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Use/Evaluate This Lua
By Galkapryme 2020-08-11 12:19:03
There are obviously some items I do not yet have that I need to get, including Emicho Body and Hands +1 for DW and DA. I have Valorous gear, but Oseem is being stingy on the augments. The below is based off of Sel's lua, and I have added/tweaked a lot for easy understanding by people looking to switch to DRK (i.e., I have multiple sets that give small comments of some gear that would be questionable). Would appreciate input as to where I might be better with some gearthan others.
Code function user_job_setup()
-- Options: Override default values
state.OffenseMode:options('Normal','STP','DA','TA','QA','FiveHit','ACC')
state.WeaponskillMode:options('Match','Normal','SomeAcc','Acc','FullAcc','Fodder')
state.HybridMode:options('Normal')
state.PhysicalDefenseMode:options('PDT', 'PDTReraise')
state.MagicalDefenseMode:options('MDT', 'MDTReraise')
state.ResistDefenseMode:options('MEVA')
state.IdleMode:options('Normal', 'PDT','Refresh','Reraise')
state.Weapons:options('Apocalypse','FatherTime','Nanadaka','Ragnarok','Lycurgos','Naegling1','Naegling2','Sangarius')
state.ExtraMeleeMode = M{['description']='Extra Melee Mode','None'}
state.Passive = M{['description'] = 'Passive Mode','None','MP','Twilight'}
state.DrainSwapWeaponMode = M{'Always','Never','300','1000'}
-- Additional local binds
send_command('bind ^` input /ja "Hasso" <me>')
send_command('bind !` input /ja "Seigan" <me>')
send_command('bind @` gs c cycle SkillchainMode')
select_default_macro_book()
end
-- LEGEND
-- FC = Fast Cast
-- DA = Double Attack
-- TA = Triple Attack
-- QA = Quad. Attack
-- PDT = Physical Damage Taken
-- MDT = Magic Damage Taken
-- MEVA = Magic Evasion
-- DEF = Defense
-- WSD = Weaponskill Damage
-- SWSD = STR + WSD
-- VWSD = VIT + WSD
-- IWSD = INT + WSD
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Augmented gear
Niht = {name="Niht Mantle", augments={'Attack+7','Dark magic skill +10','"Drain" and "Aspir" potency +23'}}
Ankou = {}
Ankou.INT = { name="Ankou's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Spell interruption rate down-10%',}}
Ankou.STP = { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Store TP"+10','Damage taken-5%',}}
Ankou.DA = { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken -10%'}}
Ankou.SWSD = { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%','Damage taken-5%',}}
Ankou.DEF = { name="Ankou's Mantle", augments={'VIT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Haste+10',}}
Ankou.VWSD = { name="Ankou's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%'}}
Ankou.IWSD = { name="Ankou's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%',}}
Odyssean = {}
Odyssean.Head = { name="Odyssean Helm", augments={'"Mag.Atk.Bns."+25','Weapon skill damage +2%','Mag. Acc.+3',}}
Odyssean.Body = { name="Odyss. Chestplate", augments={'"Mag.Atk.Bns."+24','"Fast Cast"+4','STR+1','Accuracy+13',}}
Odyssean.Hands = { name="Odyssean Gauntlets", augments={'"Dbl.Atk."+2','INT+13','Accuracy+12 Attack+12','Mag. Acc.+17 "Mag.Atk.Bns."+17',}}
Odyssean.Legs = { name="Odyssean Cuisses", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','"Dbl.Atk."+3','Mag. Acc.+3','"Mag.Atk.Bns."+15',}}
Odyssean.feet = { name="Odyssean Greaves", augments={'Pet: Attack+7 Pet: Rng.Atk.+7','STR+10','Weapon skill damage +5%','Accuracy+17 Attack+17',}}
sets.TreasureHunter = {waist="Chaac Belt" }
sets.Organizer = {}
sets.precast.JA['Diabolic Eye'] = {hands="Fallen's Finger Gauntlets +3"}
sets.precast.JA['Nether Void'] = {legs="Heathen's Flanchard +1"}
sets.precast.JA['Dark Seal'] = {head="Fallen's burgeonet +3"}
sets.precast.JA['Souleater'] = {head="Ignominy burgeonet +3"}
sets.precast.JA['Weapon Bash'] = {hands="Ignominy Gauntlets +2",left_ring="Slayer's Ring"} --Skillchain Property
sets.precast.JA['Blood Weapon'] = {body="Fallen's Cuirass +3"}
sets.precast.JA['Last Resort'] = {feet="Fallen's Sollerets +3"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
sets.precast.Step = {}
sets.precast.Flourish1 = {}
-- Fast cast sets for spells
-- 67
sets.precast.FC = {
ammo="Impatiens",
head="Carmine Mask +1", -- 14
neck="Voltsurge Torque", -- 4
ear1="Enchntr. Earring +1", -- 2
ear2="Malignance Earring", -- 4
body=Odyssean.Body, -- 9
hands="Leyline Gloves", -- 8
ring1="Lebeche Ring",
ring2="Kishar Ring", -- 4
back=Ankou.INT, -- 10
waist="Tempus Fugit +1",
legs="Arjuna Breeches", -- 4
feet="Carmine Greaves +1", -- 8
}
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak"})
-- Midcast Sets
sets.midcast.FastRecast = sets.precast.FC
-- Specific spells
sets.midcast['Dark Magic'] = {
ammo="Ghastly Tathlum +1", -- R15
head="Ig. Burgonet +3",
neck="Erra Pendant",
ear1="Hermetic Earring",
ear2="Malignance Earring",
body="Carmine Scale Mail +1",
hands="Fall. Fin. Gaunt. +3",
ring1="Metamor. Ring +1", -- R15
ring2="Stikini Ring +1",
back=Ankou.INT,
waist="Skrymir Cord +1",
legs="Fall. Flanchard +3",
feet="Ratri Sollerets +1",
}
sets.midcast['Enfeebling Magic'] = {
