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Mamool Ambuscade V1
Asura.Mims
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-11-16 15:10:31
So does magic mean specifically spells that have an enfeebling effect (Flash?), or any magic at all (/BLU spells)? It is the act of casting on the Mamool that triggers the counter. Not the damage, not an enfeebling effect, but the casting. Any spell that you cast on a target has the potential to trigger a counter.
Tons of people misunderstand this, but its pretty simple.
Paladin casts flash on a Mamool => Can trigger counter (Cast on Mamool)
Rune Fencer casts Foil on themself => Cannot trigger counter (Cast on self)
Dark Knight uses Weapon Bash on Mamool => Cannot trigger counter (JAs are not cast)
Corsair uses Leaden Salute on Mamool => Cannot trigger counter (Weapon skills are not cast)
Red Mage deals elemental damage with enthunder => Cannot trigger counter (Enspell damage is not casting)
Bard casts Horde Lullaby on a Mamool => Can trigger counter if sleep fails to land due to resist. Obviously a slept mob cannot perform a TP move, so if sleep lands, cannot counter.
Bard casts Horde Lullaby on a Wyvern with Mamool in range => Cannot trigger counter. Wyverns do not have counter moves, and since the Mamool were not directly targeted by the cast, cannot counter.
There are ways of getting around the counter. For instance you can cast an AoE spell on a Wyvern. Mamool will be affected, but since the Wyvern was the target you won't get countered. Obviously, if a Mamool is asleep, it cannot counter.
Special caution has to be taken for things that you might not normally consider, such as casting offensive Geo bubbles.
Also, if you cast a spell on a Mamool that wakes that mamool up (Such as Banish in the incident I mentioned a page ago) you will wake up the target and almost certainly get countered.
/edit added a bit more about Bard stuff, and waking up slept mobs, formatted for visibility
サーバ: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2020-11-17 09:29:51
Y'all giving great information. It's much appreciated it. <3
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2020-11-18 10:36:30
In those videos I'm seeing the CORs single wield, what's the deal there? What sub are they using?
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2020-11-18 10:39:40
Probably to cheese Tauret crit rate easier. You can change guns after every melee hit to reset tp back to 0 and keep the highest crit rate from Tauret.
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2020-11-18 10:41:20
I do see them using the Tauret dagger for the "Increases critical hit rate based on lower TP" and them swapping their ranged so that they stay really low for huge crit rates. But even on the final boss they stay single wielding.
Is it just because they're mostly single wielding the whole fight that they use something like /blm for the MAB to do the stronger/faster kill at the end with their leadens?
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2020-11-18 10:46:22
Nevermind, Tank uses Gambit+Rayke for Dark then I see them pop Sekkanoki -> Leaden Salute -> Leaden Salute -> Tank uses Ground Strike -> Leaden Salute
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2020-11-18 11:16:53
So does magic mean specifically spells that have an enfeebling effect (Flash?), or any magic at all (/BLU spells)? It is the act of casting on the Mamool that triggers the counter. Not the damage, not an enfeebling effect, but the casting. Any spell that you cast on a target has the potential to trigger a counter.
Tons of people misunderstand this, but its pretty simple.
Paladin casts flash on a Mamool => Can trigger counter (Cast on Mamool)
Rune Fencer casts Foil on themself => Cannot trigger counter (Cast on self)
Dark Knight uses Weapon Bash on Mamool => Cannot trigger counter (JAs are not cast)
Corsair uses Leaden Salute on Mamool => Cannot trigger counter (Weapon skills are not cast)
Red Mage deals elemental damage with enthunder => Cannot trigger counter (Enspell damage is not casting)
Bard casts Horde Lullaby on a Mamool => Can trigger counter if sleep fails to land due to resist. Obviously a slept mob cannot perform a TP move, so if sleep lands, cannot counter.
Bard casts Horde Lullaby on a Wyvern with Mamool in range => Cannot trigger counter. Wyverns do not have counter moves, and since the Mamool were not directly targeted by the cast, cannot counter.
There are ways of getting around the counter. For instance you can cast an AoE spell on a Wyvern. Mamool will be affected, but since the Wyvern was the target you won't get countered. Obviously, if a Mamool is asleep, it cannot counter.
Special caution has to be taken for things that you might not normally consider, such as casting offensive Geo bubbles.
Also, if you cast a spell on a Mamool that wakes that mamool up (Such as Banish in the incident I mentioned a page ago) you will wake up the target and almost certainly get countered.
/edit added a bit more about Bard stuff, and waking up slept mobs, formatted for visibility
Thats because of BGwiki saying the following.
Hemotoxin Wheel: Single Target ranged multi-hit TP move, deals heavy damage.
Autarch's counter move to magic, used on the player casting magic against it.
This includes Geomancy and magical weapon skills, but excludes en-damage, spikes, runes etc.
