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Sortie Release - Info
Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Sterk 2026-04-15 00:24:03
I'm sure it's not that surprising to hear, but we've been doing MNK DRG(Stage 4 Polearm) instead of MNK SAM for our 9 boss runs recently and DRG is certainly a competitive option over SAM. Tonight we had a 2:43 Aminon kill and about 6:30 free time after bosses/roaming NMs.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-04-15 10:42:47
I always felt DRG was a great job in 9B. Jumps don't feed TP, Angon can be fulltime, Fly High/RD Resets/Spirit Link/Wild Card/TP items etc are all in quick succession. With Hoxne Ampulla, every jump will give you necessary TP for WS. I could see that being very fun, probably better than DNC as far as DPS goes. Pairing it with MNK is even smarter. Nice work, Sterk, that sounds like a lot of fun for a 9b comp.
Sub 3min kill is kind of insane speed. Did you Hundred Fists during Chainspell or something? Lol
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Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Sterk 2026-04-15 12:36:48
Sub 3min kill is kind of insane speed. Did you Hundred Fists during Chainspell or something? Lol Nah, I don't HF at any point during the run. And I'm assuming you meant Chainspell Absorb? Our RDM is /WHM so we don't have that option either. Funny enough this was actually a slightly unlucky fight since my RD didn't reset Footwork so I was without Footwork for a little until our DRG requested the RD.
I actually started approaching MNK DPS on Aminon a little differently than before which seems to be increasing kill speed a bit. I used to wait until 2 auto attacks (~1800 TP) and alternate Raging/Howling/Dragon/Tornado, but now I'm trying to WS after only 1 auto attack (~1100 TP) and remove Raging from the rotation since Raging is kind of locked to ~60k damage if I go at 1k TP. I'm still commonly hitting 99k damage WSs at 1k TP so I don't believe waiting for 1800 TP is worth the auto attack time if there's a pretty decent chance it won't even be increasing my WS DMG by even a single point. There's even a side benefit to WSing more frequently being you're spending more time in WS delay and thus feeding less TP.
Here's last night's log of WSs firing at 1k TP (the couple RFs were done at 1800 if I was slacking and let more than 1 auto attack go off). Keep in mind I'm /RUN, so the average would be even higher for a MNK/DRG.
Code 20:54:00Sterkenburg uses Dragon Kick.The Aminon takes 99999 points of damage.
20:54:05Sterkenburg uses Tornado Kick.The Aminon takes 99999 points of damage.
20:54:10Sterkenburg uses Raging Fists.The Aminon takes 99999 points of damage.
20:54:14Sterkenburg uses Howling Fist.The Aminon takes 77124 points of damage.
20:54:19Sterkenburg uses Dragon Kick.The Aminon takes 79618 points of damage.
20:54:24Sterkenburg uses Tornado Kick.The Aminon takes 76347 points of damage.
20:54:28Sterkenburg uses Howling Fist.The Aminon takes 69882 points of damage.
20:54:32Sterkenburg uses Dragon Kick.The Aminon takes 99999 points of damage.
20:54:36Sterkenburg uses Tornado Kick.The Aminon takes 99999 points of damage.
20:54:40Sterkenburg uses Howling Fist.The Aminon takes 55679 points of damage.
20:54:47Sterkenburg uses Dragon Kick.The Aminon takes 99647 points of damage.
20:54:52Sterkenburg uses Tornado Kick.The Aminon takes 76080 points of damage.
20:54:55Sterkenburg uses Howling Fist.The Aminon takes 98846 points of damage.
20:54:59Sterkenburg uses Dragon Kick.The Aminon takes 57366 points of damage.
20:55:04Sterkenburg uses Tornado Kick.The Aminon takes 79728 points of damage.
20:55:10Sterkenburg uses Raging Fists.The Aminon takes 99999 points of damage.
20:55:15Sterkenburg uses Howling Fist.The Aminon takes 99999 points of damage.