ammo="Ghastly Tathlum +1", -- R15
head="Carmine Mask +1",
neck="Erra Pendant",
ear1="Hermetic Earring",
ear2="Malignance Earring",
body="Ignominy Cuirass +3",
hands="Ratri gadlings +1",
ring1="Kishar Ring",
ring2="Metamor. Ring +1", -- R15
back=Ankou.INT,
waist="Skrymir Cord +1",
legs="Fallen's Flanchard +3",
feet="Ig. Sollerets +2",
}
sets.midcast['Elemental Magic'] = {
ammo="Pemphredo Tathlum",
head="Carmine Mask +1",
neck="Eddy Necklace", -- macc 5, 11 matk
ear1="Friomisi Earring", -- 10 matk
right_ear="Malignance Earring", -- matk 8, m.acc 10
body={ name="Fall. Cuirass +3", augments={'Enhances "Blood Weapon" effect',}}, -- macc 40, matk 60
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}}, -- macc 38, matk 62
ring1="Shiva Ring +1", -- mab 3/INT 9
ring2="Shiva Ring +1", -- mab 3/INT 9
waist="Orpheus's Sash",
legs=Odyssean.Legs,
back=Ankou.INT, -- macc 30, mdmg 20
feet="Heathen's Sollerets +1", -- macc/matk 20, Occult Acumen 30
}
sets.midcast['Dread Spikes'] = set_combine(sets.midcast['Dark Magic'], {body="Heath. Cuirass +1",})
sets.midcast.Absorb = set_combine(sets.midcast['Dark Magic'], {ring1="Kishar Ring"})
sets.midcast['Absorb-TP'] = set_combine(sets.midcast.Absorb, {hands="Heathen's Gauntlets +1",})
sets.midcast.Endark = sets.midcast['Dark Magic']
sets.midcast['Dark Magic'].Acc = set_combine(sets.midcast['Dark Magic'], {
head="Ratri Sallet +1", -- 45 macc
hands="Ratri gadlings +1" -- 44 macc
})
-- M.Acc./Dark Magic Skill Focus
sets.midcast.Stun = {
ammo="Ghastly Tathlum +1", -- R15
head="Carmine Mask +1",
neck="Erra Pendant",
ear1="Hermetic Earring",
ear2="Malignance Earring",
body="Flamma Korazin +2",
hands="Flam. Manopolas +2",
ring1="Metamor. Ring +1", -- R15
ring2="Stikini Ring +1",
back=Ankou.INT,
waist="Skrymir Cord +1",
legs="Flamma Dirs +2",
feet="Flam. Gambieras +2",
}
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
head="Pixie Hairpin +1",
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
ring1="Evanescence Ring",
ring2="Metamor. Ring +1", -- R15
back="Niht Mantle", -- Drain/Aspir +23 Augment
waist="Austerity Belt +1"})
sets.DrainWeapon = {main="Apocalypse",sub="Utu Grip"} -- R15
sets.midcast.Aspir = sets.midcast.Drain
sets.midcast.Impact = set_combine(sets.midcast['Dark Magic'], {head=empty,body="Twilight Cloak"})
sets.midcast.Cure = {}
sets.Self_Healing = {neck="Phalaina Locket",hands="Buremte Gloves",ring2="Kunaji Ring",waist="Gishdubar Sash"}
sets.Cure_Received = {neck="Phalaina Locket",hands="Buremte Gloves",ring2="Kunaji Ring",waist="Gishdubar Sash"}
sets.Self_Refresh = {waist="Gishdubar Sash"}
-- WEAPONSKILL SETS
-- General sets
-- Balanced (Acc and WSD) WSD +85
sets.precast.WS = {
ammo="Knobkierrie", --WSD +6
head="Ratri Sallet +1", --WSD +8
body="Ignominy Cuirass +3", --WSD +10
hands="Ratri Gadlings +1", --WSD +8
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}}, --WSD +10
feet="Ratri Sollerets +1", --WSD +8
neck="Fotia Gorget", --WSA/WSD +10
waist="Fotia Belt", --WSA/WSD +10
left_ear="Thrud Earring", --WSD +3
right_ear="Ishvara Earring", --WSD +2
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back=Ankou.SWSD, -- WSD +10
}
------- SCYTHE WEAPONSKILLS -------
-- CATASTROPHE
-- 40% STR/40% INT
-- +68% Catastrophe Damage
sets.precast.WS['Catasrophe'] = {
main="Apocalypse", -- R15
sub="Utu Grip",
ammo="Knobkierrie",
head="Ratri Sallet +1",
body="Ignominy Cuirass +3",
hands="Rat. Gadlings +1",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Rat. Sollerets +1",
neck="Abyssal Beads +2",
waist="Prosilio Belt +1",
left_ear="Thrud Earring",
right_ear="Lugra Earring +1", -- R15
left_ring="Niqmaddu Ring",
right_ring="Regal Ring",
back=Ankou.SWSD,
}
-- INSURGENCY
-- 20% STR/INT
sets.precast.WS['Insurgency'] = sets.precast.WS
-- CROSS REAPER
-- 60% STR/MND
sets.precast.WS['Cross Reaper'] = sets.precast.WS
-- SPINNING SCYTHE (AOE)
-- 100% STR
sets.precast.WS['Spinning Scythe'] = sets.precast.WS
-- ENTROPY
-- 86-100% INT
sets.precast.WS['Entropy'] = {
ammo="Knobkierrie",
head="Pixie Hairpin +1",
body={ name="Fall. Cuirass +3", augments={'Enhances "Blood Weapon" effect',}},
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Ratri Sollerets +1",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Friomisi Earring",
right_ear="Thrud Earring",
left_ring="Metamor. Ring +1", -- R15
right_ring="Shiva Ring +1",
back=Ankou.IWSD,
}
-- INFERNAL SCYTHE (MAGICAL)
-- 70% INT/30% STR
sets.precast.WS['Infernal Scythe'] = {
ammo="Knobkierrie",
head="Pixie Hairpin +1",
body={ name="Fall. Cuirass +3", augments={'Enhances "Blood Weapon" effect',}},
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet=Odyssean.Feet,
neck="Eddy Necklace",
waist="Orpheus's Sash",
left_ear="Friomisi Earring",
right_ear="Malignance Earring",
left_ring="Archon Ring",
right_ring="Metamor. Ring +1", -- R15
back=Ankou.IWSD,
}
-- Quietus
-- 60% STR/MND
sets.precast.WS['Quietus'] = sets.precast.WS['Catastrophe']
-- SPIRAL HELL
-- 50% STR/INT
sets.precast.WS['Spiral Hell'] = sets.precast.WS['Catastrophe']
-- SHADOW OF DEATH (Magical)
-- 40% STR/INT - Darkness Elemental
