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What's good about FFXI.
By RadialArcana 2021-11-29 15:02:35
I don't think Draylo is trying to be negative just to be negative.
Yeah I know, I just think it's better to be a bit positive.
FFXI isn't in a bad place really.
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サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2021-11-29 15:32:50
If you want to see a real dead game, check out classic aion
By Mattelot 2021-11-29 16:42:35
Why does it matter if it's someone 6 boxing or 6 solo/casual players tho? Most endgame players won't be playing with them regardless.
I can't speak for everyone but we've done events with a full alliance and were only like 4 real people.
Yeah I know, I just think it's better to be a bit positive.
I agree, bud. I'm very thankful it still gets support.
By llAKs0nll 2021-11-29 18:24:55
If there's really any reason that FFXI declined, it's probably SE's bad decision to nerf REMA requirement many years ago, which caused many people rage quit at that time and never invested their time as much since then. Population took a hit after the requirement nerf.
The two? times SE stated that there'd be no more content after a specific date, but then actually released stuff after said date (RoV, odyssey, TVR etc), hurt the population a bit too.
Quite a number of people I know quit XI (close to half the active people on my friends list at the time) when they saw that back in 2014? 2015?
Yep. I quit after being told from SE that there would be no more Major Updates only Minor Patches. That was all the way back 5 years ago. Then I stumbled upon the NEWS of SJ cap breaking so decided to return again.
It was exciting seeing prices of REM items drop upon return knowing I could actually Afterglow my Wpn like everyone else did.
SE said The End so actually thought it was. Now I hear SJ planned to rise all the way up to 75 iirc which doesn’t sound like The End any longer.
By Draylo 2021-11-29 18:43:11
It really has been stagnating a while, and that is coming from someone who loves the game. The pop numbers always fluctuate but they are still not very high once you take out RMT and the countless people 6 boxing these days. Which is also helping into the stagnation as nobody teams up and people are just greedy now. SE is really to blame for it overall, they barely ever advertised this game even during its prime.
You have an overly negative view of the game, and it's not accurate. People have been negative nancies for the past 15 years with "ffxi is dying!!1!!", we're still chugging along just fine.
FFXI is still very profitable, still has a very stable playerbase all paying to play it and still has developers working to give us new content, not because they have to but because they want to keep working on it. If they wanted to leave, they could be re-assigned to another game but they don't want to be.
There are tens of thousands of players who login every day and enjoy it from all across the world, still new players coming to try it all the time. The reason is because there is no MMO like XI and the only new ones being made are more casual games to appeal to the wider audience. There is nowhere else for people like us that want a more difficult MMO to goto and so it still has a place and that isn't going to change.
If you love the game, work towards helping it and pushing positivity. Help new and casual players, be positive about it online etc.
XIV and XI are so different now that they can both exist side by side just fine and indeed profits from both being successful helps the division as a whole, devs from XIV help with XI content on occasion when needed. The company and division producer has even stated his long term support for the game into the future.
We went from yearly budget allocations to the previous one being a 3 year budget allocation, that's good because it shows confidence at a company level.
I'm not sure what else you can even want at this point to see the game in a positive light, they are going out of their way to re-assure us that they want to maintain the game long term. We are getting good updates, they are adding new story content, new endgame, new ways to level up. They even canceled the mobile version, to maintain all attention on the PC version.
Ontop of that there are still people who put a lot of effort into the game as a community for free. We have people that make and update addons, that keep windower updated, update the wikis, developers recently put a lot of effort to fix shouts/bazaars here, that make youtube content about the game to promote it, that do all manner of things.
Also, it has to be said that most XIV players in general are far more supportive of XI than they used to be, or at least they aren't negative about it as used to be the case. Maybe the producer stating he runs both games helped with that? I don't know but I have noticed a big change over the past few years.
Looking pretty good to me.
I mean, I'm probably the most positive voice for this game in ages lol. I am just calling it like I see it. While the game is still fun to me and has life left, I just feel it doesn't have to be so neglected by the company. Just take a look at their resources for the game, they are barely kept up. Yet XIV gets surveys sent to players who unsub, asking their opinion on the game.
