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Sortie Release - Info
サーバ: Asura
Game: FFXI
Posts: 821
By Asura.Dexprozius 2026-03-01 23:41:39
^ if you SV/Bolster on F w/ the monk method, what's your kill order?
Typical DNC runs do split objectives > D> H> ABC> GFE >Aminon.
Or do you have a pre-prepped KI route that requires all your members stay the same run by run to maintain? No hate either way
Also, 85/87k is totally chill, no bells and whistles, just get the bulk of your points and get out. I think that's a great model for alot of new groups to go for.
The really sweaty groups like mine where we push the absolute limit and get as much extra credit as possible... sometimes at the expense of the run due to pressure/mistakes... certainly isnt for everyone
サーバ: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-01 23:48:17
I run with the same person every time so our KIs always line up.
Aminon > D > C > B > A > E > H > F > G
SV/bolster on aminon, cutting cards brd. SV songs on aita, nitro after kill so its up for aita/gartell/trib. Bolster comes up on gartell.
I've killed gartell without bolster with this setup several times but i'm fairly certain we always have SV songs up for him.
Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 471
By Bismarck.Sterk 2026-03-01 23:58:48
We sometimes have to find a rep so we don't do any basement or Aminon stuff first to accommodate for reps that may not have any prefarmed KIs. We start off with:
DCBA (BRD puts up SV/CC songs and gets Cutting Cards while we're fighting A so even a 1 CC roll will get SV/CC charged enough to be up in time for Aminon at the end of the run) > FH (SV sometimes still up for H, sometimes not, not a huge deal either way) > GE > Aminon
Oh, and we don't Bolster on F anymore. We save it for faster Aminons.
By zsky 2026-03-02 02:44:33
Asura.Bronzequadav said: »Yeah the whm is /drk, to be honest the whm doesn't need to sub drk its just there for some extra saftey, whm only absorbs if its TP gets a little high otherwise it doesn't absorb so others get more TP from their absorbs.
Sorry for the ignorance but how do you "know" its' TP is high?
Going to try this MNK run for the first time today and see how far I get.
サーバ: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-02 03:00:00
Sorry for the ignorance but how do you "know" its' TP is high?
You can tell based on the TP people are absorbing, if you see someone get 350+ its getting high, 400+ and you may want to turn til next absorbs hit.
The higher the tp amount you absorb the more tp it has. Just make sure to keep a close eye on penance falling so you can re-chi blast and make sure you reset chi blasts with random deal/wild card
Most important part about monk strat on aminon is full timing penance effect on him.
By Dodik 2026-03-02 04:12:40
IIRC absorb-tp will drain at most 50% of available TP?
So a 500 TP absorb would mean he had 1k TP.
Generally try to keep absorbs between 300-400 at the most.
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サーバ: Asura
Game: FFXI
Posts: 1519
By Asura.Toralin 2026-03-02 05:32:30
If you absorb 400, he was about to TP. I’m still kind of shocked with Aminon landing hits on the monk this is viable.
Penance lasts 1:40
So you have initial 1:40
Rd 1:40
Wc 1:40
Rd 1:40
Still 6:40
What if RD doesn’t hit chi blast? What do you do when penance is down?
Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 471
By Bismarck.Sterk 2026-03-02 05:49:11
It shouldn't take more than 3 Chi Blasts to kill normal mode Aminon. With our AmpullaMNK SAM setup we kill him in about 3 mins so we're guaranteed to have Penance up full-time on Normal Mode kills. If you get unlucky RDs on Hard Mode the MNK just takes it a little slow for 1:20 until recast is back up. I'll usually WS > turn for about 3 seconds > build TP and WS > turn for about 3 seconds > repeat. Penanceless windows do slow the damage down, but it doesn't bring the fight to a halt or anything.
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サーバ: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-02 05:49:16
He dies in 3min normal mode and 5min on hard mode so usually dont run out of chi blasts.
When I first was starting to do it and going slower and there was penance downtime, supports would stop WSing and I would turn on monk every ws and let an absorb or two go off, During penance Its just gas pedal down and go, as long as people aren't sitting on absorb tp its not a problem.
For resets I specifically only use chi blast and footwork when its a random deal reset so those are the only two JAs on cd.
Chi blast + footwork on engage
Random deal
Impetus, Footwork when first wears, chi blast when first penance wears.
Wild Card
Footwork when 2nd wears, Chi blast when 2nd penance wears
Random deal
Re-apply impetus, footwork when it wears, chi blast when penance wears.
For normal mode you wont need the last chi blast reset when you have the flow of things.
Valefor.Dathus
サーバ: Valefor
Game: FFXI
Posts: 56
By Valefor.Dathus 2026-03-02 07:41:32
Curious, does the WHM have a Yagrush, or just really on the ball with -na spells?
サーバ: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-02 07:53:07
If you're asking about my group then yeah the whm has yagrush. Isn't a whole lot of status curing going on though.
