We are trying the Pets strategy, do you know which boxes Pup has to use to be able to kill Skathi alone?
I use the Ranger 1 set from the Toy Theater: An Automaton Attachments Guide but I think it costs me too much to lower his life using 1 light and 2 fire lights.
I also use the Bone Crusher 2 set but with the craft h2h NQ.
Trying to figure out the strategy for this. Seems like you gotta kill all 3 pretty close to each other or the adds go mad or just respawn. If you get 3 competent melee to hold a mob each and try to coordinate killing them all at the same time while turning to avoid petrify/charm, seems like that would work at least for N and lower. Just have to spread out a bit but still be in range of healing. It's impossible to do this with trusts because they just get poisoned and die within the first 2 mins. Am I missing anything? Am I overcomplicating this? lol
I don't know what you're referring to when it comes to "go mad or respawn." I've never had an add respawn and the only madness to speak of is them using a lot of TP moves (possibly regain, but not unmanageable) or having random hate if you screw up the mechanic and they get their blue aura.
I'd suggest reading the BG wiki page in full, it's pretty clear about what to do/not to do. This ambu is all about turning for the correct moves and not turning when you need to not turn.
It can be tricky when 3 of them are up to keep them all facing the tank and keep the tank facing the right direction, but that's crucial.
We beat the fight 7 or 8 times the other day and every time we killed each mob one at a time from 100 -> 0, never killed them even remotely close to each other.
Well I figured out the adds respawn after the first run. I hadn't done this Ambu before now. No need to be rude.
Got some runs in on N, MNK/WAR/DRK/BRD/WHM/COR. Each melee grabs an add, I was on MNK and held the boss, the other 2 get their adds low but don't kill them before the Freyja dies. After it dies, we kill the Frigga, then the Skadi. They really don't hit that hard, so a DD in a DT- set can hold them, just need to be careful about the 25% marks on the Freyja so you don't send an eagle eye shot while anyone is low. Spread out a bit to avoid moves overlapping but still stay in range of healing. And everyones spinning to win to avoid charm and petrify. Ends up being a 5-6 minute run. Gonna try to get some of my stronger melee friends to join later and see if it works on D. Imagine I might need a tank for D.
Do you have a list of frame/attachments? Always fun to have a reason to hang out with my little buddy.
VE Head and SS Frame
Fire, Wind and Light maneuvers
Inhibitor
Inhibitor II
Magniplug
Magniplug II
Attuner
Speedloader II
Truesights
Turbo Charger II
Couler II
Optic Fiber
Optic Fiber II
Auto-Rep. Kit IV
You can swap out Magniplug and/or Truesights for more defensive options depending on your gear and needs.
You can also change these options depending on which target you're in charge of. Since you want Freya down first you would use what's listed if you're on her or swap out the magni/TS for reduced damage against the adds.
For the "regular" strategy without PUP (Tank, RDM, GEO, 3x RNG or COR) I guess the tank needs to position the 3 Lamias on the same side, so that he can face them or face off all of them at the same time, right?
And hope they don't use conflicting TP moves at the same time...
Either way, doing it without React sounds difficult and unreliable.
How does the multiple pet/PUP strat works instead? I know I used to be on PUP last time this was around but it's such a long time ago I don't really remember what I was doing.
I mean how it works overall, not the PUP specific approach, Seun kindly already explained that in detail.
Are SPs required or just melee it down? I'm assuming you'll wanna thrown dia on them as well.
PUP is used mostly to avoid dealing with the mechanics. Using SP reduces the time you're exposed to those mechanics so it's worth reducing the chance that things go wrong.
For the "regular" strategy without PUP (Tank, RDM, GEO, 3x RNG or COR) I guess the tank needs to position the 3 Lamias on the same side, so that he can face them or face off all of them at the same time, right?
Not sure I understand here. You're going to have your tank hold all 3 at the same time?
Never mind. I was thinking about how I did this without pet strat and realized it was like 6 years ago. Freyja is probably deleted near instantly with 3 RNG and the rest probably don't take long enough to be any more dangerous.
OD/AC Freyja. SMN should use Hysteric Assault from Siren. Stay out of her gaze/cone range, but always keep eyes on her. She doesn't last long with OD/AC so position yourself near Skathi to use the rest on her.
Mostly the same as above, but if it's a player tank they will need occasional stona and/or poisona. Tank will also have to be mindful of hate resets. SMN switch to Ramuh for Volt Strike. Kill and move to Frigg.
PUP holding Frigg OD so there's not much left here. SMN can swap to Garuda for Predator Claws damage bonus.
For the "regular" strategy without PUP (Tank, RDM, GEO, 3x RNG or COR) I guess the tank needs to position the 3 Lamias on the same side, so that he can face them or face off all of them at the same time, right?
Not sure I understand here. You're going to have your tank hold all 3 at the same time?
OD/AC Freyja. SMN should use Hysteric Assault from Siren. Stay out of her gaze/cone range, but always keep eyes on her. She doesn't last long with OD/AC so position yourself near Skathi to use the rest on her.
Mostly the same as above, but if it's a player tank they will need occasional stona and/or poisona. Tank will also have to be mindful of hate resets. SMN switch to Ramuh for Volt Strike. Kill and move to Frigg.
PUP holding Frigg OD so there's not much left here. SMN can swap to Garuda for Predator Claws damage bonus.
Thats what i do losing aggro is rare only with afterglow stuff which can be a rare occurrence if dps can koll freyja and skathi fast enough
Either way, doing it without React sounds difficult and unreliable.
