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Sortie Release - Info
サーバ: Odin
Game: FFXI
Posts: 121
By Odin.Bangla 2022-08-27 10:07:16
Went in killed Obdella, got the red chest. Killed elementals for Blue Casket, killed Porxie, got red chest. Killed Bhoot with Last Stand and Light skillchains, nothing. Killed Delitarius and 3 Demisang, got red chest. Killed Bhoot again, still nothing....
Only thing I can say is that my WS do between 8-13k which may not be enough damage to proc it. So far all objectives could be reasonably soloed by one person with trusts. I don’t think requiring boss kills fits the pattern.
It could be requiring 2 NM kills (boss or mini) plus high enough WS damage.
By Chimerawizard 2022-08-27 10:24:45
Agro is:
Leeches, Acuex, and Obdella: Sound
Hecteyes: Sound Magic
Elementals: Magic
Umbrils and Porxie: Sight Magic
Ghosts and Bhoot: Sound HP
Corse: Sight HP
Ghouls: Sight Sound HP
Fomor: Sight Sound
*for w/e reason Fomor are not undead in this zone.
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By Heghmoh 2022-08-27 10:55:39
Today we did all of A objectives + the NM
Rotated to D and grabbed the D NM, then killed the party for the blue chest with 4-steps for brown chests + Red chest all at once.
Rotated back to C and we put up sneak/invis and bolters roll and found the Bhoot. We pulled it WITHOUT aggroing anything. Did 3-step Radiance Skillchain with GEO and RDM bursting Fire V. Killed it with a Fire V magic burst. Red Chest Dropped
Continued to farm C for the shard/metal. Killed Skomora.
Rotated Back to B and picked up Porxie for the aurumn chest. Didnt bother to do the Red chest by getting blue first, but realized i had plenty of time, so I repopped the Porxie at the device and farmed up for chests, etc and killed the Porxie again.
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Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 309
By Bismarck.Sterk 2022-08-27 11:02:08
Chest off Bhoot this run. It was the first thing we saw upon first entering C through a locked door. Only did Savage/Expiacion spam with a few random Distortions here and there. No magic bursts were performed. Magic Bursts appear irrelevant in obtaining chest off Bhoot. Kill time was 50 seconds.
Code 08:17:50Sterk starts casting Glutinous Dart on the Cachaemic Bhoot.
08:17:51The Cachaemic Bhoot starts casting Ice Spikes.
08:17:54Rorona starts casting Geo-Fury on Rorona.
08:17:55Rorona's Invisible effect wears off.
08:17:56The Cachaemic Bhoot casts Ice Spikes.The Cachaemic Bhoot gains the effect of Ice Spikes.
08:18:01Rorona starts casting Dispelga on the Cachaemic Bhoot.
08:18:01You must have a two-handed weapon equipped in the main weapon slot in order to equip a grip.
08:18:02Rorona's Bolter's Roll effect wears off.
08:18:02Rorona casts Dispelga.The Cachaemic Bhoot's Ice Spikes effect disappears!
08:18:05Sterk starts casting Sudden Lunge on the Cachaemic Bhoot.
08:18:10Neimii readies Savage Blade.
08:18:10Monberaux readies Mix: Guard Drink.
08:18:11Vasch readies Savage Blade.
08:18:12Rorona starts casting Haste on Neimii.
08:18:12Rorona casts Haste.Neimii gains the effect of Haste.
08:18:14Monberaux uses Mix: Guard Drink.Monberaux gains the effect of Protect.
08:18:14Neimii gains the effect of Protect.
08:18:14Vasch gains the effect of Protect.
08:18:14Sterk gains the effect of Protect.
08:18:14Rorona gains the effect of Protect.
08:18:14Monberaux readies Mix: Samson's Strength.
08:18:15Neimii readies Savage Blade.
08:18:15The Cachaemic Bhoot readies Terror Touch.
08:18:15Sterk readies Expiacion.
08:18:16Magic Burst is now on.
08:18:17Vasch readies Savage Blade.
08:18:17Monberaux uses Mix: Samson's Strength.All of Monberaux's status parameters are boosted.
