October 2023 Version Update

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フォーラム » FFXI » General » October 2023 Version Update
October 2023 Version Update
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2023-10-25 15:01:04  
Ragnarok.Creaucent said: »
They don't understand that SE are looking at this from a business perspective and doing what will retain subs for the longest time possible. Players will always look at doing things the quickest and easiest route which generally means alliance.

Really? You think they're doing things a certain way to "retain subs"?

Ask your boy how good their current "retain subs" methodology has worked for the past two years. He tracks the numbers, he'll be glad to share them.
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 Shiva.Flowen
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By Shiva.Flowen 2023-10-25 17:06:23  
He is the ffxi equivalent of an american news channel that presents world news that is only about america. There is more to this game than the reprobates of asura
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 Phoenix.Iocus
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By Phoenix.Iocus 2023-10-25 17:42:50  
Just so I'm clear, because I'm super important or something dumb like that, I don't want alliances. I just want 2 party.

I have never been in a smart alliance. I have been in many a smart 2 party that consists of 9 smart players and 3 dumbasses that AFK at the worst possible times. Once you break 3 parties you realize that half the smart people already left because they don't want to carry the other 12+ people that are going to actively make the situation worse instead of AFK inconveniently.

If either Sortie or Odyssey were converted to allow 12 people, I would be extremely happy and could pretend I want to LS again outside of my casual crafting one.
 Asura.Saevel
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By Asura.Saevel 2023-10-25 19:30:12  
Phoenix.Iocus said: »
Just so I'm clear, because I'm super important or something dumb like that, I don't want alliances. I just want 2 party.

Could play a different game?

FFXI event zones boil down to three categories.
#1 One Party
#2 One Alliance
#3 Multiple Alliances

It's a flag they set on the zone. Lately they've gotten a real hardon for setting the One Party Only flag preventing alliances from entering. I'm hoping at some point in the future they change that flag to the One Alliance flag so everyone in the alliance warps into the zone. I personally don't envision 18 of anything going on, instead I see a ton of 8 or 9 man groups, the six regulars with one to three in an outside party.
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By Hopalong 2023-10-25 20:17:58  
I think Iocus is saying just let 2 parties in. That could be 7,8,..12 players. That sounds perfect. HP up 10% every player over 6.

If SE had like 3 people from ffxiah to help them out, things would be different.

Maybe the jp forums are up in flames too they might make some adjustments.
 Asura.Eiryl
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By Asura.Eiryl 2023-10-25 20:19:10  
If they let in 8 it would be but why no 10. then they let in 10 but why no 12. But why not 13 whats the difference. Why not let us take the whole 100 on the server who cares.
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By Hopalong 2023-10-25 20:22:00  
Up to 12 I say. With HP% up each extra player or something. Applicable in Odyssey and Sortie.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2023-10-25 20:22:39  
HP scaling is dumb lazy implementation because it assumes every extra body is a linear DPS increase. It also presumes that the mob doesnt become any more dangerous, which everyone knows is false since youre moderately-to-drastically increasing the TP feed.
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By Hopalong 2023-10-25 20:23:02  
Cool, something though right, what would you suggest?
 Asura.Eiryl
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By Asura.Eiryl 2023-10-25 20:26:29  
Hopalong said: »
Cool, something though right, what would you suggest?

Do it with 6 and stop bullshitting. Your poor imaginary 6th friend will understand.
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By Hopalong 2023-10-25 20:27:27  
Ok, what's a better solution to address everyone's concerns.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2023-10-25 20:27:40  
Asura.Saevel said: »
FFXI event zones boil down to three categories.
#1 One Party
#2 One Alliance
#3 Multiple Alliances

It's a flag they set on the zone.

Are you suggesting that they just casually change the entire foundation of their game, a month after they said they aren't going to make any updates to the game?

I guess maybe they could take on some volunteer coders from ffxiah though. Someone get SE on the phone, they're missing a golden opportunity.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2023-10-25 20:27:40  
Nothing. Just leave it.

Every content that has HP scaling isnt done in alliance. Whos doing Reisen HELM's in an alliance because "we need the alliance to kill it"? No one. Who was doing Delve in an alliance (after it was figured out) because "we need the alliance to kill it"? No one.

Whats easier? Dyna-D with 6 people or 18 people?
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 Asura.Eiryl
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By Asura.Eiryl 2023-10-25 20:29:49  
Hopalong said: »
Ok, what's a better solution to address everyone's concerns.

