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Asura inflation - What's going on?
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2740
By Shiva.Thorny 2024-01-24 10:53:22
I think you're missing Maletaru's point, the players themselves aren't willing to try lower clears with other players of the same caliber. There are very limited players who have experience with V25 and could potentially guide lesser players through it, or can organize 13k segment runs.
But, there's no shortage of players who have few/no augments/clears and could work together to farm some R20 augments fighting V15 or do a 6k segment run. They just don't seem willing to group with each other and work their way up, they would rather be upset that they aren't yet at the caliber necessary to do V25 and nobody will carry them.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2514
By Carbuncle.Maletaru 2024-01-24 11:01:18
I think you're missing Maletaru's point, the players themselves aren't willing to try lower clears with other players of the same caliber. There are very limited players who have experience with V25 and could potentially guide lesser players through it, or can organize 13k segment runs.
But, there's no shortage of players who have few/no augments/clears and could work together to farm some R20 augments fighting V15 or do a 6k segment run. They just don't seem willing to group with each other and work their way up, they would rather be upset that they aren't yet at the caliber necessary to do V25 and nobody will carry them.
I wish I could upvote more than once, this is exactly it. Instead of putting together a group of like-minded people, they sit in town complaining about how people with R25 gear won't invite them to R25 runs, while also complaining about people with 3 song BRDs and un-augmented REMA weapons who are making them get 7k segments instead of 13k.
Or you end up with people who bought a V20 clear who have no idea how the V25 fight is going to go, because their only experience with Gaol is (at best) watching YouTube videos, reading BG wiki pages, and watching mercs beat NMs for them. There's something to be said about the experience you gain when you repeatedly try a fight, change jobs, change gear sets, change strategies, and flex the existing strategies to match yours/your team's jobs.
What I'm trying to say is it seems like this is a self-perpetuating cycle of people who are unprepared because they're not putting in the work and have an instant gratification fix. You wonder why you keep running into idiots in your PUGs? Because YOUR system is designed that way, not SE's.
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Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2740
By Shiva.Thorny 2024-01-24 11:11:47
It also is not really as carry friendly content as it seems, because even if you carry someone through everything needed to be able to pop their own T3 V25, they still need quite a few segment runs to actually make use of it. Are they meant to farm segments with other people who have no use for the segments?
Bringing one member in to pop a higher tier so the remainder of the party can get V15/V20 unlocks instead of starting at V0 is a great time saver, but anyone aiming to cap full sets without spending thousands of USD on carries and RP should still be trying to form a static.
Leviathan.Fiddle
サーバ: Leviathan
Game: FFXI
Posts: 10
By Leviathan.Fiddle 2024-01-24 14:35:41
Agreed, I've seen people over there and more time then not the merc market is out of control where they request paypal now instead of Gil
FFXI was created around the ability to be online and play with each other and develop a community that work together.
I'm personally not a fan of the people who get things merc for them, then they think they good. For example I been working on Odyssea since release and have a group, we went through trials and tribulations and learned how to do everything ourselves, and the week we about the beat V20 Bumba, this guy who just recently came back to game joined our group due to loosing a member, and two days before joins call and brags about getting v20 bumba win given to him, and made me so upset cause when we did it with him he got use killed multiple times, and I was like "you got the v20 win you dont know what to do its not any different from how yall did it the other day" IE he has no clue how gimmick or skills required to achieve cause they never went through the trials and was handed to them.
common conversation now a day
Party: Hi! we are looking for a new static member to join odyssea I see you where interested thats great what jobs do you have to offer for it?
recruit: Hello! I have WAR RDM THF PLD DRK BST BRD RNG NIN DRG BLU COR RUN!
Party: WOW! thats alot of jobs our best member only has 11 jobs and he is super good, you must be amazing as well! (Insert Welcome message)
Recruit: *Joins* Alright yall lets get this v20-25 win!
*goes Requested job for fight*
Party: *Confused* why are you not doing (insert common job things)
Recruit: I Dont have/know how to do that.