Aminon has no status effects.
A/E - we don't get metal so poison cant be removed other than chakra, silena I guess.
B/F - erase on the dia zap applies to us and gravity after the fight.
C/G - We don't get the metal so cant remove the curse, his fetter auras can't be -na off, mostly just erases on the aoe bind and I guess bio.
D/H - he only uses two tp moves so not a ton of status curing going on.
Can always opt to use panacea and rememdy to make it easier on a non yagrush whm or try relying on esuna in misery maybe?
By Dodik 2026-03-02 08:12:26
His AAs were hitting hard and took us out.
Does counterstance work on F's autos?
Valefor.Dathus
サーバ: Valefor
Game: FFXI
Posts: 56
By Valefor.Dathus 2026-03-02 09:16:06
Asura.Bronzequadav said: »A/E - we don't get metal so poison cant be removed other than chakra, silena I guess.
How do you avoid getting wrecked by Clobbering Wave, then? Every time Poison is on, even with a WHM Barwatera, the DPS/tanks take 30k+. During our first run with this to see how we liked it, we had 3 deaths from Clobbering Wave wrecking the Monk/COR/BRD, but thankfully it was at 1% and the RDM had no issues finishing it.
By Nariont 2026-03-02 09:30:43
Does counterstance work on F's autos?
Feel like that would backfire horribly regardlesz of hand if it did work(plus just counter cap), wind hand potentially yoinks it and you get countered to death if you dont respond quickly enough, thunder stuns and you cant counter at all
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サーバ: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-02 09:35:21
How do you avoid getting wrecked by Clobbering Wave, then?
I assume it doesn't live long enough for the poison stack modifier to get high enough for clobbering to one shot. In the many runs we have done I have been one shot by clobbering wave only once.
When we first started we did do botulus but just found it wasn't needed, hasn't ever been an issue except that single time where the real issue is we were just killing slower/letting him TP move more.
You can also stun him a few times with the /drk chars to try to catch a tp move or just slow him down some.
The way clobbering wave works is every poison application gives him a stacking modifier buff, so the more poison applications the higher the damage gets. you can limit some of it by at least having the conal poison tp moves/attacks only hitting the monk, using chakra to clear the monks stacks at least mid fight and just killing faster.
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Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-02 09:51:19
Penance Chi Blast just limits TP moves so much, I doubt A/E could get off enough moves before dying. The best defense is a good offense.
By zsky 2026-03-02 11:35:06
Asura.Bronzequadav said: »If you're asking about my group. . .
What weapon do you use on MNK typically?
If bosses usually end around 3 minutes, Veregrathna doesn't seem the best pick here, so Godhands or Sagitta path A?
Thanks for sharing all this info, I use SAM but really like playing MNK so this is appreciated!
EDIT: Crap, ignore me... the gearsets already posted a page back https://www.ffxiah.com/forum/topic/56855/sortie-release-info/179/#3779218
By Taint 2026-03-02 12:01:04
Back when we did 8 boss, melee strat we used to kite F after fetters. I think we are going to try that with the MNK strat.
DNC/DRK
MNK/DRG
DNC opens with a huge climatic SC, once finished he runs away. MNK hops on and kills Gartell. Jumps to reduce hate. DNC can stun for additional enmity. Not ideal for boxers but we have 4-5 humans most every night.
We really like our kill order since it lines up the minis perfectly (DH,CBA,FGE,Aminon) so going to try this tonight.
Valefor.Dathus
サーバ: Valefor
Game: FFXI
Posts: 56
By Valefor.Dathus 2026-03-02 13:30:05
Back when we did 8 boss, melee strat we used to kite F after fetters. I think we are going to try that with the MNK strat.
DNC/DRK
MNK/DRG
DNC opens with a huge climatic SC, once finished he runs away. MNK hops on and kills Gartell. Jumps to reduce hate. DNC can stun for additional enmity. Not ideal for boxers but we have 4-5 humans most every night.
We really like our kill order since it lines up the minis perfectly (DH,CBA,FGE,Aminon) so going to try this tonight. I'll say we just straight fought it with the WHM spamming Curaga 3-4, never ran out of MP and no one came close to dying, and hate was still SOLIDLY on the MNK even with the debuffs. It was kinda nice to not have to care about enmity as a healer.
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Phoenix.Shantae
サーバ: Phoenix
Game: FFXI
Posts: 8
By Phoenix.Shantae 2026-03-02 16:09:27
Chiming in to thank all the people sharing info and suggestions, it is encouraging me to try and push more legitimately trying Sortie beyond slim pickings objectives. My friend and I currently just manual dualbox duo (usually me MNK + BRD and him COR + GEO usually), though trying to rope a RDM friend into playing regularly with us again.