Play a better game.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2023-10-25 20:31:12  
Says the guy paying for a thousand accounts every month.
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By Hopalong 2023-10-25 20:34:01  
Even for all that SE has piped into us, ffxi is still the top game I like to play. Call it whatever, but the core gameplay and even graphics (I like em) keeps me involved. Though if gearswap didn't work I'd quit in a second.
 Asura.Saevel
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By Asura.Saevel 2023-10-25 20:36:28  
Hopalong said: »
I think Iocus is saying just let 2 parties in. That could be 7,8,..12 players. That sounds perfect. HP up 10% every player over 6.

If SE had like 3 people from ffxiah to help them out, things would be different.

Maybe the jp forums are up in flames too they might make some adjustments.

That is irrelevant and that concept simply doesn't exist in FFXI. It's either One Party, One Alliance or Multiple Alliances. The limit is applied during zoning into the event.

And screw that on HP scaling, just toggle the flag for alliance and leave the rest alone. If people cry, they can go continue to cry with their non-existent account. We need real social play in this game right now, and the only way that is going to happen is to make hyper optimization no longer necessary and encourage to bring friends and family along for the ride.
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By Hopalong 2023-10-25 20:39:19  
Yeah, and its not like they will implement it.

Quote:
We need real social play in this game right now, and the only way that is going to happen is to make hyper optimization no longer necessary and encourage to bring friends and family along for the ride.

That definitely rings true to me. Make it fun.
 Phoenix.Iocus
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By Phoenix.Iocus 2023-10-25 20:54:30  
Asura.Saevel said: »
Hopalong said: »
I think Iocus is saying just let 2 parties in. That could be 7,8,..12 players. That sounds perfect. HP up 10% every player over 6.

If SE had like 3 people from ffxiah to help them out, things would be different.

Maybe the jp forums are up in flames too they might make some adjustments.

That is irrelevant and that concept simply doesn't exist in FFXI. It's either One Party, One Alliance or Multiple Alliances. The limit is applied during zoning into the event.

And screw that on HP scaling, just toggle the flag for alliance and leave the rest alone. If people cry, they can go continue to cry with their non-existent account. We need real social play in this game right now, and the only way that is going to happen is to make hyper optimization no longer necessary and encourage to bring friends and family along for the ride.

I'd definitely take full alliance over no change. Though that multiple alliance idea is pretty great too. Who iz up for some Legion(or Campaign?)

HP scaling can stay in the dirt unless it gets very common to bring SMN for Siren's Avatar Favor and they release an iLVL leech jug pet.
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 Bahamut.Celebrindal
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By Bahamut.Celebrindal 2023-10-25 23:11:49  
no need to scale HP of bosses,etc. Just scale down the muffin rewards, gently, for above 6.

I know for one I'd gladly invite a friend along for an 8 man run at 90% returns vs that guy never getting to run with a group, only to eventually quit.
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 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2023-10-26 02:58:53  
If SE wants to retain subs they need alliance content, 6 man content that incentivizes static groups and running every single day is just a recipe for burn out. Before Odyssey and Sortie daily grind for past few years I happily logged in every day even though I didn't really need anything more gear wise I knew I could help someone else or I could work on some silly build that maybe I would try next Dynamis D run and see everyone's reactions. Now that my schedule is such that I can't do daily statics anymore I feel basically no reason to log in at all.

I fully agree with just opening Sortie up for full alliance no hp scaling or anything, the difficulty will turn into just keeping that many people organized and moving quickly and I could definitely see a lot of ls's runs turning into ***shows sounds fun.

Odyssey I don't know maybe let us have subjobs, I feel like it would get a lot more involved trying to let alliances in with all the restrictions and such. Simply allowing subjobs would ad a lot more flexibility and interesting builds while also just generally making the fights easier.
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 Valefor.Prothescar
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By Valefor.Prothescar 2023-10-26 03:42:24  
Random new ashu talif bcnm in November.
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 Asura.Volteczero
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By Asura.Volteczero 2023-10-26 04:00:02  
already better content than the master trial
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 Ragnarok.Creaucent
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By Ragnarok.Creaucent 2023-10-26 04:49:29  
Quetzalcoatl.Jakey said: »
If SE wants to retain subs they need alliance content, 6 man content that incentivizes static groups and running every single day is just a recipe for burn out. Before Odyssey and Sortie daily grind for past few years I happily logged in every day even though I didn't really need anything more gear wise I knew I could help someone else or I could work on some silly build that maybe I would try next Dynamis D run and see everyone's reactions. Now that my schedule is such that I can't do daily statics anymore I feel basically no reason to log in at all.

I fully agree with just opening Sortie up for full alliance no hp scaling or anything, the difficulty will turn into just keeping that many people organized and moving quickly and I could definitely see a lot of ls's runs turning into ***shows sounds fun.

Odyssey I don't know maybe let us have subjobs, I feel like it would get a lot more involved trying to let alliances in with all the restrictions and such. Simply allowing subjobs would ad a lot more flexibility and interesting builds while also just generally making the fights easier.

