Can always add in F objectives. I know you mentioned EG.
Go into F, do 5/5 lockstyle, have everyone move back behind WKR gate, zone back in and do nakuls.
We like to pull the 1st 3 flans everytime we enter E, in the event bitzer and flan room are together. They Aeolian edge cleave down real fast. Other than that its just luck.
In an ABC GEF run. We can usually guarantee these 8 if everyone is moving smoothly and communicating:
G 30s stare/BOSS
E boss/flans+bitzer room clear/WKR
F Lockstyle+boss
Then depending on time after F boss clear we deternine if WKR+H bitzer obj is in the cards or not.
What's your route?
I'm with a group trying to improve slowly but surely. We currently do:
1- Pull Acuex to door/rest -> aeolian / last hit magic x6 (kill Leech NM if he's by the door)
2- A boss (scission MB stone spam)
3- Run to E going thru fomors, kill Leech NM if he's in that room
4- kill 3 Flan at entrance, find and Kill Botulus LS spam from behind
5- Aeolian Edge 12 Flan hope for double chest, run back and do WKR that now spawned
6- E Boss (more stone spam, usually aeolian > savage for scission, but sch can open)
7- run to C skeletons, killing Bhoot otw, 1 person runs from B instead of C to grab the B door blue chest
8- Skillchain/Burst x6 skeles
9- C Boss, Fire> Thunder spam on the liq>fusion>light>light skillchain
10- run to G basement, find the Naraka and kill him, he dies quick and even though the metal isnt important he's worth some muffins
11- G Boss, same as C boss strat, using exenterator on cor to avoid missing
(*** Important to note, we save bolster and tabula rasa for this boss, after writing this, I'm thinking maybe we can do this boss 1st, and WC to get it maybe back for E?)
12- Here we have usually ~ 15minutes left, i'm sure this can be improved... we then find the bitzer, stare for 30secs, and leave w/ a Breakga, generally on the vampyrs
13- ??? can do B boss if you have time, or hunt down the porxie + have the cor kill 3 elementals quick, or go to F and find the bitzer w/ 5/5 lockstyle....
If you're getting that much more done, either your route is very different, or we need to make major improvements (which im sure is true regardless)
ABC GEF
You should prebuff perpetuance buffs under naturalists roll as close to entry as possible. Atleast haste pro/shell/regen and haste on yourself and tank.
1. Bolterz and run straight to A ramp pulling all agro along the way. And we do the 3 magic kills and 2 extra for the blue chest and /heal(heal can be done anywhere past A gate, not in the gate room). Leach/acuex kills are 1xTF or leaden from 100%, and its under 20-30% for a nuke kill. Then go on to boss. Rayke, fire>TF and MBs usually bring it fown to 12% and RNG finishes off.
2. Run east hugging the north wall to b boss ramp. Get bubbles down asap and two TF can kill a water elemental, 3 for ice. Should get the 3 30s kills and 5 total and can goto boss. WF>WF and burst appropriate with hands. Biggest key is to keep SC uptime.. so i just start another WF when theres 2s left on SC window. Id rather have an overlap, than gap in SC windows. I dont change storms, and I usually perpt the sandstorm back at A. So sometimes we get lucky if its thunder hands
3. Hugging the east wall we run south. Should get a c gate blue chest and bhoot if its up. Leaden > trueflight for frag kills minis bosses real fast. Then AE>AE on 3 undead. Aero MB1 for obj and t3 or t4 mb for the kill. This will get closer to kills as you ae them down next to eachother.
Boss is trueflight > pryrohelix > thunder > trueflight with rayke and it will have 10% left usually. Just let rng finish it and save strats.
Bolters to C>G bitzers,
We go for obdella/porxie/bhoot if its only on the way. Otherwise we dont make extra out of the way trips. Leaden>TF will slaughter them with a thunder MB, wind for porxie.