There is just a really big disparity in the care they put into both games even tho both players are paying full subs. As far as the XIV players are more supportive now, its probably because they stopped caring about this game. Their game became a lot bigger due to all the ads and massive money pushed into it, so why would they care about a low pop game like this? I doubt they all of a sudden gained respect for XI somehow.
Why does it matter if it's someone 6 boxing or 6 solo/casual players tho? Most endgame players won't be playing with them regardless.
All that matters is if it's profitable, and it is. Cause this is what keeps it running and keeps content being made for our clique of friends.
It's become the majority! Literally every other person has at least 1~2 accounts. It has this trickle down effect and is causing more and more people to be forced to buy clears or quit, not to mention the effects on the economy. I don't see it as much of a positive outside of actually giving the company more money. I'd rather see them have real accounts and not multiple mules lol.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-29 19:41:54
Valefor.Prothescar said: »If you want to see a real dead game, check out classic aion
That's the 20th anniversary surprise, they gonna tell us they developing a cool new card collector game based on FFXI then shut down the servers.
:trollface:
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サーバ: Asura
Game: FFXI
Posts: 127
By Asura.Skyekitty 2021-11-29 19:48:57
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
I do think they could put more into FFXI, but I do not blame them for a second for spending their time, if not all of it, on a game that caters to 24 MILLION active players.
That's just business.
That being said, FFXI FOR LIFE YO!
By Draylo 2021-11-29 20:00:41
24 Million, ok lol.
That is part of my opinion, SE could have been more successful with more marketing (ya know, not saying the game is ceasing updates or that its dead after console ending) and more love behind the product. They are obviously quite bad at business.
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Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-29 20:40:44
I'm not even sure FFXI needs the story or other content updates so much as it could use a little bit of marketing.
Our free trial is only 14 days with almost nothing included, and concludes with the ultimatum: buy and subscribe or lose everything.
You can't even find XI on their own web site. Seriously, even looking for the free trial got me "Did you mean FFXIV Free Trial?"
Advertise that the game is better than it was 18 years ago. Advertise that the game is a very different experience than XIV. Maybe bring back the reduced subscription cost for having both active. Maybe allow players already involved in XIV to have a less-restrictive free trial.
I don't even think it would be that difficult or expensive. You've already won with both the Everquest and WoW formulas, so push the option onto players. I can only imagine how many people only play XIV because they just think it's their only option. I know a lot of people who just think XI is a "less good XIV", so educate them otherwise. In the survey asking why they're quitting, ask if they've ever tried XI, and explain what makes it such a different game.
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By llAKs0nll 2021-12-01 03:27:58
Ragnarok.Jessikah said: »I'm not even sure FFXI needs the story or other content updates so much as it could use a little bit of marketing.
Our free trial is only 14 days with almost nothing included, and concludes with the ultimatum: buy and subscribe or lose everything. The only way to seriously increase the player base in FFXI
Remastered FFXI Edition on PS5 and XsX
The vast majority of the Final Fantasy player base is on Console.
When FFXI was released on XB360 was when the game was hyper active which came during the ToAU expansion.
Ragnarok.Jessikah said: »I can only imagine how many people only play XIV because they just think it's their only option. Indeed it is their only option on PS4.
By llAKs0nll 2021-12-01 03:45:16
By SimonSes 2021-12-01 04:06:29
Remastered FFXI Edition on PS5 and XsX
The problem with remaster is simple. Too risky to make it with archaic mechanics that FFXI is based on. Not only you risk current generation of players wont be interested in it, but also if you make it separate from FFXI. I mean you won't be able to transfer progress to remastered version, then you risk that many current FFXI players would drop it too. I for sure not going to be able to make the whole grind all over again and without time to grind everything again, there is no point to play it for me. Now with new mechanics, it will be too close to FFXIV.