After seeing all the posts here, I assumed the same thing... but since no EXP loss, I figured why not give it a shot?
In the end, I found it pretty easy to turn away on the TP moves without any tools needed. RUN goes in, flash > foil > One for All and then smacks the mobs. You could technically just stay mostly turned and spam enmity spells and keep hate, too.
The main factor is if your other party members are able to focus and turn in time. If not, they may get charmed and cause trouble for you.
Otherwise it's a fairly straightforward fight where different damage types will help you get through it quicker. Also, thanks(guh) to Vana'bout you could get away with doing N once daily and you can still get 3600 hallmarks before using seal.
Bozzetto Freyja: ~600k
Weak to piercing damage.
At lower HP, a Lamia will gain a regain effect.
If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.
Every 25% HP lost on the Freyja will cause all enemies to simultaneously use Eagle Eye Shot.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.
This causes the Freyja to begin ignoring enmity and changing targets.
The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves: Tail Slap: Conal Physical Damage damage and Stun. Pinning Shot: AoE Physical Damage damage and Bind. Shadow Thrust: Single target Physical Damage damage. Draw In: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. Petrifying(Edifying) Dance: AoE Magical Damage Terror and hate reset if directly facing Freyja. Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Freyja. Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing Freyja.
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Bozzetto Skathi: ~550k
Weak to Blunt blunt damage.
Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam Blight(Noxious) Dance.
Very Difficult: The Bozzetto Skathi will repetitively use Blight(Noxious) Dance irregardless of the Freyja being defeated or not.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.
This causes Skathi to begin ignoring enmity and changing targets.
The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves: Tail Slap: Conal Physical Damage damage and Stun. Shadow Thrust: Single target Physical Damage damage. Calcifying Deluge: Conal Physical Damage damage and Petrification. Divine Retribution: AoE 15' Physical Damage Damage, Petrification, and hate reset. Blight(Noxious) Dance: AoE Magical Damage Element: Earth Petrification and 300/tic poison if directly facing Skathi. Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Skathi. Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing the Skathi.
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Bozzetto Frigg: ~480k
Weak to Slashing slashing damage.
Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam Raqs Baladi Dance.
Very Difficult:
The Bozzetto Frigg will repetitively use Raqs Baladi Dance whether Freyja has been defeated or not.
Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.
Has an additional effect "Petrification" on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.
This causes Frigg to begin ignoring enmity and changing targets.
The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Beware that this will also work on pets, so if you're using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.
Uses the following moves: Tail Slap: Conal Physical Damage damage and Stun. Raqs Baladi Dance: AoE 15' Magical Damage Element: Light Gaze charm and Burn if directly facing Frigg. Chastening(Chasting) Disregard: AoE 15' Magical Damage Amnesia and Mute if not directly facing Frigg.
Monk solo with Trusts. Take Frigg to low HP. Kill Freyja. Kill Frigg making sure to run out of range of Rags Baladi then run back in to attack/WS. Finally, kill Skathi away from party making sure to turn when appropriate.
Strategy: Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance. Kill order: Freyja > Skathi > Frigg Dia II followed up with light shot x2 Just before Freyja goes down PLD uses Fealty
COR: Samurai / Chaos rolls, and Tactician / Hunter if using second COR.
BRD: Honor March, Minuet x2, Archer's Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.
Strategy: PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.
Just did one sucessful VD run on SMN burning. Later gonna do more to see how robust is this strat.
RUN SMN SMN SMN GEO COR (mule, leech) The COR is just a roll leech mule, probably can be swapped by another more effective party. Anyway, he used crooked beast plus drachen.
2 nirvana SMN uses Ramuh > Voltstrike.
The third SMN, can be any, uses Cait Sith for mewing burn.
RUN enter, grab everyone and uses sentinel (i used /PLD) then battuta followed by Elemental Sforzo.
GEO bolstered uses Frailty, i used Torpor but im considering to swap for Barrier, Wilt or Regen, because the EES have been doing considerably dmg on my RUN.
Just burn it as fast as you can just staying alert to swap target as soon as the current one dies. I used Freya, then any other one because Mewing Lullaby prevented any TP move during the fight.
Risks noticed: if EES kills tank, kills pet in case you lose hate or you lack dps. In my run, i finished barely by the time my conduit wore off. Maybe with practice i can better swap my target as soon as it dies. To mitigate this last risk, you can choose the less troublesome add to deal with after conduit if you consider it will wear off before finishing the fight, or drop the COR for another dps. Another improvement i will do is probably changing Ramuh x2 to Ramuh + Siren, to speed up Freyas kill (weak to piercing).
Tank, multi-damage-type DD (Piercing/Blunt/Slashing) [not essential but speeds things up], COR, BRD/WHM, GEO (optionally another multi-damage DD), WHM.
Eg: PLD/BLU - WAR - COR/NIN - GEO/RDM - BRD/WHM - WHM/SCH
BRD and WHM may want to prioritise a debuff each between Poison and Petrify for an easy life, Divine Caress is very powerful here.
Buffs: Marchx2, Mad, (Min5 if 4th song available), Chaos/SAM, Indi-Barrier/Geo-Frailty/eIndi-Wilt (bubbles may vary with support/buff combos).
Pull boss + adds to corner, stay facing as much as possible outside of required turn-arounds.
DD(s) and COR position behind mobs, COR should ideally be meleeing for TP even if using LastStand in case of hate reset.
Mages position out of range behind DD(s)/CORs.