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What's good about FFXI.
By llAKs0nll 2021-11-28 10:17:33
people who obviously haven't got very far try to bash it
I defended XIV on the WoW forums not long ago when some guy gave his "review" of the game, talking about how "terrible" it was after he played it for a whole 2 whopping days. Never even unlocked his first job stone or did anything relevant.
There was an in depth Old WoW player whom discussed the differences between WoW vs FFXIV upload that I watched & listened to out of curiosity having played 14 myself and 11 as well while never having any interests in WoW. There are actually quite a few upload discussing such but this one covered what I wanted to know.
YouTube Video Placeholder
Basically the Formula goes as such
FFXI > WoW
FFXIV > WoW
FFXI > FFXIV
As much as I rip 14 to shreds. That game is that much better than WoW itself via listening to old WoW players themselves.
By Mattelot 2021-11-28 10:23:34
FFXIV is not a bad game at all. I've mentioned before that I had a blast playing MCH and I've played and leveled every job except PLD and BRD. I did a lot of end game content. It just never gave me the feelings of accomplishment and satisfaction that XI gave. Mileage will of course vary.
The same goes with WoW. Though to me, it's at the bottom end of the totem pole right now. The quality of the last 2 expansions has gotten worse.
The devs for XIV do a much better job than WoW devs at listening to what players want. The WOW dev that said "You think you do, but you don't" and ended up being very wrong still makes me smile.
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By stuoobey 2021-11-28 15:05:33
Personally, I found XIV boring, I played a bit on the original release, but my then PC couldn't handle it well, then I quit XI in early 2013 and signed up to ARR beta, played it up to leviathan, then quit.
It was while doing leviathan it hit me, the fact the fights were all the same, the mobs would do the same moves, you would dance around the screen, I just couldn't play it any more (I ended up back on XI). I can't comment on how the game is now, as I never went back....
Back to the original topic, what made XI good, for me, it was the people, if you had a good linkshell, which I was fortunate with, it made the game, you were all in it together. silly things come to mind, like getting together for swift belt runs, O hats and that was before end game events. You'd do 20 dyna runs, not get a drop, but still be happy, as someone else would get what they wanted...
It took over a year to get my homam legs, but boy, was I happy when I did, no other game compares, Ares body, askar head, beating the cop airship fight, beating JoL for the first time, I remember all that, I have no comparable memories of xiv, just being bored.
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サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2021-11-28 15:29:22
people who obviously haven't got very far try to bash it
I defended XIV on the WoW forums not long ago when some guy gave his "review" of the game, talking about how "terrible" it was after he played it for a whole 2 whopping days. Never even unlocked his first job stone or did anything relevant.
I think I've seen it I've even given WoW more time than that and I really don't like WoWs art style. The faster GCD and far less actions makes the combat fairy repetitive on most jobs and if you don't like the job you picked you needed to make another character.
By Draylo 2021-11-28 16:26:13
To me it will always be the direct cause to XIs decline, so I will probably always hate it. However, after having tried it extensively, I can also say the gameplay is not that fun to me.
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By stuoobey 2021-11-28 16:33:32
The funny thing is, xiv and xi were meant to be linked, at the start you had a joint subscription, but they stated they wanted people to be able to communicate between the two games. But after XIV bombed, they stole the best people from xi and made it an independent product....
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By RadialArcana 2021-11-28 17:43:05
As much as I dislike XIV for many reasons, you have to admit that most XIV players are respectful to XI (these days!) and that Yoshi is continuing to support the game with continued patches.
I'm happy with the last patch, I'm liking the new story stuff and looking forward to the 20th.
Let's not get the thread closed for massive derailing.
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Bahamut.Negan
サーバ: Bahamut
Game: FFXI
Posts: 2167
By Bahamut.Negan 2021-11-28 17:59:37
As much as I dislike XIV for many reasons, you have to admit that most XIV players are respectful to XI (these days!) and that Yoshi is continuing to support the game with continued patches.
I'm happy with the last patch, I'm liking the new story stuff and looking forward to the 20th.
Let's not get the thread closed for massive derailing. Well said sir.
By Siren.Thisnameistaken 2021-11-28 22:45:54
(I've not read the whole thread)
for me it's simple hotbar combat with it's cycle actions is incredibly boring, the delay system in FFXI is the best in the genre.
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By Zubis 2021-11-28 22:46:04
There is no reason for them to exist in FFXIV other than via Dev Discussions claiming 11 connecting to 14.
It’s not a coincidence that Taru & Mithras exist in 14. I know why they do.