Party: What do you mean you dont? you said you had this job...
Recruit: I do though I got Nyame and Naegling.
Party; -.-
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サーバ: Asura
Game: FFXI
Posts: 141
By Asura.Toeknee 2024-01-24 14:53:04
Carbuncle.Maletaru said: »What I'm trying to say is it seems like this is a self-perpetuating cycle of people who are unprepared because they're not putting in the work and have an instant gratification fix. You wonder why you keep running into idiots in your PUGs? Because YOUR system is designed that way, not SE's.
You're upset like this hasn't, on some level, been the meta of FFXI for decades - which all got made exponentially worse with megaserves, PUGs, and mercing being the norm. The game has long moved on from having a big group of friends to do multiple types of content at varying levels of progression, 'just for fun', because efficiency is all that matters on this daily hamster wheel model everyone's running with.
I'm of your mindset, help people out and play the game. Every time someone would come back I'd happily go do whatever content they needed because it gave me a chance to play a new job, lowman something with a new strategy, or you know.. just have fun playing the game. That's not the norm though - which is why half of us quit, and everyone else automates a full party to play by themselves or just buys what they need in hopes of getting to a point where they can THEN join some PUGs and play.
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By K123 2024-01-24 16:36:56
Carbuncle.Maletaru said: »A low vengeance clear should give more RP than a high vengeance failure. If they promoted players clearing the content rather than cheese, there would be more participation.
OK wish granted. Now welcome to the world where everyone curses Seun for his horrible design, because people are getting more RP for killing the easiest tier of Kalunga and nobody is doing V20 anymore, because it's not worth as much RP. Or even if V20 clear > V5 clear, people still do V5 because it's less risky.
No, the reward threshold is being raised from 5% to remove cheese, but it's more rewarding for people approaching clears at higher vengeance. You would get more RP for getting a V20 near death than you would for V5 clear.
Your doing it wrong. There is a segment fee applied to your reward based on the NM's remaining HP. Starts out at -1000 and goes down 10 for every 1% HP you remove. Amplifiers only apply when you beat the boss. /s
Would never suggest actually making RP farming this hellish. I don't gatekeep and would rather a monty haul world then the misery of a crapsack the above poster wish's to inflict upon everyone else. Well if it was something like 10000 segs per V25 kill, 25% of the RP for 25%, 50% for 50%, 75% for 75%, and 100% for 100%, Amp doubles it I think that would have worked better. Make pet pop at 70% instead of 75%. More damage would need to be done but you'd get more RP if you actually made an effort.
By Meeble 2024-01-24 17:12:03
the players themselves aren't willing to try lower clears with other players of the same caliber.
Or, y'know... not playing trad DD. "Just play WHM" trope aside, turning down a COR, BRD, or BLU because their Nyame isn't r20+ yet is dumb. Sure, the extra damage helps, but it isn't the main reason you're bringing that job along.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2024-01-24 17:50:41
the players themselves aren't willing to try lower clears with other players of the same caliber.
Or, y'know... not playing trad DD. "Just play WHM" trope aside, turning down a COR, BRD, or BLU because their Nyame isn't r20+ yet is dumb. Sure, the extra damage helps, but it isn't the main reason you're bringing that job along.
I don't know anyone who turns down a BRD for anything except not having their songs. COR requires a bit more but it's still the slot that is usually carriable, except on Arribati. BLU is rarely used anywhere, better jobs in virtually every situation.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 3746
By Carbuncle.Nynja 2024-01-24 17:55:10
Maybe he meant geo? idk
blu was a really weird job to lump in with cor and brd in this context.
By Shichishito 2024-01-24 19:04:18
Carbuncle.Maletaru said: »This is literally the "R25, you don't glow you don't go" attitude, but instead of being put forth by a veteran player, it's being echoed by a newer player. I don't shout for R25 nor am I a newer player.
Not too long ago I went segs farming with a random person for shits and giggles. Made sure they met ACC requirements but didn't bother checking their gear.
