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Treasure hunter proc rate testing -TH 8 versus 14
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サーバ: Fenrir
Game: FFXI
Posts: 706
By Fenrir.Niflheim 2023-12-22 11:14:23
1 More question about your data collection, is the first hit the "tag" hit removed? or can you proc TH9 on that hit? not sure I have ever seen that myself
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2521
By Carbuncle.Maletaru 2023-12-22 11:33:08
I'm not sure how his data are structured, but you can absolutely hit TH9 on the first swing, I've done it a billion times, including/especially when using SA for the first hit
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Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2773
By Shiva.Thorny 2023-12-22 12:01:26
I have tank (bots) pulling mobs for the THFs to engage, so THFs don't strike idle mob anyway. Every hit the thfs do is logged, including first.
TH5: Code
Upgrade 5->6
25,24,5,15,5,72,4,17,12,7,1,85,19,3,45,27,35,2,2,5,86,8,14,2,2,8,16,9,7,9,4,5,31,20,25,32,2,3,29,12,55,61,162,24,68,60,47,36,14,97,6,13,3,6,40,2,20,5,31,32,49,20,7,55,2,4,23,12,16,18,23,34,17,22,7,47,12,12,26,35,21,13,2
Upgrade 6->7
31,93,7,81,24,67,78,24,17,24,36,6,65,28,4,17,8,24,21,87,31,148,119,34,138,20,39,41,32,7,5,11,63,77,79,72,12,68,68,22,83,39,84,106,4,21,43,39,7,74,95,1,32,85,11,23,36,46,23,33,17,20,84,58,38,1,8,59,20,79,3,14,1,40,109,7,69,24,42,159,30,78,28
Upgrade 7->8
84,218,9,105,136,38,78,121,183,31,83,174,79,194,1,25,2,35,10,72,22,38,96,26,91,20,26,40,113,118,18,130,125,11,131,101,76,25,4,41,17,224,64,29,59,24,20,150,29,51,57,128,14,178,10,66,16,16,292,3,57,86,36,115,70,103,84,71,20,356,127,93,91,407,30,195,54,141,121,20,247,72,29
Upgrade 8->9
58,31,10,23,59,33,19,5,1,57,13,19,5,6,76,30,25,27,35,25,9,3,8,13,53,57,16,38,11,8,14,14
Upgrade 9->10
64,6,15,80
TH8(includes earlier sample) Code
Upgrade 8->9
12,18,51,64,48,5,11,16,3,78,10,6,30,16,42,65,23,7,4,10,5,127,6,26,20,15,20,11,6,18,15,20,34,15,9,37,14,30,4,17,39,33,8,4,20,35,20,48,16,4,6,60,11,4,6,28,10,41,5,1,6,52,12,34,5,47,14,5,5,11,6,14,4,48,1,30,14,50,2,57,15,11,3,21,48,4,47,27,35,11,16,8,60,31,58,11,10,52
Upgrade 9->10
36,32,65,18,90,2,87,155,43,22,41,8,40,8,18,99,72,13,2,56,22,6,4,69,26,28,48,158,30,36,61,4,39,4,10,8,22,42,22,11,31,92,16,67,7,4,70,14,97,57,10,122,107,26,37,20,6,4,10,9,55,3,34,3,9,187,75,16,7,55,24,15,11,52,104,82,271,44,290,93,105,38,193,41,23,3,24,14,48,77,31,11,24,10,61,20,39,11
Upgrade 10->11
168,165,232,58,151,69,97,123,84,389,27,88,8,251,5,158,3,142,464,29,65,164,115,399,432,20,10,6,43,130,5,9,128,27,2,70,29,124,53,26,53,7,283,103,98,81,38,157,33,36,48,69,62,17,66,142,158,354,144,58,238,77,63,120,185,25,24,19,50,56,66,23,42,48,30,67,193,9,29,298,25,75,14,57,180,320,18,64,35,2,126,44,228,58,78,110,32
Upgrade 11->12
38,489,108,81,389,22,762,501,396,69,92,68,34,112,270,7,42,11,11,15,47,36,10,19,21,87,5,86,5,65,17,65,56,48,52,31,36
Upgrade 12->13
415,10,125,301,691,163,23,571,28,516,313,42,373,597,398,1815,26,8,4
Upgrade 13->14
181,730,14,195,760,434,643,202,334,284,7,198,210,447
Summary(includes prior TH8 data):
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サーバ: Sylph
Game: FFXI
Posts: 169
By Sylph.Malizia 2023-12-23 10:39:23
Carbuncle.Maletaru said: »I'm not sure how his data are structured, but you can absolutely hit TH9 on the first swing, I've done it a billion times, including/especially when using SA for the first hit Is that only in areas where the "Treasure Hound" kupower is in effect? bgwiki says you can hit TH9 on the first hit with that.