The best solution would be graphic overhaul similar to Diablo 2 Resurrected (new graphic engine with old game playing underneath, so practically without any changes in mechanics. Additional big advantage of that solution is that current players with older PCs, could still play it with old graphic, like you can play D2R with old graphic too). That would cost them a lot tho and doesn't guarantee enough new players (again new generation might still find FFXI too oldschool, even with new graphic). So there is no incentive to make neither remaster or remake really.
By kinkanat 2021-12-01 05:29:41
1- The job system. It's just wonderful, there are jobs that changing the subjob changes a lot how you work and gives a lot of depth.
2- Team system. The system that should be copied by ALL MMOs, it makes you always want new pieces to improve your ws, mele, acc, fast cast sets. .....ademas that there are pieces that you will always remember by name, like the mithic or other pieces.
3- Combat system. It has the best targeting system that exists, the collaboration in combat with the skillchains and magic burst of different levels, elements and types gives a whole world of possibilities.
4- Enemies. Here the enemies want to kill you, it is not like in era 75, but it is still a dangerous world with enemies that require a lot of improvisation. Besides the fact that they can add sight, sound, blood, smell....and their weaknesses to piercing, slashing, magic, blunt....there are many things you can take into account when facing these enemies.
5- Varied classes. In most games unfortunately it all comes down to tank, heal and dps. Here the jobs buffers have a lot of importance, they are crucially vital and totally mark the battles, also tank with PLD is totally different from tank with NIN or PUP. That is to say that the class system of this game is unique and makes a mockery of other games where all DPS are practically the same, all tanks do the same thing. ....
6- Quantity and quality of content. This is vital, because FFXI has content that other games can't even dream of. Only Nyzul isle or Salvage have a depth that other games can't even dream of in their dungeons. They were better in the 75 era, much better, but they are still fun. But the amount and variety of content in FFXI makes it impossible for me to see better other games, because Omen, escha, assaults, einherjar, nyzul isle, salvage, dinamys, odyssey, HTBCNM, Unity, Voidwatcher....and much more content. AND ALL THIS CONTENT IS RELEVANT TO THE PLAYER GIVING EQUIPMENT THAT ALWAYS IMPROVES YOU, it doesn't just come down to glamour or ***.....
And I could go on and on about crafting or other unique aspects of the game. FFXI's philosophy has always been to give the maximum to the player in terms of quantity and quality of content.
Practically no current MMO can compare in quantity and quality to FFXI, that's why if you've played this game playing another one is like going from a spaceship to a scooter....
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By RadialArcana 2021-12-01 05:34:48
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense, I can fully explain how XIV gaslighting on playernumbers works if you like but honestly it's not necessary.
All games start at a high point, losing 50-60+% of their players over the coming 5-6 months (because most people treat an mmorpg as a single player game and leave) and then it stabilizes, peaking at new content and dropping down again between. XIV has similar numbers on average to the peak of XI back in the day of 500-600k (don't mention LBancho, he counts activity of characters during free access and you know it). Also all games have large churn, which means players quitting is at the same level or higher than new players joining. It's not the next wow, and it never will be. Even most XIV players will admit this.
The reason XIV is the flagship product of this division, is because a) it's the most heavily monetized game that exists and more importantly b) the majority of the audience of that game literally loves being the most heavily monetized playerbase in history.
I'm not saying this is bad, if they want to do that then good luck to them. I'm just pointing out older games audiences such as XI and wow have an aversion to cash shops and newer games audiences love them.
We can accept XIV is a successful MMO without the BS numbers game.
Quote: Remastered FFXI Edition on PS5 and XsX
Consoles require patch certification, this would change patch frequency from every month to every 3 months. Patches have to be certified with the console company for "safety and stability" and there is a fee linked to this, PC has none of this. So you're not going to see a console port.
In regards to a remaster, the company spending a large amount of money on a game will only do so if the producer can guarantee that will increase income. The main way to increase income from XI is cash shops and dumbing down to appeal to the mass market. This would ruin XI for us.
Lastly, XIV is the flagship with high monetization. There is no way Yoshi P is going to promote XI above XIV when XI only has a subscription (in a world where inflation keeps devaluing that $12) over a game with a cash shop that rivals free to play games and players begging for more ways to throw money at them.
