New Add-on: Sir PopaLot

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » Windower » Support » New Add-on: Sir PopaLot
New Add-on: Sir PopaLot
Offline
Posts: 1325
By DaneBlood 2025-07-13 15:52:09  
malekfr said: »
i am trying to pop with fragment,core, and hide , i have all 3 in my inventory

havent been able to test that specific area yet.
Do you have tradenpc add-on
and are you sure you dont have the KI already ?


Avaera said: »
Is it normal behavior for it not to pop when its only KI as pops? Cause I always have to pop it manually. Lesser NM that is popped with items works flawlessly.

Yes. it for handling inventory trade. Since KI does not need to do Inventory its not part of it (and it just 2 clicks anyway)

the main purpose was to avoid all the searching in inventory just to trade something that IMHO the game should just detect you have and go on with it
Offline
Posts: 1325
By DaneBlood 2025-07-20 23:24:08  
malekfr said: »
the pop for Dhorme Khimaira in abbysea ulegrand , that the only one i tryed

Found a stupid Typo that i did not see the first 2 times I looked through it.
This is fixed in next version that im fininshign up right now
i should also have fixed cordinates for all Abyssea mobs which is just a nice way of handling trades nothing changes functionality wise

I'm revisting traidng stuff for moogle magians. i took it out due to concerns about mass amount of trade request to blindly just trade any possible combination.
Im working on indetifying items in inventory now so i can do this more delicate

However it will most likely NOT be part of next release
[+]
Offline
Posts: 1325
By DaneBlood 2025-07-21 17:42:53  
OK new version is off

- New command "pop ki" will toggle KI protection on off. its on as default. Ki protection make it so the add-on will not trade the items for a nm if you already got the KI it provides you. (yes i messed up twice farming glavoid...)

- All abyssea NM are now Cordinates based. this does not change anything for the user pespective it just a better/nicer way to handle which items to trade

- All ZNM have been added so no longer just the ones from the quick farm guide.

- ZNM have also been fully cordinates based.

- Fixed typo that prevented the add-on to pop khimera in abyssea Uleguranged


Next Plans:
- re-introduc relics +2 armour + forgotten items to box in Rulude gardens, but with smarter handling
- Re-introduce Empy weapon abyssea stage trades to the box in Rulude gardesn but wuth smarter handling
- Escha NM items trade for KI.
 Asura.Genlayhi
Offline
サーバ: Asura
Game: FFXI
User: Crene
Posts: 4
By Asura.Genlayhi 2025-08-12 18:34:27  
There is a typo at line 988
'Saldinor,' > 'Saldinor'
The amount to trade for some fame quests seem to be wrong
'TradeNPC 2 "Velkk necklace"'
'TradeNPC 2 "Velkk Mask"'
'TradeNPC 2 "Umbril Ooze"'
The quests only need 1
Offline
Posts: 1325
By DaneBlood 2025-08-12 21:28:46  
Asura.Genlayhi said: »
There is a typo at line 988
'Saldinor,' > 'Saldinor'
The amount to trade for some fame quests seem to be wrong
'TradeNPC 2 "Velkk necklace"'
'TradeNPC 2 "Velkk Mask"'
'TradeNPC 2 "Umbril Ooze"'
The quests only need 1

Thank you.
I'll be looking into this
necroskull Necro Bump Detected! [217 days between previous and next post]
Offline
Posts: 1325
By DaneBlood 2026-03-17 12:16:26  
I' working on a major overhaul of Sirpopalot

- I'm replacing the nested IF then Else statements with tables.
- Singles trades will be using the game /item "thingy"> <t> command instead of tradenpc for faster execution
- GeasFete trading is going to be implemented
- Sortie warping up/down on basements/bosses (using superwarp) as well as limbus are already added and will be in the next release
- I'm getting closer to understand lua code so i might grab more of QuickTrade functionality as well (trades where you want to trade everything you got of an item rather than a set thing)

Please note that one activation only does one trade EVER. I will NOT implement a bot behavior that does multiple trade attempts.
Gotta spam that "pop" command.


If you feel anything is missing. this is the time to do let me know
Offline
Posts: 1325
By DaneBlood 2026-03-17 13:43:08  
DaneBlood said: »
Asura.Genlayhi said: »
There is a typo at line 988
'Saldinor,' > 'Saldinor'
The amount to trade for some fame quests seem to be wrong
'TradeNPC 2 "Velkk necklace"'
'TradeNPC 2 "Velkk Mask"'
'TradeNPC 2 "Umbril Ooze"'
The quests only need 1

Thank you.
I'll be looking into this

I also fixed this for the next release, but did not report back.
Offline
Posts: 1325
By DaneBlood 2026-03-21 11:54:42  
NEW VERSION 26.03.21 BETA


This version is a massive restructuring and optimizations release.
its not fully done hence the BETA tag so expect something to be broken

- moving from an @ss long If-Then-Else tree into ta table ased approach, which should make it work faster/less CPU usage.
- replaced ad lot of TradeNPC call with /item command instead for less CPU usage
- Add first attempt at Escha/geas fete KI gathering (still not optimal)
- added first real attempt at relic +forgotten trades
- added first real attempt at empyrian gears + seals trades
- Added Superwarp port command for Sortier Bitse/gadgers
- Added Superwarp port command for Limbus Portals
- Added Superwarp port command for Oddy confluxes
- Probably a bunch of other small additional trades that i forgot about


again this is a BETA release. its a mix between new code and old code so it looks horribles but hopefully it is a great step towards easier updating it for you own personal actions/trades
[+]
Offline
Posts: 1325
By DaneBlood 2026-03-22 20:48:48  
I've identified problems with the following so far

- Trading Sky pop items
- Trading currency to the goblin/??? in ru'lude gardens
Offline
Posts: 1325
By DaneBlood 2026-03-23 00:45:03  
THE above issue has been identified as a data entry issue.

I have put in some cordiantes number with slightly incorrect values as i didnt pay attention to how flooring a negative number actual works.
This is not an issue of the new code but potential a long standing issues that o just didn't discover until now.

as i dont know how far back i made these mistakes it might take some time to fix them all but the sky and ru lude gardens are fixed now for next release
Offline
Posts: 1325
By DaneBlood 2026-03-23 22:37:27  
Todays Beta have been uploaded

- More of the horrible if-then-else structure has been converted into tables.
- The math bug is confirmed to have impacted everything so a lot of data to fix
- Bug fixed a lot of those math both but still plenty to go
- New table structure designed that should work towards e more unified table structure
Offline
Posts: 1325
By DaneBlood 2026-03-24 01:26:37  
New redone Version is UP

- Complete code overhaul mvoign away from staggered if-then-else to a table lookgofr for much better performance
- Some stability issue with logic in the command handling function has been fixed
- CPU optimization by going from math.modf() to math.floor()
- Got relic + forggten stages working
- Got Empyrian + seals upgrade trades going
- Add a lot of Super warp commands


Todo:
- organize the date entries better
- try to unify the multiple KI trade with the main trade table
- Try to unify the Upgrade trade tables with the main trade table