20:55:21Sterkenburg uses Dragon Kick.The Aminon takes 64355 points of damage.
20:55:26Sterkenburg uses Tornado Kick.The Aminon takes 64636 points of damage.
20:55:30Sterkenburg uses Howling Fist.The Aminon takes 63378 points of damage.
20:55:35Sterkenburg uses Dragon Kick.The Aminon takes 63260 points of damage.
20:55:42Sterkenburg uses Tornado Kick.The Aminon takes 90966 points of damage.
20:55:47Sterkenburg uses Howling Fist.The Aminon takes 99999 points of damage.
20:55:52Sterkenburg uses Dragon Kick.The Aminon takes 63655 points of damage.
20:55:57Sterkenburg uses Tornado Kick.The Aminon takes 71966 points of damage.
20:56:02Sterkenburg uses Howling Fist.The Aminon takes 99999 points of damage.
20:56:09Sterkenburg uses Dragon Kick.The Aminon takes 99999 points of damage.
20:56:14Sterkenburg uses Tornado Kick.The Aminon takes 77606 points of damage.
20:56:18Sterkenburg uses Howling Fist.The Aminon takes 92928 points of damage.
20:56:22Sterkenburg uses Dragon Kick.The Aminon takes 99999 points of damage.
20:56:27Sterkenburg uses Tornado Kick.The Aminon takes 99999 points of damage.
20:56:30Sterkenburg uses Howling Fist.The Aminon takes 56891 points of damage.
20:56:34Sterkenburg uses Dragon Kick.The Aminon takes 88815 points of damage.
20:56:39Sterkenburg uses Tornado Kick.The Aminon takes 96185 points of damage.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-04-15 12:59:47
And I'm assuming you meant Chainspell Absorb? Our RDM is /WHM so we don't have that option either.
Ok I didn't realize the RDM wasn't sub drk.
By Felgarr 2026-04-15 14:21:43
I'm sure it's not that surprising to hear, but we've been doing MNK DRG(Stage 4 Polearm) instead of MNK SAM for our 9 boss runs recently and DRG is certainly a competitive option over SAM. Tonight we had a 2:43 Aminon kill and about 6:30 free time after bosses/roaming NMs.
How many Absorb-TP roles do you have? COR/RDM/BRD all sub DRK? Does both the DRG and MNK TP in a full subtle blow set?
Lakshmi.Buukki
By Lakshmi.Buukki 2026-04-15 14:22:29
He just said above the RDMM subs WHM.
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Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Sterk 2026-04-15 14:37:21
How many Absorb-TP roles do you have? COR/RDM/BRD all sub DRK? Does both the DRG and MNK TP in a full subtle blow set? COR BRD GEO as absorbers. They have Caster's Roll so they have a minimum (12s) recast time and try to space absorbs every 4-5s.
MNK TPs in 75 SB. DRG does not melee. They build TP from Jumps and get reset from RDs/WC and WS off that.
Our damage spread is usually about MNK 65%, DRG 25%, COR 7%, BRD 3%.
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By warmech 2026-04-15 15:22:04
whats the addoon your using to see the absorb tp timers on the party if ya dont mind me asking
By Dodik 2026-04-15 15:45:35
whats the addoon your using to see the absorb tp timers on the party
Alt-tab. It's built in.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-04-15 16:26:18
How many Absorb-TP roles do you have? COR/RDM/BRD all sub DRK? Does both the DRG and MNK TP in a full subtle blow set? COR BRD GEO as absorbers. They have Caster's Roll so they have a minimum (12s) recast time and try to space absorbs every 4-5s.
MNK TPs in 75 SB. DRG does not melee. They build TP from Jumps and get reset from RDs/WC and WS off that.
Our damage spread is usually about MNK 65%, DRG 25%, COR 7%, BRD 3%.
Your group is already very good, so I was only thinking of optimizing and efficiency.