XI is a legacy product for US and for XIV players to play between patches when they burn out, nothing else.
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By Afania 2021-12-01 05:52:33
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
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By RadialArcana 2021-12-01 06:10:37
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
That website is complete trash with madeup numbers, the sources they use are reddit subs among other things.
According to them wildstar is still running.
By Afania 2021-12-01 07:09:18
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
That website is complete trash with madeup numbers, the sources they use are reddit subs among other things.
According to them wildstar is still running.
If you don't believe that one here is another one.
https://mmostats.com
FFXIV is second to Minecraft.
I can find many more website about FFXIV's number, if you want.
If you look at FFXIV expansion reviews from critics it's not tough to understand why FFXIV pop actually increased over the years. The dev actually cares about their players. So players will come.
"MMO starts dying after launch" is not a by all end all the only rule that applies to every title. There are outliers, like FFXIV, which actually gains players many years after launch.
Edit: found a few more links stating FFXIV having the highest pop.
https://www.technewstoday.com/mmo-with-most-population/
https://www.mmobyte.tv/the-10-most-played-mmorpgs-in-2021-the-best-mmos-to-start-right-now-in-2021/
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2021-12-01 07:12:38
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
Don't even bother most of them like to think that XIV isn't growing and XI is bigger than XIV.
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By alzeerffxi 2021-12-01 07:34:27
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
Don't even bother most of them like to think that XIV isn't growing and XI is bigger than XIV. *** true people dont realize 90% of wow's Biggest streamers are now all streaming 14, even sodapoppin is now streaming it including Preach
By Afania 2021-12-01 07:36:18
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
Don't even bother most of them like to think that XIV isn't growing and XI is bigger than XIV.
FFXIV certainly has population increase in past 4 years. Whether it beats WOW is debatable though. Afaik many site separates wow and wow classic population, so FFXIV may not beat wow if you combine the population of classic servers.
Afaik FFXIV also has a steady retention rate compare with wow.
Comparing FFXIV pop with FFXI is kinda silly though. It's not even on the same league, not even close.
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
Don't even bother most of them like to think that XIV isn't growing and XI is bigger than XIV. *** true people dont realize 90% of wow's Biggest streamers are now all streaming 14, even sodapoppin is now streaming it including Preach
And Asmongold, too. All these big name influencers streaming XIV certainly contributed to it's population growth.
By alzeerffxi 2021-12-01 07:40:13
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By alzeerffxi 2021-12-01 07:44:26
best targeting system that exists, no................ but yes on everything else
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2021-12-01 07:44:39
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
Don't even bother most of them like to think that XIV isn't growing and XI is bigger than XIV.
FFXIV certainly has population increase in past 4 years. Whether it beats WOW is debatable though. Afaik many site separates wow and wow classic population, so FFXIV may not beat wow if you combine the population of classic servers.
Afaik FFXIV also has a steady retention rate compare with wow.
Comparing FFXIV pop with FFXI is kinda silly though. It's not even on the same league, not even close.
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
Don't even bother most of them like to think that XIV isn't growing and XI is bigger than XIV. *** true people dont realize 90% of wow's Biggest streamers are now all streaming 14, even sodapoppin is now streaming it including Preach
And Asmongold, too. All these big name influencers streaming XIV certainly contributed to it's population growth.
I've personally seen the player increase over the last year the main city hubs in XIV are absolutely packed. You can try telling this to the XIV haters and they call you a liar. I've recently taken an alt on the NA data centre through the story and I saw a lot of people while questing.
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Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-12-01 07:53:17
You folks are going to get this thread locked. Would you mind taking the "XIV players" discussion to PMs or maybe a different thread?
By Chaplin 2021-12-01 08:09:29
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
Don't even bother most of them like to think that XIV isn't growing and XI is bigger than XIV.
FFXIV certainly has population increase in past 4 years. Whether it beats WOW is debatable though. Afaik many site separates wow and wow classic population, so FFXIV may not beat wow if you combine the population of classic servers.