sets.precast.WS['Shadow of Death'] = sets.precast.WS['Infernal Scythe']
-- DARK HARVEST
-- 40% STR/INT - Darkness Elemental
sets.precast.WS['Dark Harvest'] = sets.precast.WS['Shadow of Death']
sets.precast.WS['Dark Harvest'].Mid = set_combine(sets.precast.WS['Shadow of Death'], {head="Ignominy Burgeonet +3", feet="Heathen's Sollerets +1"})
sets.precast.WS['Dark Harvest'].Acc = set_combine(sets.precast.WS['Shadow of Death'], {head="Ignominy Burgeonet +3", feet="Heathen's Sollerets +1"})
------- GREAT SWORD WEAPONSKILLS -------
-- SPINNING SLASH
-- 30% STR/INT
sets.precast.WS['Spinning Slash'] = sets.precast.WS
-- RESOLUTION
-- 86-100% STR
sets.precast.WS['Resolution'] = sets.precast.WS
-- TORCLEAVER
-- VIT 80%
sets.precast.WS['Torcleaver']= set_combine(sets.precast.WS, {back=Ankou.VWSD})
-- GROUND STRIKE
-- 50% STR/INT
sets.precast.WS['Ground Strike'] = sets.precast.WS
-- HERCULEAN SLASH (Magical)
-- 70% VIT
sets.precast.WS['Herculean Slash'] = {
ammo="Aurgelmir Orb +1",
head="Hjarrandi Helm",
body={ name="Fall. Cuirass +3", augments={'Enhances "Blood Weapon" effect',}},
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet={ name="Odyssean Greaves", augments={'Pet: Attack+7 Pet: Rng.Atk.+7','STR+10','Weapon skill damage +5%','Accuracy+17 Attack+17',}},
neck="Eddy Necklace",
waist="Skrymir Cord +1",
left_ear="Malignance Earring",
right_ear="Thrud Earring",
left_ring="Regal Ring",
right_ring="Fenrir Ring +1",
back=Ankou.VWSD,
}
------- SWORD WEAPONSKILLS -------
-- SANGUINE BLADE (Magical)
-- 50% MND/30% STR -- Darkness Elemental
sets.precast.WS['Sanguine Blade'] = set_combine(sets.precast.WS, {
head="Pixie Hairpin +1",
neck="Eddy Necklace",
ear1="Friomisi Earring",
body="Fallen's Cuirass +3",
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
left_ring="Archon Ring",
right_ring="Rufescent Ring",
back=Ankou.WSD,
feet="Heathen's Sollerets +1"
})
sets.precast.WS['Sanguine Blade'].Mid = set_combine(sets.precast.WS['Sanguine Blade'], sets.precast.WS.Mid)
sets.precast.WS['Sanguine Blade'].Acc = set_combine(sets.precast.WS['Sanguine Blade'], sets.precast.WS.Acc)
-- SAVAGE BLADE
-- 50% STR/MND - Physical
sets.precast.WS['Savage Blade'] = {
ammo="Knobkierrie",
head="Ig. Burgonet +3",
body="Ignominy Cuirass +3",
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Rat. Sollerets +1",
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist="Prosilio Belt +1",
left_ear="Lugra Earring +1", -- R15
right_ear="Thrud Earring",
left_ring="Niqmaddu Ring",
right_ring="Regal Ring",
back=Ankou.WSD,
}
-- REQUIESCAT
-- 73% MND - Physical - breath damage
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {
head="Flamma Zucchetto +2",
neck="Abyssal Bead Necklace +2",
body="Ignominy Cuirass +3",
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
waist="Fotia Belt",
})
sets.precast.WS.Requiescat.Mid = set_combine(sets.precast.WS.Requiscat, sets.precast.WS.Mid)
sets.precast.WS.Requiescat.Acc = set_combine(sets.precast.WS.Requiscat, sets.precast.WS.Acc)
------- GREAT AXE WEAPONSKILLS -------
-- Upheaval
-- 76% VIT - Physical
sets.precast.WS['Upheaval'] = sets.precast.WS
-- Fell Cleave
-- 60% STR - Physical AOE
sets.precast.WS['Fell Cleave'] = sets.precast.WS
-- Steel Cyclone
-- 60% STR/VIT - Physical
sets.precast.WS['Steel Cyclone'] = sets.precast.WS
-- Keen Edge
-- 100% STR - Physical
sets.precast.WS['Keen Edge'] = sets.precast.WS
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {}
-- Swap to these on Moonshade using WS if at 3000 TP
sets.MaxTP = {}
sets.AccMaxTP = {ear1="Mache Earring +1",ear2="Cessance Earring"}
sets.AccDayMaxTPWSEars = {ear1="Mache Earring +1",ear2="Telos Earring"}
sets.DayMaxTPWSEars = {ear1="Ishvara Earring",ear2="Thrud Earring",}
sets.AccDayWSEars = {ear1="Mache Earring +1",ear2="Zwazo Earring +1"}
sets.DayWSEars = {ear1="Lugra Earring +1",ear2="Moonshade Earring",}
-- Idle sets
sets.idle = {
ammo="Staunch Tathlum +1",
head="Ratri Sallet +1",
neck="Loricate Torque +1",
ear1="Zwazo Earring +1",
ear2="Lugra Earring +1", -- R15
body="Hjarrandi Breast.",
hands="Sulev. Gauntlets +2",
ring1="Stikini Ring +1",
ring2="Chirich Ring +1",
back="Moonlight Mantle",
waist="Flume Belt +1",
legs="Carmine Cuisses +1",
feet="Sulev. Leggings +2"}
sets.idle.PDT = set_combine(sets.idle, {ring1="Moonlight Ring",ring2="Defending Ring",back="Moonlight Cape"})
sets.idle.Weak = set_combine(sets.idle.PDT, {head="Twilight Helm",body="Twilight Mail"})
sets.idle.Reraise = set_combine(sets.idle.PDT, {head="Twilight Helm",body="Twilight Mail"})
-- Defense sets
-- PDT = 64% (14% over cap, but all pieces add other benefits)
sets.defense.PDT = {
ammo="Staunch Tathlum +1",
head="Hjarrandi Helm",
body="Hjarrandi Breast.",
hands="Sulev. Gauntlets +2",
legs={ name="Carmine Cuisses +1", augments={'MP+80','INT+12','MND+12',}},
feet="Sulev. Leggings +2",
neck="Homeric Gorget",
waist="Flume Belt +1",
left_ear={ name="Lugra Earring +1", augments={'Path: A',}}, -- R15
right_ear="Impreg. Earring",
ring1="Moonlight Ring",
ring2="Moonlight Ring",
back=Ankou.DA,
}