Asura.Mims
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-11-18 20:29:15
This includes Geomancy and magical weapon skills, but excludes en-damage, spikes, runes etc. Just because its on BGWiki, doesn't mean the info is accurate or complete. Wiki's are often updated by people working with incomplete understandings of mechanics, if not secondhand information. Its page on this Ambuscade was never entirely accurate.
BGWiki said: Enemies will use their TP moves as a counter to magical damage being inflicted upon them.
Excludes runes, en-spells, spikes, etc.
Includes magical weaponskills.
Will not counter while their aura is down. This is the info on the Ambuscade page as of now for the Mamool adds and I assure you it is not accurate. Damage is irrelevant, all that matters is the act of casting. The counter mechanic is the same for the Autarch as for the other Mamool.
Offensive Geomancer bubbles can trigger, but I have never seen a magical WS trigger counter. For that matter, just look at the previous page in this thread, there are literally two videos of groups taking the Autarch down with Leaden Salute.
The thing is, this month's mechanics are exactly the same as the previous mechanics. People didn't fully understand it then, and clearly still do not fully understand it now. The BGWiki page needs to be updated, and fortunately that is a pretty easy thing to do.
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Asura.Eiryl
By Asura.Eiryl 2023-09-11 01:04:41
It's this one. Crits. Absolute cake.
Consider gimmick weapons so you dont *** it up. KC Mkris ridill quint spear soboro etc.
Asura.Eiryl
By Asura.Eiryl 2023-09-11 12:57:31
If you're boxing it yourself, do both.
It's like 30 crits or 3 skillchains. Neither much faster than the other.
Crit one while subtargetting skillchains on another. IF you can make that element.
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1627
By Phoenix.Iocus 2023-09-11 13:20:32
After you kill all the adds by removing their aura, the boss looses their aura. Once it comes back up, can you remove it again or do you have to kill him before he blows up?
Do you have to do both Light and Dark skillchains alternating or something weird?
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Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1627
By Phoenix.Iocus 2023-09-11 16:26:32
My first victory was just zerging while making light on the boss.
Phoenix.Logical
サーバ: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2023-09-11 21:23:06
Been a while since we've seen this one. Fresh video out showing two strategies. Critical hit strategy still should be the one most use on any difficulty but the second strategy I go over can be used to get Normal Solo wins.
YouTube Video Placeholder
Phoenix.Logical
サーバ: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2023-09-12 12:05:53
Normal Solo Battle Example using the above strategy I go over. I'd still recommend Solo easy wins or Very Difficult party zergs but for those who want the solo challenge here you go.
YouTube Video Placeholder
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Asura.Aragan
By Asura.Aragan 2023-09-13 07:46:06
Ambuscade plan Volume 1, September 2023, Mamool Ja
plan Kill order Bozzetto Protector> Bozzetto Lancer > Bozzetto Moraingist(fish) > Bozzetto Erudite> Boss
auto attack only WITH CRITICAL SET if aura off kill ws
brd sleep all keep all sleep then we pull 1 far other kill
Bozzetto Erudite on engage befor dispel and silence
brd Fowl Aubade Puppet's Operetta Uncanny Etude HM Madrigal
Note: Brd can buff normal songs hm attx2 dex
WHM barfira barsleepra boost dex and other buff
cor galante Rogue's Roll
geo indi Wilt
tank brd/nin cor/nin healer rdm/nin geo
sub/nin
or dd/nin OR NIN replace geo
Boss before engage addle II paralaze 2 slow2 debuff whm barvira spam ws died fast no need step to aura off only need kill fast buff full attack
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サーバ: Shiva
Game: FFXI
Posts: 463
By Shiva.Cerderic 2023-09-13 09:27:40
Do critical weaponskills count towards critical hit count to remove aura?
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2023-09-15 14:26:29
Is alternating Light/Dark SCs on the megaboss "necessary" or can you just zerg it down, once you removed all auras and killed all Mamools?
Asura.Eiryl
By Asura.Eiryl 2023-09-15 15:23:43
It can be killed before it can explode
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Fenrir.Velner
サーバ: Fenrir
Game: FFXI
Posts: 429
By Fenrir.Velner 2023-09-15 15:43:20
Is alternating Light/Dark SCs on the megaboss "necessary" or can you just zerg it down, once you removed all auras and killed all Mamools?
I just zerg it down. I pop Addle on it to slow its casting but as long as it's dead before it completes the NIN Elemental spells, it won't explode.
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サーバ: Bahamut
Game: FFXI
Posts: 20
By Bahamut.Autherius 2023-09-18 17:09:56
I feel like I'm missing something - Doing crit/zerg method. I get all auras down, and get to the boss, he starts with aura down then halfway through zerg he puts it up and I do much less damage.
Asura.Eiryl
By Asura.Eiryl 2023-09-18 17:16:48
Crits/SC on minis break bosses Light aura. Wheel starts Dark aura. Dark aura has DT (and stacks with light aura to 99%?)
サーバ: Bahamut
Game: FFXI
Posts: 20
By Bahamut.Autherius 2023-09-18 17:19:33
Crits/SC on minis break bosses Light aura. Wheel starts Dark aura. Dark aura has DT (and stacks with light aura to 99%?)
