Mnk H2H Choices

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » Jobs » Monk » Mnk H2H choices
Mnk H2H choices
First Page 2 3 4 5 6
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2024-03-01 09:01:09  
Shiva.Flowen said: »
SimonSes said: »
Shiva.Flowen said: »
I dont suppose you have any DPS numbers to get a feel for how much ahead/behind we are talking in these scenarios?

It would really depends on buffs and if you can cap attack, but in general with capped attack regular Aria, 70 stp sam roll, boost-str, high ML, /drg:

no impetus/footwork:
Godhands+Tornado ~13100 dps
Godhands+Howling ~11900 dps
Veret+Vsmite ~11000 dps
PrimeS5 ~10450

Footwork:
Godhands+Tornado ~16100 dps
Godhands+Tornado+Savagery ~20300
Godhands+Howling ~12800 dps
Godhands+Howling+Savagery ~16100 dps

Impetus:
Veret+Vsmite ~15000 dps
PrimeS5 ~14900 dps

Something like that

Thanks! That is a bigger difference than I thought it would be. 20k DPS with footwork/warcry/savagery is nuts

Howling has a 50% attack bonus, so it becomes better if your not capping attack, otherwise Tornado has better TP scaling.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2024-03-01 09:10:59  
When attack is overcapped and footwork is not up, shouldn't raging fists be better than howling?

I mean I seem to recall this but it's been so long since I tested I could be completely wrong.
If someone has more reliable data to enlighten me I'd apreciate!
[+]
 Bismarck.Xagashi
Offline
サーバ: Bismarck
Game: FFXI
user: Xagashi
Posts: 29
By Bismarck.Xagashi 2024-03-01 11:30:55  
SimonSes said: »
Shiva.Flowen said: »
SimonSes said: »
Shiva.Flowen said: »
I dont suppose you have any DPS numbers to get a feel for how much ahead/behind we are talking in these scenarios?

It would really depends on buffs and if you can cap attack, but in general with capped attack regular Aria, 70 stp sam roll, boost-str, high ML, /drg:

no impetus/footwork:
Godhands+Tornado ~13100 dps
Godhands+Howling ~11900 dps
Veret+Vsmite ~11000 dps
PrimeS5 ~10450

Footwork:
Godhands+Tornado ~16100 dps
Godhands+Tornado+Savagery ~20300
Godhands+Howling ~12800 dps
Godhands+Howling+Savagery ~16100 dps

Impetus:
Veret+Vsmite ~15000 dps
PrimeS5 ~14900 dps

Something like that

Thanks! That is a bigger difference than I thought it would be. 20k DPS with footwork/warcry/savagery is nuts

Tbh some other jobs can go much further with dps, especially with Savagery/Aria on.


EDIT: Ok maybe not. At least not without SPs. Most highest DPS options will be around that 20-21k dps too I think. I dont have updated SAM sheet, maybe it could be higher. That being said MNK can really only touch dps like that with Footwork and has no SPs that will push it higher, while some other jobs can maintain that dps for longer and push it even higher with SPs.

Does the prime weapon have it's 13% occasionally deal triple damage included in it's dps calculations? And does using the prime with Imputus wearing 4/5 Mpaca, Lekho's ring, and Odr Earring for a 98% crit rate not help push it's parse up?
Offline
Posts: 9079
By SimonSes 2024-03-01 14:39:05  
Bismarck.Xagashi said: »
Does the prime weapon have it's 13% occasionally deal triple damage included in it's dps calculations? And does using the prime with Imputus wearing 4/5 Mpaca, Lekho's ring, and Odr Earring for a 98% crit rate not help push it's parse up?

It was included, but your post made me double check and there was an error in weapon naming I had "PrimeS5 " instead of "PrimeS5" and that space broke the condition for triple damage proc (using Left() would be better, but oh well). So after fixing it, Prime is indeed ahead of Veret and would be around 15500 DPS instead of 14900. You can actually push both Veret and Prime around 250dps higher using AF+3 feet, but that's a significant meva drop to already low meva TP set anyway, so I'm not a fan of that.
It's 30% proc rate on TA on stage 5 prime, not 13% btw.
EDIT: I forgot to wrote, that 4/5 Mpaca is simply not the best idea. Bhikku+3 legs/hands are better. I also don't include Lehko's, because it's only break even for Niq or Gere, not to mention I wouldn't even pick this ring for MNK.