sets.defense.PDTReraise = set_combine(sets.defense.PDT, {head="Twilight Helm",body="Twilight Mail"})
-- MDT = -50%/ MDB = 32%
sets.defense.MDT = {ammo="Staunch Tathlum +1",
head="Hjarrandi Helm",
body="Hjarrandi Breast.",
hands="Sulev. Gauntlets +2",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sulev. Leggings +2",
neck="Warder's Charm +1",
waist="Asklepian Belt",
left_ear={ name="Lugra Earring +1", augments={'Path: A',}}, -- R15
right_ear="Etiolation Earring",
left_ring="Moonlight Ring",
right_ring="Moonlight Ring",
back="Moonlight Cape",
}
sets.defense.MDTReraise = set_combine(sets.defense.MDT, {head="Twilight Helm",body="Twilight Mail"})
sets.defense.MEVA = set_combine(sets.defense.MDT, {ear1="Flashward Earring"})
sets.Kiting = {legs="Carmine Cuisses +1"}
sets.passive.Reraise = {head="Twilight Helm",body="Twilight Mail"}
sets.buff.Doom = set_combine(sets.buff.Doom, {})
sets.buff.Sleep = {}
sets.buff['Dark Seal'] = {head="Fallen's Burgeonet +3"}
-- Base set (balanced catch-all set)
-- STP 33/DA 36/TA 4/QA 4
sets.engaged = {
ammo="Aurgelmir Orb +1", -- STP 5/
head="Hjarrandi Helm", -- STP 7/DA 6
body="Hjarrandi Breast.", -- STP 10/
hands="Sulev. Gauntlets +2", -- DA 6
legs="Sulev. Cuisses +2", -- TA 4
feet="Sulev. Leggings +2",
neck="Abyssal Beads +2", -- STP 7
waist="Ioskeha Belt +1", -- DA 9
left_ear="Brutal Earring", -- STP 1/DA 5
right_ear="Balder Earring +1", -- STP 3/QA 1
left_ring="Niqmaddu Ring", -- QA 3
right_ring="Regal Ring",
back=Ankou.DA, -- DA 10
}
-- STP Set 83~87
sets.engaged.STP = {
ammo="Aurgelmir Orb +1", --5
head="Sulevia's Mask +2", --10
body="Hjarrandi Breast.", --10
hands="Flam. Manopolas +2", --6
legs="Flamma Dirs +2", --8
feet="Flam. Gambieras +2", --6
neck="Abyssal Beads +2",--7
waist="Kentarch Belt +1", --1~5
left_ear="Telos Earring", --5
right_ear="Cessance Earring", --3
left_ring="Chirich Ring +1", --6
right_ring="Chirich Ring +1", --6
back=Ankou.STP, --10
}
-- DA 62/STP 32 (QA 3)
sets.engaged.DA = {
ammo="Aurgelmir Orb +1", -- STP 5
head="Hjarrandi Helm", -- DA 6/STP 7
body="Valorous Mail", -- DA 7/STP 3
hands="Sulev. Gauntlets +2", -- DA 6
legs="Ig. Flanchard +3", -- DA 10
feet="Flam. Gambieras +2", --DA 6/STP 6
neck="Abyssal Beads +2", -- STP 7
waist="Ioskeha Belt +1", -- DA 9
left_ear="Brutal Earring", -- DA 5/STP 1
right_ear="Cessance Earring", -- DA 3/STP 3
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back=Ankou.DA, -- DA 10
}
-- TA 13
sets.engaged.TA = set_combine(sets.engaged.DA, {
head="Flam. Zucchetto +2", -- 5
legs="Sulev. Cuisses +2", -- 4
left_ring="Hetairoi Ring", -- 2
waist="Chiner's Belt +1"}) -- 2 (and TA Damage+)
-- QA 6 (Niqmaddu Ring +3)
sets.engaged.QA = set_combine(sets.engaged.TA,{
right_ear="Balder Earring +1", -- 1
waist="Windbuffet Belt +1"}) -- 2
-- DA 46/TA 8/QA 4/STP 38/Haste 22 (32 w/AM; 47 w/LR)
-- 5~6-hit Apoc
sets.engaged.FiveHit = {
ammo="Aurgelmir Orb +1", -- STP 5
head="Flam. Zucchetto +2", -- STP 6/TA 6
body="Hjarrandi Breast.", -- STP 10
hands="Sulev. Gauntlets +2", -- DA 6
legs="Ig. Flanchard +3", -- DA 10
feet="Flam. Gambieras +2", -- DA 6/STP 6
neck="Abyssal Beads +2", -- STP 7
waist="Ioskeha Belt +1", -- DA 9
left_ear="Brutal Earring", -- DA 5/STP 1
right_ear="Balder Earring +1", -- QA 1/STP 3
left_ring="Hetairoi Ring", -- TA 2
right_ring="Niqmaddu Ring", -- QA 3
back=Ankou.DA, -- DA 10
}
sets.engaged.ACC = {
ammo="Ginsen",
head="Ig. Burgonet +3",
body="Ignominy Cuirass +3",
hands="Ig. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Flam. Gambieras +2",
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist="Kentarch Belt +1", -- R15
left_ear="Telos Earring",
right_ear="Mache Earring +1",
left_ring="Cacoethic Ring +1", -- R15
right_ring="Chirich Ring +1",
back="Ground. Mantle +1", -- R15
}
--Extra Special Sets
sets.buff.Souleater = {}
sets.buff.Doom = set_combine(sets.buff.Doom, {})
sets.buff.Sleep = {head="Frenzy Sallet"}
sets.TreasureHunter = set_combine(sets.TreasureHunter, {})
-- Weapons sets
sets.weapons.Apocalypse = {main="Apocalypse",sub="Utu Grip"} -- R15
sets.weapons.FatherTime = {main="Father Time",sub="Utu Grip"} -- For Undead
sets.weapons.Nanadaka = {main="Nanadaka",sub="Utu Grip"}
sets.weapons.Ragnarok = {main="Ragnarok",sub="Utu Grip"} -- In Work
sets.weapons.Lycurgos = {main="Lycurgos",sub="Utu Grip"}
sets.weapons.Naegling1 = {main="Naegling",sub="Sangarius +1"}
sets.weapons.Naegling2 = {main="Naegling",sub="Pukulatmuj +1"}
sets.weapons.Sangarius = {main="Sangarius +1","Pukulatmuj +1"}
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'WAR' then
set_macro_page(9, 8)
elseif player.sub_job == 'SAM' then
set_macro_page(1, 8)
elseif player.sub_job == 'DNC' then
set_macro_page(4, 8)
elseif player.sub_job == 'THF' then
set_macro_page(1, 8)
else
set_macro_page(9, 8)
end
end
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2020-08-11 12:20:01
2/10 Need more Cowbell.
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2852
By Shiva.Thorny 2020-08-11 12:20:49
1.5/10 could do with less reliance on external validation
By Galkapryme 2020-08-11 12:21:52
huh?