That has nothing to do with leaving a Mog House in 11 and moving to 14. FF11 races were used in FF14 explicitly to drive people to quit 11 and move to 14.
https://we-are-vanadiel.finalfantasyxi.com/post/?id=120
Quote: Tanaka: Back then, household gaming consoles lasted about five years before they were succeeded by the next generation.
Rather than pouring manpower and budget into reconstructing a world that players had already thoroughly experienced, we felt that those resources would be better spent creating a new game with its own world and adventures.
We surmised that FFXI players would be emotionally attached to their player characters, so development of FINAL FANTASY XIV (FFXIV) began with design options for characters which resembled the player characters in FFXI.
Tanaka: we hadn’t expected to keep going even after the hardware moved on to the next generation.
FFXI was supposed to last five years and die.
The PC version kept it going - and they acknowledge in the above website that this was an oversight.
By Draylo 2021-11-29 00:15:28
As much as I dislike XIV for many reasons, you have to admit that most XIV players are respectful to XI (these days!) and that Yoshi is continuing to support the game with continued patches.
I'm happy with the last patch, I'm liking the new story stuff and looking forward to the 20th.
Let's not get the thread closed for massive derailing.
Nah I don't have to admit that, most of them think we are old men waving our canes and telling the kiddies to get off our lawn. I couldn't care less what XIV only players think, I am going to give my honest opinion when it comes up. I am happy with the stuff recently but I feel we deserve more attention given we are paying full sub, just gets tiring hearing "you should be thankful this game should have been shut down already." At the least I can keep bothering them.
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By Afania 2021-11-29 04:56:41
To me it will always be the direct cause to XIs decline,
Really? XI's population (at least the NA pop) has been increasing from what I've seen. Asura population went from 1200 in 2016 to 4000, Bahamut went from 400 in 2017 to more than 1200. It's probably more than that now, I haven't check for at least 1 year.
Many new players these days actually came from XIV.
If there's really any reason that FFXI declined, it's probably SE's bad decision to nerf REMA requirement many years ago, which caused many people rage quit at that time and never invested their time as much since then. Population took a hit after the requirement nerf.
Most current gen players aren't going to play FFXI if they are not into this kind of game anyways. If FFXIV doesn't exist they'll either play WoW or Genshin Impact.
By Chaplin 2021-11-29 05:52:48
People transferring servers due to markets and RMT does not mean the game was at an incline. Asura and Bahamut are two of the biggest RMT servers we have.
By alzeerffxi 2021-11-29 06:15:38
To me it will always be the direct cause to XIs decline,
Really? XI's population (at least the NA pop) has been increasing from what I've seen. Asura population went from 1200 in 2016 to 4000, Bahamut went from 400 in 2017 to more than 1200. It's probably more than that now, I haven't check for at least 1 year.
Many new players these days actually came from XIV.
If there's really any reason that FFXI declined, it's probably SE's bad decision to nerf REMA requirement many years ago, which caused many people rage quit at that time and never invested their time as much since then. Population took a hit after the requirement nerf.
Most current gen players aren't going to play FFXI if they are not into this kind of game anyways. If FFXIV doesn't exist they'll either play WoW or Genshin Impact.
To be Fair the biggest problem every 1 had an empyrean too, the problem are those ppl who had a mythic and relics at the time that felt like a slap when they added adoulin weapons
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-29 08:14:12
I thought about this some more. FFXI does a fantastic job of catering to at least three of the four types of players:
Achievers >> Lots of satisfying, long-term goals. Some are gradual build-ups like REMA, while others are more rare and spur-of-the-moment. But nothing feels better than wearing that full set of purple around with three stars over your head.
Explorers >> The entire game leaves tons of room for gradual tweaks and optimization. A person can theorycraft for hours of new strategies, gear sets, job combinations, etc. Not to mention the world itself is rich with visual storytelling.
Socializers >> The game itself doesn't hold your hand, so the best way to get stuff done is to pass down your knowledge. A lot of the content requires high levels of communication and coordination with real players. It's a great bonding experience.
Killers >> Without noteworthy PvP, this is the least catered-to audience. But they can still get their kicks from messing with the economy, stealing that NM from under your nose, or clearing a zone of monsters that you were hoping to EXP from.
FFXI's original downside was its early years focused a little bit too much on the Socializers. The inclusion of Trusts was a massive help in catering to other audiences, though. It's just too bad too few people are willing to try it for the first time.
By Mattelot 2021-11-29 08:21:09
Ragnarok.Jessikah said: »Lots of satisfying, long-term goals.