GEO can use Raetic Rod +1, so it's a very good healer over RDM. RDM will add great DPS with Black Halo, temper and Hoxne ampulla, and Chainspell give you a window where you can melee or hundred fists without fear of aminon explosion. 90 seconds is very long with Chainspell absorb, so I think it's a great addition to the strat (obviously you don't need it). Paired with Penance, it's a sitting duck. I consider GEO to be able to get TP on aminon much faster than RDM, because it has access to impact and all the -ra3 spells in OA set. Then they can Aspir3/2 it all back. It's also the lowest performing DD, so it loses little being purely healer. But it was just my thinking as to how you were able to kill as fast as you did. Seems you didn't need it at all to get it down that fast, which is even more impressive.
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Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Sterk 2026-04-15 17:29:38
I'm satisfied with our GEO's performance when it comes to objectives and traversing between bosses/bitzers, but honestly he's a little on the lazy end in most other areas of performance, lol. He doesn't DD on GEO and I've had him try to heal an Ambu on GEO once and he underperformed a bit. I don't think I can ask for much more from him, but that's fine. I'm happy with our runs overall so I don't mind him mainly being just a bubble GEO. He's usually ahead of the group by 5-10 seconds and takes care of some things while the rest of us catch up which is a lot more than I can expect from most other people, sadly.
But yeah, I'm sure there's many areas of our run that can be changed and optimized for much faster clear times (such as not bringing a triple-boxer like I've mentioned a bunch), but we're achieving what I want to get done and that's all I can ask for. I'm sure Aminon can be defeated in under 2 mins with a super optimized group using MNK method, but I don't know if we'll ever experience that.
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By Felgarr 2026-04-15 18:13:40
How many Absorb-TP roles do you have? COR/RDM/BRD all sub DRK? Does both the DRG and MNK TP in a full subtle blow set? COR BRD GEO as absorbers. They have Caster's Roll so they have a minimum (12s) recast time and try to space absorbs every 4-5s.
MNK TPs in 75 SB. DRG does not melee. They build TP from Jumps and get reset from RDs/WC and WS off that.
Our damage spread is usually about MNK 65%, DRG 25%, COR 7%, BRD 3%.
Thank you for the detailed explanation. I haven't updated my Monk since middle of Divergence release, so my capped Subtle Blow (and DT set looks like this, uses a Path A Sagitta for the DT-10). Obviously, this is outdated for Aminon. Do you mind sharing your TP set so I can do a comparison?
Code xml
<set name="TP-SubtleBlowDTCap">
<main>Sagitta</main>
<ammo>Staunch Tathlum +1</ammo>
<head>Malignance Chapeau</head>
<body>Malignance Tabard</body>
<hands>Malignance Gloves</hands>
<legs>Malignance Tights</legs>
<feet>Ken. Sune-Ate +1</feet>
<waist>Moonbow Belt +1</waist>
<neck>Mnk. Nodowa +2</neck>
<ear1>Odr Earring</ear1>
<ear2>Sherida Earring</ear2>
<ring1>Niqmaddu Ring</ring1>
<ring2>Chirich Ring +1</ring2>
<back augment="S81370710055425541542542">Segomo's Mantle</back> <!-- DEX+30 Acc+20/Atk+20 STP+10 DT-5 -->
</set>
By Taint 2026-04-15 18:50:12
I *mostly copied his sets:
I disable Ammo and put in Ampulla when using it. Lua handles Bhikku+3 body when impetus is up.
*I'll need to swap back to Sherida ear or toggle it. Hoxne is there for damage.