4. In G area find and hit naraka with fusion>trueflight. Leaden trueflight to wind MB if first SC didn't do it. Head to G boss.. tabula rasa fresh regen/adloquiem/haste on tank, and go on embrava. BLM ES burn, and all his SPs, ranger overkill, GEO bolster, then wildcard on BLMs call.. he'll ES impact. And then its the same SC
Tf > pyrohelixix > thunder > TF. Because of TP wipe and aoes.. stay 20 back. RUN be mindul distance and only move laterally on fetters. Pulling a mob out of immanence/MB/ws range is annoying. I also sometimes will close the thunder/fusion early on RNG if I'm holding tp too long in fear of tp wipe. If you get a TP wipe, its fine, just start the SC over again
Cutting cards GEO if no reset.
Bolters and sneak. Get 30s stare chest and head to A>E
5. E. Pull first 3 rooms flans, go kill botulus. Leaden > TF 2x usually. Finish off with TF spam if needed, head to boss.
Immanance fire>TF until dead. We dont kite unless poison goes up. Exit and at this point you need to look at the clock and make a decision.
25-30 minutes, you do flans and WKR room. I'll windstorm up and fresh haste everyone and we cleave them down. BLM spams sleepga 1 and 2 and breakga to keep them stunlocked. RUN spams shockwave. They should die quick. 20 mins.. maybe only do flan room.
WKR scs are.
Lion/tree fusion>TF both fire MB
Shark leaden/TF thunder. Save this for when SCH is low on strats.
Bird fire>TF for stone
Bee/trex distortion>leaden for darkness to water or ice MB. Wf can extend darkness.
B>F straight to boss. Wf>WF raykes and save RD reset for rayke/gambit. Exit for 5/5 lockstyle.
Based on time remaining you can do WKR, H bitzer, or mainfloor deliterious for aurum and a red/blue chest. 2 blue chests if you can do job order.
Biggest thing..
RNG and COR need acc toggles. I cannot stress this enough. On F boss i go perun/nusku shield in my acc set. COR needs 1580+ or to roll hunters on himself on the side. Usual reasons for losing F boss is because of COR inability to keep up with the SC pace. So kustawi+1 r15, or caecothic+1, JSE+1 earrings have +14-15, whatever it takes. I turn down CORs if they dont have an acc set/toggle. If doing WKR.. and the COR isnt involved in the current SC.. tp anyways. Be ready to SC when your mob is coming up.
Other reasons for a slow run, people carelessly dps/ws spamming and thinking they're godmode and can beat the other dd to a sc, or that they can sneak dmg in between a sch or usual sc. stick to the SCs, youre cutting out multiple nukers that otherwise cap dmg on multiple MBs if sc window is up.
Poor bolters management.
Rayke timing. Dont just put it up and say "lol ok its up. Go for it." Learn the SCs and put it up last minutes.. i.e. right before sc window opens. Raykes is the diffence of 99k on nuke walls or 58k. Maximize your time in it.
poor sch strat management is another. Waiting on strats bogs down the run. I buff on the ABC ramps, or during flan cleaves, or during tabula. You should only need to perpetuance regen 3x in there if you prebuff it under naturalists outside. Run should get a 20 minute haste outside. Boss ramp A sandstorm perp and adloqium should last you for A and B boss, along with your regen. Then i only immanence aurorastorm the rng, cor still gets voidstorm just not perp. Then when youre at C ramp, redo regens and firestorms. Re-perpetuance aurorastorm on RNG and voidstorm the COR. I prep accession/perpetuance on my runs from ABC since strats stay up for 60s, and i can get them to recharge back. Then i just buff when everyone arrives. A lot of just being proactive and looking for work.
And last is temps. It costs too many strats for your SCH to come out of dark arts to heal/remove statuses for you. Just bring your own panaceas, remedies, holy waters and sneak/invises. Those are all dumb reasons to slow down a run.
I think your routes and stops and disrupting bolters may save you some time. I.e. you probably bolters to a gate.. do obj. And bolters again or just run slow to boss. My group pretty much rides bolters boss ramp to boss ramp.
Sorry I'm kinda driving and chipping at this at each stop. I can fix it/clear up anything i missed later.