Ragnarok.Creaucent said:
»Alliance Odyssey would need a full rework as there are currently 22 jobs to pick from and 18 people in the alliance. You could do one fight then have to leave instead of getting a charged amp.
I don't see >6 feasible for Gaol (would be fun for Sheol A/B/C though!) but even then I don't think the Charged thing would necessarily be an issue.
The fact that you can do 3 fights in a row doesn't mean that you
have to.
Making so the more people you bring the harder/impossible it is to do more than 1 run in a row doesn't necessarily sound like a bad idea, if you ask me.
Quote:
or just increase the HP to balance it around 18 people
I seriously doubt they would do that.
Anyway you're talking about this like it's either 6 or 18 people, where instead it's
up to 18.
Which means you could theoretically go there in 7 or 11 or whatever else, it doesn't have to be exactly 18, yo!
They would have to add some scaling in some form but yeah, I could see >6 working in Sortie. With the only "problem" that you can still access one boss room at a time, and those outside of the boss room won't receive credit etc... which could be a bit annoying I guess, but still I would totally sign for that.
Would it make sortie that much better? It would, but I don't think the difference would be massive. With HP scaling doing mage strategy could be a problem because of the nuke wall, even if you bring multiple RUNs/CORs for perma Rayke.
Likewise but to a lesser extent melee strat with the WS wall being there.
Still, I'm sure there would be a sweet spot with more than 6 but less than 18 that would make those bosses easier/faster.
But, to be fair, if you can kill those bosses, they already are pretty fast, aren't they? under 3 mins per fight, usually much less.
The majority of time is spent moving around, and no alliance is gonna cut that.
I mean if you could split the alliance and do different stuff/bosses at the same time, sure! But since you can realistically do that only at start to get the initial objectives I don't think an alliance would make Sortie drastically more efficient. Slightly easier though? Yeah, and you could get all the Metals most people skip to save time. And you could easily cleave all of the floors for additional Galli.
And... nothing else I'm afraid, just that.