Hi all. Many of you on the the thief forms are aware that I started collecting data samples on treasure hunter proc rates with two different sets- one with worn treasure hunter 8, and a second with worn treasure hunter 14. The goal of the test was to determine whether or not wearing more than treasure hunter 8 in gear has any effect at all on the rate at which treasure hunter levels up via melee procs. I started collecting this data about a year ago but due to the amount of time it takes to collect a large sample size I stopped gathering numbers midway. This data has been referenced several times since, and there's has been a perpetual disagreement as to whether or not wearing more than TH + 8 does anything at all. Well, the discussion was rekindled again on the sticky so I decided to go out and finish gathering more data. I spent the better half of a day today collecting a large enough sample size, but I think there's enough data here to make some good assessments.
Things of note -- Originally I was using Perfect Taming Sari, Sandung, Gorney Ring, Chaac Belt, Plunderer's armlets +3, and skulker's poulaines +1 to achieve treasure hunter 14. Since then I've obtained a second perfect taming sari and tossed my old sandung. I've also incorporated a perfect lucky egg into the TH 14 set, so in actuality the new Treasure hunter + 14 set is using Treasure hunter + 15 instead. I denoted on my spreadsheet where this point occurred.
In a similar vein I also updated my Treasure hunter 8 set. Instead of dual wielding Twashter/perfect taming and using plunderer's armlets +3 and gorney ring to achieve treasure hunter 8, I'm now using Twashter/Gleti's knife and using the armlets combined with perfect lucky egg instead. You'll be able to see this in the numbers because the increased DPS results in approximately 10-15% fewer swings per mob.
I'll be posting the numbers and doing a breakdown analysis and summary below.... however if you're only interested in the conclusion and want the TL;DR version here it is.
According to the numbers I've gathered wearing more than treasure hunter + 8 has no noticeable difference on proc rate, and the difference between Treasure hunter + 14 versus Treasure hunter + 8 is completely irrelevant, and probably nonexistant.
Worn Treasure Hunter values appear to cap at Treasure hunter +8, and wearing any more than that has NO benefit whatsoever to treasure hunter proc rate.
Now with that said, here's the summary below.
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The first thing I'll do is post the data. I've saved it in a google spreadsheet which can be found
here.
So to start off with I wanted to aggregate some of the data. I'll post that below for both the Treasure hunter 8 and the treasure hunter 14 sets
Treasure Hunter 8
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Total Mobs: 40
Total Treasure Hunter 9: 4
Total Treasure hunter 10: 16
Total Treasure hunter 11: 15
Total Treasure hunter 12: 5
Total Treasure hunter 13: 0
Total Treasure hunter 14: 0
Total Treasure Hunter Procs: 101
Total attacks: 23,411
Avarage attacks per mob: 585.275
Average Treasure Hunter procs per mob: 2.525
Average total attacks to get a Treasure Hunter proc:
231.792
Treasure Hunter 14
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Total Mobs: 40
Total Treasure Hunter 9: 2
Total Treasure hunter 10: 13
Total Treasure hunter 11: 20
Total Treasure hunter 12: 2
Total Treasure hunter 13: 2
Total Treasure hunter 14: 1
Total Treasure Hunter Procs: 112
Total attacks: 25,183
Avarage attacks per mob: 627.575
Average Treasure Hunter procs per mob: 2.8
Average total attacks to get a Treasure Hunter proc:
224.84
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The most important number in each of these sets is the final figure; IE the average total attacks to get a treasure hunter proc.
This is the treasure hunter proc rate. It is the total number of attacks in the set, divided by the total number of treasure hunter procs. We have to understand that while there is some variance in any one individual mob kill, over the course of the entire testing this rate remained nearly identical.
With a worn treasure hunter + 14 set, my treasure hunter proc rate was 1 proc in every 225 swings, and with a worn treasure hunter + 8 value my average treasure hunter proc rate was one proc in every 231 swings. The percentile difference between the two is a mere 2.5% difference, and that can be accredited to variance in the sample size. This is a sample size of roughly 50,000 swings, divided into roughly 25,000 swings per set. When we're dealing with something that appears to occur roughly once every 225 or so times on average, that margin of error is well within statistical norms for a sample size like this.
The numbers I'm seeing also follow along with the correlation between the treasure hunter 14 data I colected when I was using sandung versus the data with double perfect taming saris. With the larger number of swings per mob (due to sandung sucking at dealing damage) I was getting roughly 250 more hits in per mob than I was with double perfect tamis. Consequently, the average treasure hunter proc per kill with sandung was almost spot on at 1 level higher than those kills with two tamings. There's close to a flawless correlation with the extra hits that sandung got in and the rate of treasure hunter proc aligning with the end values.
The summary of all this is that there truly appear to be no benefit to wearing more than TH +8 in equipment. If you wanna proc stuff, the most optimal way to go about it is with our relic gloves +3 and a perfect lucky egg.