08:18:17All of Sterk's status parameters are boosted.
08:18:17All of Vasch's status parameters are boosted.
08:18:17All of Neimii's status parameters are boosted.
08:18:17All of Rorona's status parameters are boosted.
08:18:18Monberaux readies Mix: Panacea-1.
08:18:21Rorona starts casting Blizzard IV on the Cachaemic Bhoot.
08:18:21The Cachaemic Bhoot starts casting Blind.
08:18:22Neimii readies Savage Blade.
08:18:22Sterk readies Expiacion.
08:18:22Vasch readies Savage Blade.
08:18:22Monberaux uses Mix: Panacea-1.Neimii's Attack Down effect disappears!
08:18:23The Cachaemic Bhoot's casting is interrupted.
08:18:26The Cachaemic Bhoot readies Dark Sphere.
08:18:26Rorona casts Blizzard IV.The Cachaemic Bhoot takes 3543 points of damage.
08:18:27Monberaux readies Mix: Eye Drops.
08:18:28Neimii readies Savage Blade.
08:18:28Sterk readies Expiacion.
08:18:29Vasch readies Savage Blade.
08:18:32Monberaux uses Mix: Eye Drops.Neimii's blindness effect disappears!
08:18:33Rorona starts casting Blizzard III on the Cachaemic Bhoot.
08:18:34Sterk readies Expiacion.
08:18:34Monberaux readies Mix: Dry Ether Concoction.
08:18:35Vasch readies Savage Blade.
08:18:35The Cachaemic Bhoot readies Ectosmash.
08:18:36Neimii readies Savage Blade.
08:18:39Rorona casts Blizzard III.The Cachaemic Bhoot takes 2791 points of damage.
08:18:39Monberaux uses Mix: Dry Ether Concoction.Rorona recovers 160 MP.
08:18:40Sterk readies Expiacion.
08:18:40Rorona starts casting Blizzard II on the Cachaemic Bhoot.
08:18:40Vasch readies Savage Blade.
08:18:40Records of Eminence: Magic Damage Kills.
08:18:40Progress: 14/20.
08:18:41Rorona casts Blizzard II.The Cachaemic Bhoot takes 2028 points of damage.
08:18:41Records of Eminence: Vanquish Multiple Enemies I.
08:18:41Progress: 34/200.
08:18:41Rorona received 315 gallimaufry for a total of 41006.
08:18:41#C treasure coffer status report: 1/7 #?: 0/1.
08:18:45Vasch uses an ??? earring: COR.
08:18:45Rorona defeats the Cachaemic Bhoot.
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Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2022-08-27 11:27:07
To get C blue casket if you kill 5-12 mobs while doing at least 1 50k-69k (we had issues if people did over ~74k) phy ws on them one it will drop. We have everyone assist and hit the same mob and we train down mobs and it takes normally 6 mobs in about ~90 seconds. The most its taken me is 12 kills using this method but I have been able to constantly get this blue casket 1 in C doing this.
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Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2022-08-27 11:37:26
A bit more speculation on bhoot the important disqualifying condition is killing nothing else in C (maybe not even aggro anything) and kill bhoot. The additional condition might simple complete x(10+?) amount of objectives before doing him. The objectives our groups did were ~6/7 A and most of B objectives. It could be just one of these objectives need to be completed or just maybe x(10+)first? but what I can say pretty confidently is it need to have nothing else killed in C (unsure if nothing else aggro). If you reset C mobs this allows bhoot to drop chest again.
サーバ: Odin
Game: FFXI
Posts: 121
By Odin.Bangla 2022-08-27 12:08:46
I’ve killed this NM countless times as the first and only thing in C. There is definitely another thing to it. I don’t pull or aggro anything, not even the Bhoot, as I approach it with sneak. it being the first thing to die is not the whole trigger.
If you want to go by pattern, then the first red chest has the condition of Obdella being killed, the second red chest has two conditions, blue casket and Porxie death, the fourth chest kind of has two conditions, but a total of 4 monsters that need to die.
So could there be three conditions that need to be met?