Afaik FFXIV also has a steady retention rate compare with wow.
Comparing FFXIV pop with FFXI is kinda silly though. It's not even on the same league, not even close.
Draylo, I agree with a lot of your points, but you must realize that a game like FFXI, even at it's most popular, doesn't hold a candle to FFXIV's population base, which is still growing STEADILY.
This is not true and it's nonsense,
According to online data FFXIV does have the highest active player in 2021, even higher than wow.
https://mmo-population.com/top/2021
Don't even bother most of them like to think that XIV isn't growing and XI is bigger than XIV. *** true people dont realize 90% of wow's Biggest streamers are now all streaming 14, even sodapoppin is now streaming it including Preach
And Asmongold, too. All these big name influencers streaming XIV certainly contributed to it's population growth.
It’s too bad the only ones who care about streamers are 12 year olds. Seriously, why even bring that up as a point?
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2021-12-01 08:15:53
Ragnarok.Jessikah said: »You folks are going to get this thread locked. Would you mind taking the "XIV players" discussion to PMs or maybe a different thread?
You brought it up in the first place.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-12-01 08:24:11
You brought it up in the first place. Oh?
Looking back, my last few posts have been about: FFXI needing to advertise more, Abyssea, and a few on Bartel's Taxonomy (in regards to XI). I have one post about four pages back where I discuss XI in relation to the beta test of 1.0 XIV, but that's the closest I get to even discussing XIV.
Not sure how I'm the one who "brought it up in the first place". When I discuss XIV publicly, I bring it up subjectively and civilly.
By llAKs0nll 2021-12-01 08:29:40
Remastered FFXI Edition on PS5 and XsX
The problem with remaster is simple. Too risky to make it with archaic mechanics that FFXI is based on. Not only you risk current generation of players wont be interested in it, but also if you make it separate from FFXI. I mean you won't be able to transfer progress to remastered version, then you risk that many current FFXI players would drop it too. I for sure not going to be able to make the whole grind all over again and without time to grind everything again, there is no point to play it for me. Now with new mechanics, it will be too close to FFXIV.
The best solution would be graphic overhaul similar to Diablo 2 Resurrected (new graphic engine with old game playing underneath, so practically without any changes in mechanics. Additional big advantage of that solution is that current players with older PCs, could still play it with old graphic, like you can play D2R with old graphic too). That would cost them a lot tho and doesn't guarantee enough new players (again new generation might still find FFXI too oldschool, even with new graphic). So there is no incentive to make neither remaster or remake really.
What do you mean by “archaic mechanics” exactly? The mechanics in FFXI exist in every single Final Fantasy game outside of the WoW clone itself.
Are you claiming that WoW is the Future even when such is just as “archaic” as FFXI itself is?
They literally DELETED all of the Strategic RPG elements from FF and replaced such w/ mechanics of simple Run Away from Red Lines gameplay.
This is only a Fantasy Fantasy game by Name only.
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Nothing Final Fantasy about 14 at all whatsoever. YouTube Video Placeholder
To think that this is what Yoshi P claims everyone wants more of & not enough ppl want to play a REAL Final Fantasy game…..to warrant for them to Develop another one ever again. /disgust
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By Afania 2021-12-01 08:31:27
It’s too bad the only ones who care about streamers are 12 year olds.
Not sure if serious...if only "12 years olds" care about it, why would game companies pay tons of money to influencers to market their games?
It's obvious that influencers plays a big part when it comes to making money. This relevant to the point in this discussion.
Seriously, why even bring that up as a point?
I wasn't the one who brought up XIV population discussion. Someone else did. I simply just supported some points with data on the internet.
By Afania 2021-12-01 08:38:07
What do you mean by “archaic mechanics” exactly? The mechanics in FFXI exist in every single Final Fantasy game
None of the single player FF mechanics are nearly as complicated and unintuitive as FF11. Single player FF is known to have simple and easy to understood combat system IMO. I'd say FFXI is the outlier in the series.
When we need a spreadsheet, or python, to calculate optimal gear sets and write Lua to handle swapping 100s of gear sets in battles. It's hard to say such mechanic is not archaic mechanics tbh.
