Breath of fire and Breath of Fire II are both great nostalgic SNES RPG's, but I don't think I'd want to play through them today. A modern remake would have to do a lot to shave off the grind. Breath of fire had one of the highest random encounter rates in JRPG history... which is saying a lot. And while breath of fire II's gameplay was a step up from breath of fire, it somehow managed to make the random encounter rate
even higher than its predecessor. The final dungeon in Breath of fire II was called
Infinity, and for anyone who's played it it's this ridiculously stupidly long corridor you walk through from the top down to the bottom
Here's a link to an internet resource that shows what
Infinity looks like. It's a typical dungeon layout for the time, albeit fairly on the boring side (in line with the theme. You're literally climbing down a staircase to hell.)
The random encounter rate in infinity is so high that...I kid you not... it's common to exit a battle and take ONE STEP and immediately be presented with another. The most you typically get between battle to battle is 1-4 tiles. I remember it took me nearly two hours to get through that god forsaken dungeon when I played it as a kid, and it's really not even that long of a trek screen wide. It's just there are so many random battles it's mind numbing.
So yeah, breath of fire 1 and 2. Loved the game story, very nostalgic, but I could never replay them unless they fixed that random encounter rate.