By Galkapryme 2020-08-11 12:23:08
Despite the title of the post, it's dual purpose:
1. Input from others
2. Benefit to others who might need a good lua.
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2020-08-11 12:25:23
Oh, I thought you really meant "Rate this Lua"
My bad.
There are obviously some items I do not yet have that I need to get, including Emicho Body and Hands +1 for DW and DA. I have Valorous gear, but Oseem is being stingy on the augments. The below is based off of Sel's lua, and I have added/tweaked a lot for easy understanding by people looking to switch to DRK (i.e., I have multiple sets that give small comments of some gear that would be questionable). Would appreciate input as to where I might be better with some gearthan others.
Code function user_job_setup()
-- Options: Override default values
state.OffenseMode:options('Normal','STP','DA','TA','QA','FiveHit','ACC')
state.WeaponskillMode:options('Match','Normal','SomeAcc','Acc','FullAcc','Fodder')
state.HybridMode:options('Normal')
state.PhysicalDefenseMode:options('PDT', 'PDTReraise')
state.MagicalDefenseMode:options('MDT', 'MDTReraise')
state.ResistDefenseMode:options('MEVA')
state.IdleMode:options('Normal', 'PDT','Refresh','Reraise')
state.Weapons:options('Apocalypse','FatherTime','Nanadaka','Ragnarok','Lycurgos','Naegling1','Naegling2','Sangarius')
state.ExtraMeleeMode = M{['description']='Extra Melee Mode','None'}
state.Passive = M{['description'] = 'Passive Mode','None','MP','Twilight'}
state.DrainSwapWeaponMode = M{'Always','Never','300','1000'}
-- Additional local binds
send_command('bind ^` input /ja "Hasso" <me>')
send_command('bind !` input /ja "Seigan" <me>')
send_command('bind @` gs c cycle SkillchainMode')
select_default_macro_book()
end
-- LEGEND
-- FC = Fast Cast
-- DA = Double Attack
-- TA = Triple Attack
-- QA = Quad. Attack
-- PDT = Physical Damage Taken
-- MDT = Magic Damage Taken
-- MEVA = Magic Evasion
-- DEF = Defense
-- WSD = Weaponskill Damage
-- SWSD = STR + WSD
-- VWSD = VIT + WSD
-- IWSD = INT + WSD
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Augmented gear
Niht = {name="Niht Mantle", augments={'Attack+7','Dark magic skill +10','"Drain" and "Aspir" potency +23'}}
Ankou = {}
Ankou.INT = { name="Ankou's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10','Spell interruption rate down-10%',}}
Ankou.STP = { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Store TP"+10','Damage taken-5%',}}
Ankou.DA = { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken -10%'}}
Ankou.SWSD = { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%','Damage taken-5%',}}
Ankou.DEF = { name="Ankou's Mantle", augments={'VIT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Haste+10',}}
Ankou.VWSD = { name="Ankou's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%'}}
Ankou.IWSD = { name="Ankou's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%',}}
Odyssean = {}
Odyssean.Head = { name="Odyssean Helm", augments={'"Mag.Atk.Bns."+25','Weapon skill damage +2%','Mag. Acc.+3',}}
Odyssean.Body = { name="Odyss. Chestplate", augments={'"Mag.Atk.Bns."+24','"Fast Cast"+4','STR+1','Accuracy+13',}}
Odyssean.Hands = { name="Odyssean Gauntlets", augments={'"Dbl.Atk."+2','INT+13','Accuracy+12 Attack+12','Mag. Acc.+17 "Mag.Atk.Bns."+17',}}
Odyssean.Legs = { name="Odyssean Cuisses", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','"Dbl.Atk."+3','Mag. Acc.+3','"Mag.Atk.Bns."+15',}}
Odyssean.feet = { name="Odyssean Greaves", augments={'Pet: Attack+7 Pet: Rng.Atk.+7','STR+10','Weapon skill damage +5%','Accuracy+17 Attack+17',}}
sets.TreasureHunter = {waist="Chaac Belt" }
sets.Organizer = {}
sets.precast.JA['Diabolic Eye'] = {hands="Fallen's Finger Gauntlets +3"}
sets.precast.JA['Nether Void'] = {legs="Heathen's Flanchard +1"}
sets.precast.JA['Dark Seal'] = {head="Fallen's burgeonet +3"}
sets.precast.JA['Souleater'] = {head="Ignominy burgeonet +3"}
sets.precast.JA['Weapon Bash'] = {hands="Ignominy Gauntlets +2",left_ring="Slayer's Ring"} --Skillchain Property
sets.precast.JA['Blood Weapon'] = {body="Fallen's Cuirass +3"}
sets.precast.JA['Last Resort'] = {feet="Fallen's Sollerets +3"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
sets.precast.Step = {}
sets.precast.Flourish1 = {}
-- Fast cast sets for spells
-- 67
sets.precast.FC = {
ammo="Impatiens",
head="Carmine Mask +1", -- 14
neck="Voltsurge Torque", -- 4
ear1="Enchntr. Earring +1", -- 2
ear2="Malignance Earring", -- 4
body=Odyssean.Body, -- 9
hands="Leyline Gloves", -- 8
ring1="Lebeche Ring",
ring2="Kishar Ring", -- 4
back=Ankou.INT, -- 10
waist="Tempus Fugit +1",
legs="Arjuna Breeches", -- 4
feet="Carmine Greaves +1", -- 8
}
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak"})
-- Midcast Sets
sets.midcast.FastRecast = sets.precast.FC
-- Specific spells
sets.midcast['Dark Magic'] = {
ammo="Ghastly Tathlum +1", -- R15
head="Ig. Burgonet +3",
neck="Erra Pendant",
ear1="Hermetic Earring",
ear2="Malignance Earring",
body="Carmine Scale Mail +1",
hands="Fall. Fin. Gaunt. +3",