Asura.Eiryl
By Asura.Eiryl 2023-12-23 10:43:12
It's slightly wrong how he worded it, he meant the first proc into TH9 on the first swing.
TH zone bonuses allow th10 on the first swing (the first proc)
By K123 2023-12-23 12:05:46
tl;dr?
I also believe you can trigger TH9 on the first SA or TA hit if you have never hit the mob before. Not sure about TH9 on the first melee hit though.
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2773
By Shiva.Thorny 2023-12-23 14:46:29
tl;dr is that data is up for interpretation, but it seems very unlikely TH over 8 ever matters in any circumstance
TH15 data (added today's sample with early kills):
Quote: Upgrade 8->9
74,4,3,24,3,97,19,16,5,79,10,6,45,1,59,4,9,45,51,21,2,3,40,40,9,1,25,6,5,9,4,19,26,28,5,12,12,10,25,4,84,13,11,42,42,19,7,9,13,11,3,2,27,9,48,30,21,6,8,29,4,29,18,4,31,5,18,20,26,26,11,12,23,2,3,18,19,5,7,2,61,8,27,9,13,34,41,3,20,30,30
Upgrade 9->10
32,27,32,15,38,34,124,153,48,22,41,8,12,16,59,25,55,12,65,7,4,29,6,58,17,73,33,24,11,105,15,31,44,196,72,55,16,5,24,29,13,15,12,65,19,6,34,22,83,63,59,22,37,32,27,8,55,47,23,2,15,67,3,17,99,1,13,19,133,47,10,43,252,5,7,117,51,3,3,51,3,12,42,36,41,18,22,129,13,16,7
Upgrade 10->11
85,8,375,179,108,115,44,128,89,402,26,87,87,4,107,257,96,80,233,114,174,118,26,62,60,179,67,110,95,21,53,70,21,18,62,14,20,54,260,205,85,147,10,231,14,108,38,200,19,21,39,306,301,166,34,79,120,83,274,37,160,35,8,56,152,21,78,133,91,42,99,186,27,44,428,138,300,28,205,17,127,232,24,31,258,67,406,264,28,68,10
Upgrade 11->12
12,108,37,169,35,211,150,550,402,72,92,68,127,370,133,55,98,254,108,6,36,39,40,5,27,50,10,59,10,12,22,37,3,17,14,19,60,35,40,30,65,73,113,41
Upgrade 12->13
16,305,58,812,249,546,908,565,28,514,316,42,426,54,442,767,10,125,57,59,16,55
Upgrade 13->14
100,24,315,286,118,14,431,652,203,338,288,7,504,419,479,26,178,729
TH8, Lv8->9
Mean hits: 22.9796
95% CI: 18.7766 to 27.1826
TH8, Lv9->10
Mean hits: 46.5918
95% CI: 36.1508 to 57.0328
TH8, Lv10->11
Mean hits: 100.0309
95% CI: 79.8099 to 120.2519
TH15, Lv8->9
Mean hits: 20.3626
95% CI: 16.3046 to 24.4206
TH15, Lv9->10
Mean hits: 39.6813
95% CI: 30.8893 to 48.4733
TH15, Lv10->11
Mean hits: 114.1538
95% CI: 93.3108 to 134.9968
None of these present enough difference for me to assume they are distinct rates, and while TH15 technically performed better on lv8->9 and lv9->10, it performed worse by almost as much on lv10->11. The 95% CI shows plenty of room for them to be completely equal.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 3860
By Carbuncle.Nynja 2023-12-23 15:01:21
Me looking at that early data:
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By K123 2023-12-23 15:45:04
tl;dr is that data is up for interpretation, but it seems very unlikely TH over 8 ever matters in any circumstance
None of these present enough difference for me to assume they are distinct rates, and while TH15 technically performed better on lv8->9 and lv9->10, it performed worse by almost as much on lv10->11. The 95% CI shows plenty of room for them to be completely equal. Exactly what I thought it shows without several pages of arguments.