Agreed. And not knocking any other games... but XI to me gives the greatest feeling of satisfaction when you finally get something. Other MMOs, it's like "eh cool". I think it's because of how rewards are handed out so easily, or maybe it's knowing how rare some thing are.
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サーバ: Siren
Game: FFXI
Posts: 87
By Siren.Obysuca 2021-11-29 08:21:55
If there's really any reason that FFXI declined, it's probably SE's bad decision to nerf REMA requirement many years ago, which caused many people rage quit at that time and never invested their time as much since then. Population took a hit after the requirement nerf.
The two? times SE stated that there'd be no more content after a specific date, but then actually released stuff after said date (RoV, odyssey, TVR etc), hurt the population a bit too.
Quite a number of people I know quit XI (close to half the active people on my friends list at the time) when they saw that back in 2014? 2015?
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-29 08:46:34
Ragnarok.Jessikah said: »I thought about this some more. FFXI does a fantastic job of catering to at least three of the four types of players:
Achievers >> Lots of satisfying, long-term goals. Some are gradual build-ups like REMA, while others are more rare and spur-of-the-moment. But nothing feels better than wearing that full set of purple around with three stars over your head.
Explorers >> The entire game leaves tons of room for gradual tweaks and optimization. A person can theorycraft for hours of new strategies, gear sets, job combinations, etc. Not to mention the world itself is rich with visual storytelling.
Socializers >> The game itself doesn't hold your hand, so the best way to get stuff done is to pass down your knowledge. A lot of the content requires high levels of communication and coordination with real players. It's a great bonding experience.
Killers >> Without noteworthy PvP, this is the least catered-to audience. But they can still get their kicks from messing with the economy, stealing that NM from under your nose, or clearing a zone of monsters that you were hoping to EXP from.
FFXI's original downside was its early years focused a little bit too much on the Socializers. The inclusion of Trusts was a massive help in catering to other audiences, though. It's just too bad too few people are willing to try it for the first time.
Note on killers, they aren't just PvP folks, it's folks who like to act on players instead of interact with players. That can be any form of dominance like "Look I won the parse" or "Look at how awesome my gear you peasants". In a PvE game like FFXI Killers and Achievers look very similar with the different being the reason they do what they do, Achievers do it for the trophy / wins, Killers do it to show off. An achiever would make that REMA / super gear even if there was nobody around to acknowledge it, a "killer" would not.
Like how many times here on the forums have we seen obnoxious folks say stuff like "Git Gud" or other condescending remarks? How many folks in game behave that that "Mad before Bad" and so forth?
Each of us has elements of all four archetypes, well like to achieve, socialize, explore and dominate/show off, just one tends to provide more enjoyment then the rest and different MMO designs cater to different subgroups.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-29 08:55:23
Ragnarok.Jessikah said: »Explorers >> The entire game leaves tons of room for gradual tweaks and optimization. A person can theorycraft for hours of new strategies, gear sets, job combinations, etc. Not to mention the world itself is rich with visual storytelling.
Wanted this to be a separate post.
So my archetype is explorer, specifically I absolutely love to explore game mechanics and different play styles. I even made a H2H set for WAR/MNK just to explore how that felt. Right now I'm in the process of re-experiencing FFXI from scratch but with all the modern QoL enhancements since they were all released long after I hit cap with super gear.
Project Noob is currently capped at level 50 WAR, just beat Shadow Lord and got the first two RoV KI's. Now level 11 SAM in the dunes as I intent for it to be sub on WAR, also unlocked NIN for eventual leveling. Met another player who recently returned to the game and ran around doing XP / got access to SJ. So far it's been remarkably fun, I'm really excited to be doing CoP soon.
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Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-29 08:56:52
Note on killers, they aren't just PvP folks, it's folks who like to act on players instead of interact with players. That can be any form of dominance like "Look I won the parse" or "Look at how awesome my gear you peasants". In a PvE game like FFXI Killers and Achievers look very similar with the different being the reason they do what they do, Achievers do it for the trophy / wins, Killers do it to show off. An achiever would make that REMA / super gear even if there was nobody around to acknowledge it, a "killer" would not. Oh yeah big time. Killers definitely exist in XI. But through its original design, not as much. PvP is usually a big draw for that crowd, and parsing isn't an inherent thing that the game provides. Plus, with the focus on party dynamic, having a reputation as that kind of player on a server will get you ostracized.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-29 09:07:56
Ragnarok.Jessikah said: »Note on killers, they aren't just PvP folks, it's folks who like to act on players instead of interact with players. That can be any form of dominance like "Look I won the parse" or "Look at how awesome my gear you peasants". In a PvE game like FFXI Killers and Achievers look very similar with the different being the reason they do what they do, Achievers do it for the trophy / wins, Killers do it to show off. An achiever would make that REMA / super gear even if there was nobody around to acknowledge it, a "killer" would not. Oh yeah big time. Killers definitely exist in XI. But through its original design, not as much. PvP is usually a big draw for that crowd, and parsing isn't an inherent thing that the game provides. Plus, with the focus on party dynamic, having a reputation as that kind of player on a server will get you ostracized.