I don't ever recall having to use spreadsheets or python to build sets in any single player FF.
Things I think are good about FFXI, people tend to ask why are you still playing that game so I thought I would write some things down.
Basics: I like that I can play any job on one character, this instills a greater connection with your character and a greater feeling of community because people are always on that character, so you always see them on it. The gear swapping system is great for many different reasons, from the aspect of adding some complexity to play to just having so much gear to chase. I like the skillchain/MB system, that is still relevant today at near all levels of play. I like that the game has a massive wealth of different things to do and they are all deep enough to get involved in them, crafting, mog garden, pet rearing, monstrosity etc. It's so annoying to me when I find a game I really like and it's 90% just dungeon variation spamming.
1. No Cash shop (muh "optional" items), I know exactly how much I'm spending on FFXI and I can't spend anymore. The issue with playing an MMMORPG is that you spend large amounts of time in these games, and it's very easy to spend money on "optional items". You think you would not cause you're good with money, but you will and you can spend a lot. You get attached to your characters, you're feeling tired and mentally worn down after playing for 4-5 hours, it's 1am, you're bored and there is that fancy $30 mount you just saw someone run past you. Cash shops are predatory and the company manipulates you, you're not immune. On FFXI it's not "optional" at all, they don't have one.
1a. I like the subscription only model, not only for the reason above and because it creates a kind of unwritten contract where they make content regularly (I have another f2p game I enjoy but they very rarely add anything new at all, and it's infuriating because I do spend money on it) but also because paying a monthly sub encourages you to actually play the game. I have lots of f2p games installed that I can play any time I want to, I never play them because there is no mental imperative to do so.
2. I fit into the community in the game cause they are near all over 25+, I don't like playing games with a social foundation where I feel completely out of place. On games like Overwatch or whatever it doesn't matter, you're just shooting people but these games are community based. Not to say everyone on 11 acts like a civlized individual or anything but it's trolling, drama or jokes that gel with me and that I'm used to. Talking of which, you can actually tell jokes or be a troll/drama queen free from being banned for hurting somebodies feelings. The GMs ignore most reports about silly issues like this and just tell you to blist, cause the developers set these rules down long ago before current culture took over. Many modern MMORPGs are played by people who were brought up on social media, they think everything is toxic and many modern games are simply fake friendly because of fear of being banned.
2a) I like that due to the nature of the party building system, some of the most highly respected players of this game are the party builders. People who make groups and become admired for not only doing this but doing it well and being very knowledgeable. On modern games there would be no status in this, because it isn't needed.
2b) I like that the game still tries to force players to interact with others to a greater or lesser degree, there are still roadblocks like mission fights, gear unlocks or whatever where you have to reach out to others. Even new players can be totally lost in how to play and ask for help, and people can and do offer it. It's good that players are still the most important force in the game world, when you need help other players are there and not some UI button to insta match you with others. It actually does feel good to reach out for help and someone to send a tell and offer to help you with something you've been struggling with for hours or days, even if it's harder to get that help in the first place.
In my first year of playing I was on the verge of quitting, because I could not get my limit break 1 item in Eldieme. I played completely solo as a BST and so had nobody to ask for help, upto this point I could do everything alone so needed nobody. I struggled for 2 days and died over and over (I even had to go relevel and come back and keep trying), even if I did manage to down a Lich with my weak jug pets and reraise / dia the drop rate was so bad it seemed impossible. At the point of near just giving up a 75 BST checked me and sent me an invite, he spent an hour getting me my item and i remember feeling guilty he was wasting so much time on me. That simple action that really probably meant very little to him, changed my entire outlook on ffxi. I felt as if I was part of a community after that, the next day I carried on leveling WHM and would spend a lot of time helping other players (eventually on my main BST 75 too, wanting to do for others what he had done for me). I went from a complete solo player not caring about helping anyone to spending almost all of my time outside of a XP parties doing just that. Even today, FFXI still has this system in place for different things and most other games do not.