Carbuncle.Maletaru said: »Everyone sees their moglophones as sacred and won't go with anyone unless there's a promise they're gonna get 10k+ segments, and they don't want to waste their time on V15 clears, they only want V25 clears. Going by reports of this board it takes a solo player around 8-12 days to farm the amount of segments a veteran farms in a single run. With this wide of a gap it's only relatable if they are a bit picky what basket to lay their eggs in. Have some empathy man.
I'm not after a shortcut to V25 clears nor V15. If I could I'd solo or lowman clears in order so I don't have to rely on someone else to enter higher tiers later on.
I think I'm as far from "you don't glow you don't go" as someone can be. My noob run estimation is a drawn conclusion from personal experience and I think it's based. If your experience differs from mine, congratulations, keep living the good life.
By Meeble 2024-01-24 19:04:46
BLU was in reference to segment runs, but I omitted that part of the parent comment, my bad.
By RadialArcana 2024-01-24 19:41:10
Quote: Can you link us this addon, it will be much apperciated.
just made it to make a suggestion on the official forums last year, didn't save it.
Quetzalcoatl.Senaki
サーバ: Quetzalcoatl
Game: FFXI
Posts: 419
By Quetzalcoatl.Senaki 2024-01-24 19:51:52
Solution: Asura needs to stop printing money.
Quetz doesn't have inflation because our bots know hyperinflation is bad for the economy.
By Zehira 2024-01-24 21:12:10
Asura: These servers need to be merged so all servers will be balanced. It will be good for the dev team.
Dead servers: NOOOOOO!
*People won't stop joining Asura because it's popular*
Asura: ¯\_(o_O)_/¯
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 3746
By Carbuncle.Nynja 2024-01-24 21:31:02
The only people joining Asura are the shitty players with no friends, or the people who had friends but got bored and quit.
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By Seun 2024-01-25 05:10:50
Well if it was something like 10000 segs per V25 kill, 25% of the RP for 25%, 50% for 50%, 75% for 75%, and 100% for 100%, Amp doubles it I think that would have worked better. Make pet pop at 70% instead of 75%. More damage would need to be done but you'd get more RP if you actually made an effort.
Linear scaling of 'base RP' with NM % health reduction up to 50%. Reducing health beyond 50% adds a multiplier to 'base RP'. Said multiplier increases again at 75%, 90% and completion. Promotes clears and rewards execution. People actually have a reason to try harder and do better.
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サーバ: Asura
Game: FFXI
Posts: 491
By Asura.Clintbeastwood 2024-01-25 10:49:00
Carbuncle.Maletaru said: »
Everyone sees their moglophones as sacred and won't go with anyone unless there's a promise they're gonna get 10k+ segments
Not necessarily sacred, but yes, I want to maximize seg accrual in my seg run. Mainly because it's braindead content I'm sick to death of and already don't want to do, so if I'm going to do it, I want maximum segs so I can do that content as little as possible.
Yesterday, I helped a new player out that /ae asked for help with Lv. 99 unlock fight. Cost me 5 minutes of time, no issues, no burned KIs on a timer, etc. Even though there was no incentive other than just helping a fellow XI gamer, I didn't mind helping him because it wasn't detrimental to me.
Segs/Gaol/Sortie all have an entry fee, and when you add a cost to something, people are going to be far more selective about who they bring. You can blame the players if you want, but this is 100% a design issue. That's why they have new player (sprout) bonus' in XIV, because they recognized they needed to incentivize and reward the old guard for helping new players out, not punish them with KI consumption.
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 3746
By Carbuncle.Nynja 2024-01-25 10:57:39
"I dont do Sheol anymore, but the moglophone timer is a problem and I better get 10k segs if I do go"
Asura.Eiryl
By Asura.Eiryl 2024-01-25 11:01:39
The penalty for being suboptimal is too high (which is weird to say to masochists but here we are)
So as I thought about that paradox, I actually found a good solution, that'd you'd all hate, so it would be perfect. Not that it matters.
Segment cost should be inverse to progress. If you have T3-4 access your phoneII costs the same, but a newb with zero progress phoneII only costs 500.