When you gonna see if more TH increases the chance of SA or TA proccing? This seems far more important now.
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2773
By Shiva.Thorny 2023-12-23 15:50:03
When you gonna see if more TH increases the chance of SA or TA proccing? This seems far more important now.
It's pretty unlikely that it does, given we already see the same sort of deltas. A more meaningful test would probably be to try to get a better estimate of how much SA and TA actually increase the proc rate, and whether they stack(feint as well). Not that big a deal to code SA and TA tests, but it will take considerably longer to get meaningful data.
Not planning any tests over the holiday either way, though.
Quote: Exactly what I thought it shows without several pages of arguments. Guessing is still guessing, whether correct or not. You can objectively show that the data was insufficient(it still isn't thoroughly conclusive, but it's much better).
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By Nariont 2023-12-23 15:55:20
Least this can be easily referred back to when this pops up a yr or two later
Asura.Eiryl
By Asura.Eiryl 2023-12-23 15:59:37
Least this can be easily referred back to when this pops up a yr or two later
Yeah, camate literally told us the answer 10 years ago and despite being referred to still wasn't good enough.
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2773
By Shiva.Thorny 2023-12-23 16:02:46
Yeah, camate literally told us the answer 10 years ago and despite being referred to still wasn't good enough.
The reason isn't that we weren't aware Camate said it, but because their wording is always shaky and they never seem all that aware of the systems they're reporting on.
By Nariont 2023-12-23 16:04:11
I must have missed that one, last bit of info i got was a vague "well TH+ gear should increase rate of upgrade" but no real numbers behind it, which just left it to others to waste the hours collecting data showing otherwise
By K123 2023-12-23 16:05:49
Least this can be easily referred back to when this pops up every 6 months Yeah
Asura.Eiryl
By Asura.Eiryl 2023-12-23 16:06:38
"well that was last year maybe it's different now"
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2773
By Shiva.Thorny 2023-12-23 16:17:02
https://forum.square-enix.com/ffxi/threads/27974-TH-Procing?p=377001#post377001
was the post in question, and it didn't specifically mention whether the 'cap' could be exceeded for this purpose
they almost never outright answer things in a useful manner, which is why people question it
the TH limit announcement itself was:
Quote: An upper limit has been set on the effects of Treasure Hunter.
This adjustment has been made in light of the future introduction of equipment enhancing the effects of Treasure Hunter.
Upper limits of Treasure Hunter including the total of bonuses provided by equipment, atma, and job abilities.
Thief
Treasure Hunter +8
* The limit will be raised to +12 as normal when under the increased Treasure Hunter effects granted through thief autoattacks, Sneak Attack, Trick Attack, and the ranger ability Bounty Shot.
Non-thief jobs
Treasure Hunter +4
the wording is just ***all around, which left a lot of ambiguity.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 3860
By Carbuncle.Nynja 2023-12-23 16:53:53
Yeah, camate literally told us the answer 10 years ago and despite being referred to still wasn't good enough.
The reason isn't that we weren't aware Camate said it, but because their wording is always shaky and they never seem all that aware of the systems they're reporting on. Camate's comments were back in 2012 and there either was no TH cap, or it was unable to be reached via the gear available.
edit: I just now realized how Byrth speculated a TH8 cap at the time: I forgot about Atma and theres a TH+1 atma available in Abyssea.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 3860
By Carbuncle.Nynja 2023-12-23 17:03:07
But appealing to authority on something when this same authority put Fencer+4 on Boii Cuisses +3 is quite the move.
By K123 2023-12-24 02:56:15
Given that the drop rate of ultra rare items is sadistically low even with TH4 they should just let THF be able to tag TH14 on the first hit
Hi all. Many of you on the the thief forms are aware that I started collecting data samples on treasure hunter proc rates with two different sets- one with worn treasure hunter 8, and a second with worn treasure hunter 14. The goal of the test was to determine whether or not wearing more than treasure hunter 8 in gear has any effect at all on the rate at which treasure hunter levels up via melee procs. I started collecting this data about a year ago but due to the amount of time it takes to collect a large sample size I stopped gathering numbers midway. This data has been referenced several times since, and there's has been a perpetual disagreement as to whether or not wearing more than TH + 8 does anything at all. Well, the discussion was rekindled again on the sticky so I decided to go out and finish gathering more data. I spent the better half of a day today collecting a large enough sample size, but I think there's enough data here to make some good assessments.