I’m trying to consider that every trigger so far could be done solo if you are on the appropriate job that can both nuke and dd. Having it be very complicated is what is unlikely. It being the third NM, the conditions should be easier than the D NM. It’s so obscure.
By Seraphpdh 2022-08-27 12:16:05
So, does that mean if you kill Abject Obdella in sector A, get Coffer #A, and then if you reset the mobs for sector A at Device #A, you can kill Abject Obdella a second time and get a second Coffer #A?
Is there any downside to doing this besides the time it takes? Do you loose the Ra'Kaznar plate A temp item, or anything weird like that?
サーバ: Odin
Game: FFXI
Posts: 121
By Odin.Bangla 2022-08-27 12:20:15
Once you clear an objective and get a chest to spawn, it won’t spawn again. The NM will still give galli points.
By Seraphpdh 2022-08-27 12:21:19
Once you clear an objective and get a chest to spawn, it won’t spawn again. The NM will still give galli points but at the reduced rate. Understood, thanks for the answer.
By Seraphpdh 2022-08-27 12:23:19
If you want to go by pattern, then the first red chest has the condition of Obdella being killed, the second red chest has two conditions, blue casket and Porxie death, the fourth chest kind of has two conditions, but a total of 4 monsters that need to die.
So could there be three conditions that need to be met? Maybe B trigger is killing two different types of elementals first? Maybe C trigger is getting both the A and B triggers? Or all 3 C doors opened? Or closed?
Asura.Aerox
サーバ: Asura
Game: FFXI
Posts: 130
By Asura.Aerox 2022-08-27 12:36:50
I’ve killed this NM countless times as the first and only thing in C. There is definitely another thing to it. I don’t pull or aggro anything, not even the Bhoot, as I approach it with sneak. it being the first thing to die is not the whole trigger.
If you want to go by pattern, then the first red chest has the condition of Obdella being killed, the second red chest has two conditions, blue casket and Porxie death, the fourth chest kind of has two conditions, but a total of 4 monsters that need to die.
So could there be three conditions that need to be met?
I’m trying to consider that every trigger so far could be done solo if you are on the appropriate job that can both nuke and dd. Having it be very complicated is what is unlikely. It being the third NM, the conditions should be easier than the D NM. It’s so obscure.
Agreed. Just did a run where I did A obj then teleported to C, opened C gate as someone mentioned coming in from D side. Had to open C3 and 1 (also didnt open ANY B gate and got the C1 chest) then killed Bhoot NM without aggro or killing anything else in C. No red chest. I was on RNG doing Trueflight for 40k+, no MB or SC.
サーバ: Odin
Game: FFXI
Posts: 121
By Odin.Bangla 2022-08-27 13:08:39
Would perhaps stand to reason that C is indeed 2 two things before or after killing it to get the red, but as we've seen the NM itself drop I'd say before.
Yea maybe you are right and it has nothing to do with how you kill it but whether you meet the two conditions, such as first to die and something from area A and/or B. Something being affected by the progress in another area is also unusual.
サーバ: Asura
Game: FFXI
Posts: 18
By Asura.Hamburgerz 2022-08-27 13:09:47
I got a C Blue Casket today. It was Watersday and this is my log below. Casket spawn is at timestamp 13:47:00. I had got both C shard and Metal and killed Bhoot NM.
LogCcasket
Edit: Summary- Besides the initial 6 Skeles with a single thunder MB for Shard/Metal no magic besides Dia II and Geo-Frailty were used. Besides one Ukkos all WSs were Upheaval with Light SCs and one Radiance in there somewhere. The casket popped on chain 16. It was also the 10th time I did not kill the same type of Skele in a row i.e. Ghoul > Skeleton or Skeleton > Ghoul.
Quetzalcoatl.Carste
サーバ: Quetzalcoatl
Game: FFXI
By Quetzalcoatl.Carste 2022-08-27 14:03:29
Bhoot kill today with coffer. I think these would be the relevant highlights:
no magic cast on it, so no debuffs or magic bursts
Enfire 2 for 1200 per swing
3 Fragmentations, no other skillchain
No single damage over 22k, but can double that if damage for objectives is calculated with ws plus skillchain
Kill speed was near a minute from aggro (no timestamps in my .logs)
Didn't claim until after it aggro'd
Second thing killed in C
Leadens, Savage Blades, Black Halos
Previous no drop runs I tried fusion/light skillchains with fire bursts, killing with magic, first kill. Those kills were all a bit slower than todays.