So if I he gets Dark up, I can make a DRK SC to take it away or am I just F'd?
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3628
By Phoenix.Capuchin 2023-09-18 17:36:26
Do critical weaponskills count towards critical hit count to remove aura?
Yes, but that's a bit of a dangerous game because you don't want to kill the mob before you get a proc, and it can take some time. Far better to melee it down until you get an aura off, then WS the mob and it will die fast.
Asura.Eiryl
By Asura.Eiryl 2023-09-18 18:58:03
Bahamut.Autherius said: »Crits/SC on minis break bosses Light aura. Wheel starts Dark aura. Dark aura has DT (and stacks with light aura to 99%?)
So if I he gets Dark up, I can make a DRK SC to take it away or am I just F'd?
When it gets the Dark aura up, lv3/4 skillchains break it. I'm not 100% if it's 2-3 light, 2-3 darkness, 1 of each, or any combo.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 4102
By Carbuncle.Nynja 2023-10-01 18:50:34
I think Mijin Gakure Kai is breath damage with a really really ridiculously high HP multiplier.
It got it off at 1% (despite 6+ lights from 75% gg), and the only death was the sam not in DT (3030 dmg).
By Lordtrey 2023-10-08 09:14:28
Its not breath damage, MG is always hp based. Its non-elemental damage.
By Tathamet 2023-10-08 11:09:43
For what it's worth,
BG said: Shell, Breath damage taken -, Magic damage taken - and Damage taken - gear will lower the damage taken from this attack.
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It was suggested to change this to melee/ninja/original/etc. Mamool Ja but for uniformity with the other original ambuscades I thought it best to keep it "mobfamily/ambuscade/v1". That way if some of the other originals get a rework we can just change the new versions like "newchange/mobfamily/ambuscade v1". I can make adjustments to the title for a little bit, it seems, if there's enough people that think otherwise.
BG Ambuscade Archive:
https://www.bg-wiki.com/bg/Ambuscade_Archive#Mamool_Ja
Old Thread:
https://www.ffxiah.com/forum/topic/51822/ambuscade-v1-january-2018/6/#3551136
Key Item Locations:
Videos:
Ejinn 6 Box RUN DD VD 2019 https://youtu.be/vj4uZX4O-OU
Sironeko BLU Solo E 2020 https://www.youtube.com/watch?v=aekDyvk1P7g
Key Notes:
Bozzetto Autarch:
High defense and evasion.
Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.
Possesses all Ninjutsu spells (Including Utsusemi: San).
Possesses Draw-in for current party member with hate
Uses the following TP Moves:
Decussate: AoE TP move (absorbed by 2 shadows)
Miasma: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)
Tyranic Blare: Conal TP move (absorbs up to 5 shadows)
Hemotoxin Wheel: Single Target ranged multi-hit TP move, deals heavy damage Poison and Charm. Magic counter used on player casting magic on it. Includes Geomancy and magic WS. Excludes en-damage, spikes, runes, etc.
Mijin Gakure: AoE Magical Damage which is capable of doing upwards of 99,999 damage to players. Mijin used after boss finishes elemental ninjitsu wheel. (Fire>Water>Thunder>Earth>Wind>Ice). Performed at 75/50/25/10 HP%. Preventable by removing aura via Light or Dark SC associated with aura color.
Boss Aura Removal:
VD: 3-4(?)SC
D: 2 SC
N: 1 SC
E: 1 SC
VE: 1 SC
Other Mamools:
Each Mamool has an aura which may be removed by either critical hits or the correct form of skillchain damage.
Critical hits are an easier, but less reliable way to remove auras.
Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during Invincible.
Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.
Auras will return after a certain time if the monster is not defeated.
Enemies will use their TP moves as a counter to magical damage being inflicted upon them:
Excludes runes, en-spells, spikes, etc.
Includes magical weaponskills.
Will not counter while their aura is down.
Lancer (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.
Protector (PLD) - Immune to sleep and uses Invincible.
TP Moves:
Aura is removed via Gravitation SC.
Moraingist (MNK/BRD) - Uses Hundred Fists.
Hydroshot will reset hate.
Aura is removed via Fragmentation SC.
Erudite (BLM/WHM) - Immune to silence. Low HP and defense, uses Manafont.
Favors Shock Spikes.
Has access to Elemental Seal, Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic.
Aura is removed via Fusion SC.
Strategies:
Bring NIN/COR/BLU with high crit rate sets, lower damage, low delay weapons with Rogue's Roll to force crits into breaking auras (Don't need all this crit help but just giving an idea). Pull, grab hate, force wyverns to spawn then sleep mobs. Focus PLD(stand behind)>DRG>MNK>BLM(keep away from mages)>Boss. For boss you could debuff before waking it then spam light/dark. As an example a capped magic blu or nin can solo dark/lights, RUN can solo Radiance, etc. If the aura is hard to distinguish continuously alternating dark/light can be a reliable strategy.
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