something to get around the timer. Realistically you pick 1 pet and stay with it so you have a backup option or you use a pet for long duration buff to yourself and switch. You can't really adapt and change because timers suck. And that's not even including if the pet dies.
▼ Issues with inventory.Unless you only play BST, jugs consume a lot of inventory. Also master and pet gear. Every other job with consumables got adjustments. All in one items like universal Ninja tools and trump cards. Pouches, Cases, etc. And ability to not consume items at a decent rate through Recycle or Ninja Tool Expertise. The jug system needs to go and just have the pets learnable with summoned with a universal jug. Crafters will survive.
▼ Fencer not strong enough.It seems like they want BSTs default to be 1h only. But Dual Wield is too useful. We need to be on damage shields
Blurred Shield / Blurred Shield +1
Nibiru Shield
Voluspa Shield (DI Shield)
Svalinn changed to WAR RDM PLD BST
Add BST only shields that add copious pet and master stats.
Add a Ambuscade Pulse Shield
Add a Reisenjima Shield
Add SU 3/4/5 shields
Also BST really should be on Founder's set and Knobkierrie
▼ Updating Job Abilities.
Familiar
It feels out of date. It should at the least give a big boost to master.
Charm
I feel like all pets/adds should be charmable to variable degrees of difficulty if is part of the BST ecosystem. It would be a useful trait to have Charm act like Cursna on charmed players. Base removal rate and charm+ adds to chance of removal that well geared BST can remove it.
Call Beast/Bestial Loyalty
I'm not sure what the solution is but the recast timers suck. If they stay the same then every buff needs to be 10+ minutes. Not just for swapping pets around but your pet can still die.
Reward
Speaking of pet's dying. We get 1 move to erase/heal your pet. PUP has two. Pet Roborant and Poultice have no real purpose any more. Maybe if it was more potent or did something else.
Tame
Varying difficulty to land but reset hate on any mob and removes all status ailments so no exploits. Resistance given to Tame.
Feral Howl
Given how potent Jettatura is now. This ability needs to be just as strong.
Spur
Give Store TP to master as well.
Run Wild
Really should be able to use this without engaging on a target first like Spur. It should also give a bonus to master.
▼ Remove Beast Affinity.It's still mandatory to need for some pets and it's antiquated to have a varying level pet. Make all the 99 jugs just hit 119 naturally with main weapon equipped.
So yeah... we got new pets and it's definitely fun but I feel like we told SE "This is broken" and they gave us a pat on the head and an ice cream cone. Instead of making a long post over there I'm going to break it pieces so people can like whatever they feel BST needs.
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