3. I like the way the auction house works, I like the economy where inflation and supply/demand are actually a thing and how everyone is interlinked more than on other games. I like that gil has real value for players and that to make gil you mostly have to get it from other players, farming items they want.
4. There is always something to do when you login. FFXI has so many long term goals and things to do that it's near impossible to have nothing to do when you login, on most modern mmorpgs you quickly run out of things to do becasue they are all aimed at casual players that complain about "grind" or "not respecting your time". As such they make the games now to appeal to non-mmorpgs players and I'm an mmorpg player.
5. I like that your server is your entire world and there is nothing outside of that. When I group up with some people, help some random person/get help or even just wandering around doing my own thing, I'll see the same names around all the time and I'll remember them from previous encounters. This promotes a heavy feeling of familiarity in your game world and world building, when I login and wander my home nation especially it feels good. It feels like "home" because I see the same people and have for years. When you play modern games you're mostly always playing with people off server, as such you're very aware you will never see this person ever again. So you have zero incentive to bother with them and they are instantly forgotten.
6. I like that the game does not tell you what to do at every moment, or that it's not completely linear (do this endgame, then this, then this in that order etc). Leveling is very open, endgame content has lots of routes to your goal (and those goals can be different).
7. I like that the game has long-term goals as standard. Whether it's getting +2 Ambuscade gear as a solo player, REMA or working on serious endgame gear with groups. Modern games are so afraid of people getting bored and quitting that everything is easy and short term. The problem with this is that gratification delayed is gratification magnified, so you will never get the immense feeling of gratification from anything on a modern mmorpg that you will get from achieving your goals on FFXI.
I remember none of the gear I obtained on most modern MMORPGS I've played, because it was easy to get and quickly replaced anyway. I remember every major piece of gear I've obtained on FFXI because I had to work hard to get them and there was emotion linked to that, from my Byakkos Haidate, Kirins Osode, getting my first Relic with the help of my linkshell, Dalmatica, my first Ambsucade +2 set after returning, completing malignance set etc.
8. I like that the game has more or less horizontal progression, there is always gear to go work for to improve but they don't wipe out your entire gear sets every 6-12 months. If you take a break for a year and come back, your gear is still good. Remember what they did with Abyssea with gear and how everyone was so mad? modern mmorpgs do that every major patch.
9. I like that they allow you to become really strong at endgame and that there is so much upgrade potential on your character (get to 99, get merits, get job points, get lots of gear etc), if you put a lot of work in it will show and you can become a beast. This is unlike most games where everyone is near enough the same and the cap is low to stop anyone feeling inferior. On FFXI the effort you put into your char/gear is significant and the game allows you to excel.
9a) I like that knowledge is important and you can't just overpower everything. For instance that Lillith can spike you to death and you need to turn, that a darkness skillchain heals her or how charm works etc. FFXI rewards hard work and knowledge, and that knowledge is figured out by the players and shared.
10. I like that FFXI does not have a single set of gear that you never take off, they have a macro system that lets you swap every piece of gear based on the situation or what you want to do. This means, you don't just work to get 6 pieces of BIS armor and a weapon and are done. You can get vast amounts of gear and swap between them. This builds into the "always something to do" system since there is so much gear to get.
11. I like the way the combat works, on most mmorpgs they have rotations of skills. So you're constantly pressing 1, 2, 3, 4 etc over and over forever. I hate this kind of busy work, because most of the time I'm doing casual stuff like farming or doing some daily activities while watching a movie. I feel like I'm wearing out my keys on most mmorpgs. Pressing 6 keys is no better than pressing 2 if the outcome is the same, it's just about fooling you into thinking you're doing something skilled when you're not. The combat also speeds up when it needs to (when you have buff jobs boosting you etc), and not always the same. Something else I'm really glad does not exist on XI is telegraphing, although this can be fun these games tend to overuse it and it becomes boring and very annoying. I don't want to endlessly move out of circles or red boxes while playing.