ring1="Metamor. Ring +1", -- R15
ring2="Stikini Ring +1",
back=Ankou.INT,
waist="Skrymir Cord +1",
legs="Fall. Flanchard +3",
feet="Ratri Sollerets +1",
}
sets.midcast['Enfeebling Magic'] = {
ammo="Ghastly Tathlum +1", -- R15
head="Carmine Mask +1",
neck="Erra Pendant",
ear1="Hermetic Earring",
ear2="Malignance Earring",
body="Ignominy Cuirass +3",
hands="Ratri gadlings +1",
ring1="Kishar Ring",
ring2="Metamor. Ring +1", -- R15
back=Ankou.INT,
waist="Skrymir Cord +1",
legs="Fallen's Flanchard +3",
feet="Ig. Sollerets +2",
}
sets.midcast['Elemental Magic'] = {
ammo="Pemphredo Tathlum",
head="Carmine Mask +1",
neck="Eddy Necklace", -- macc 5, 11 matk
ear1="Friomisi Earring", -- 10 matk
right_ear="Malignance Earring", -- matk 8, m.acc 10
body={ name="Fall. Cuirass +3", augments={'Enhances "Blood Weapon" effect',}}, -- macc 40, matk 60
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}}, -- macc 38, matk 62
ring1="Shiva Ring +1", -- mab 3/INT 9
ring2="Shiva Ring +1", -- mab 3/INT 9
waist="Orpheus's Sash",
legs=Odyssean.Legs,
back=Ankou.INT, -- macc 30, mdmg 20
feet="Heathen's Sollerets +1", -- macc/matk 20, Occult Acumen 30
}
sets.midcast['Dread Spikes'] = set_combine(sets.midcast['Dark Magic'], {body="Heath. Cuirass +1",})
sets.midcast.Absorb = set_combine(sets.midcast['Dark Magic'], {ring1="Kishar Ring"})
sets.midcast['Absorb-TP'] = set_combine(sets.midcast.Absorb, {hands="Heathen's Gauntlets +1",})
sets.midcast.Endark = sets.midcast['Dark Magic']
sets.midcast['Dark Magic'].Acc = set_combine(sets.midcast['Dark Magic'], {
head="Ratri Sallet +1", -- 45 macc
hands="Ratri gadlings +1" -- 44 macc
})
-- M.Acc./Dark Magic Skill Focus
sets.midcast.Stun = {
ammo="Ghastly Tathlum +1", -- R15
head="Carmine Mask +1",
neck="Erra Pendant",
ear1="Hermetic Earring",
ear2="Malignance Earring",
body="Flamma Korazin +2",
hands="Flam. Manopolas +2",
ring1="Metamor. Ring +1", -- R15
ring2="Stikini Ring +1",
back=Ankou.INT,
waist="Skrymir Cord +1",
legs="Flamma Dirs +2",
feet="Flam. Gambieras +2",
}
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
head="Pixie Hairpin +1",
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
ring1="Evanescence Ring",
ring2="Metamor. Ring +1", -- R15
back="Niht Mantle", -- Drain/Aspir +23 Augment
waist="Austerity Belt +1"})
sets.DrainWeapon = {main="Apocalypse",sub="Utu Grip"} -- R15
sets.midcast.Aspir = sets.midcast.Drain
sets.midcast.Impact = set_combine(sets.midcast['Dark Magic'], {head=empty,body="Twilight Cloak"})
sets.midcast.Cure = {}
sets.Self_Healing = {neck="Phalaina Locket",hands="Buremte Gloves",ring2="Kunaji Ring",waist="Gishdubar Sash"}
sets.Cure_Received = {neck="Phalaina Locket",hands="Buremte Gloves",ring2="Kunaji Ring",waist="Gishdubar Sash"}
sets.Self_Refresh = {waist="Gishdubar Sash"}
-- WEAPONSKILL SETS
-- General sets
-- Balanced (Acc and WSD) WSD +85
sets.precast.WS = {
ammo="Knobkierrie", --WSD +6
head="Ratri Sallet +1", --WSD +8
body="Ignominy Cuirass +3", --WSD +10
hands="Ratri Gadlings +1", --WSD +8
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}}, --WSD +10
feet="Ratri Sollerets +1", --WSD +8
neck="Fotia Gorget", --WSA/WSD +10
waist="Fotia Belt", --WSA/WSD +10
left_ear="Thrud Earring", --WSD +3
right_ear="Ishvara Earring", --WSD +2
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back=Ankou.SWSD, -- WSD +10
}
------- SCYTHE WEAPONSKILLS -------
-- CATASTROPHE
-- 40% STR/40% INT
-- +68% Catastrophe Damage
sets.precast.WS['Catasrophe'] = {
main="Apocalypse", -- R15
sub="Utu Grip",
ammo="Knobkierrie",
head="Ratri Sallet +1",
body="Ignominy Cuirass +3",
hands="Rat. Gadlings +1",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Rat. Sollerets +1",
neck="Abyssal Beads +2",
waist="Prosilio Belt +1",
left_ear="Thrud Earring",
right_ear="Lugra Earring +1", -- R15
left_ring="Niqmaddu Ring",
right_ring="Regal Ring",
back=Ankou.SWSD,
}
-- INSURGENCY
-- 20% STR/INT
sets.precast.WS['Insurgency'] = sets.precast.WS
-- CROSS REAPER
-- 60% STR/MND
sets.precast.WS['Cross Reaper'] = sets.precast.WS
-- SPINNING SCYTHE (AOE)
-- 100% STR
sets.precast.WS['Spinning Scythe'] = sets.precast.WS
-- ENTROPY
-- 86-100% INT
sets.precast.WS['Entropy'] = {
ammo="Knobkierrie",
head="Pixie Hairpin +1",
body={ name="Fall. Cuirass +3", augments={'Enhances "Blood Weapon" effect',}},
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Ratri Sollerets +1",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Friomisi Earring",
right_ear="Thrud Earring",
left_ring="Metamor. Ring +1", -- R15
right_ring="Shiva Ring +1",
back=Ankou.IWSD,
}
-- INFERNAL SCYTHE (MAGICAL)
-- 70% INT/30% STR
sets.precast.WS['Infernal Scythe'] = {
ammo="Knobkierrie",
head="Pixie Hairpin +1",
body={ name="Fall. Cuirass +3", augments={'Enhances "Blood Weapon" effect',}},
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet=Odyssean.Feet,
neck="Eddy Necklace",
waist="Orpheus's Sash",
left_ear="Friomisi Earring",
right_ear="Malignance Earring",
left_ring="Archon Ring",
right_ring="Metamor. Ring +1", -- R15
back=Ankou.IWSD,
}
-- Quietus
-- 60% STR/MND
