Thanks Martel!
Whats your PLD set up for Hardmode? and what are you subbing for stoneskin? A tanking guide to Hardmode I'm sure would be appreciated by all.
I'm using PLD/SCH for Aminon. In part because I also handle all the aoe sneak/invis, and all the status removal. Neither of these is really relevant to Aminon itself, but the rest of the run is a thing. I think the only real requirement for your subjob on this fight is that it gives access to Stoneskin. Light Arts, etc, is just bonus.
Tanking set isn't anything special either. Mostly Nyame/meva gear. I'll include a quick gs export. Don't feel like building a full AH set for it right now.
Code
sets.exported={
sub="Aegis",
ammo="Staunch Tathlum +1",
head={ name="Nyame Helm", augments={'Path: A',}},
body="Adamantite Armor",
hands={ name="Nyame Gauntlets", augments={'Path: A',}},
legs="Dashing Subligar",
feet={ name="Nyame Sollerets", augments={'Path: A',}},
neck="Moonlight Necklace",
waist="Carrier's Sash",
left_ear="Eabani Earring",
right_ear={ name="Chev. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','Damage taken-5%',}},
left_ring="Defending Ring",
right_ring="Shadow Ring",
back="Philidor Mantle",
}
The main point is just Aegis. Nyame path is not relevant. I'm just an A path heretic. And I excluded the weapon for reasons I'll go over later when I talk about WS. Set is kinda hugely over DT capped, I just haven't got around to refining it. Could maybe drop D ring and augment Apeile for the MDB, etc. Hmm, maybe Sanare over Eabani too... Anyway.
Also due to how we position the fight, I also use Knockback reduction gear for Aminon.
Rather than the tank being in a corner, for the Hardmode fight we have everyone else in the corner, and the Tank on the opposite side of Aminon. So since I don't have my back to a wall, I have to deal with the Knockback. Basically, I have to wear shitty KBR gear so that everyone else doesn't have to. -_-;
Aminon does maybe once or twice a fight knock me back very slightly, despite my knockback gear being locked in. No idea what causes this, as he never uses a TP move, so he can only be knocking me back with his melee hits. And he only has 3 different types of melee hits. Perhaps some conditional effect related to earring/wing status? I'm not sure, but you'll need to move back in when this happens, or he can potentially move out enough to outrange WS from the party members clustered in the corner. Considering how long this fight can be, this happens very rarely.
The pull. It is possible to pull Aminon in such a way that he draws you into the center of the room, even though he's not at the center anymore, and misses you with Incessant void. I've only managed to do this twice. The timing and positioning is tricky. You have to pull from max casting distance then run away enough that he ends up near the border of the colored section of the floor... but not outside it(I think), when he triggers void. It seems like once he's too far from his spawn point he draws in to his own location rather than to the center of the room.
That said, if he gets you with void, just SS and phalanx up, then pull to a corner. It's just annoying to lose all your buffs, and not a critical aspect of the fight or anything.
Once at camp, we've been having the RDM spam sleep till it lands via immunobreak(saving Stymie for distract later in the fight). Then we buff up while he's asleep. Takes the pressure to keep Absorb-TP going off. Once Aminon is asleep you flip around him to stand on the other side of him away from the corner so the rest of the party can use the corner spot.
The PLD part of this fight is really just keep SS up, WS to help mitigate the wall, and cure. Cure a lot.
SS lasts a looong time. Like, it will wear off from duration time out rather than damage. I do cast in SS+ gear, even the non-ilvl pieces like Stone mufflers. It's not hard to time an SS cast between Aminon's hits while he's debuffed though.
WS as you can to mitigate the WS wall. This is where weapon selection comes in. I originally was using Excalibur and Knights of Round.(The COR was doing Savage, or I'd have Naegling'd) But I later swapped to using Reikiko for the regain for more frequent WS(Switched to CDC since I can't KoR with Reikiko.) This did lower my damage by like half, but I was only amounting to maybe 5% of the parse anyway. Better to help other more potent WS hit harder.
Cure. A lot. Our THF is actually using Regal Gloves(DT+ and converts dmg taken to TP) and basically no DT, or shell, on this fight. They get trashed for like 400 dmg a hit. So.. I'm doing a lot of curing. With refresh III from the RDM MP isn't an issue. Even using Sroda belt in an meva midcast.
I've never had the slightest enmity issues with this fight, even when I was really slacking on JA use, or forgetting to flash. Maybe use JA on DD start when they wake him up, an Atonement to start, etc. After that the sheer mass of curing is probably a lot of enmity, even with Tranquil Heart cutting into your cure enmity. -_-;
PLD isn't part of the TP suppression, and doesn't really have to coordinate anything with the group for the rest of the fight. Maybe hold WS a bit if TP seems high or Absorbs are getting resisted. I was way more busy on my dualboxed GEO than on PLD. <,<;
I feel like I kinda wandered all over the place there... Not exactly a concise guide, but well, PLD on Aminon is pretty simple really. SS, WS, Cure.