Code xml sets.precast.WS = {ammo="Coiste Bodhar",
head="Mpaca's Cap",
body="Nyame Mail",
hands="Bhikku Gloves +3",
legs="Mpaca's Hose",
feet="Nyame Sollerets",
neck={ name="Mnk. Nodowa +2", augments={'Path: A',}},
waist="Moonbow Belt +1",
left_ear="Hoxne Earring",
right_ear="Moonshade Earring",
left_ring="Niqmaddu Ring",
right_ring="Ephramad's Ring",
back={ name="Segomo's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.engaged = {ammo="Coiste Bodhar",
head="Bhikku Crown +3",
body="Mpaca's Doublet",
hands="Malignance Gloves",
legs="Bhikku Hose +3",
feet="Anch. Gaiters +4",
neck={ name="Mnk. Nodowa +2", augments={'Path: A',}},
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
right_ear={ name="Bhikku Earring +2", augments={'System: 1 ID: 1676 Val: 0','Accuracy+16','Mag. Acc.+16','"Store TP"+6','STR+7 DEX+7',}},
left_ring="Niqmaddu Ring",
right_ring="Gere Ring",
back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Damage taken-5%',}},
}
Lakshmi.Buukki
By Lakshmi.Buukki 2026-04-15 20:58:59
I could be blind and not seeing it, but I think you're 5 off the subtle blow cap in your precast.WS set, Taint
base 35
Auspice 10
Hose 5
ring 5
belt 15
Unless you're eating a subtle blow food. An easy swap with minimal impact is just Hoxne Earring --->Sherida Earring. Not that it's a big deal, just mentioning (for Felgar's sake)
By Felgarr 2026-04-16 00:14:42
I could be blind and not seeing it, but I think you're 5 off the subtle blow cap in your precast.WS set, Taint
base 35
Auspice 10
Hose 5
ring 5
belt 15
Unless you're eating a subtle blow food. An easy swap with minimal impact is just Hoxne Earring --->Sherida Earring. Not that it's a big deal, just mentioning (for Felgar's sake)
Thanks. Yeah, Sherida Earring gives SB2+5 as well.
I'm confused by the sets that Taint provided, because he claims to have copied them from Sterk, but they are different from the sets Sterk provided in his youtube comments on his video:
Sterk's Capped Subtle Blow TP set:
ItemSet 400162
Sterk's Capped Subtle Blow WS set:
(You'd swap in Anch. Gaiters+4 for Tornado Kick/Dragon Kick when Footwork is up):
ItemSet 400039
Also, I'm not familiar with GS Lua naming convention for WS sets. I guess Taint is using this WS set below for Raging/Howling (non-SB), but if he claims to have copied Sterk's sets why are they so different? (and what about Kick-related WSes like Dragon/Tornado Kick?)
Taint, from where did you copy them? :)
Code lua
sets.precast.WS = {ammo="Coiste Bodhar",
head="Mpaca's Cap",
body="Nyame Mail",
hands="Bhikku Gloves +3",
legs="Mpaca's Hose",
feet="Nyame Sollerets",
neck={ name="Mnk. Nodowa +2", augments={'Path: A',}},
waist="Moonbow Belt +1",
left_ear="Hoxne Earring",
right_ear="Moonshade Earring",
left_ring="Niqmaddu Ring",
right_ring="Ephramad's Ring",
back={ name="Segomo's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.engaged = {ammo="Coiste Bodhar",
head="Bhikku Crown +3",
body="Mpaca's Doublet",
hands="Malignance Gloves",
legs="Bhikku Hose +3",
feet="Anch. Gaiters +4",
neck={ name="Mnk. Nodowa +2", augments={'Path: A',}},
waist="Moonbow Belt +1",
left_ear="Sherida Earring",
right_ear={ name="Bhikku Earring +2", augments={'System: 1 ID: 1676 Val: 0','Accuracy+16','Mag. Acc.+16','"Store TP"+6','STR+7 DEX+7',}},
left_ring="Niqmaddu Ring",
right_ring="Gere Ring",
back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Damage taken-5%',}},
}
Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Sterk 2026-04-16 13:43:42
I actually recently swapped out Sherida for Hoxne in WSs as well about a couple weeks ago. I figured I could live without 5 SB. Our Aminon absorbs are still in the low 300s, high 200s. If you had an Occult Acumen spamming GEO you might want that extra 5 SB, but we don't. Depends on your group, I suppose.
