Quick Draw and Enfeebling Magic Part II: How it actually works
Earlier this year I posted some findings regarding Quick Draw's effect on Enfeebling Magic. In this entry I wanted to explore if/how other types of magic that inflict the same negative status effects are affected.
Some very old testing
linked previously found that Filamented Hold was affected by Quick draw. I went out to Ceizak Battlegrounds as a RDM/BLU along with a COR main and did some testing on Twigtrip Lapinions. Like previous testing, I cast Blue Magic on the rabbit and used an Absorbing Shield to transfer its slow effect to myself and checked potency by casting Impact with only Twilight Cloak equipped and noted recast times. Just as a refresher, Impact recast time is 2:00. As a job master RDM with 38% native Fast Cast Impact recast time is 1:37.
Filamented Hold
| Impact Recast |
+ Earth Shot |
+ Earth Shot x2 |
| 2:01 |
2:10 |
2:11 |
Sprout Smack
| Impact Recast |
+ Earth Shot |
+ Earth Shot x2 |
| 1:51 |
2:01 |
2:10 |
As can be seen above, both Filamented Hold and Sprout Smack are affected by Quick Draw with similar increases per shot up to a certain threshold similar to previous testing.
Next up, Summoning Magic. Same test as before but changed to RDM/SMN and used Leviathan's Slowga.
Slowga
| Impact Recast |
+ Earth Shot |
+ Earth Shot x2 |
| 2:06 |
2:11 |
2:11 |
Once again, we can see Slowga is affected by Quick Draw with potency being boosted up to a certain threshold.
Next, I did some testing with my buddy Gessho. I let the trust cast Hojo: Ni and used Earth Shot as RDM/COR.
Hojo: Ni
| Impact Recast |
+ Earth Shot |
+ Earth Shot x2 |
| 1:56 |
2:05 |
2:11 |
Again, similar increases per shot up to the threshold.
Now, how about negative status effects inflicted by means other than spells? I acquired a Diabolos's Pole (Slow) and Blind Dagger (Blind) for some more testing. For Blind Dagger samples, I set a baseline equipset with an accuracy value of 1080 and checked accuracy changes with /checkparam.
Diabolos's Pole
| Impact Recast |
+ Earth Shot |
+ Earth Shot x2 |
| 1:52 |
2:01 |
2:11 |
Blind Dagger
| Accuracy(Potency) |
+ Dark Shot |
+ Dark Shot x2 |
| 1065(-15) |
1055(-25) |
1050(-30) |
The potency increases from Quick Draw can be seen to enhance the additional effects from these weapons in similar ways when compared to spells that were cast via different magic types. From the recast times listed above it can also be inferred that the Slow effect from Diabolos's Pole is a slightly higher x/1024 value than that of Sprout Smack. I also checked some affected spells that did not reach the potency threshold with two shots during this and previous testing and verified that no further potency increases were found beyond two shots.
What does all of this data mean? In my assessment, Quick Draw does not seem to care how a negative status effect is inflicted. Instead, only the potency of the applicable negative status effect is checked and enhanced if possible up to a certain threshold. It is very likely that the effects of Blind, Slow and Paralyze from all sources are affected by Quick Draw as long as potency falls below a certain threshold. In terms of game mechanics, it seems to work like this:
-Blind accuracy down potency is enhanced by -10 per shot up to a cap of -30 accuracy, caps after two shots.
-Slow potency is enhanced by ~10% per shot up to a cap of ~35% slow, caps after two shots.
-Paralyze potency is increased by ?% per shot up to a cap of ?% (It is very unlikely that I will attempt to find these values due to the sheer amount of time needed to accrue enough samples to distinguish between single digit percentages)
Given how these potency increases seem to operate, I am suspicious of the Quick Draw increases for elemental debuffs and find the different values between first and second shots listed on BG a little odd. I'll leave that for some other time.
Edit: I'll make changes to the Quick Draw page this weekend when I have time.