And remember we are all a mix of those four basic archetypes, someone who not only likes to get all those trophy's but also wants others to know how awesome they are. It's easier to understand something when we deconstruct it to basic components, but humans are complex and frequently have multiple motivations for doing stuff. Those "parse ***" are frequently amongst the top players of a game precisely because they want to be seen as among the top players of that game. The aren't ostracized because they bring immense value to any skill based content. As cooperative as FFXI is, it's still about winning and that is something that killer archetypes are very good at doing.
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By Draylo 2021-11-29 09:23:27
To me it will always be the direct cause to XIs decline,
Really? XI's population (at least the NA pop) has been increasing from what I've seen. Asura population went from 1200 in 2016 to 4000, Bahamut went from 400 in 2017 to more than 1200. It's probably more than that now, I haven't check for at least 1 year.
Many new players these days actually came from XIV.
If there's really any reason that FFXI declined, it's probably SE's bad decision to nerf REMA requirement many years ago, which caused many people rage quit at that time and never invested their time as much since then. Population took a hit after the requirement nerf.
Most current gen players aren't going to play FFXI if they are not into this kind of game anyways. If FFXIV doesn't exist they'll either play WoW or Genshin Impact.
It really has been stagnating a while, and that is coming from someone who loves the game. The pop numbers always fluctuate but they are still not very high once you take out RMT and the countless people 6 boxing these days. Which is also helping into the stagnation as nobody teams up and people are just greedy now. SE is really to blame for it overall, they barely ever advertised this game even during its prime.
There are literally still people out there that think FFXI shut down after they said they were closing PS/Xbox support. Countless articles with clickbait titles "FFXI is finally closing its door" and you enter and its some dummy that jumped ship to XIV and somehow commands a popular blog site, and in a snippet they say the game is still on PC. Only one in particular stood out that did that, but I recall seeing that a handful of times.
Then you have that horrid announcement SE did saying they were literally ending support for the game and no new story or updates. It was so poorly done, I have to hope they changed their minds midway and not poor translation. That right there lost them a lot of subs, I personally know quite a few people that quit as a result of that and then got swept up by other games.
Really there are a lot of players that used to play XI that quit to go to XIV over the years. SE made that process a lot simpler and who can blame them seeing how much support and love it gets from the company. We have an official forum/twitter with tumbleweeds and they have 24/7 posts and updates. They have ToS revamps that erases strikes from accounts, they have even a cheaper sub cost...
SE really just couldn't care less if most of the players go from XI to XIV, its still money to them. Always a good laugh when some jaded XI player says "I'm done! I hate how they handled x or y in this game, I will go to XIV to show them how I vote with my sub!" It also doesn't help that so many pro XI players are people with nostalgia goggles bolted on their heads and only care for the "old XI" and not the current one continuing. I know many hardcore old school XI players that forced themselves to like XIV because they felt XI was stagnating and could have the plug pulled, so they rather be on a popular game with all the bells and whistles.
This game always had a smaller but loyal playerbase, but I feel most of them are jaded by SE and how they've treated the game over the years.
I could do a whole dissection on how this road is going and having been a witness to it over the years. It's sad but also frustrating, they could have two successful MMOs with different playstyles, instead they choose to willingly let one stagnate and be on life support while the other flourishes.
By Draylo 2021-11-29 09:24:52
Ragnarok.Jessikah said: »Note on killers, they aren't just PvP folks, it's folks who like to act on players instead of interact with players. That can be any form of dominance like "Look I won the parse" or "Look at how awesome my gear you peasants". In a PvE game like FFXI Killers and Achievers look very similar with the different being the reason they do what they do, Achievers do it for the trophy / wins, Killers do it to show off. An achiever would make that REMA / super gear even if there was nobody around to acknowledge it, a "killer" would not. Oh yeah big time. Killers definitely exist in XI. But through its original design, not as much. PvP is usually a big draw for that crowd, and parsing isn't an inherent thing that the game provides. Plus, with the focus on party dynamic, having a reputation as that kind of player on a server will get you ostracized.
