WoTG, while the playability may not have been there, was one where you definitely watched the cutscenes
I do think they did a consistently good job with WoTG story (despite the lacking aspects of that expansion for actual battle content). And I found it even more impressive that they were doing four stories near simultaneously with the 3 nations + the "main" WoTG/Lilisette story. As someone who actually did the WotG mission/quest content as it released, it was really fun to follow these plots with the alternating updates of the nation quests one time and main missions the next.
The Bastok/Shadow Lord plot was framed almost like a noir-ish mystery, which I thought was a pretty inspired storytelling choice. Loved the tone. Windy and Sandy both gave really nice insight into what the war was like. I really enjoyed the Windy characters in the time of war: Robel-Akbel, Lehkoh Habhoka (male mithra WHAT?), the child Semih Lafihna... and that Fenrir CS! The young griffons Sandy storyline might be my least favorite of the WotG lines, but still well executed. Main mission line was pretty good too, I enjoyed Troupe Mayakov and their time travel adventures.
Bonus points for WotG having some of the absolute best music in a game FULL of amazing music. Naoshi Mizuta at his absolute best. That actually enhanced the story to me.