Makes the punishment for newbs 1/6th severity.
Does nothing for "pros".
Doesn't incentivize mercs in any way, they'll all have multiple clears so no discounts.
Shouldn't affect congestion, as you get better you slow yourself down.
サーバ: Asura
Game: FFXI
Posts: 491
By Asura.Clintbeastwood 2024-01-25 11:03:38
"I dont do Sheol anymore, but the moglophone timer is a problem and I better get 10k segs if I do go"
I didn't want to do the content when the timer was a problem, and I still don't even when it's less of a problem. Sue me for being consistent?
It's the same ***for Sortie now. I go nearly every day with my LS static. It's also now braindead content, SSDD. I've been sitting on a Ruspix for weeks, but if you think I'm burning that ***on anything less than an 8 boss run, you're wrong.
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Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2514
By Carbuncle.Maletaru 2024-01-25 11:19:59
I don't have an issue with veteran players not wanting to join a PUG filled with new/returning players and get half segments to help out some randoms.
The thing I was trying to highlight was that the new/returning players themselves don't want to "waste" a tag getting 7k when they see that elite groups are getting 10-11k. Same thing with RP, clears, etc. They see people getting V20 clears and think "Why am I gonna waste my time/segments on V10 clears when I can just do a V20?"
I'm glad you & others are helping lesser geared players get clears. I think it's great for the community and I think more groups of 5 newer players + 1 veteran are much better than groups of 5 veterans + 1 newer player.
That said, my judgments are made largely just from looking at yells on Asura and forum sentiment, I haven't actually experienced Asura endgame, maybe it's not so bad.
サーバ: Odin
Game: FFXI
Posts: 6
By Odin.Odessyus 2024-01-25 11:20:34
I’m not on Asura, but on Odin there has been a similar level of inflation. In some instances there are pretty clear cut examples of price fixing going on - for example, Bagua Charm +2 has recent sales history showing two characters selling en masse to one other person each. One character, Pukucoco, appears to have only ever bought Bagua Charm +2s.
For items with only a few crafters controlling the market, it wouldn’t be hard (with a few more characters) to do this a bit more discretely. I’d be surprised if it weren’t more widespread.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 2514
By Carbuncle.Maletaru 2024-01-25 11:40:00
I’m not on Asura, but on Odin there has been a similar level of inflation. In some instances there are pretty clear cut examples of price fixing going on - for example, Bagua Charm +2 has recent sales history showing two characters selling en masse to one other person each. One character, Pukucoco, appears to have only ever bought Bagua Charm +2s.
For items with only a few crafters controlling the market, it wouldn’t be hard (with a few more characters) to do this a bit more discretely. I’d be surprised if it weren’t more widespread.
Yeah this is very blatant price fixing. I have to wonder though, since there have been very few, if any, legitimate purchases in the last ~2 weeks, maybe the demand is just not there, or supply isn't meeting demand. On a server like Asura, this kind of thing shouldn't be even remotely possible.
サーバ: Asura
Game: FFXI
Posts: 812
By Asura.Iamaman 2024-01-25 11:40:30
Carbuncle.Maletaru said: » They see people getting V20 clears and think "Why am I gonna waste my time/segments on V10 clears when I can just do a V20?"
....
That said, my judgments are made largely just from looking at yells on Asura and forum sentiment, I haven't actually experienced Asura endgame, maybe it's not so bad.
You are right, at least I've seen the same thing. Most people seem to be jumping straight to v15 at the lowest or aiming to start at v20. I think they figure they can maximize their RP earnings by getting t1/t2 v25 done then t3 at v20 so they can RP easier, but I don't recall seeing or hearing anyone climbing the levels from v5 onwards anymore.
I don't know that I fault them really unless they are super fresh with no MLs, aged gear, and relatively few jobs. Aside from (possibly) Mboze, if you have the jobs clearing most of the v15s shouldn't be hard after MLs and Empyrean +2 even especially if you have 1 or 2 vets taking on the critical roles for the fights. These days I think that v20 is where the difficulty starts to bite people harder if they aren't prepared and dialed in. Even gearing the jobs to meet the threshold of clearing v15 should be easier provided you have access to Sortie and the v0 clears.