sets.precast.WS['Quietus'] = sets.precast.WS['Catastrophe']
-- SPIRAL HELL
-- 50% STR/INT
sets.precast.WS['Spiral Hell'] = sets.precast.WS['Catastrophe']
-- SHADOW OF DEATH (Magical)
-- 40% STR/INT - Darkness Elemental
sets.precast.WS['Shadow of Death'] = sets.precast.WS['Infernal Scythe']
-- DARK HARVEST
-- 40% STR/INT - Darkness Elemental
sets.precast.WS['Dark Harvest'] = sets.precast.WS['Shadow of Death']
sets.precast.WS['Dark Harvest'].Mid = set_combine(sets.precast.WS['Shadow of Death'], {head="Ignominy Burgeonet +3", feet="Heathen's Sollerets +1"})
sets.precast.WS['Dark Harvest'].Acc = set_combine(sets.precast.WS['Shadow of Death'], {head="Ignominy Burgeonet +3", feet="Heathen's Sollerets +1"})
------- GREAT SWORD WEAPONSKILLS -------
-- SPINNING SLASH
-- 30% STR/INT
sets.precast.WS['Spinning Slash'] = sets.precast.WS
-- RESOLUTION
-- 86-100% STR
sets.precast.WS['Resolution'] = sets.precast.WS
-- TORCLEAVER
-- VIT 80%
sets.precast.WS['Torcleaver']= set_combine(sets.precast.WS, {back=Ankou.VWSD})
-- GROUND STRIKE
-- 50% STR/INT
sets.precast.WS['Ground Strike'] = sets.precast.WS
-- HERCULEAN SLASH (Magical)
-- 70% VIT
sets.precast.WS['Herculean Slash'] = {
ammo="Aurgelmir Orb +1",
head="Hjarrandi Helm",
body={ name="Fall. Cuirass +3", augments={'Enhances "Blood Weapon" effect',}},
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet={ name="Odyssean Greaves", augments={'Pet: Attack+7 Pet: Rng.Atk.+7','STR+10','Weapon skill damage +5%','Accuracy+17 Attack+17',}},
neck="Eddy Necklace",
waist="Skrymir Cord +1",
left_ear="Malignance Earring",
right_ear="Thrud Earring",
left_ring="Regal Ring",
right_ring="Fenrir Ring +1",
back=Ankou.VWSD,
}
------- SWORD WEAPONSKILLS -------
-- SANGUINE BLADE (Magical)
-- 50% MND/30% STR -- Darkness Elemental
sets.precast.WS['Sanguine Blade'] = set_combine(sets.precast.WS, {
head="Pixie Hairpin +1",
neck="Eddy Necklace",
ear1="Friomisi Earring",
body="Fallen's Cuirass +3",
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
left_ring="Archon Ring",
right_ring="Rufescent Ring",
back=Ankou.WSD,
feet="Heathen's Sollerets +1"
})
sets.precast.WS['Sanguine Blade'].Mid = set_combine(sets.precast.WS['Sanguine Blade'], sets.precast.WS.Mid)
sets.precast.WS['Sanguine Blade'].Acc = set_combine(sets.precast.WS['Sanguine Blade'], sets.precast.WS.Acc)
-- SAVAGE BLADE
-- 50% STR/MND - Physical
sets.precast.WS['Savage Blade'] = {
ammo="Knobkierrie",
head="Ig. Burgonet +3",
body="Ignominy Cuirass +3",
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Rat. Sollerets +1",
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist="Prosilio Belt +1",
left_ear="Lugra Earring +1", -- R15
right_ear="Thrud Earring",
left_ring="Niqmaddu Ring",
right_ring="Regal Ring",
back=Ankou.WSD,
}
-- REQUIESCAT
-- 73% MND - Physical - breath damage
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {
head="Flamma Zucchetto +2",
neck="Abyssal Bead Necklace +2",
body="Ignominy Cuirass +3",
hands={ name="Fall. Fin. Gaunt. +3", augments={'Enhances "Diabolic Eye" effect',}},
waist="Fotia Belt",
})
sets.precast.WS.Requiescat.Mid = set_combine(sets.precast.WS.Requiscat, sets.precast.WS.Mid)
sets.precast.WS.Requiescat.Acc = set_combine(sets.precast.WS.Requiscat, sets.precast.WS.Acc)
------- GREAT AXE WEAPONSKILLS -------
-- Upheaval
-- 76% VIT - Physical
sets.precast.WS['Upheaval'] = sets.precast.WS
-- Fell Cleave
-- 60% STR - Physical AOE
sets.precast.WS['Fell Cleave'] = sets.precast.WS
-- Steel Cyclone
-- 60% STR/VIT - Physical
sets.precast.WS['Steel Cyclone'] = sets.precast.WS
-- Keen Edge
-- 100% STR - Physical
sets.precast.WS['Keen Edge'] = sets.precast.WS
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {}
-- Swap to these on Moonshade using WS if at 3000 TP
sets.MaxTP = {}
sets.AccMaxTP = {ear1="Mache Earring +1",ear2="Cessance Earring"}
sets.AccDayMaxTPWSEars = {ear1="Mache Earring +1",ear2="Telos Earring"}
sets.DayMaxTPWSEars = {ear1="Ishvara Earring",ear2="Thrud Earring",}
sets.AccDayWSEars = {ear1="Mache Earring +1",ear2="Zwazo Earring +1"}
sets.DayWSEars = {ear1="Lugra Earring +1",ear2="Moonshade Earring",}
-- Idle sets
sets.idle = {
ammo="Staunch Tathlum +1",
head="Ratri Sallet +1",
neck="Loricate Torque +1",
ear1="Zwazo Earring +1",
ear2="Lugra Earring +1", -- R15
body="Hjarrandi Breast.",
hands="Sulev. Gauntlets +2",
ring1="Stikini Ring +1",
ring2="Chirich Ring +1",
back="Moonlight Mantle",
waist="Flume Belt +1",
legs="Carmine Cuisses +1",
feet="Sulev. Leggings +2"}
sets.idle.PDT = set_combine(sets.idle, {ring1="Moonlight Ring",ring2="Defending Ring",back="Moonlight Cape"})
sets.idle.Weak = set_combine(sets.idle.PDT, {head="Twilight Helm",body="Twilight Mail"})
sets.idle.Reraise = set_combine(sets.idle.PDT, {head="Twilight Helm",body="Twilight Mail"})
-- Defense sets
-- PDT = 64% (14% over cap, but all pieces add other benefits)
sets.defense.PDT = {
ammo="Staunch Tathlum +1",
head="Hjarrandi Helm",
body="Hjarrandi Breast.",
hands="Sulev. Gauntlets +2",
legs={ name="Carmine Cuisses +1", augments={'MP+80','INT+12','MND+12',}},
feet="Sulev. Leggings +2",