Abyssea really let those people unleash themselves lol. I remember so many people enjoying stealing NMs from wipes or causing wipes or outclaiming etc. I still never understood why so many nostalgia goggle 75 players hated Abyssea just because of trivializing EXP. It had all the elements they claimed to love lol.
By Mattelot 2021-11-29 11:55:09
enjoying stealing NMs from wipes or causing wipes
High tier old school drama cause.
So many people became infamous for doing dumb crap like that.
Valefor.Issacxx
サーバ: Valefor
Game: FFXI
Posts: 17
By Valefor.Issacxx 2021-11-29 11:56:42
Abyssea really let those people unleash themselves lol. I remember so many people enjoying stealing NMs from wipes or causing wipes or outclaiming etc. I still never understood why so many nostalgia goggle 75 players hated Abyssea just because of trivializing EXP. It had all the elements they claimed to love lol.
People like that hated Abyssea more so because they no longer just sat and botted HNM's for 3 hours/widescanned for the HNM. They also hated that their botted gear no longer was top gear and could be replaced with gear that had better stats with less time and effort put in.
I, for one, loved the release of Abyssea. No longer needed to do things in an entire 18 person alliance and a group of 3-5 could clear most things once you understood the strategy or had the cruor to unlock brews. It made the game easier to casually play which was great because it was around that time I began to focus on a career and didn't have the time to stay up til 3am to get an NM or not leave an EXP party because I would feel guilty.
Real life is what eventually brought me to stop playing FFXI back at the start 2015. Between work and not much keeping me interested in playing I decided my 12 year journey would finally end. It wouldn't be til the Pandemic brought me to working from home and a friend on Facebook posting about FFXI that I decided to come back and check it out back in April of 2020. I enjoy all the quality of life improvements the game offers now but I also know that when I go back to work in person again I'll most likely put the game back on the shelf so to speak. The game is quite enjoyable again but not enough time in the day to play it once I bring back commuting to and from work and being back in the actual office again.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-29 12:05:15
Yeah. Abyssea really wasn't a bad thing, at least inherently. The only issue with it was that they didn't tweak anything outside of those zones to accommodate the increased level cap. So unlike with other content updates, Abyssea was the end-all be-all.
They've since fixed it and now there's plenty to do in all sorts of zones so we're back to that original variety.
Really, though. I think I can honestly say one of my favourite things about FFXI is that they did a great job keeping things relevant for a long time. Even with item levels, you can upgrade a lot of your old stuff so it's still relevant. Rather than bricking Relic Weapons with a raised level cap, they let you level them up along with you. Rather than replacing Mythic Weapons with the introduction of Empyrean Weapons, they made them different enough to both hold a place in one's inventory, etc.
It's not perfect, but it's still miles better than the common formula which just has you replace all of that stuff you spent years accumulating every time a new expansion drops.
By RadialArcana 2021-11-29 12:45:51
It really has been stagnating a while, and that is coming from someone who loves the game. The pop numbers always fluctuate but they are still not very high once you take out RMT and the countless people 6 boxing these days. Which is also helping into the stagnation as nobody teams up and people are just greedy now. SE is really to blame for it overall, they barely ever advertised this game even during its prime.
You have an overly negative view of the game, and it's not accurate. People have been negative nancies for the past 15 years with "ffxi is dying!!1!!", we're still chugging along just fine.
FFXI is still very profitable, still has a very stable playerbase all paying to play it and still has developers working to give us new content, not because they have to but because they want to keep working on it. If they wanted to leave, they could be re-assigned to another game but they don't want to be.
There are tens of thousands of players who login every day and enjoy it from all across the world, still new players coming to try it all the time. The reason is because there is no MMO like XI and the only new ones being made are more casual games to appeal to the wider audience. There is nowhere else for people like us that want a more difficult MMO to goto and so it still has a place and that isn't going to change.
If you love the game, work towards helping it and pushing positivity. Help new and casual players, be positive about it online etc.
XIV and XI are so different now that they can both exist side by side just fine and indeed profits from both being successful helps the division as a whole, devs from XIV help with XI content on occasion when needed. The company and division producer has even stated his long term support for the game into the future.
We went from yearly budget allocations to the previous one being a 3 year budget allocation, that's good because it shows confidence at a company level.
I'm not sure what else you can even want at this point to see the game in a positive light, they are going out of their way to re-assure us that they want to maintain the game long term. We are getting good updates, they are adding new story content, new endgame, new ways to level up. They even canceled the mobile version, to maintain all attention on the PC version.