Edit: Actually, I'm dumb and I'm at 75 SB even taking out Sherida.
SB1: 35 base, 10 Auspice, 5(12) Kenda body
SB2: 15 waist, 5 legs, 5 ring
Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Sterk 2026-04-26 00:21:35
Just feel like sharing that we got our first (and probably only) 90k+ Galli run tonight using MNK DRG setup. Ended up doing 9 boss + roaming NMs + 2 sets of naakuals. However, it was a bit stressful trying to play so tryhard while tri-boxing, so I'm probably going to settle for just an H re-enter instead of a 2nd set of naaks from now on. We've come a long way from our very first ~30 minute Aminon MNK win and it's been a fun challenge trying to push it and see how far we could compete with the meta PLD DNC setup as a true alternate setup to use in Sortie and not something seen as objectively lesser, but I think I'm satisfied with how the MNK setup is currently viewed and am done experimenting and adjusting our setup and sharing results. I'm sure some people are sick of my posts by now anyway.
Thanks for reading my blog.
サーバ: Asura
Game: FFXI
Posts: 121
By Asura.Ayahuasca 2026-04-26 02:05:53
Just feel like sharing that we got our first (and probably only) 90k+ Galli run tonight using MNK DRG setup. Ended up doing 9 boss + roaming NMs + 2 sets of naakuals. However, it was a bit stressful trying to play so tryhard while tri-boxing, so I'm probably going to settle for just an H re-enter instead of a 2nd set of naaks from now on. We've come a long way from our very first ~30 minute Aminon MNK win and it's been a fun challenge trying to push it and see how far we could compete with the meta PLD DNC setup as a true alternate setup to use in Sortie and not something seen as objectively lesser, but I think I'm satisfied with how the MNK setup is currently viewed and am done experimenting and adjusting our setup and sharing results. I'm sure some people are sick of my posts by now anyway.
Thanks for reading my blog.
Not sick, i'm glad you showed everyone that off-meta can absolutely still work when you know what you're doing! Thanks for ur contributions, stay original
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By Bursto 2026-05-05 23:00:00
Has anyone used Tomahawk to mitigate the ws wall or know how it works for basement bosses and aminon? The fact that Tomahawk is listed as a way to mitigate the ws wall on BG makes me think 2 wars rotating the ja would allow everyone to use their best ws the whole run.
Fenrir.Velner
サーバ: Fenrir
Game: FFXI
Posts: 491
By Fenrir.Velner 2026-05-05 18:13:17
Has anyone used Tomahawk to mitigate the ws wall or know how it works for basement bosses and aminon? The fact that Tomahawk is listed as a way to mitigate the ws wall on BG makes me think 2 wars rotating the ja would allow everyone to use their best ws the whole run.
The Weapon Skill Wall is considered a "special defense" and therefore Tomahawk will reduce the resistance by 25%. The initial resistance will be determined by how many different weapon skills you're using and Tomahawk will knock off 25% of that. For example, if you're only rotating 2x weapon skills, you will be walled at -25%, you chuck Tomahawk and that -25% is reduced by 25%, meaning you're now walled at ~18% instead of 25%. Tomahawk should certainly be used if you're not rotating 6 different weapon skills but it can't fully bypass the wall.
サーバ: Phoenix
Game: FFXI
Posts: 2
By Phoenix.Hakutarui 2026-05-08 15:27:22
I do regularly 9-boss with MNK + RDM sb sets, never had any big issues on him, we do Raging Fists, Dragon Kick, Savage Blade as ws. Although, today, it behaved like I did something to "heal" him, but I am not sure what.