I'm leaning toward kill speed or darkness damage of a certain amount, since I recall someone saying Gravitation kill gave them the coffer
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By Weeew 2022-08-27 15:12:35
Quetzalcoatl.Carste said: »Bhoot kill today with coffer. I think these would be the relevant highlights:
no magic cast on it, so no debuffs or magic bursts
Enfire 2 for 1200 per swing
3 Fragmentations, no other skillchain
No single damage over 22k, but can double that if damage for objectives is calculated with ws plus skillchain
Kill speed was near a minute from aggro (no timestamps in my .logs)
Didn't claim until after it aggro'd
Second thing killed in C
Leadens, Savage Blades, Black Halos
Previous no drop runs I tried fusion/light skillchains with fire bursts, killing with magic, first kill. Those kills were all a bit slower than todays.
I'm leaning toward kill speed or darkness damage of a certain amount, since I recall someone saying Gravitation kill gave them the coffer
After all our testing the only thing that seems to make sense is kill speed... probably kill under a minute from claim?
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2022-08-27 16:00:20
Anybody knows why FFXIDB doens't work anymore inside Sortie? Used to work on release day or shortly after but now it doesn't load anymore inside the zone :x
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2022-08-27 16:12:05
Also does objective A/2 work with trust as well, if you bring an enemy close to the thingy?
サーバ: Asura
Game: FFXI
Posts: 26
By Asura.Seraphical 2022-08-27 16:20:30
Also does objective A/2 work with trust as well, if you bring an enemy close to the thingy?
Yeah it does work, even if its the enemy casting
Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2022-08-27 16:23:07
Anybody knows why FFXIDB doens't work anymore inside Sortie? Used to work on release day or shortly after but now it doesn't load anymore inside the zone :x Some runs it works some it doesn't might be which server you connect to?
By Chimerawizard 2022-08-27 16:37:49
if it's in U2, there's no map because new zone ID.
If it's U1, then that's surprising.
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2022-08-27 16:47:59
If you guys reload it, does it start working?
Also, are you using custom maps?
Are you using XIPivot?
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2022-08-27 17:22:41
Also does objective A/2 work with trust as well, if you bring an enemy close to the thingy?
Yeah it does work, even if its the enemy casting Yeah just tried it out. Pulled a thousand eyes and it worked instantly with trusts casting <3
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2022-08-27 17:23:50
If you guys reload it, does it start working?
Also, are you using custom maps?
Are you using XIPivot? I've only done like 5 Sortie runs, the first of which was at release and it instantly worked.
On the other 4 runs (after the server mini-update) it never loaded for me. I tried unloading and reloading it multiple times but nope, it doesn't show on screen.
If there's some other specific test I can do I'll be more than willing to try.
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2022-08-27 17:36:12
ffxidb (and probably mappy) are loading the zone from game .dats unless the user has configured some other method of providing maps (XIPivot or the custom_maps configuration.) It isn't like we need to add the new zone ID to a list or something. Everything is intended to be automatic.
The most likely option is that something is weird about the U2 maps and it doesn't work in there, but in that case we wouldn't expect Sechs to have ever been able to load it. Perhaps they changed something in the mini-update.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2022-08-27 17:41:58
I can't tell which zone (U1 or U2) I was in my first run ever and in my following ~4, I should've checked but I didn't, sorry.
I can only say what I already said, that it worked flawlessly on the first run (happened before SE did a mini server update) and it never loaded in the following ones (after server update), despite me attempting to unload/reload a couple of times (only did this on run #2 and #3 I'd dare to say. Didn't bother to try the reload thing again on run #4 and #5 which I did both today)
Oh also, unrelated to FFXIDB, I noticed there's a point of the B map (with the dark and earth elementals I think?) where the map doesn't work. I mean the general map, the in-game one. It says "no map available".
That must be a section of ra'kaznar with no map dat or something? I can't say.
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