Asura.Sechs said: »
When attack is overcapped and footwork is not up, shouldn't raging fists be better than howling?

I mean I seem to recall this but it's been so long since I tested I could be completely wrong.
If someone has more reliable data to enlighten me I'd apreciate!

Not really, Tornado Kick is better, even without Footwork.
EDIT: Sheet is showing slightly higher DPS for Raging, even while Raging having slightly lower WS damage. Hmmm, I guess it might be a matter of additional hits lowering the time you need to reach 1000TP, but I think sheet is overrating this fact.

EDIT2: I noticed bis vsmite set has lots of PDL (especially that I use Ephramad's for it and assume Aria). Even higher for Prime, since Im assuming AM3. Slightly surprisingly Fotia Gorget started to beat Jse+2. There are also few swaps not reducing damage by a lot. If you have R30 Nyame legs, they are not that much worse than mpaca's. Ryuo +1 A gloves would be another swap to reduce PDL and amount of attack needed to reach full potential.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2024-03-01 17:58:44  
I remember Raging being quite above Tornado (outside of Footwork) but:

1) I did the tests on the spreadsheet a long time ago and there's a lot of different equipment now
2) My memory could be exxagerating what was actually a very small difference
3) There might be some error in the spreadsheet


Guess we should test on the All jobs damage calculator as well.
I currently am unsatisfied with the fact I have way too many WS sets and WS macros on MNK so I'd be more than happy to remove Raging Fists forever lulz
Offline
Posts: 9079
By SimonSes 2024-03-02 03:16:25  
Tbh Raging fists and tornado are pretty much the same sets.
One is 3 hit scaling tp with STR/VIT mods
Other is 5 hit scaling tp with STR/dex mods
Offline
Posts: 125
By alamihgo 2024-03-02 23:10:51  
Can someone do the monkmath to determine fTP and WSC on Maru Kala?

Stage 5 prime.
Ask Sash remained equipped for all tests (5 WSD).
Fotia Gorget for Fotia tests.
Code
--1000TP--
7901
8047 
7932
7944
7860
8020
8013
7953
7727 
7999
8033
7981
7965
8021
7966
7906
7954
7884
7998
8046

(with +78 stat each)
STR-8365
DEX-8443
VIT-7803
AGI-7880
INT-7803
MND-8074
CHR-7937

--1000TP+Fotia--
7991
7980
8086
8258
8223
8117
8118
8202
8047
8030
8284
7994
8018
8184
8107
7964
8289

--3000TP--
30948
29875
30552
31248
29939
31127
29934
29948
30480
30470
30494
30194
30088
30653
30632

--3000TP+Fotia--
30257
31565
30603
31143
31052
31050
31289
31094
30143
30261
30635
30966
30567
30170
31509
[+]
Offline
Posts: 9079
By SimonSes 2024-03-03 05:10:27  
Someone can probably do some estimation, but imo it's just way too low sample.

What is needed to get the exact values is:

1. 1000tp value with lowest and highest number being 5% apart. Number between lowest and highest doesn't matter.
2. Same but with fotia
3. Without Fotia again, but with +xx to start

Your values were 4-4.75% apart which is close but still leaves room for speculation. Now your +stat value is literally single value.

I could throw some +- possible numbers, but it won't be super accurate

1000: 2.9 fTP
3000: 11.5 fTP

Wsc 60% str/dex
Offline
Posts: 125
By alamihgo 2024-03-03 15:08:33  
Thank you. I will collect more data in time.
[+]
 
Offline
Posts:
By 2024-03-11 14:25:53
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
Offline
Posts: 2626
By Nariont 2024-03-11 14:56:56  
The amount of Martial Arts needed(Mastered) with magic haste capped and gear haste capped

Would imply its counting gifts.
 Carbuncle.Maletaru
Offline
サーバ: Carbuncle
Game: FFXI
user: maletaru
Posts: 2685
By Carbuncle.Maletaru 2024-03-11 14:57:09  
13 MA includes the gifts from JP, which is I assume what you mean by 10 from master level.
Offline
Posts: 417
By Meeble 2024-03-11 15:17:35  
Dobrusi said: »
For martial arts, according to wiki you need 12.48 martial arts for Godhands. Is that only from equipment because you get 10 from master level. Anyone know?