Things of note -- Originally I was using Perfect Taming Sari, Sandung, Gorney Ring, Chaac Belt, Plunderer's armlets +3, and skulker's poulaines +1 to achieve treasure hunter 14. Since then I've obtained a second perfect taming sari and tossed my old sandung. I've also incorporated a perfect lucky egg into the TH 14 set, so in actuality the new Treasure hunter + 14 set is using Treasure hunter + 15 instead. I denoted on my spreadsheet where this point occurred.
In a similar vein I also updated my Treasure hunter 8 set. Instead of dual wielding Twashter/perfect taming and using plunderer's armlets +3 and gorney ring to achieve treasure hunter 8, I'm now using Twashter/Gleti's knife and using the armlets combined with perfect lucky egg instead. You'll be able to see this in the numbers because the increased DPS results in approximately 10-15% fewer swings per mob.
I'll be posting the numbers and doing a breakdown analysis and summary below.... however if you're only interested in the conclusion and want the TL;DR version here it is.
According to the numbers I've gathered wearing more than treasure hunter + 8 has no noticeable difference on proc rate, and the difference between Treasure hunter + 14 versus Treasure hunter + 8 is completely irrelevant, and probably nonexistant. Worn Treasure Hunter values appear to cap at Treasure hunter +8, and wearing any more than that has NO benefit whatsoever to treasure hunter proc rate.
Now with that said, here's the summary below.
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The first thing I'll do is post the data. I've saved it in a google spreadsheet which can be found here.
So to start off with I wanted to aggregate some of the data. I'll post that below for both the Treasure hunter 8 and the treasure hunter 14 sets
Treasure Hunter 8
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Total Mobs: 40
Total Treasure Hunter 9: 4
Total Treasure hunter 10: 16
Total Treasure hunter 11: 15
Total Treasure hunter 12: 5
Total Treasure hunter 13: 0
Total Treasure hunter 14: 0
Total Treasure Hunter Procs: 101
Total attacks: 23,411
Avarage attacks per mob: 585.275
Average Treasure Hunter procs per mob: 2.525
Average total attacks to get a Treasure Hunter proc: 231.792
Treasure Hunter 14
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Total Mobs: 40
Total Treasure Hunter 9: 2
Total Treasure hunter 10: 13
Total Treasure hunter 11: 20
Total Treasure hunter 12: 2
Total Treasure hunter 13: 2
Total Treasure hunter 14: 1
Total Treasure Hunter Procs: 112
Total attacks: 25,183
Avarage attacks per mob: 627.575
Average Treasure Hunter procs per mob: 2.8
Average total attacks to get a Treasure Hunter proc: 224.84
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The most important number in each of these sets is the final figure; IE the average total attacks to get a treasure hunter proc. This is the treasure hunter proc rate. It is the total number of attacks in the set, divided by the total number of treasure hunter procs. We have to understand that while there is some variance in any one individual mob kill, over the course of the entire testing this rate remained nearly identical.
With a worn treasure hunter + 14 set, my treasure hunter proc rate was 1 proc in every 225 swings, and with a worn treasure hunter + 8 value my average treasure hunter proc rate was one proc in every 231 swings. The percentile difference between the two is a mere 2.5% difference, and that can be accredited to variance in the sample size. This is a sample size of roughly 50,000 swings, divided into roughly 25,000 swings per set. When we're dealing with something that appears to occur roughly once every 225 or so times on average, that margin of error is well within statistical norms for a sample size like this.
The numbers I'm seeing also follow along with the correlation between the treasure hunter 14 data I colected when I was using sandung versus the data with double perfect taming saris. With the larger number of swings per mob (due to sandung sucking at dealing damage) I was getting roughly 250 more hits in per mob than I was with double perfect tamis. Consequently, the average treasure hunter proc per kill with sandung was almost spot on at 1 level higher than those kills with two tamings. There's close to a flawless correlation with the extra hits that sandung got in and the rate of treasure hunter proc aligning with the end values.
The summary of all this is that there truly appear to be no benefit to wearing more than TH +8 in equipment. If you wanna proc stuff, the most optimal way to go about it is with our relic gloves +3 and a perfect lucky egg.
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