Alliance Odyssey would need a full rework as there are currently 22 jobs to pick from and 18 people in the alliance. You could do one fight then have to leave instead of getting a charged amp.

Sortie though is balanced around 6 people so I'd imagine they would either introduce HP scaling or just increase the HP to balance it around 18 people which would *** over the smaller groups. Plus shouting for people is hard enough as it is for a 6man party let alone 18. While you would fill up quick with DD jobs you are probably going to be shouting a decent amount of time for the support.
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By Draylo 2023-10-26 04:54:04  
New battlefield, they already going back on the word? More plz
 Asura.Sechs
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By Asura.Sechs 2023-10-26 04:55:33  
Quetzalcoatl.Jakey said: »
Odyssey I don't know maybe let us have subjobs, I feel like it would get a lot more involved trying to let alliances in with all the restrictions and such. Simply allowing subjobs would ad a lot more flexibility and interesting builds while also just generally making the fights easier.
You can't really allow alliances in there.
Subjobs though? It's an interesting idea I gotta say.

What do you guys think the impact of that would be on the overall difficulty of Odyssey fights?
I think on some fights it would just be a small boost, but on others the difference could potentially be quite massive.


Not that I would complain, I think it's due they do some progressive adjustments to Odyssey accessibility/difficulty.
I mean I would be quite mad if they did that a couple of months after the first groups in the world struggled to finally get a win.
But this december it's gonna be one year since the release of V25. Sounds like a perfect time to release some QoL to Odyssey, if you ask me.
 Asura.Sechs
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By Asura.Sechs 2023-10-26 05:01:22  
Ragnarok.Creaucent said: »
Alliance Odyssey would need a full rework as there are currently 22 jobs to pick from and 18 people in the alliance. You could do one fight then have to leave instead of getting a charged amp.
I don't see >6 feasible for Gaol (would be fun for Sheol A/B/C though!) but even then I don't think the Charged thing would necessarily be an issue.
The fact that you can do 3 fights in a row doesn't mean that you have to.
Making so the more people you bring the harder/impossible it is to do more than 1 run in a row doesn't necessarily sound like a bad idea, if you ask me.


Quote:
or just increase the HP to balance it around 18 people
I seriously doubt they would do that.
Anyway you're talking about this like it's either 6 or 18 people, where instead it's up to 18.
Which means you could theoretically go there in 7 or 11 or whatever else, it doesn't have to be exactly 18, yo!

They would have to add some scaling in some form but yeah, I could see >6 working in Sortie. With the only "problem" that you can still access one boss room at a time, and those outside of the boss room won't receive credit etc... which could be a bit annoying I guess, but still I would totally sign for that.
Would it make sortie that much better? It would, but I don't think the difference would be massive. With HP scaling doing mage strategy could be a problem because of the nuke wall, even if you bring multiple RUNs/CORs for perma Rayke.
Likewise but to a lesser extent melee strat with the WS wall being there.
Still, I'm sure there would be a sweet spot with more than 6 but less than 18 that would make those bosses easier/faster.
But, to be fair, if you can kill those bosses, they already are pretty fast, aren't they? under 3 mins per fight, usually much less.
The majority of time is spent moving around, and no alliance is gonna cut that.
I mean if you could split the alliance and do different stuff/bosses at the same time, sure! But since you can realistically do that only at start to get the initial objectives I don't think an alliance would make Sortie drastically more efficient. Slightly easier though? Yeah, and you could get all the Metals most people skip to save time. And you could easily cleave all of the floors for additional Galli.
And... nothing else I'm afraid, just that.
 
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2023-10-26 05:29:28  
Or you realize HP scaling is a stupid idea and dont do it.

Once again:
Carbuncle.Nynja said: »
Every content that has HP scaling isnt done in alliance. Whos doing Reisen HELM's in an alliance because "we need the alliance to kill it"? No one. Who was doing Delve in an alliance (after it was figured out) because "we need the alliance to kill it"? No one.

Whats easier? Dyna-D with 6 people or 18 people?
Dyna-D doesnt even have HP scaling, it was built as alliance content.
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 Shiva.Thorny
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By Shiva.Thorny 2023-10-26 05:47:01  
Something to consider is that the packet bottleneck in instances gets much worse with 18. Because each character needs to be notified of each other character's position and actions, an alliance of 18 can require almost 3 times as much data per character as 3 parties of 6 doing the same content. I'm sure most of you remember how poorly dyna-d ran with a full alliance.

I suspect that a lot of their 'horrible decisions intended to kill the game' come down to an inability or unwillingness to solve their instance problems in a sustainable way. This can be used to defend both the refusal to store tags and the refusal to make more alliance content, unfortunately.
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