It popped fetters right off the start, it usually never pops it only until 30-35% hp. It did Eroding Flesh as a first move, we did aero and triggered him regularly. From there damage was incredibly low and his evasion was too high, just like when somebody heals him. Checked chatlog, can't find anything apart from Impact, but it did not heal him. Also, I didn't think dark damage could trigger this? I thought it was Darkness skillchains (so Earth, Ice, water, based on his current element alignment)
What am I doing wrong? :c could it be just a very bad fetter at start? I realised I didn't move away from that. But idk,the first fetter, when it pops, it isn't usually this bad.
Fenrir.Velner
サーバ: Fenrir
Game: FFXI
Posts: 491
By Fenrir.Velner 2026-05-08 15:51:43
Phoenix.Hakutarui said: »I do regularly 9-boss with MNK + RDM sb sets, never had any big issues on him, we do Raging Fists, Dragon Kick, Savage Blade as ws. Although, today, it behaved like I did something to "heal" him, but I am not sure what.
It popped fetters right off the start, it usually never pops it only until 30-35% hp. It did Eroding Flesh as a first move, we did aero and triggered him regularly. From there damage was incredibly low and his evasion was too high, just like when somebody heals him. Checked chatlog, can't find anything apart from Impact, but it did not heal him. Also, I didn't think dark damage could trigger this? I thought it was Darkness skillchains (so Earth, Ice, water, based on his current element alignment)
What am I doing wrong? :c could it be just a very bad fetter at start? I realised I didn't move away from that. But idk,the first fetter, when it pops, it isn't usually this bad.
I don't think healing him triggers any new behavior but Impact can heal him if he's absorbing Darkness. He never pops a Fetter on the first move. . . but any mob above 25% will TP anywhere between 1000-3000 TP. It sounds like he chose to pop off around 1000 for his second TP move. What that move was could have a big impact on your DPS both from continual Fetter Debuff and from the debuff of whatever move he used. It could also be a number of things in prep. A roll was wrong. A song got muffed. Maybe Distract didn't land (I messed that up the other day - hit the macro but it didn't go off, I didn't notice, and I wasted Stymie). It's hard to know what went wrong without being there, but missing any buff, debuff, or miffing the proc can really impact the fight with Aita.
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Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Sterk 2026-05-08 15:55:05
Phoenix.Hakutarui said: »Eroding Flesh Phoenix.Hakutarui said: »his evasion was too high Earth fetters will inflict Rasp which lowers DEX, which heavily lowers your accuracy. You'll want to pop a Panacea if a fetter applies a DoT on you. The stat downs from them are quite significant.
Phoenix.Hakutarui said: »It popped fetters right off the start, it usually never pops it only until 30-35% hp. Don't lower his HP below 90% before his first forced TP move/proc. The number of fetters he spits out are related to his HP%. Keep him at a high HP% until he's done with his first forced TP move and you won't get that fetter at the start.
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サーバ: Phoenix
Game: FFXI
Posts: 2
By Phoenix.Hakutarui 2026-05-08 16:21:11
Phoenix.Hakutarui said: »Eroding Flesh Phoenix.Hakutarui said: »his evasion was too high Earth fetters will inflict Rasp which lowers DEX, which heavily lowers your accuracy. You'll want to pop a Panacea if a fetter applies a DoT on you. The stat downs from them are quite significant.
Phoenix.Hakutarui said: »It popped fetters right off the start, it usually never pops it only until 30-35% hp. Don't lower his HP below 90% before his first forced TP move/proc. The number of fetters he spits out are related to his HP%. Keep him at a high HP% until he's done with his first forced TP move and you won't get that fetter at the start.
Never thought about that! I knew about the more fetters the lower his hp are, but I never connected the dots on the first tp move, not to do too much damage before the first forced tp move, I am dumb! And it was definitely an acc problem, thinking about it.
Thanks so much man! Also, can I just say, I have been using your mnk strat for so long now, and I am extremely grateful to you that you chose to share it with everybody, really appreciate it.
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