neck="Homeric Gorget",
waist="Flume Belt +1",
left_ear={ name="Lugra Earring +1", augments={'Path: A',}}, -- R15
right_ear="Impreg. Earring",
ring1="Moonlight Ring",
ring2="Moonlight Ring",
back=Ankou.DA,
}
sets.defense.PDTReraise = set_combine(sets.defense.PDT, {head="Twilight Helm",body="Twilight Mail"})
-- MDT = -50%/ MDB = 32%
sets.defense.MDT = {ammo="Staunch Tathlum +1",
head="Hjarrandi Helm",
body="Hjarrandi Breast.",
hands="Sulev. Gauntlets +2",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sulev. Leggings +2",
neck="Warder's Charm +1",
waist="Asklepian Belt",
left_ear={ name="Lugra Earring +1", augments={'Path: A',}}, -- R15
right_ear="Etiolation Earring",
left_ring="Moonlight Ring",
right_ring="Moonlight Ring",
back="Moonlight Cape",
}
sets.defense.MDTReraise = set_combine(sets.defense.MDT, {head="Twilight Helm",body="Twilight Mail"})
sets.defense.MEVA = set_combine(sets.defense.MDT, {ear1="Flashward Earring"})
sets.Kiting = {legs="Carmine Cuisses +1"}
sets.passive.Reraise = {head="Twilight Helm",body="Twilight Mail"}
sets.buff.Doom = set_combine(sets.buff.Doom, {})
sets.buff.Sleep = {}
sets.buff['Dark Seal'] = {head="Fallen's Burgeonet +3"}
-- Base set (balanced catch-all set)
-- STP 33/DA 36/TA 4/QA 4
sets.engaged = {
ammo="Aurgelmir Orb +1", -- STP 5/
head="Hjarrandi Helm", -- STP 7/DA 6
body="Hjarrandi Breast.", -- STP 10/
hands="Sulev. Gauntlets +2", -- DA 6
legs="Sulev. Cuisses +2", -- TA 4
feet="Sulev. Leggings +2",
neck="Abyssal Beads +2", -- STP 7
waist="Ioskeha Belt +1", -- DA 9
left_ear="Brutal Earring", -- STP 1/DA 5
right_ear="Balder Earring +1", -- STP 3/QA 1
left_ring="Niqmaddu Ring", -- QA 3
right_ring="Regal Ring",
back=Ankou.DA, -- DA 10
}
-- STP Set 83~87
sets.engaged.STP = {
ammo="Aurgelmir Orb +1", --5
head="Sulevia's Mask +2", --10
body="Hjarrandi Breast.", --10
hands="Flam. Manopolas +2", --6
legs="Flamma Dirs +2", --8
feet="Flam. Gambieras +2", --6
neck="Abyssal Beads +2",--7
waist="Kentarch Belt +1", --1~5
left_ear="Telos Earring", --5
right_ear="Cessance Earring", --3
left_ring="Chirich Ring +1", --6
right_ring="Chirich Ring +1", --6
back=Ankou.STP, --10
}
-- DA 62/STP 32 (QA 3)
sets.engaged.DA = {
ammo="Aurgelmir Orb +1", -- STP 5
head="Hjarrandi Helm", -- DA 6/STP 7
body="Valorous Mail", -- DA 7/STP 3
hands="Sulev. Gauntlets +2", -- DA 6
legs="Ig. Flanchard +3", -- DA 10
feet="Flam. Gambieras +2", --DA 6/STP 6
neck="Abyssal Beads +2", -- STP 7
waist="Ioskeha Belt +1", -- DA 9
left_ear="Brutal Earring", -- DA 5/STP 1
right_ear="Cessance Earring", -- DA 3/STP 3
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back=Ankou.DA, -- DA 10
}
-- TA 13
sets.engaged.TA = set_combine(sets.engaged.DA, {
head="Flam. Zucchetto +2", -- 5
legs="Sulev. Cuisses +2", -- 4
left_ring="Hetairoi Ring", -- 2
waist="Chiner's Belt +1"}) -- 2 (and TA Damage+)
-- QA 6 (Niqmaddu Ring +3)
sets.engaged.QA = set_combine(sets.engaged.TA,{
right_ear="Balder Earring +1", -- 1
waist="Windbuffet Belt +1"}) -- 2
-- DA 46/TA 8/QA 4/STP 38/Haste 22 (32 w/AM; 47 w/LR)
-- 5~6-hit Apoc
sets.engaged.FiveHit = {
ammo="Aurgelmir Orb +1", -- STP 5
head="Flam. Zucchetto +2", -- STP 6/TA 6
body="Hjarrandi Breast.", -- STP 10
hands="Sulev. Gauntlets +2", -- DA 6
legs="Ig. Flanchard +3", -- DA 10
feet="Flam. Gambieras +2", -- DA 6/STP 6
neck="Abyssal Beads +2", -- STP 7
waist="Ioskeha Belt +1", -- DA 9
left_ear="Brutal Earring", -- DA 5/STP 1
right_ear="Balder Earring +1", -- QA 1/STP 3
left_ring="Hetairoi Ring", -- TA 2
right_ring="Niqmaddu Ring", -- QA 3
back=Ankou.DA, -- DA 10
}
sets.engaged.ACC = {
ammo="Ginsen",
head="Ig. Burgonet +3",
body="Ignominy Cuirass +3",
hands="Ig. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Flam. Gambieras +2",
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist="Kentarch Belt +1", -- R15
left_ear="Telos Earring",
right_ear="Mache Earring +1",
left_ring="Cacoethic Ring +1", -- R15
right_ring="Chirich Ring +1",
back="Ground. Mantle +1", -- R15
}
--Extra Special Sets
sets.buff.Souleater = {}
sets.buff.Doom = set_combine(sets.buff.Doom, {})
sets.buff.Sleep = {head="Frenzy Sallet"}
sets.TreasureHunter = set_combine(sets.TreasureHunter, {})
-- Weapons sets
sets.weapons.Apocalypse = {main="Apocalypse",sub="Utu Grip"} -- R15
sets.weapons.FatherTime = {main="Father Time",sub="Utu Grip"} -- For Undead
sets.weapons.Nanadaka = {main="Nanadaka",sub="Utu Grip"}
sets.weapons.Ragnarok = {main="Ragnarok",sub="Utu Grip"} -- In Work
sets.weapons.Lycurgos = {main="Lycurgos",sub="Utu Grip"}
sets.weapons.Naegling1 = {main="Naegling",sub="Sangarius +1"}
sets.weapons.Naegling2 = {main="Naegling",sub="Pukulatmuj +1"}
sets.weapons.Sangarius = {main="Sangarius +1","Pukulatmuj +1"}
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'WAR' then
set_macro_page(9, 8)
elseif player.sub_job == 'SAM' then
set_macro_page(1, 8)
elseif player.sub_job == 'DNC' then
set_macro_page(4, 8)
elseif player.sub_job == 'THF' then
set_macro_page(1, 8)
else
set_macro_page(9, 8)
end
end
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