Ontop of that there are still people who put a lot of effort into the game as a community for free. We have people that make and update addons, that keep windower updated, update the wikis, developers recently put a lot of effort to fix shouts/bazaars here, that make youtube content about the game to promote it, that do all manner of things.
Also, it has to be said that most XIV players in general are far more supportive of XI than they used to be, or at least they aren't negative about it as used to be the case. Maybe the producer stating he runs both games helped with that? I don't know but I have noticed a big change over the past few years.
Looking pretty good to me.
By Mattelot 2021-11-29 13:50:24
I don't think Draylo is trying to be negative just to be negative. A lot of the things he says are not wrong.
Several in my LS are multiboxers. A couple who 5 box so they can have full parties all their own. Many others I know outside my LS are 2-3 boxers. That gives a flawed metric when it comes to population counts. So when someone says "We have 4000 people on!" It's probably more like half or less than half of that are actual players. Then you have to factor in how many are RMT.
Yes, the game is still profitable because even if those 6 toons are just 1 guy, it's still 6 subs. And the company does not develop based on number of players, it's number of subs because that's what affects the bottom line.
And yes, there are several who do positive things for the game and those people are valued.
By RadialArcana 2021-11-29 14:04:34
Why does it matter if it's someone 6 boxing or 6 solo/casual players tho? Most endgame players won't be playing with them regardless.
All that matters is if it's profitable, and it is. Cause this is what keeps it running and keeps content being made for our clique of friends.
Valefor.Issacxx
サーバ: Valefor
Game: FFXI
Posts: 17
By Valefor.Issacxx 2021-11-29 14:37:26
I think the only time it would matter if someone is 6 boxing vs 6 solo/causal players is if the 6 boxer decides to quit, that's 6 subs gone vs if 1/6 solo players quit, there's still 5/6 subs left.
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Things I think are good about FFXI, people tend to ask why are you still playing that game so I thought I would write some things down.
Basics: I like that I can play any job on one character, this instills a greater connection with your character and a greater feeling of community because people are always on that character, so you always see them on it. The gear swapping system is great for many different reasons, from the aspect of adding some complexity to play to just having so much gear to chase. I like the skillchain/MB system, that is still relevant today at near all levels of play. I like that the game has a massive wealth of different things to do and they are all deep enough to get involved in them, crafting, mog garden, pet rearing, monstrosity etc. It's so annoying to me when I find a game I really like and it's 90% just dungeon variation spamming.
1. No Cash shop (muh "optional" items), I know exactly how much I'm spending on FFXI and I can't spend anymore. The issue with playing an MMMORPG is that you spend large amounts of time in these games, and it's very easy to spend money on "optional items". You think you would not cause you're good with money, but you will and you can spend a lot. You get attached to your characters, you're feeling tired and mentally worn down after playing for 4-5 hours, it's 1am, you're bored and there is that fancy $30 mount you just saw someone run past you. Cash shops are predatory and the company manipulates you, you're not immune. On FFXI it's not "optional" at all, they don't have one.
1a. I like the subscription only model, not only for the reason above and because it creates a kind of unwritten contract where they make content regularly (I have another f2p game I enjoy but they very rarely add anything new at all, and it's infuriating because I do spend money on it) but also because paying a monthly sub encourages you to actually play the game. I have lots of f2p games installed that I can play any time I want to, I never play them because there is no mental imperative to do so.
2. I fit into the community in the game cause they are near all over 25+, I don't like playing games with a social foundation where I feel completely out of place. On games like Overwatch or whatever it doesn't matter, you're just shooting people but these games are community based. Not to say everyone on 11 acts like a civlized individual or anything but it's trolling, drama or jokes that gel with me and that I'm used to. Talking of which, you can actually tell jokes or be a troll/drama queen free from being banned for hurting somebodies feelings. The GMs ignore most reports about silly issues like this and just tell you to blist, cause the developers set these rules down long ago before current culture took over. Many modern MMORPGs are played by people who were brought up on social media, they think everything is toxic and many modern games are simply fake friendly because of fear of being banned.
2a) I like that due to the nature of the party building system, some of the most highly respected players of this game are the party builders. People who make groups and become admired for not only doing this but doing it well and being very knowledgeable. On modern games there would be no status in this, because it isn't needed.
2b) I like that the game still tries to force players to interact with others to a greater or lesser degree, there are still roadblocks like mission fights, gear unlocks or whatever where you have to reach out to others. Even new players can be totally lost in how to play and ask for help, and people can and do offer it. It's good that players are still the most important force in the game world, when you need help other players are there and not some UI button to insta match you with others. It actually does feel good to reach out for help and someone to send a tell and offer to help you with something you've been struggling with for hours or days, even if it's harder to get that help in the first place.