12. I like that the game has proper varied jobs that fill specific roles, for instance a healer is a proper healer and your job is -keep everyone alive- and that's it. There are pure buff jobs that exist just to buff the damage dealers, this is near unheard of in modern games. You can actually run out of MP if your gear is poor or you're playing poorly, the tank can lose aggro easily or a DD can miss a skill if you don't gear or play correctly. Modern mmorpgs make all jobs easy to play and very similar so no matter what job you're on, you're pretty much playing the same role and/or have to be really bad to fail to play it effectively.
13. I like that the jobs are allowed to be different and have strengths and weaknesses, I like that some jobs are far stronger than others for pure damage and that some jobs are situationally better than others. The jobs all actually feel really different and have different uses. Some jobs like BLU are incredibly fun and rewarding, you can change how the job plays or what spells it can use (blue can be pure DD, cure, crowd control, AOE murder etc) based on which spells you equip. Summoner on FFXI is fantastic, the avatars all look great and it's very powerful.
13a) I like that there is far more customization with your jobs on FFXI than on many other games, ultimately you do still end up fitting in with the meta but there is still a lot of customization possibility than you are allowed on other games. Subjobs, gear, weapon choices etc.
14. The endgame content is very unpredictable and can be very difficult (unless you're geared out the butt). I like that failing has consequences and doesn't just warp you back to the front of the boss to try again, when you have nothing to lose winning feels hollow. When I came back a few years ago, I struggled so hard with Zitah NMs. Beating my first one after failing many tries felt so good. To most others it's nothing, but to me it was a major victory and FFXI is full of things like this.
14a) I like how endgame isn't just directly linked to spamming different dungeons over and over, there are so many different things you can go do that have meaning. There is also far less stress put upon you to be doing specific things, when I play modern mmorpgs I very much do end up just spamming dungeons in group finder over and over all day. I very much do feel pressure to be doing that too.
15. I like that leveling isn't via stupid mini story quests that you never read anyway. I like that they just give you kill count quests and do away with the pretense that you care about "Fred Jones the hunter needs 10 rat tails or his house will be repossessed by captain crunch, can you help them brave adventurer?" "ok"
16. I like the crafting system, not only is it very difficult to cap out but it's very useful and linked to the economy. It also gives avenues of long progression if you choose to follow them. Sub-crafts, sheilds, knowledge of how to make profits etc
17. I like multiboxing, this is a niche enjoyment but I really like that I can not only multibox without having 4 computers but that the gameplay supports you doing it without automating everything, cause it does not have rotations etc. On other games I tend to make lots of alts and end up swapping between them for dailies, on FFXI I can have them all logged in at the same time and doing stuff. It does give an oldschool FF feel to me in some ways.
18. I like the customization via windower addons, the limitaitons of the UI was the mother of invention here and so we have all these things that a game with a more modern UI would never have.
19. I love the game world and how the developers encourage you to explore it and also to goto certain places to do content and not just let you warp into whatever form wherever (if you wanna do Amb you goto Mhuara, if you wanna do Ody you goto Rabao etc), I love how there is a nice mix or open/instanced/dungeon content, I love the deep lore where you can find things out years later that you never knew while doing the missions, I love the stories (even if many are bittersweet), I love the respect the developers have for the game world. Vana'diel feels like a real place to me in many ways, and this is not only for the things above but also because of the community aspects I mentioned earlier in the post too.
20. I personally like that near everything can be modded on FFXI, it's almost like a mini Skyrim in many ways. Not only from the perspective of making your own mods but using others mods.
21. I like how the game scales to the players and there are different paths, one person can be working on Ambu +2 gear as their long-term endgame goals when they login every day and another can be grinding out Gaol gear/upgrades. Everyone isn't just doing the same thing, and you can be a more casual player with less elite goals and be fine with that.
22. I like the music style, I like the overall aesthetic, character and monster designs. It's not stylized in a way that alienates people, it's not overly flashy and gaudy. A huge turnoff for me with 14 is the anime music style, art style, overly gaudy flashy OTT effects etc
23. I like that the game will not be replacing pictures of mithra with bowls of fruit or pandering to modern day SJW issues, the developers just want to make content and not push an agenda.
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