Yes, that is after the Job Master bonus.

Base h2h delay is 480, and Godhands is +138, so our unmodified starting delay is 618.
Max delay reduction is 80%, so our target delay is 0.2 * 618, or 123.5 delay.

Martial Arts for Job Master MNK cuts 210 delay, from 618 to 408.
Capped gear + magic haste is 68.75%, so 408 * 0.3125 = 127.5.
Not quite there.

IF you have JA Haste, like 5% from Haste Samba, that will put you over the top with no additional MA.

Otherwise, +13 more MA drops us from 408 to 395, and 395 * 0.3125 = 123.4375.
Right where we want to be.
[+]
 Phoenix.Capuchin
Offline
サーバ: Phoenix
Game: FFXI
user: Anza
Posts: 3628
By Phoenix.Capuchin 2024-03-11 15:29:42  
Dobrusi said: »
For martial arts, according to wiki you need 12.48 martial arts for Godhands. Is that only from equipment because you get 10 from master level. Anyone know?

The 12.48 MA figure includes MNK's base MA7 trait (-200 delay at MNK99) and the -10 delay from job point gifts (-5 each at 100/1200). Before gifts and MNK's native Martial Arts VII trait, you need 222.48 MA to hit exactly capped H2H delay for Godhands, assuming capped equipment haste (256/1024) and capped magic haste (448/1024).

Practical application: for MNK with 1200+ JP using Godhands, it's possible to use a Mache Earring +1 (MA+13) to hit cap almost perfectly (not that it's the right decision for maximum DPS). And don't forget that Bhikku Cyclas +2/+3 have MA too: MA+7 on the Empy+2 version, MA+8 on the Empy+3; when using Empy body you'll want to ignore additional MA gear.


The math:

EDIT: And of course, I turned to pay attention to something else for 10min with a reply open, finished it, then realized Meeble had already beat me to it lol. But, we both arrived at the same result :)
[+]
Offline
Posts: 125
By alamihgo 2024-03-17 17:33:40  
Re: Maru Kala. Baseline is the same as my post above. Target is Wild Rabbits.
Code
--1000TP--

7713 - 8091 (1.049)


STR (336+86 = 422) 
8283 - 8567 (1.034)

DEX (343+86 = 429)
8220 - 8561 (1.041)


--1000TP+Fotia--

7969 - 8349 (1.047)


--3000TP--

29811 - 31256 (1.048)


--3000TP+Fotia--

30144 - 31565 (1.047)
Also this happened and it was pretty amusing.
Offline
Posts: 9079
By SimonSes 2024-03-17 20:36:59  
alamihgo said: »
Also this happened and it was pretty amusing.

I assume thats with Boost?
Offline
Posts: 9079
By SimonSes 2024-03-18 03:27:07  
alamihgo said: »
Re: Maru Kala. Baseline is the same as my post above. Target is Wild Rabbits.
Code
--1000TP--

7713 - 8091 (1.049)


STR (336+86 = 422) 
8283 - 8567 (1.034)

DEX (343+86 = 429)
8220 - 8561 (1.041)


--1000TP+Fotia--

7969 - 8349 (1.047)


--3000TP--

29811 - 31256 (1.048)


--3000TP+Fotia--

30144 - 31565 (1.047)
Also this happened and it was pretty amusing.


It's somewhere around
3.092 at 1000
11.93~11.95 at 3000

60%STR/DEX

Which means H2H is closer to 2h WSs than 1h WSs, so MNK and PUP can be happy.

EDIT: Assuming it scales exactly linear. 2000TP would be around 7.516
[+]
Offline
Posts: 125
By alamihgo 2024-03-18 12:18:20  
Thank you! Yes, that was with peak boost/crit/3x proc.

I can collect data for 2k TP another time so we have a full picture.
[+]