By RadialArcana 2024-01-25 11:55:22
The problem with all this is that it's way more complicated than you would probably think it is, that they are not using multiple characters and instead using the same characters over and over implies to me that it's being done for "good" reasons.
Very often price fixing is being done for the good of the server, as odd as that sounds. This is a similar idea to merch from companies like Square Enix being sold higher than you would expect, to ensure resellers don't buy them all up and put them on ebay.
If you care about your server / customers it is imperative that the price is not allowed to be drastically lower than Asura, or nobody on the server will be able to buy anything for their own use.
サーバ: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2024-01-25 12:58:10
Carbuncle.Maletaru said: »I don't have an issue with veteran players not wanting to join a PUG filled with new/returning players and get half segments to help out some randoms.
The thing I was trying to highlight was that the new/returning players themselves don't want to "waste" a tag getting 7k when they see that elite groups are getting 10-11k. Same thing with RP, clears, etc. They see people getting V20 clears and think "Why am I gonna waste my time/segments on V10 clears when I can just do a V20?"
I'm glad you & others are helping lesser geared players get clears. I think it's great for the community and I think more groups of 5 newer players + 1 veteran are much better than groups of 5 veterans + 1 newer player.
That said, my judgments are made largely just from looking at yells on Asura and forum sentiment, I haven't actually experienced Asura endgame, maybe it's not so bad.
Back when Ody v15 first came out, my buddy and I were trying to Pug most of it. We were able to get up to a few V10s of T3 before we needed to form a static.
There were MULTIPLE ppl who would /tell us saying, "let me know when you get v15 unlocked, but until then, I am not interested in joining".
Clearing the unlocks is seen as a 'waste of time' to ppl because it costs segs.
Albeit it is VERY frustrating from a PUG leader perspective, especially when you are TRYING to get the clears and people just will not help.
I think the solution is that SE should allow an option to do V0-20 without costing segments, but giving NO RP and only the 'clear'. That way people can attempt to clear multiple times, or help new players, without feeling like they're wasting their segments.
Asura.Eiryl
By Asura.Eiryl 2024-01-25 13:16:17
Then everything is merc'd nonstop and no one climbs cause mercs can do it without getting segments.
There will still be no reason to climb, you solved nothing. Actively made it worse.
Incentivize the climb, not the end goal. Unless you just want everyone to get there by any means necessary cause the ends justify the means.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 3746
By Carbuncle.Nynja 2024-01-25 13:26:33
Stop letting people into fights they dont have access to, then people will have to work their way up.
サーバ: Asura
Game: FFXI
Posts: 595
By Asura.Melliny 2024-01-25 13:40:09
Quote: Back when Ody v15 first came out, my buddy and I were trying to Pug most of it. We were able to get up to a few V10s of T3 before we needed to form a static.
I got all of my V15 clears via pickup shouts, including Bumba. Back when that tier was new and fresh there was far more interest in oddy than there is today. That was the point where you had 15-20 page waits for a seg farm and 10-15 page waits to enter Sheol Gaol (longer waits on Friday night and weekends). Queue times to enter a fight were 5-15 minutes long, but people didn't mind too much because V15 was mostly puggable and there was a real sense of progress. It wasn't until V20 came out that you really started to feel the need for a static. The difficulty spike from V15 to V20 is very notable, and the spike from 20 to 25 is stupid. It went from clearable via shout groups to static only and even then you're gonna suffer through it in a hurry.
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Asura.Eiryl
By Asura.Eiryl 2024-01-25 13:42:10
I got all of my V15 clears via pickup shouts, including Bumba. Back when that tier was new and fresh there was far more interest If you missed the climb (that phase) you're ***outta luck.
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Stikini Ring was 18-21M for ages, now 50m. Rostram was 39-40M for ages, now 90M. How has this happened?
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