In my first year of playing I was on the verge of quitting, because I could not get my limit break 1 item in Eldieme. I played completely solo as a BST and so had nobody to ask for help, upto this point I could do everything alone so needed nobody. I struggled for 2 days and died over and over (I even had to go relevel and come back and keep trying), even if I did manage to down a Lich with my weak jug pets and reraise / dia the drop rate was so bad it seemed impossible. At the point of near just giving up a 75 BST checked me and sent me an invite, he spent an hour getting me my item and i remember feeling guilty he was wasting so much time on me. That simple action that really probably meant very little to him, changed my entire outlook on ffxi. I felt as if I was part of a community after that, the next day I carried on leveling WHM and would spend a lot of time helping other players (eventually on my main BST 75 too, wanting to do for others what he had done for me). I went from a complete solo player not caring about helping anyone to spending almost all of my time outside of a XP parties doing just that. Even today, FFXI still has this system in place for different things and most other games do not.
3. I like the way the auction house works, I like the economy where inflation and supply/demand are actually a thing and how everyone is interlinked more than on other games. I like that gil has real value for players and that to make gil you mostly have to get it from other players, farming items they want.
4. There is always something to do when you login. FFXI has so many long term goals and things to do that it's near impossible to have nothing to do when you login, on most modern mmorpgs you quickly run out of things to do becasue they are all aimed at casual players that complain about "grind" or "not respecting your time". As such they make the games now to appeal to non-mmorpgs players and I'm an mmorpg player.
5. I like that your server is your entire world and there is nothing outside of that. When I group up with some people, help some random person/get help or even just wandering around doing my own thing, I'll see the same names around all the time and I'll remember them from previous encounters. This promotes a heavy feeling of familiarity in your game world and world building, when I login and wander my home nation especially it feels good. It feels like "home" because I see the same people and have for years. When you play modern games you're mostly always playing with people off server, as such you're very aware you will never see this person ever again. So you have zero incentive to bother with them and they are instantly forgotten.
6. I like that the game does not tell you what to do at every moment, or that it's not completely linear (do this endgame, then this, then this in that order etc). Leveling is very open, endgame content has lots of routes to your goal (and those goals can be different).
7. I like that the game has long-term goals as standard. Whether it's getting +2 Ambuscade gear as a solo player, REMA or working on serious endgame gear with groups. Modern games are so afraid of people getting bored and quitting that everything is easy and short term. The problem with this is that gratification delayed is gratification magnified, so you will never get the immense feeling of gratification from anything on a modern mmorpg that you will get from achieving your goals on FFXI.
I remember none of the gear I obtained on most modern MMORPGS I've played, because it was easy to get and quickly replaced anyway. I remember every major piece of gear I've obtained on FFXI because I had to work hard to get them and there was emotion linked to that, from my Byakkos Haidate, Kirins Osode, getting my first Relic with the help of my linkshell, Dalmatica, my first Ambsucade +2 set after returning, completing malignance set etc.
8. I like that the game has more or less horizontal progression, there is always gear to go work for to improve but they don't wipe out your entire gear sets every 6-12 months. If you take a break for a year and come back, your gear is still good. Remember what they did with Abyssea with gear and how everyone was so mad? modern mmorpgs do that every major patch.
9. I like that they allow you to become really strong at endgame and that there is so much upgrade potential on your character (get to 99, get merits, get job points, get lots of gear etc), if you put a lot of work in it will show and you can become a beast. This is unlike most games where everyone is near enough the same and the cap is low to stop anyone feeling inferior. On FFXI the effort you put into your char/gear is significant and the game allows you to excel.
9a) I like that knowledge is important and you can't just overpower everything. For instance that Lillith can spike you to death and you need to turn, that a darkness skillchain heals her or how charm works etc. FFXI rewards hard work and knowledge, and that knowledge is figured out by the players and shared.
10. I like that FFXI does not have a single set of gear that you never take off, they have a macro system that lets you swap every piece of gear based on the situation or what you want to do. This means, you don't just work to get 6 pieces of BIS armor and a weapon and are done. You can get vast amounts of gear and swap between them. This builds into the "always something to do" system since there is so much gear to get.