Right now only bosses we've tried and cleared are A, C, and E. I've mostly held off trying other bosses just out of fear of not being able to do it since we don't have a real person along healing us. If we can manage to kill E boss with like 20-30 seconds left on Valliance (I've been going /RUN since starting E kills), think it's feasible to get down the remaining top floor bosses in a timely manner and maybe also G? Considering investing in Hoxne Ampulla to try and pump better damage and make things less dicey...
サーバ: Asura
Game: FFXI
Posts: 1519
By Asura.Toralin 2026-03-02 17:46:44
Cheers for sharing this alternate method. Always great to see different strategies!
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サーバ: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-02 20:38:39
Considering investing in Hoxne Ampulla to try and pump better damage and make things less dicey...
Hoxne ampulla alone, with no other gear changes will buff a monks damage by 50-60%, it is actually insane how much of an increase it is for monk. It will greatly help increase your boss kill times.
The issue with G is he does a lot more aoe damage, requiring more healing, valiance helps. on top of that he will tp reset, auto attack stun and a good chance of occas amnesia from fetters. On top of that he has a hard 3min timer before he uses a one shot move.
With all that said as long as you go in knowing what to expect is no reason you cant start trying to work on him, throw him into the end of your run. Have whoever is /whm use barfira as the amnesia effect can be resisted.
And again I cannot stress enough how much of a boost hoxne ampulla is to your total dps on monk.
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サーバ: Phoenix
Game: FFXI
Posts: 32
By Phoenix.Madotsuki 2026-03-09 16:52:32
Happy to share we've advanced to ABC + EG :) Looking to try F next, then after that D+H. I know folks say they usually skip poison & haunt metals, but do you also skip any other metals or are they pretty crucial (they seem to be at least)?
Also, for E so far I've just been rawdogging not bothering to move the boss out of the miasma cloud since we were getting metals for removable poison. Without metal do you guys bother to move out or just keep focusing on killing?
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By Veydal1 2026-03-09 17:17:14
That's going to depend on kill speed. You can survive Clobbering Wave with only a couple poison stacks. But if the fight drags, you accumulate too many stacks and it's not viable. In that case you can have the person with hate run out of range (I think over 15 yalms is safe, but don't quote me on that) while the rest finish it off. You can also have the main DD / person that is holding Dhartok's attention stand on one side and the rest stand behind. You can avoid some TP moves / splash AoE auto-attacks this way.
That being said - I would 100% suggest grabbing metal from Botulus. Especially while you're learning the ropes. Once comfortable, you can really speed up the time it takes to kill Botulus and save yourself the headache from poison.
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Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 471
By Bismarck.Sterk 2026-03-09 17:53:50
We only try to get E metal. We'll kill FGH NMs if they're in convenient positions, but moreso for the ~500 galli each rather than the metal.
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By Emoneyz 2026-03-10 15:43:20
What do you do on Aita with the MNK setup? Does the MNK engage solo? We have ABCDEG down, looking to add F and H now.
Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 471
By Bismarck.Sterk 2026-03-10 15:57:06
Only the MNK and whatever your next strongest DD is attack in full Subtle Blow gear. Try to choose WSs that don't skillchain unless you're willing to plan skillchains for each mode he can be in. With MNK SAM we alternate Tornado Kick/Raging Fists and Mumei/Fudo. The only SC we can make is Detonation which won't heal him since he doesn't have a Wind mode. Depending on your DD's strength and if you have SV up (we don't), you shouldn't see him do a TP move until about 25% (not counting his forced one he does at the start). Move out of fetters, pop a Panacea if you got hit by Fetter's DoT, finish him off.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-10 17:54:28
I just noticed that Yurin is dark element (Inhibit TP). I have no idea if it stacks with Penance, but if it does, that's 35% Inhibit TP (with the downside being you have NIN as your second DD and not something stronger/spike).
By Veydal1 2026-03-10 18:22:42
I would highly recommend planning appropriately for F, once you work it into your rotation. Plan for SV buffs, if not Bolster as well. At least to start, it's a good way to get successful reps in until you get comfortable enough to drop Bolster. I would suggest planning your path / order of bosses with this in mind.
We're currently working on -
D > C > B > H (SV+CC) > F > A > G > E > Aminon
It's a little janky, pathing-wise, but we're not quite fast enough to get SV/CC up back in time for Aminon if we delay SV/CC any later.
I just noticed that Yurin is dark element (Inhibit TP). I have no idea if it stacks with Penance, but if it does, that's 35% Inhibit TP (with the downside being you have NIN as your second DD and not something stronger/spike).
On this note, does Blade Bash plague effect actually land? I haven't bothered to swap out merits to test it out. Same for Shijin Spiral.
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By Dodik 2026-03-10 18:30:16
does Blade Bash plague effect actually land?
I have never seen it wear off to say it landed, but wasn't exactly paying attention for it either.
The stun does land on most things, E boss, Botulus, for example.
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