11. I like the way the combat works, on most mmorpgs they have rotations of skills. So you're constantly pressing 1, 2, 3, 4 etc over and over forever. I hate this kind of busy work, because most of the time I'm doing casual stuff like farming or doing some daily activities while watching a movie. I feel like I'm wearing out my keys on most mmorpgs. Pressing 6 keys is no better than pressing 2 if the outcome is the same, it's just about fooling you into thinking you're doing something skilled when you're not. The combat also speeds up when it needs to (when you have buff jobs boosting you etc), and not always the same. Something else I'm really glad does not exist on XI is telegraphing, although this can be fun these games tend to overuse it and it becomes boring and very annoying. I don't want to endlessly move out of circles or red boxes while playing.
12. I like that the game has proper varied jobs that fill specific roles, for instance a healer is a proper healer and your job is -keep everyone alive- and that's it. There are pure buff jobs that exist just to buff the damage dealers, this is near unheard of in modern games. You can actually run out of MP if your gear is poor or you're playing poorly, the tank can lose aggro easily or a DD can miss a skill if you don't gear or play correctly. Modern mmorpgs make all jobs easy to play and very similar so no matter what job you're on, you're pretty much playing the same role and/or have to be really bad to fail to play it effectively.
13. I like that the jobs are allowed to be different and have strengths and weaknesses, I like that some jobs are far stronger than others for pure damage and that some jobs are situationally better than others. The jobs all actually feel really different and have different uses. Some jobs like BLU are incredibly fun and rewarding, you can change how the job plays or what spells it can use (blue can be pure DD, cure, crowd control, AOE murder etc) based on which spells you equip. Summoner on FFXI is fantastic, the avatars all look great and it's very powerful.
13a) I like that there is far more customization with your jobs on FFXI than on many other games, ultimately you do still end up fitting in with the meta but there is still a lot of customization possibility than you are allowed on other games. Subjobs, gear, weapon choices etc.
14. The endgame content is very unpredictable and can be very difficult (unless you're geared out the butt). I like that failing has consequences and doesn't just warp you back to the front of the boss to try again, when you have nothing to lose winning feels hollow. When I came back a few years ago, I struggled so hard with Zitah NMs. Beating my first one after failing many tries felt so good. To most others it's nothing, but to me it was a major victory and FFXI is full of things like this.
14a) I like how endgame isn't just directly linked to spamming different dungeons over and over, there are so many different things you can go do that have meaning. There is also far less stress put upon you to be doing specific things, when I play modern mmorpgs I very much do end up just spamming dungeons in group finder over and over all day. I very much do feel pressure to be doing that too.
15. I like that leveling isn't via stupid mini story quests that you never read anyway. I like that they just give you kill count quests and do away with the pretense that you care about "Fred Jones the hunter needs 10 rat tails or his house will be repossessed by captain crunch, can you help them brave adventurer?" "ok"
16. I like the crafting system, not only is it very difficult to cap out but it's very useful and linked to the economy. It also gives avenues of long progression if you choose to follow them. Sub-crafts, sheilds, knowledge of how to make profits etc
17. I like multiboxing, this is a niche enjoyment but I really like that I can not only multibox without having 4 computers but that the gameplay supports you doing it without automating everything, cause it does not have rotations etc. On other games I tend to make lots of alts and end up swapping between them for dailies, on FFXI I can have them all logged in at the same time and doing stuff. It does give an oldschool FF feel to me in some ways.
18. I like the customization via windower addons, the limitaitons of the UI was the mother of invention here and so we have all these things that a game with a more modern UI would never have.
19. I love the game world and how the developers encourage you to explore it and also to goto certain places to do content and not just let you warp into whatever form wherever (if you wanna do Amb you goto Mhuara, if you wanna do Ody you goto Rabao etc), I love how there is a nice mix or open/instanced/dungeon content, I love the deep lore where you can find things out years later that you never knew while doing the missions, I love the stories (even if many are bittersweet), I love the respect the developers have for the game world. Vana'diel feels like a real place to me in many ways, and this is not only for the things above but also because of the community aspects I mentioned earlier in the post too.
20. I personally like that near everything can be modded on FFXI, it's almost like a mini Skyrim in many ways. Not only from the perspective of making your own mods but using others mods.
21. I like how the game scales to the players and there are different paths, one person can be working on Ambu +2 gear as their long-term endgame goals when they login every day and another can be grinding out Gaol gear/upgrades. Everyone isn't just doing the same thing, and you can be a more casual player with less elite goals and be fine with that.
22. I like the music style, I like the overall aesthetic, character and monster designs. It's not stylized in a way that alienates people, it's not overly flashy and gaudy. A huge turnoff for me with 14 is the anime music style, art style, overly gaudy flashy OTT effects etc
23. I like that the game will not be replacing pictures of mithra with bowls of fruit or pandering to modern day SJW issues, the developers just want to make content and not push an agenda.
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